Commit Graph

13726 Commits

Author SHA1 Message Date
iMineLink 1f851887d9 GS: fix Majokko A-La-Mode 2 palette rendering. 2022-01-23 17:56:46 +00:00
iMineLink 2a2564cf45 GS: fully support target rescaling in TC.
Also avoid redundant clears when the target
is going to be completely drawn when rescaling.
2022-01-23 17:56:46 +00:00
Connor McLaughlin b5a78763f8 GameList: Add game list and scanner functions 2022-01-23 17:15:48 +00:00
Connor McLaughlin 728e1ffdd0 VMManager: Introduce new manager functions
VMManager takes the place of all the core thread stuff for Qt.
2022-01-23 17:15:48 +00:00
Connor McLaughlin 14c9cfb310 InputManager: Add InputManager implementation 2022-01-23 17:15:48 +00:00
Connor McLaughlin b511a54445 MemoryCardFile: Add routine to enumerate cards 2022-01-23 17:15:48 +00:00
Connor McLaughlin f446e5ad3d SaveState: Save screenshot in state archive 2022-01-23 17:15:48 +00:00
Connor McLaughlin c263c12448 HostDisplay: Add GetDriverInfo() 2022-01-23 17:15:48 +00:00
Connor McLaughlin ed9b6f0d3f Vulkan/Context: Get driver properties 2022-01-23 17:15:48 +00:00
Connor McLaughlin d3152bee9c GS: Add heuristic-based internal FPS 2022-01-23 17:15:48 +00:00
Connor McLaughlin a504b429bd GS: Use global upscale multiplier 2022-01-23 17:15:48 +00:00
refractionpcsx2 7b6db5ad7a IPU DMA: If no underflow occurs on QWC = 0, end DMA.
Explanation in changes
2022-01-23 15:52:02 +00:00
Connor McLaughlin 398f675412 GS/Vulkan: Add image format check to features 2022-01-23 15:51:37 +00:00
Connor McLaughlin d18bf338b6 Host: Fix ReportFormattedErrorAsync() 2022-01-23 15:51:37 +00:00
Connor McLaughlin 3091d28615 GS: Release host display if GS init fails
That way we don't try to create it when it already exists next attempt.
2022-01-23 15:51:37 +00:00
lightningterror ab2365b475 GS-hw: Disable BLEND CD when full barrier is already enabled. 2022-01-22 23:59:02 +01:00
refractionpcsx2 7d356a2d20 GS: Force Blend TFF when scanmsk is used on the frame 2022-01-22 22:03:14 +00:00
refractionpcsx2 e5a4f27e79 VU: Adjust path for conditional evil blocks
Add patch for Pac-man World Rally
2022-01-22 21:43:45 +00:00
TellowKrinkle 9cbcda0f7b GS: Fix alpha blend mode clamping 2022-01-22 19:40:20 +01:00
Mrlinkwii 93b2cd6002 GameDB: add fixes for Simple Series vol.7 and other games 2022-01-22 17:06:18 +00:00
Mrlinkwii 411ed1e0c7 GameDB: add 'SkipMPEGHack' to "David Beckham Soccer" 2022-01-22 15:12:17 +00:00
TheLastRar e5c4fe003b Build: Use git tag for file version on windows, attempt 2 2022-01-21 23:41:07 +00:00
TellowKrinkle d6293ab081 Revert "Build: Use git tag for file version on windows"
This reverts commit 7f2a9f6806.
2022-01-20 23:17:43 -06:00
TheLastRar 38a5431ceb Build: Update file copyright to 2022
Also update the copyright year of SysForwardDefs.h
2022-01-20 22:52:09 +00:00
TheLastRar 7f2a9f6806 Build: Use git tag for file version on windows 2022-01-20 22:52:09 +00:00
lightningterror 6ab69e5c1c GS-hw: dbg: Fix blend debug logs. 2022-01-20 21:36:16 +01:00
lightningterror cd902a12b3 GS-hw: Always enable full sw blend on full barrier, disable accumulation mode (hw/sw blend).
Full barrier requires full sw blend, disable accumulation mode for it (sw fbmask, date_barrier).
2022-01-20 21:02:25 +01:00
lightningterror 72809e8724 GS-hw: Purge TenchuFS, TenchuWoH crc hacks.
d3d11 will require high blending to render properly.
2022-01-20 21:02:25 +01:00
lightningterror 610cad00bf GS-hw: Move fbmask for texture shuffle on Basic level.
Shouldn't be that slow, right?
Also update comments.

