Commit Graph

224 Commits

Author SHA1 Message Date
Miguel A. Colón Vélez bed7a4f92e Be really strict about dependencies.
The obtained binaries before and after this commit are identical (sha1sum)
when compiled in Debian/Ubuntu/Fedora/ArchLinux.
.
The linker will always pick the 32bit libraries the only thing this does is
make sure we have all the 32bit dependencies installed. Basically we avoid
detecting the 64bit libraries and telling the users the 32bit libraries were
found. We always link with 32bit libraries therefore this avoids having to
wait 5-10min to just be told -lXXX is missing.
.
The only thing really needed are
set(CMAKE_LIBRARY_ARCHITECTURE "../lib32")
set(CMAKE_LIBRARY_ARCHITECTURE ".")
.
which basically ensures we don't pick 64bit headers since
CMAKE_LIBRARY_ARCHITECTURE always gets tested first and for some reason
FindGTK2 test searches lib64 first then lib32/lib. These values are hardcoded.
Right now these arch specific headers are not used but can't say this will
always be true.
.
FIND_LIBRARY_USE_LIB64_PATHS is not needed for native builds and it's covered
by CMAKE_SYSTEM_IGNORE_PATH.
.
NOTE:
We filter out lib32 because multilib is not compatible with multiarch.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez 553536f9cb Fix build in Fedora and print a confimation of cross compilation.
- Fedora only needs --arch if cross compiling.
  + It's only used to select libdir so i386=i686=i986
- Messages are nice to debug build logs.
.
Everything seems to work unless some other distro broke. Other
distros need to add CMAKE_TOOLCHAIN_FILE or --cross-multilib if
they cross compiled amd64 -> i686.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez b03ca5fcf4 Include some rather simple CMAKE_TOOLCHAIN_FILE.
- Update the build.sh and fix some typos.
  + Don't add the OSX ones because I have not tested them and it won't
    even build anyway due to the libaio dependency. Needs to use POSIX AIO
    or something else.
- They are rather simple and all the magic happens in two lines.
  + First line tells cmake to get ready to compile FOR linux or darwin.
    It also sets CMAKE_CROSSCOMPILING to true which is the only way to
    let cmake known that we are using stuff not from the host.
  + CMAKE_C_COMPILER/CMAKE_CXX_COMPILER are basically used to detect
    the architecture of the target. Since I used generic cc/c++ the
    hardcoded -m32 is needed to ensure we get TARGET=i386. Also
    since I hardcode -m32 and use c++/cc it's to be noted that
    we can only do i386->i386 (trivial), amd64 -> i386, and x32->i386.
    .
    Using something like i586-linux-gnu-{gcc,g++} would also work and
    enable arm -> i386, etc but it's infeasible and impractical to do all
    the combinations. File is simple enough that a distro or user can
    create their own and cross compiling is rather tedious compared
    to using a chroot to compile it.
- I tested it in Debian with "dpkg-buildpackage -ai386" but installing the
  build dependencies was rather tedious.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez d6d06d243c Begin cleaning up the cross build code.
http://www.vtk.org/Wiki/CMake_Cross_Compiling
http://www.cmake.org/cmake/help/v3.0/manual/cmake-toolchains.7.html
.
The official way that cmake does cross compiling is via the use of a
CMAKE_TOOLCHAIN_FILE. This has to be given by the user and can't be
included from within a Cmake file since setting up the toolchain has
to be the first thing that happens.
.
After the file is given and validated cmake behaves nicely and all the
workarounds and hacks are not really needed anymore.
.
The consequence of this change is that without this file cmake will
try to build for the HOST architecture as expected and with the file
it will build for the TARGET architecture of the given toolchain. Due to
this remove 64BIT_BUILD_DONT_WORK and just ERROR out if the user tries
in the same way as before.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez 8ea0766773 Use TargetArch to correctly detect the target.
Currently crosscompiling was broken since we detected the cpu of the host
not of the target. Building arm -> i386, i386->amd64, etc resulted in
interesting stuff.
.
CMAKE_HOST_SYSTEM_PROCESSOR and CMAKE_SYSTEM_PROCESSOR should have done this
but they are incredibly broken and unreliable. I use
CMAKE_HOST_SYSTEM_PROCESSOR just to retain the format of the old message
and is not used for critical stuff so it does not matter.
.
This code also allows scalability so that if one day in the very distant
and unlikely future the x86/x86_64 specific code gets made portable
by replacing asm/MMX/SSE*/AVX/etc code with generic/portable code then
it also would work on all architectures.
.
For *BSD/OS X it probably would need to use POSIX AIO instead of linux
specific libaio but that is a different issue.
.
Error out the x86_64 builds.
Also the 64BIT_BUILD_DONT_WORK option became obsolete more info in following
commit.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez e548ada1e9 Disable the use of multiple architectures in darwin.
- Update copyright due to incoming changes.
- Don't support universal binaries until they actually work therefore
  only allow 1 architecture in CMAKE_OSX_ARCHITECTURES.
- Don't allow an empty ARCH list.
  We probably asked for ppc or ppc64 w/o support for it.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez b18b0fdf28 Add TargetArch.cmake.
For now just dump the original and add the BSD-2-Clause.
.
It's GPL compatible so it's okay.
.
I was writting one myself but found this one and it handles apple
which I did not consider since I can't test it.
2015-01-03 14:51:04 +01:00
Miguel A. Colón Vélez 6dd3094802 Fix the rare case in which EGL is not found.
EGL sometimes is not found. Checklib 1st does
.
string(TOLOWER ${lib} lower_lib)
pkg_search_module(${var} QUIET ${lower_lib})
.
Therefore this part should be equivalent since we always compare lower.
.
This part seems to not find anything and then it does.
.
find_library(${var}_LIBRARIES ${lib})
.
Here it also does not find anything since it tries to find libegl
while the library is called libEGL therefore I changed the name to upper.
to avoid
_internal_message("-- ${lib} not found (miss lib)")
.
It could fail in the unlikely event that someone renamed libEGL to libegl.
This bug is triggered when you combine crosscompiling from amd64 to
i386 with Debian multiarch paths. For other distros it should work with
pkg_search_module normally.
2014-12-24 11:41:04 -05:00
Gregory Hainaut d00666a4d9 cmake: regression to select SDL/GTK + 64bits fix 2014-12-22 19:31:32 +01:00
Gregory Hainaut 0c17d67fa5 cmake: add a new option to select the doc path in package mode
DOC_DIR_COMPILATION=/usr/share/doc/pcsx2

