mirror of https://github.com/PCSX2/pcsx2.git
linux build: let's be clear that 64 bit is not supported
* rename the cmake option to 64BIT_BUILD_DONT_WORK * add --64-bit-dont-work to build.sh
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3
build.sh
3
build.sh
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@ -36,6 +36,7 @@ for ARG in "$@"; do
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--asan ) flags+=(-DUSE_ASAN=TRUE) ;;
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--wx28 ) flags+=(-DWX28_API=TRUE) ;;
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--wx30 ) flags+=(-DWX28_API=FALSE) ;;
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--64-bit-dont-work ) flags+=(-D64_BIT_BUILD_DONT_WORK=TRUE) ;;
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*)
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# Unknown option
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@ -55,6 +56,8 @@ for ARG in "$@"; do
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echo "--egl : Replace GLX by EGL (ZZogl plugins only)"
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echo "--sdl2 : Build with SDL2 (crash if wx is linked to SDL1)"
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echo "--gles : Replace openGL backend of GSdx by openGLES3"
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echo
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echo "--64-bit-dont-work : Don't use it!"
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exit 1
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esac
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done
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@ -59,7 +59,7 @@ option(USE_ASAN "Enable address sanitizer")
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#-------------------------------------------------------------------------------
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# Select the architecture
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#-------------------------------------------------------------------------------
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option(64BIT_BUILD "Enable a x86_64 build instead of cross compiling (developer option)" OFF)
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option(64BIT_BUILD_DONT_WORK "Enable a x86_64 build instead of cross compiling (WARNING: NOTHING WORK)" OFF)
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# Architecture bitness detection
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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@ -71,7 +71,7 @@ endif()
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# Print a clear message that 64bits is not supported
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if(_ARCH_64)
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message(WARNING "
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PCSX2 does not support a 64-bits environment and has no plan to support a 64-bits architecture in the future.
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PCSX2 does not support a 64-bits environment and has no yet a plan to support it.
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It would need a complete rewrite of the core emulator and a lot of time.
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You can still run a 32-bits binary if you install all 32-bits libraries (runtime and dev).")
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