GS-hw: Purge TenchuFS, TenchuWoH crc hacks.

d3d11 will require high blending to render properly.
This commit is contained in:
lightningterror 2022-01-20 11:29:52 +01:00
parent 610cad00bf
commit 72809e8724
3 changed files with 0 additions and 35 deletions

View File

@ -230,23 +230,6 @@ const CRC::Game CRC::m_games[] =
{0xD3FFC263, SMTNocturne, KO, 0},
{0x84D1A8DA, SMTNocturne, KO, 0},
{0x0B8AB37B, RozenMaidenGebetGarden, JP, 0},
{0xA33AF77A, TenchuFS, US, 0},
{0x64C58FB4, TenchuFS, US, 0},
{0xE7CCCB1E, TenchuFS, EU, 0},
{0x89E63B40, TenchuFS, RU, 0}, // Beta
{0x1969B19A, TenchuFS, ES, 0}, // PAL Spanish
{0xBF0DC4CE, TenchuFS, DE, 0},
{0x696BBEC3, TenchuFS, KO, 0},
{0x525C1994, TenchuFS, ASIA, 0},
{0x0D73BBCD, TenchuFS, KO, 0},
{0x735A10C2, TenchuFS, JP, 0}, // Tenchu Kurenai
{0xAFBFB287, TenchuWoH, KO, 0},
{0xAFBEC8B7, TenchuWoH, KO, 0},
{0x767E383D, TenchuWoH, US, 0},
{0x83261085, TenchuWoH, DE, 0}, // PAL German
{0x7FA1510D, TenchuWoH, EU, 0}, // PAL ES, IT
{0xC8DADF58, TenchuWoH, EU, 0},
{0x13DD9957, TenchuWoH, JP, 0},
{0x506644B3, BigMuthaTruckers, EU, 0},
{0x90F0D852, BigMuthaTruckers, US, 0},
{0x92624842, BigMuthaTruckers, US, 0},

View File

@ -126,8 +126,6 @@ public:
TalesOfLegendia,
TalesofSymphonia,
Tekken5,
TenchuFS,
TenchuWoH,
TheIncredibleHulkUD,
TombRaiderAnniversary,
TombRaiderLegend,

View File

@ -802,20 +802,6 @@ bool GSC_TriAceGames(const GSFrameInfo& fi, int& skip)
return true;
}
bool GSC_TenchuGames(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
if (fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
{
// Depth is fine, blending issues remain, crc hack can be adjusted to skip blend wall/fog only.
skip = 3;
}
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Aggressive only hack
////////////////////////////////////////////////////////////////////////////////
@ -1048,8 +1034,6 @@ void GSState::SetupCrcHack()
// Accurate Blending
lut[CRC::GetaWay] = GSC_GetaWayGames; // Blending High
lut[CRC::GetaWayBlackMonday] = GSC_GetaWayGames; // Blending High
lut[CRC::TenchuFS] = GSC_TenchuGames;
lut[CRC::TenchuWoH] = GSC_TenchuGames;
// These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to Aggressive)
// Needs at least Basic Blending,