close issue #402
2014-12-21 16:51:41 +01:00
Gregory Hainaut dc1cd3eb25 cmake: forbid user to use experimental flags
Namely GTK3_API and 64BIT_BUILD_DONT_WORK

The former was barely tested and doesn't compile with standard wx
The latter doesn't work at all

Note: I was very close to disable SDL2 too.  If wxWidget was built with
SDL1 support it will crash
2014-12-21 10:46:33 +01:00
Gregory Hainaut 1f54bb73aa cmake: enable some aggressive warning
Allow to track strict aliasing issue and overflow
2014-12-20 13:43:25 +01:00
Gregory Hainaut 66d7aa75e2 cmake: move -DNDEBUG to global option 2014-12-20 13:43:25 +01:00
Gregory Hainaut 63ba78b664 remove zzogl-pg-cg
superseeded by zzogl-pg
2014-12-13 12:28:37 +01:00
Gregory Hainaut 800262fc14 cmake: add a new GTK3.0 option
Thanks #micove for the patch
2014-12-10 22:07:48 +01:00
Gregory Hainaut 0a4f9e43d9 cmake: clean sdl management
* sdl is mandatory for spu2x
* cmake will include either /usr/include/SDL or /usr/include/SDL2 so no
  need to add extra ifdef
2014-12-07 21:06:21 +01:00
Gregory Hainaut 9e8b0b59ba cmake: remove a duplicated line 2014-12-07 12:47:35 +01:00
Gregory Hainaut c945aead54 cmake: better support of SDL2
Description: Building with SDL2_API=TRUE is incomplete
 SDL_FOUND does not imply SDL2_FOUND
 Use check_libs for detection
 Only include ${SDL_INCLUDE_DIR} when needed
 Use SDL2_LIBRARIES
Author: Miguel A. Colón Vélez