Previous High level is now Medium.
2022-01-20 21:02:25 +01:00
lightningterror 4f5bbebcd8 GS-hw: Move blend mix condition to blend switch case.
Cleaner.
2022-01-20 21:02:25 +01:00
lightningterror 33f88039d7 GS-hw: Disable accumulation blend when there is fbmask with no overlap.
Using a mix of hw/sw will be slower, so let's just do full sw blend, we already read the fb.
2022-01-20 21:02:25 +01:00
lightningterror 2cf6b5052d GS-hw: Enable sw blend when prims don't overlap on basic blend with fbmask.
FBMASK already reads the fb so let's allow it to run sw blending since there will be no cost, only if fbmask is already running.
2022-01-20 21:02:25 +01:00
lightningterror 8cb680f34e GS-hw: Remove fbmask check for Genji.
Fb will be read when primitives don't overlap, no need for the mask check now.
2022-01-20 21:02:25 +01:00
lightningterror f089ef3fbe GS-hw: Allow to sample the framebuffer when primitives don't overlap on d3d11.
All: check when prims don't overlap.

High: When there is no blend mix, accu blend, recursive.

Full: When there is no accu blend, or recursive.
alpha is higher than 1.

Ultra: When there is no accu blend or recursive blend.

Allow to check for overlap on d3d11.
Support sw colclip when prims don't overlap on d3d11.
Support sw pabe when prims don't overlap on d3d11.
2022-01-20 21:02:25 +01:00
lightningterror e1d2d4b863 GS-hw: Fix interaction with hdr and sw colclip on PABE.
PABE will do full sw blend so we need to disable hdr and enable sw colclip instead.
2022-01-20 08:10:29 +01:00
lightningterror d0b34dc04c GS-hw: Implement BLEND CD.
Allow hw blend only to do the math, output will be Cd, no need to run costly barriers, will help Vulkan/Opengl.

Disable colclip on BLEND CD as there is no wrapping, will help all renderers, especially on hdr cases.
2022-01-20 08:10:29 +01:00
refractionpcsx2 6a8cffe615 GameDB: Correct Kessen 2 Korean patch 2022-01-19 18:00:40 +00:00
Connor McLaughlin d08101a5f4 GS/Vulkan: Fix combining DATE/barriers with HDR 2022-01-19 14:40:42 +01:00
Connor McLaughlin 7b6a26367a R5900: Use unsigned ops for add/sub 2022-01-17 20:08:11 +01:00
Connor McLaughlin 08ecf3f582 iR5900: Use unsigned math for constant prop of add/sub
Signed overflow is undefined.
2022-01-17 20:08:11 +01:00
arcum42@gmail.com 8d38e97c0b PAD: Clean up the remains of the old logging code from when this was Onepad. 2022-01-17 20:03:23 +01:00
iMineLink 4c167cf528 GS: remove redundant clears from tc. 2022-01-17 20:02:16 +01:00
iMineLink 7d27b675d0 GS: sparse targets need to be cleared on fetch. 2022-01-17 20:02:16 +01:00
PCSX2 Bot 0ef7e82548 pad-linux: Update to latest controller database. 2022-01-17 19:34:44 +01:00
iMineLink 8db0b52821 GS: optimize xxHash usage in palette hashing. 2022-01-16 11:54:58 +00:00
Connor McLaughlin 364199916f GS: Hash local memory blocks instead of expanded textures 2022-01-16 11:54:28 +00:00
iMineLink 42066ecaba GS: use xxHash to hash palettes. 2022-01-16 03:28:28 +00:00
Connor McLaughlin 986b5a2afe GS/DX11: Use shader cache 2022-01-16 03:17:04 +00:00
Connor McLaughlin 921689aa04 Common: Add D3D11 shader cache/compiler classes 2022-01-16 03:17:04 +00:00
TellowKrinkle 283dcaffe2 GS: Support wrapping off-the-end offsets in GSOffset 2022-01-16 02:00:53 +00:00