cottonvibes
900d4bd485
i assume these headers aren't needed anymore but were accidentally left in VS project file :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@674 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:57:34 +00:00
cottonvibes
b0217bd38a
necessary change to properly compile microVU's templates (c++ is picky with templates :p)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@673 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:38:14 +00:00
cottonvibes
2add61d729
backup, just ignore this
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@672 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 07:11:59 +00:00
arcum42
c1a59e6cc6
Quick fix for r668; the new radio buttion hadn't been assigned to that group.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@671 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 21:51:55 +00:00
cottonvibes
b019dc6884
minor emitter fix and dialog text tweaking.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@670 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 16:42:43 +00:00
ramapcsx2
57abad9d44
Pontifice from our forums fixed some cheating related code he wrote for pcsx2 earlier.
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This supposedly makes using codebreaker / ar max cheats more reliable :p
Thanks for that, Pontifice ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@669 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 15:34:51 +00:00
arcum42
c4aec82c00
Fix Linux, and update to match gui changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@668 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 14:32:18 +00:00
tmkkmac
6a3bf0c644
Added Nneeve's fix for some issues in VU pipeline. SPS in Arc The Lad will be fixed.
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Added a temporary gamefix option for God of War, which has been broken since r659. Anyway I'll fix this problem in a proper way.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@667 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 12:02:38 +00:00
ramapcsx2
223156a29a
You might need this one as well :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@666 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 09:37:09 +00:00
ramapcsx2
4286c20dda
Nneeve coded a new FPU clamp mode "Full" that can help some games which wouldn't work with the other modes.
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This fixes the Digimon menu for example (Gamefix will stay a while longer though, until we confirm ingame is fine as well).
He also updated the advanced dialog a bit.
Remember that this mode can break games if VU clamp is below "Extra + preserve sign"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@665 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 09:27:58 +00:00
Jake.Stine
207e0345e0
SPU2-X (Linux): Did some preliminary work on the Alsa driver.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
tmkkmac
6372375800
Fixed the problem in recompiled version of PPAC5/PEXT5. I forgot about the case with Rt == Rd.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@663 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 03:14:23 +00:00
arcum42
498ede1692
Linux: Fix Issue 78 (Pcsx2 crashing if you change graphical plugins).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@662 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:28:56 +00:00
Jake.Stine
b7afccac7d
Proper uploading of new debugger.rc and it's header file. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@661 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:20:24 +00:00
Jake.Stine
1f2509edcf
Fixed a bug in r658 caused by some sloppy macros.
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Win32: Moved various debugger-related dialogs into a new debugger.rc file, to help reduce clutter between both the std resources and the debugger resources.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 20:08:12 +00:00
tmkkmac
699cdbba1e
Fixed a problem that VU clip flag wasn't propagated correctly between recompiled blocks in some cases. SPS in Rule of Rose will be fixed by this.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@659 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:45:19 +00:00
Jake.Stine
79cde4c09e
Set up the x86 emitter so that it always uses MOVAPS over MOVDQA. This generates slightly faster code since movaps is 1 byte shorter than movdqa (both instructions are functionally identical). The optimization is optional via AlwaysUseMovaps defined in ix86_sse.inl
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Enabled optimization stuff for zlib and bzip2 projects (Release/Devel build targets).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@658 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:39:29 +00:00
Jake.Stine
63fe0a5fdc
SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@657 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 06:41:02 +00:00
mattmenke
a4a7bf91dc
LilyPad: fea...@yahoo.it's suggested changes for ICC compatibility
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@656 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 23:53:20 +00:00
arcum42
7d4a7d3c10
Fix up the last revision for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@655 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 22:12:19 +00:00
Jake.Stine
f270064b41
Committing the beginnings of a new PS2 Exception Handler! This is very much a work in progress, but it shouldn't really break (or fix) anything in its current state.
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EE Interpreters: Fixed some signed/unsigned mistakes in some instructions, namely DIVU, DIVU1, unsigned Traps, and a couple unsigned right shifts. (all of these were already emulated correctly in the recs)
Also: Removed the ThreadPriority stuff from Pcsx2, since it was a throwback to the days of Win95's unstable multitasker. If you really really feel like you need to change the thread priority of Pcsx2, use the Windows Task Manager or a third party util.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@654 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 21:49:17 +00:00
arcum42
b0c3151aca
Fix a few typos, as well as Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@653 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 21:42:09 +00:00
Jake.Stine
2cf4bc3920
Added the second part of emitter macro functionality, by making the emitter instance configurable. We can't actually use it yet tho, since everything shares iCore, and thus everything needs to share the same emitter instance (for now!).