Gregory: add back SDL_BUILDING_LIBRARY
2014-12-07 12:19:14 +01:00
Gregory Hainaut 4b6632edf4 linux: use wx3.0 by default
+ Wx3.0 fixes various issue on linux (better sizing of box)
+ Debian doesn't provide wx2.8 anymore. Ubuntu will probably follow soon (close issue #342)

If you want to use wx2.8:
* Either you remove wx3.0 from your system
* Either you use the cmake option -DWX28_API=TRUE

Please don't hesitate to report any regresions.
2014-12-06 19:59:32 +01:00
3kinox 06f53b2689 use -fabi_version=6 only for GSdx, solve bug with wxwidget
reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
Gregory Hainaut ec1da2805c pcsx2/GSdx: disable AVX for the moment on linux
I need to check carefully the consequence of ABI change. So far wx is very unhappy!

Fatal Error: Mismatch between the program and library build versions detected.
The library used 2.8 (no debug,Unicode,compiler with C++ ABI 1002,wx containers,compatible with 2.6),
and your program used 2.8 (no debug,Unicode,compiler with C++ ABI 1006,wx containers,compatible with 2.6).
2014-11-09 15:45:54 +01:00
Gregory Hainaut 679fa65b84 cmake: By default optimize for current arch
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
2014-10-26 14:47:35 +01:00
nE0sIghT 7f57692ee3 Use cmake variable "BIN_DIR" for binaries installation 2014-09-27 22:26:42 +04:00
Gregory Hainaut 5b3f031654 cmake: fix commit f3a50a01a7
* link common with c lib (required for gold linker)
* fix the macro to properly set the library variable
  => use the variable instead to hardcoded value
2014-09-24 09:02:56 +02:00
Johannes Obermayr 9fd2f3dd8a Don't use build date on openSUSE.
Fixes RPMLINT warning:
pcsx2.i586: W: file-contains-date-and-time /usr/bin/pcsx2
Your file uses  __DATE and __TIME__ this causes the package to rebuild when not needed
2014-09-17 22:37:34 +02:00
Johannes Obermayr 7b1d3ba7ea Do commits 2bc2047 and f287754 the right way ... 2014-09-16 19:11:11 +02:00
Johannes Obermayr 2bc2047770 cmake: Fix RPATH/RUNPATH issue with openSuse wxWidgets libdir.
Gregory: Add an if clause to only change the rpath on openSuse

For me it doesn't follow the FHS => http://www.tldp.org/HOWTO/HighQuality-Apps-HOWTO/fhs.html
2014-09-14 13:12:26 +02:00
Gregory Hainaut 9c81272278 cmake: oups forget to change the usage of 64BIT_BUILD variable 2014-09-13 14:22:41 +02:00
Gregory Hainaut e101a1d77a linux build: let's be clear that 64 bit is not supported
* rename the cmake option to 64BIT_BUILD_DONT_WORK
* add --64-bit-dont-work to build.sh
2014-09-12 20:10:14 +02:00
Gregory Hainaut b9fba8005a cmake: failed to get git version
* add a fallback when the git version can't be fetched

