Jake.Stine
5dc76238bf
Fixed a bug in memcpy_fast that caused memory corruption on blocks not aligned to 32-bits in length (this might fix the linux memcpy fast problem too).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@727 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 21:52:33 +00:00
cottonvibes
04fba65901
something.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@726 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 19:53:41 +00:00
cottonvibes
a5d95b75c5
more lower instructions implemented
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@725 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 11:09:44 +00:00
cottonvibes
80f3dc5840
started on the lower instructions
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@724 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 08:24:52 +00:00
cottonvibes
a44c6f0f83
microVU's upper instruction implementations (second pass) finished (except for clip instruction)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@723 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 05:28:37 +00:00
mattmenke
0c9abd6765
LilyPad: GSDX10 + fullscreen + escape workaround that's lamer than the last one, but seems to work much better and should cause no issues with GSDX+DX9, other than a slight delay.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@722 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 04:22:37 +00:00
gabest11
120971ec4f
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
Jake.Stine
ca4ce225a0
Linux: inline asm fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@720 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-08 23:28:39 +00:00
Jake.Stine
71e2dc2fb4
Many small bugfixes and optimizations:
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* Fixed Memcard init so that Memcard1 isn't default in both slots (oops!)
* Fixed Memcard path logic so that cards outside your pcsx2 folder can be browsed/selected.
* Fixed CDVD-to-BIOS time sync (I simply forgot a function call!)
* Optimized yuvrgb_sse2, by using Mod/RM form instructions.
* Win32: Same optimization applied to FreezeXMMRegs and FreezeMMXRegs (linux already had this optimization)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@719 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-08 20:10:09 +00:00
arcum42
25df8958b2
Linux: Straighten up or remove a few Windows/Linux differences in the code (experamental), remove some dead code, fix a mistake in the Linux version of memcpy_amd_ (still broken, though), and change optimization levels due to gcc optimization induced errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@718 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-08 12:37:35 +00:00
cottonvibes
804050aaef
A frog in a well won't know the ocean.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@717 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-08 09:05:53 +00:00
refraction
d42bf82f7b
added some missing CRC's for the ffx hack when MTGS is enabled
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@715 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 21:15:09 +00:00
Jake.Stine
dacfe85189
SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
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Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
refraction
e88cf84e9c
Fixed a silly error (on my part) which stopped the Gran Turismo games loading, looks like it was the same reason Tekken 5 broke too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@713 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 13:10:12 +00:00
tmkkmac
661d5442a8
Fixed a bug in the new patch code introduced in r669, and applied a patch for ICC from Issue 69. Thanks, feal87 :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@712 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 12:27:55 +00:00
tmkkmac
60b7edd273
A fix for some VU clamp functions, by Nneeve.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@711 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 11:42:45 +00:00
cottonvibes
c904878257
implemented more microVU 'crap' :D
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@710 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 04:21:26 +00:00
mattmenke
d0703dd50f
LilyPad: Safely exit fullscreen on escape hack now sends the escape back to PCSX2 as well after un-maximizing the GS window.
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Minor changes to the general config screen's hack section.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@709 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:58:51 +00:00
cottonvibes
4f63ac1101
implemented alot of microVU shit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@708 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:38:05 +00:00
arcum42
56f802c80f
Linux: Fix up the .S files to match recent changes. Make changes to SafeArray to avoid compiler warnings on every file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@706 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 00:48:57 +00:00
refraction
5cc9704989
Fixed bug in VIF causing Tenchu "weapons" and some backgrounds not to be displayed which was introduced in r454
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@705 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 00:47:30 +00:00
refraction
056d8c8417
Fix for games which start VIF1 off while the DMA is paused (Crash of the Titans being one of them)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@704 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 22:59:01 +00:00
ramapcsx2
4b3d1ccab3
More block manager fixes/optimizations by Pseudonym.
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This should be the last one (but you never know :p ).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@703 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 21:03:39 +00:00
Jake.Stine
954b7a5255
Buged my last commit (as usual). This one fixes savestate support. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@702 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 20:57:14 +00:00
Jake.Stine
97cdf187e5
Nneeve patch for "Full" FPU, improves some clamping and adds missing values to the savestate info.
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Savestates: Pcsx2 now errors when it encounters a savestate made by a newer version of pcsx2.
Added a new SafeList type to the SafeArray collection (not well tested yet).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@701 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 19:01:30 +00:00
ramapcsx2
801d71f7f0
Fixes for the new block manager optimizations by Pseudonym.