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Fixed new emitter so it compiles in Debug builds, cleaned up the header files a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@652 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 20:44:48 +00:00
tmkkmac
b6f3f8e415
MMI: Added recompiled version of PPAC5/PEXT5, and optimized PADDUW a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@651 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 16:01:53 +00:00
cottonvibes
8fa5c65884
minor VU fix thanks to nneeve
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@650 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 15:03:18 +00:00
cottonvibes
0990cf3ccb
accidentally deleted this file and didn't include some other file ><
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@649 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:50:27 +00:00
cottonvibes
af2e99c196
these files aren't needed anymore
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@648 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:44:00 +00:00
cottonvibes
e2d583c7fe
major pcsx2 emitter change.
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the emitter is now 'templified' so that you can run multiple instances such as:
eMOVRtoR<0>(EAX, ESP);
this uses emitter instance #0
to use another instance you can simply change the number in the brackets like:
eMOVRtoR<1>(EAX, ESP);
will use instance #1 .
all old-functions are mapped to instance #0 by macros.
like:
#define MOVRtoR eMOVRtoR<0>
why do this to the emitter?
so we can have thread safety, and eventually thread the recompilers using different emitter instances.
note: this took me forever to get working (around 12 hours of non-stop coding).
however for some reason debug build is being extra-picky and still giving compile errors.
hopefully Jake or someone else can fix this, because i tried a few stuff, and just got more compile errors ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@647 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 14:42:31 +00:00
arcum42
9deff96c78
A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@646 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 11:38:05 +00:00
arcum42
abbaa90a7d
Get the Linux side of things ready for when cotton's done with microVU. I'm sure I'll have to make significant changes at that point, but it's good to have the framework in place...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@645 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 09:47:16 +00:00
Jake.Stine
2fd0e1d538
Win32: One more foopah left over from r634 needed fixing, this one caused games running at very high FPS to "freeze" for 2 second intervals at a time.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@644 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 08:50:05 +00:00
arcum42
2270ba4eee
Finish the Linux implementation of memcpy_fast_. I've disabled it by default until I'm sure it's working right, but it can easily be enabled in build.sh. Should be a speed boost in Linux (which Windows already had), but I haven't tested it enough to be able to tell yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@643 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 08:21:14 +00:00
arcum42
ad0705de56
90% of an implementation of memcpy_fast_ for Linux. And fix debug mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@642 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 06:31:33 +00:00
Jake.Stine
44d47ca891
Ah fudge. -_-
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@641 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 05:26:41 +00:00
Jake.Stine
cecc7cbe73
Linux: Fix the SysPageFaultExceptionFilter so that it aligns to the pagesize.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@640 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 05:24:44 +00:00
Jake.Stine
6f10835725
Enabled PCH for w32pthreads library. It compiles a *lot* faster now. ;) [whole thing rebuilds in under a second on my machine, heh]
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@639 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 05:06:25 +00:00
arcum42
88f95dd22e
Fix Linux. Move most of the externs for functions in .S files in Linux to one header, and reenable using memcmp_mmx in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@638 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 04:28:17 +00:00
cottonvibes
e87d55f153
microVU rec stuff
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 03:36:52 +00:00
Jake.Stine
da25976c6b
Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
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(Yes, Linux is probably broken again.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 03:30:19 +00:00
arcum42
0acef23784
Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine
ebb5339418
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
ramapcsx2
a801b6f091
Bring in the ICC patch that makes pcsx2 build on that compiler.
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Thanks to fea for this one ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@633 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:16:28 +00:00
tmkkmac
35386b1d2a
MMI: Fixed a minor issue in PSUBUB/PSUBUH, and implemented recompiled opcodes for PMTHL/PSUBUW.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@632 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 09:55:18 +00:00
arcum42
0fb4e4ea07
Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
mattmenke
b66db6ffd3
LilyPad: Minor dialog updates. Display FF axis names, display version in config screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@630 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:29:48 +00:00
arcum42
19e56dc33e
Linux: Quick fix for the last revision.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@629 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:18:01 +00:00
Jake.Stine
377830b3a9
IOP Fixes/Optimizations:
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* Fixed the IOP's recExecute so that it correctly preserves X86 registers (EDI and EBX were not preserved!)
* Optimized the recExecute procedure, seems like a nice speedup in FMVs and some games that are IOP intensive.
* Renamed psxMemRead to iopMemRead, added new Virt/Phys functions, and fixed several instances of DMAs using translated addresses (DMAs are always physical maps). Our IOP doesn't really emulate the tlb so it won't fix anything, but it's more correct in cas stuff is better supported in the future.
* Removed unneeded FreezeMMXRegs, since the IOPrec doesn't use any mmx/xmm regs anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@628 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 18:12:59 +00:00
Jake.Stine
e205999744
Minor Optimization: Added Const support to Vtlb's Load and Store implementations.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@627 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:40:05 +00:00
arcum42
a5ab9ad28f
Linuz CDVD Iso: Fix a major Linux bug that was preventing certain titles from loading in this plugin. Dark Cloud 2, Atelier Iris 3, and Xenosaga I for example. No more switching back and forth between Linuz and EFP. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@626 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:27:23 +00:00
arcum42
ed97a291dd
Linux: Remove the ICO Gamefix, since refraction took it out on Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@625 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 05:26:40 +00:00