Close issue #122
2014-09-10 14:19:50 +02:00
uyjulian e8d13090b0 Look for GLESv3 header instead of GLESv2 header 2014-09-05 20:16:50 +02:00
uyjulian f3a50a01a7 cmake: Use previous macros in CMakeLists.txt files
Gregory: add a c lib for zzogl-pg-cg replayer
2014-09-05 20:16:23 +02:00
uyjulian 1290d0b1a3 Remove unneeded comments 2014-09-05 20:14:09 +02:00
uyjulian 82dfed1512 Remove unneeded Check*.cmake 2014-09-05 20:14:09 +02:00
uyjulian 53e57766c9 Use CheckLib for some libs 2014-09-05 20:14:09 +02:00
uyjulian dde94da94f Add cleaner svnrev.h code, add macros 2014-09-05 20:14:09 +02:00
uyjulian 5f4fc4701f Add CheckLib.cmake 2014-09-05 20:14:08 +02:00
Gregory Hainaut bf52a4c737 build.sh: allow to replace build directory by a symlink
Use case: redirect the build into a ramdisk (less write on sdd and potentially faster io)
2014-09-02 21:21:46 +02:00
aga c963e0b62b "!64BIT_BUILD" is a variable name. Changed to "NOT 64BIT_BUILD" which is
the negation of the 64BIT_BUILD variable defined in
BuildParameters.cmake.
2014-08-16 12:00:50 -06:00
Gregory Hainaut 86152668c3 cmake: install mo file into Langs/id_code instead of Langs/id_code/LC_MESSAGES
Therefore it uses the same locations as windows.
2014-08-03 14:43:08 +02:00
Gregory Hainaut 61088b71c6 cmake: gcc warning management
* disable unused value warning (don't like the syntax 0&&)
* remove -Wno-ignored-attributes (c option). It replaces gcc warning
    by an unsupported option warning...
2014-08-03 14:43:08 +02:00
Gregory Hainaut cc0b9bbca9 cmake: drop gtk workaround for ubuntu 10.10
Note: remove also FIND_LIBRARY_USE_LIB64_PATHS that is alredy set in build parameter
2014-07-30 09:21:49 +02:00
Gregory Hainaut f38c6d0995 Merge pull request #142 from Sonicadvance1/fPIC_x86_64
Enable -fPIC on x86_64.
2014-07-30 00:01:08 +02:00
Gregory Hainaut 0706564215 remove sparsehash from 3rdparty
small deps but the less the merrier

Note: could someone check windows builds :p
2014-07-29 21:06:31 +02:00
Gregory Hainaut d09fee90ad wx3.0: add cmake support (2.8 by default)
use ./build.sh --wx30 for wx3.0
2014-07-29 20:45:43 +02:00
Ryan Houdek 8c07d4e7b9 Enable -fPIC on x86_64.
-fPIC is required on x86_64 for shared libraries.
This allows the compilation to get farther in to plugin compiling.
2014-07-26 03:08:35 -05:00
Ryan Houdek a1a0ed0563 Support _M_X86[_32/_64] on Linux.
These go hand in hand with PR #109 but for Linux as well.

These are much more useful defines than what other compilers give us.
2014-07-14 23:58:02 -05:00
Gregory Hainaut f85a4c0467 clang: don't use clang asm tool
-no-integrated-as fixes most of the asm issue :)
2014-07-14 13:58:06 +02:00
Gregory Hainaut c60fefa1a6 gcc: support address sanitizer 2014-07-12 19:57:26 +02:00
Gregory Hainaut 8c03d50421 cmake: remove a specific warning for clang 2014-07-12 16:04:57 +02:00
Gregory Hainaut f401f817ed cmake: sdl opt typo + clean warning management
Add back a lots of warning in the core!
2014-07-12 12:59:23 +02:00
Ryan Houdek 1f188b2610 Remove -march argument on x86_64 build option.
GCC doesn't support pentium4 as a arch target for x86_64. It complains that the architecture doesn't support x86_64
Which to be fair the first few models didn't support 64bit.
Just remove the architecture setting since there isn't a need for it.
2014-07-11 14:32:17 -05:00
Gregory Hainaut 1dba4aceca cmake: reduce a bit cmake syntax cluttering 2014-07-05 15:08:39 +02:00
Gregory Hainaut e8b3532658 cmake: clean main file and option
Move build configuration from CMakeLists to cmake/BuildParameters.cmake where it belongs
Use option syntax for on/off option
Complete a bit previous commit to force all 64bits path detections (likely done by cmake)
2014-07-05 14:54:56 +02:00
Ryan Houdek 35979bb5a6 Add a CMake compile time option for building a 64bit binary.
By default the cmake build will still cross compile a 32bit binary and spout a message about it if not enabled.
This doesn't fix the 64bit build issues, just makes it easier for someone to test 64bit builds in the future.
Look towards a bright future instead of a dark and gloomy past
2014-07-05 05:09:17 -05:00
nE0sIghT 66785be691 Fix Cg find for Gentoo amd64 2014-05-18 22:51:09 +04:00
Gregory Hainaut b7536ca94b zzogl: gcc warning fix
Let's hope variadic macro work on visual