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There's a bit more speed even :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@700 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 17:14:30 +00:00
arcum42
3880bf5a14
Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
ramapcsx2
9a89523532
Made the GSdx render switch thing a bit cleaner, moved it where it belongs
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and changed the hotkey to F9. (Sure hope no plugin uses that yet :p )
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@698 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 10:04:32 +00:00
arcum42
5d971b5931
Linux: Some work on the plugin code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@697 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 07:20:16 +00:00
Jake.Stine
8d5b2cf6a9
Added missing files from prev commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@696 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 01:45:43 +00:00
Jake.Stine
23e0ca1b1f
Added googlecode's sparsehash / densehash classes, which may or may not be useful in the future.
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Removed various instances of legacy VM code that is no longer needed for reference purposes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@695 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 01:11:17 +00:00
gabest11
620ba58085
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
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GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
arcum42
3ae6ff0856
Remove lots of evil %'s.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@693 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 21:35:26 +00:00
Jake.Stine
8614bbd0f8
Added Path::GetFilenameWithoutExt, and fixed some other PathUtil API layouts.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@692 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 21:06:29 +00:00
arcum42
a09157ab59
Patch up the last few commits for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@691 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:43:36 +00:00
Jake.Stine
1b95a52b1e
Better implementation of MSVC's _SCL_SECURE macro, plus some PrecompiledHeader.h cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@690 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:06:38 +00:00
ramapcsx2
5897d04917
Experimental commit!
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Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.
Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
Jake.Stine
8092692047
Linux: Quick fixes to the new .S files, and did a mild cleanup of the recLUT macros.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@688 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 18:27:16 +00:00
Jake.Stine
482505d241
Pseudonym Crazy-Opts Projects Inc presents: Improved block managers for EE/IOP recompilers! Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher. A collab effort on irc produced this gem, which improves speed on all accounts, and even makes the linux .S files uber-simple and clean. (no more wondering if they're broke or not!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@687 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 18:13:14 +00:00
arcum42
ce3a2c7d32
Linux: Fix compilation and a typo in my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@686 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 13:42:19 +00:00
cottonvibes
76dd2488a1
microVU stuff
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@685 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 06:39:24 +00:00
Jake.Stine
fc84ade01d
IPU Bug/Feature fix: Pseudonym has coded a new yuv2rgb decoder which is up to IPU spec (which differs slightly from MPEG spec). Improves color hue/saturation on many vids, and is a bit faster too.
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Dynarec: Removed RET2().
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@683 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 02:21:07 +00:00
cottonvibes
7fd0f67f93
pork chop sandwiches!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@682 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 01:19:54 +00:00
Jake.Stine
ef2e9e2093
SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine
7d00eb7ec6
SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
arcum42
1492382253
Linux: Get everything compiling again. There is still a nasty crahing bug or two from r675, in particular when using the menus for load and save states rather then keyboard commands. I'll work on fixing that tomorrow, but wanted it to at least compile and run.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@679 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 20:58:41 +00:00
Jake.Stine
74db449e88
Gah! I forgot a line in my prev commit, so the SPRdma savestate fix wasn't actually being used. Btw, this *may* fix unstable savestate problems experienced in many games, including FFX and SMT3:Nocturne (but it;s so random it's hard to know for sure).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@678 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 13:05:06 +00:00
Jake.Stine
a7fcdbaafa
Savestate version upgrade and stability fix -- added some vars that the SPRdma might like to preserve between states, and removed some old hacky VM-related stuff while I was at it.
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Fixed up the Saveslot detection somewhat (File:Load > menu now greys out unavailable saveslots).
Applied ICC fixup patch from Issue 84. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@677 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 13:00:32 +00:00
Jake.Stine
05e3554541
Damn buggy TortoiseSVN >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@676 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 11:41:00 +00:00
Jake.Stine
cc930f86c5
Major GUI API Cleanups. Most likely buggy as all hell.
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* Moved most of the shared code between the two GUIs into platform independent source modules (System.cpp, Saveslots.cpp, and RecoverySystem.cpp)
* Created two new namespaces which house functions that need to be implemented by OS/platforms: HostGui and HostSys. HostGui is useful -- HostSys I'm not sure I'll keep around in the long run.
* Moved keyEvent struct from PS2Edefs.h to PS2Etypes.h
* Many improvements to the logic flow of the GUI (should be a little less fallible).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@675 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 11:33:45 +00:00