mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Purge TenchuFS, TenchuWoH crc hacks.
d3d11 will require high blending to render properly.
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@ -230,23 +230,6 @@ const CRC::Game CRC::m_games[] =
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{0xD3FFC263, SMTNocturne, KO, 0},
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{0x84D1A8DA, SMTNocturne, KO, 0},
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{0x0B8AB37B, RozenMaidenGebetGarden, JP, 0},
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{0xA33AF77A, TenchuFS, US, 0},
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{0x64C58FB4, TenchuFS, US, 0},
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{0xE7CCCB1E, TenchuFS, EU, 0},
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{0x89E63B40, TenchuFS, RU, 0}, // Beta
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{0x1969B19A, TenchuFS, ES, 0}, // PAL Spanish
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{0xBF0DC4CE, TenchuFS, DE, 0},
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{0x696BBEC3, TenchuFS, KO, 0},
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{0x525C1994, TenchuFS, ASIA, 0},
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{0x0D73BBCD, TenchuFS, KO, 0},
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{0x735A10C2, TenchuFS, JP, 0}, // Tenchu Kurenai
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{0xAFBFB287, TenchuWoH, KO, 0},
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{0xAFBEC8B7, TenchuWoH, KO, 0},
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{0x767E383D, TenchuWoH, US, 0},
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{0x83261085, TenchuWoH, DE, 0}, // PAL German
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{0x7FA1510D, TenchuWoH, EU, 0}, // PAL ES, IT
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{0xC8DADF58, TenchuWoH, EU, 0},
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{0x13DD9957, TenchuWoH, JP, 0},
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{0x506644B3, BigMuthaTruckers, EU, 0},
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{0x90F0D852, BigMuthaTruckers, US, 0},
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{0x92624842, BigMuthaTruckers, US, 0},
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@ -126,8 +126,6 @@ public:
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TalesOfLegendia,
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TalesofSymphonia,
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Tekken5,
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TenchuFS,
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TenchuWoH,
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TheIncredibleHulkUD,
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TombRaiderAnniversary,
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TombRaiderLegend,
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@ -802,20 +802,6 @@ bool GSC_TriAceGames(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_TenchuGames(const GSFrameInfo& fi, int& skip)
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{
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if (skip == 0)
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{
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if (fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF)
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{
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// Depth is fine, blending issues remain, crc hack can be adjusted to skip blend wall/fog only.
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skip = 3;
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}
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}
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Aggressive only hack
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////////////////////////////////////////////////////////////////////////////////
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@ -1048,8 +1034,6 @@ void GSState::SetupCrcHack()
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// Accurate Blending
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lut[CRC::GetaWay] = GSC_GetaWayGames; // Blending High
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lut[CRC::GetaWayBlackMonday] = GSC_GetaWayGames; // Blending High
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lut[CRC::TenchuFS] = GSC_TenchuGames;
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lut[CRC::TenchuWoH] = GSC_TenchuGames;
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// These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to Aggressive)
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// Needs at least Basic Blending,
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