cmake: reenable various warning. With previous fixes it just a matter of a couple of warnings
2014-05-03 10:37:58 +02:00
Gregory Hainaut c37d9c10f7 cmake: git compilation issue + useless warning message
* avoid compilation failure when git -C isn't supported
* don't print missing dependency when EXTRA_PLUGINS isn't activated
* sed /endif(.*)/endif/ because I don't like it
2014-04-17 20:26:16 +02:00
Gregory Hainaut ca8c5b041d cmake: drop sparsehash_new module
It was a workaround for a buggy version of the lib.
2014-04-12 10:25:40 +02:00
Gregory Hainaut 414ce3589a cmake: new option -DEXTRA_PLUGINS=TRUE|FALSE
--extra for ./build.sh script

By default only build the pricipal plugin: GSdx|zzogl/spu2-x/onepad/UsbNull/Dev9Null

Extra plugins are: GsNull|zzogl-cg/Spu2Null|zerospu/PadNull

The purpose is to improve compilation time on linux
2014-04-11 09:18:31 +02:00
Gregory Hainaut 605afeff74 cmake: enable -g for debug/dev build
otherwise it is a PITA on gdb
2014-04-06 11:43:40 +02:00
Roel Aaij 9d1840e37a Fix out of tree build.
Tell git to look in the source dir for the repository.
2014-03-30 16:59:29 +02:00
Gregory Hainaut 390245806a cmake: sed /PROJECT_SOURCE_DIR/CMAKE_SOURCE_DIR/
The former depends on the project command. Whereas the latter is the true absolute path
of the project
2014-03-30 16:36:02 +02:00
Gregory Hainaut 22e02b545e cmake: fatal error when path contains some parenthesis 2014-03-30 16:36:02 +02:00
Gregory Hainaut 70d1719b7d cmake: handle gracefully wxwidget 3.0-dev
1/ print a nice message
2/ replace 3.0 to 2.8 so it could still compile on system that both version
   are installed but wrongly configured
2014-03-26 11:37:49 +01:00
Gregory Hainaut 30ba964f9d fix visual studio compilation 2014-03-25 18:35:02 +01:00
Gregory Hainaut 4496093cf8 cmake version:
Use same version as window based on git
drop subversion code
use lld on onepad
2014-03-25 17:29:47 +01:00
gregory.hainaut 5309dd0e59 zzogl: fix wrong type access
cmake: don't strip by default the binary in release mode
gsdx: disable the regeneration of ogl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5806 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-10 20:25:03 +00:00
gregory.hainaut 5df7af9bc5 cmake:
* new option SDL2_API
* drop GLSL_SHADER_DIR. Useless, shaders are embedded in .h file
* use some hardening flags (for the moment only basic one)
onepad:
* port the code to SDL2 (Note only SDL1 is supported for the moment)
* improve detection of button vs axis (long-standing issue)
* avoid potential overflow on mouse mouvement detection


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5756 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-01 21:05:59 +00:00
gregory.hainaut 4934e43287 gsdx ogl: in case of EGL_BAD_MATCH try to create the context with different option (hope to fix intel mesa)
cmake: add sdl as a dependency requirement of spu2x


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5732 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-10-05 10:37:48 +00:00
gregory.hainaut 916a091f8a gsdx ogl: GLes
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader)
* Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically
* cmake: properly search and set libglesv2.so
* don't use dual source blending => HW renderer work (only miss unimportant FBA)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5701 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-13 11:39:45 +00:00
gregory.hainaut bd5f379044 gsdx ogl:
* uniform was wrongly set before the activation of the program (free driver only)
* Always use only 1 drawbuffer. Easier besides previous setup was wrong for convert:ps_main1

GLES trial (v3):
* add the cmake option GLES_API. Note library (libgles) are hardcoded for the moment
* Disable opengl check
* Disable gl_GetDebugMessageLogARB not supported!
* Emulate gl_DrawElementsBaseVertex, add manually the index offset (surely slow but work)
* Fix hundred of shader error (no implicit cast of integer to float...)
Unfortunately GLES doesn't support dual blending so no blend in hardware renderer. Otherwise it is fine




