mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Move blend mix condition to blend switch case.
Cleaner.
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@ -581,6 +581,9 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER)
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[[fallthrough]];
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case AccBlendLevel::Basic:
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sw_blending |= impossible_or_free_blend;
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// Do not run BLEND MIX if sw blending is already present, it's less accurate
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blend_mix &= !sw_blending;
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sw_blending |= blend_mix;
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[[fallthrough]];
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case AccBlendLevel::Minimum:
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break;
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@ -607,19 +610,15 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER)
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// Disable accumulation blend when there is fbmask with no overlap, will be faster.
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accumulation_blend &= !fbmask_no_overlap;
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sw_blending |= accumulation_blend || blend_non_recursive || fbmask_no_overlap;
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// Do not run BLEND MIX if sw blending is already present, it's less accurate
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blend_mix &= !sw_blending;
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sw_blending |= blend_mix;
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[[fallthrough]];
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case AccBlendLevel::Minimum:
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break;
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}
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}
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// Do not run BLEND MIX if sw blending is already present, it's less accurate
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if (GSConfig.AccurateBlendingUnit != AccBlendLevel::Minimum)
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{
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blend_mix &= !sw_blending;
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sw_blending |= blend_mix;
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}
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// Color clip
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if (m_env.COLCLAMP.CLAMP == 0)
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{
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