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5700 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-12 21:12:34 +00:00
gregory.hainaut 544c84a344 gsdx:
* try to setup advance gl context attribute. If driver doesn't support it fallback to the default.

zzogl:
* use glsl2h to generate an header shader as GSdx. Much easier to install
* Get GSUniformBufferOGL & GSVertexArrayOGL speed improvement from GSdx

cmake:
* detect current gcc version. Yield  a warning if < 4.7 or an error if < 4.5

glsl2h:
* support zzogl too
* compute md5sum to avoid useless relink


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5696 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 09:42:46 +00:00
gregory.hainaut ba20bb0258 pcsx2: gcc warning round 3
* various cast was overflowing
 - use unsigned integer for SSE mask
 - force SINGLE macro to use u32
* disable parenthesis warning, only a matter of coding style

Remains 2 wrong use of unsigned integer:
pcsx2/CDVD/InputIsoFile.cpp:96:21: warning: comparison of unsigned expression < 0 is always false [-Wtype-limits]
pcsx2/Memory.cpp:108:86: warning: narrowing conversion of ‘-1’ from ‘int’ to ‘vtlbHandler {aka unsigned int}’ inside { } is ill-formed in C++11 [-Wnarrowing]


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5689 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-30 11:43:12 +00:00
gregory.hainaut 40e26648c6 all: gcc warning clean (round 2)
* reorder static initialization list
* Add missing virtual desctrutor to virtual object
* int -> uint/u32/uint32 cast of for loop index
* add a missing return in pxTrySetFocus
* fix size parameter of memset m_clut
* disable missing-field-initializers warning
* disable unused-local-typedefs warning


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5685 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 17:32:37 +00:00
gregory.hainaut 3c7167be50 clean (some) gdb warning: round 1
* use svnrev.h on linux too
* replace sprintf_s with snprintf (hope it still compile on Windows)
* init integer with 0 instead of NULL
* various int -> u32/uint32/uint on for loop index
* remove a couple of unused variable
* init few variable
* disable unused warning results


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5683 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 10:43:50 +00:00
gregory.hainaut 9b037a3813 pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
gsdx:
* move gl function loading into GSwnd. Clean the header and avoid to rely on macro.
* Always require libegl for GSdx. You still need to select the API at compilation.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5670 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 08:43:50 +00:00
gregory.hainaut aafa7a088a gsdx-ogl-wnd:
* fix a bad interaction when GL_ARB_SSO is supported without GL_ARB_shading_language_420pack
* try to replace struct with flat parameter in glsl interface
=> with some hacks of the free driver, I was able to compile SW renderer shader. Unfortunately
   the rendering is broken. Maybe my hack :p
* remove EGL context check (wasn't working as expected)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5644 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-26 13:05:03 +00:00
gregory.hainaut 43fb0a9a5e linux various:
* Try to launch dev/debug version when pcsx2 isn't found
* remove svn metadata from the linux tarball
* Add libaio on the cmake dependency message


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5624 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-01 16:02:11 +00:00
gregory.hainaut 2ae4c62a41 cmake: update wx-config option order for fedora
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5581 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-05 12:38:22 +00:00
gregory.hainaut d438ac3d0c cmake: remove useless line that failed to build on older cmake version
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5577 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-28 18:19:56 +00:00
gregory.hainaut 9421e105bd cmake: Use non standard arch parameter on Fedora's wxconfig. Close issue 1368
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5495 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-02 13:34:38 +00:00
gregory.hainaut db1cd9a5c5 async-iso:
* add cmake plumbing for libaio
* add Native EOL style on cmake file


git-svn-id: http://pcsx2.googlecode.com/svn/branches/async-iso@5479 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-13 16:11:53 +00:00
gregory.hainaut d5b318b990 zzogl:
* move all remaining glx into the dedicated GLwin object
* rework a bit WGL to separate opengl context and window creation (like linux actually)

gsdx: Allow to control vsync. Not sure I used the good extension.

cmake: 
* check that EGL opengl context creation
* Shut up gcc warning when force inline might not work...



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5437 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-21 18:10:13 +00:00
gregory.hainaut 1cc654e9bf zzogl: some experiences to EGL (on linux). It can be enabled with -DEGL_API=TRUE
* EGL is the interface between the window and opengl. The purpose is to replace GLX/WGL in a crossplatform way.
  Unfortunately so far only opensource driver use it (need not yet released mesa 9.0)
* clean most of the legacy GSopen1 window management. Only keep a basic window for debug with replayer.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5422 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-23 18:52:44 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
gregory.hainaut f8875f12dc zzogl: rework dump test, to avoid bad mix between u32/u8
glsl4: Replace some define with function (ogl4 support function pointer). Explain how depth is computed in vertex shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5233 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-27 08:13:27 +00:00
gregory.hainaut 2f9e35e5ae i18n: tr_TR pcsx2_Iconized is wrongly translated. I fuzzy all strings to have an english string instead of lookup key
various: apply some patch of Micove to disable debug logging in GSdx release mode 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5206 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-11 20:52:50 +00:00
gregory.hainaut 75484d3059 cmake: apply some updated pathes of Micove
* drop hack for of Natty and use the std FindGtk2 module, time to upgrade to Precise.
* Bump cmake requirement to 2.8.5 to avoid multiarch issue
* Create new cmake variable GLSL_SHADER_DIR for glsl file.  Default value /usr/share/games/pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5200 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-07 16:29:06 +00:00
gregory.hainaut bce948d820 cmake: add a bunch of Micove patch. Thanks.
* Add 2 new dev options: REBUILD_SHADER (nvidia cg) & BUILD_REPLAY_LOADERS
* zzogl-pg-cg will use the shader of zzogl-pg.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5190 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-05-01 10:54:52 +00:00
gregory.hainaut 46838ca4ee gsdx: merge the opengl branch to ease futur development and allow GSdx by default on linux
* for the moment only the SW render is supported, hopefully HW will come some day. And linux only for the moment.
* Require an OpenGL3 GPU (==Dx10) ie Nvidia >= 8800, AMD >= HD2000)
* Require an OpenGL4.2 compatible drivers => no opensource driver supported neither Intel driver.
* Build by default without SDL support which will dropped later. You need to add this define "ENABLE_SDL_DEV" on Win.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5186 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-28 15:24:02 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
gregory.hainaut d487c57f11 zzogl & cmake: fix build failure of previous heavy change
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5168 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-20 16:48:03 +00:00
gregory.hainaut fa4b9cb1a8 zzogl: bump the version to 0.4 because of the previous merge
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5167 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:53:00 +00:00
gregory.hainaut e3c741bb2a zzogl: painfully merge the zzogl-dev branch
* new memory management
* asm was replaced by intrinsic
* new GLSL backend (AMD only) Cmake is probably broken anyway with the 2 plugins...
* and lots of others stuff that I forgot about it ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5166 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-19 21:22:08 +00:00
gregory.hainaut 72d47d547e copyright:
* update missing copyright on
 + plugins/GSdx/config.h
 + pcsx2/MTVU.h
 + plugins/zzogl-pg/opengl/ZZHacks.h
 + plugins/spu2-x/src/DplIIdecoder.cpp
* put a copyright for trivial script file
 + pcsx2/gui/Resources/rebuild.sh
 + tools/bin2app.sh
 + plugins/zzogl-pg/opengl/shaders.sh
* remove autotool from zzogl
* apply the patch for issue 1257. Thanks very much Micove for the hard work.




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5154 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-12 06:30:35 +00:00
gregory.hainaut b6954701e8 cmake linux: don't build zerospu2. Too much issue on linux, uses spu2x instead.
debian: fix nvidia cg dependency for latest Ubuntu


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5138 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-30 19:04:26 +00:00
gregory.hainaut 6a0953ab94 cmake: sparsehash moves header file in newer version! Detect the 2 include pathes and add a define. Fix issue 1222
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5117 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-03-06 19:42:59 +00:00
gregory.hainaut 0e80e0adca gsdx-ogl:
* add some define to enable/disable SDL so we could build gsdx without SDL
* debug: dump data based on frame count rather from draw count


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5044 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-04 23:19:17 +00:00
gregory.hainaut 720a841cb2 gsdx-ogl: merge from trunk (4990:5021)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5022 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:04:28 +00:00