Commit Graph

2016 Commits

Author SHA1 Message Date
gregory.hainaut d3e1e4da0d gsdx ogl:
* allow to switch renderer with F9
* skip first frame in stat of the replayer
* drop msaa. Fxaa and internal resolution will do the job
* move texture attachment from texture object into device object (allow to keep sanely the state)
* split the write buffer and attachment setup
* completely split sampler and texture input setup
* redo GSDeviceOGL::CopyOffscreen to avoid an extra copy.



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5704 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-19 19:25:50 +00:00
gregory.hainaut b912778a3c gsdx: forget to regenerate shader in previous commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5702 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-13 16:31:19 +00:00
gregory.hainaut 916a091f8a gsdx ogl: GLes
* use gles header file, disable opengl code (mainly GLX, ARB_sso, geometry shader)
* Define properly the function pointer, GLES use basic linking whereas GL must get the symbol dynamically
* cmake: properly search and set libglesv2.so
* don't use dual source blending => HW renderer work (only miss unimportant FBA)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5701 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-13 11:39:45 +00:00
gregory.hainaut bd5f379044 gsdx ogl:
* uniform was wrongly set before the activation of the program (free driver only)
* Always use only 1 drawbuffer. Easier besides previous setup was wrong for convert:ps_main1

GLES trial (v3):
* add the cmake option GLES_API. Note library (libgles) are hardcoded for the moment
* Disable opengl check
* Disable gl_GetDebugMessageLogARB not supported!
* Emulate gl_DrawElementsBaseVertex, add manually the index offset (surely slow but work)
* Fix hundred of shader error (no implicit cast of integer to float...)
Unfortunately GLES doesn't support dual blending so no blend in hardware renderer. Otherwise it is fine




git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5700 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-12 21:12:34 +00:00
gregory.hainaut a764950468 gsdx ogl:
* replace vertex interface with block interface. It avoid to depends on the ARB_sso extension.
* disable geometry shader on Nvidia & Linux. Slower but better than a black screen !
* default logz to 1, avoid some glitches.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5699 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-11 17:08:42 +00:00
gregory.hainaut f22b366cea gsdx:
* redo glsl2h.pl script to generate only one big glsl headers.
* fix gcc warning in GSVector.h
* fix memory leak of GSDeviceOGL.m_shader
* clean shader compilation function => split generation header & drop malloc stuff
cmake:
* only rebuild shader when asked by the use. Avoid perl dependency to build pcsx2


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5698 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-07 16:13:11 +00:00
gregory.hainaut dc036ff59d gsdx: split shader/program/pipeline object management into a separate class
* remove the possibility to compile shader from file. Some people loads older shaders...
  The feature might be readded later


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5697 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 10:08:52 +00:00
gregory.hainaut 544c84a344 gsdx:
* try to setup advance gl context attribute. If driver doesn't support it fallback to the default.

zzogl:
* use glsl2h to generate an header shader as GSdx. Much easier to install
* Get GSUniformBufferOGL & GSVertexArrayOGL speed improvement from GSdx

cmake:
* detect current gcc version. Yield  a warning if < 4.7 or an error if < 4.5

glsl2h:
* support zzogl too
* compute md5sum to avoid useless relink


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5696 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-06 09:42:46 +00:00
gregory.hainaut ba2ec6fe59 all: gcc warning clean round 4
* remove unused variable
* move static function from h into cpp
* Initialized hw_by_page to 0xFFFFFFFF instead of -1 (number must be a positive integer)
* Use a s32 fore m_current_lsn instead of u32 (use -1 as error code)
Bonus: a couple of fix for clang compiler (doesn't mean that it fully compile with clang)
* remove useless __debugbreak on linux
* use short for 16bits atomic function


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5695 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-03 18:42:05 +00:00
gabest11 811a3d96cc Fix for the v110_xp toolset in vs2012. Removed winuser.h from afxresmw.h, nothing seems to be using it, but it breaks something in string.h. I did not change the projects to use v110_xp by default, to get an xp compatible binary, you have to call it from command line like this: msbuild pcsx2_suite_2012.sln /t:Build "/p:Configuration=Release AVX2" /p:PlatformToolset=v110_xp /m. Change Configuration=... as needed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5694 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-02 16:01:06 +00:00
gabest11 ddaa892726 Removed ATL/MFC dependencies from every project, the free version of visual studio does not have those. It compiles with vs2012 express now, will fix others later, in case they are broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5692 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-01 21:28:58 +00:00
gregory.hainaut a4475a4595 spu2x:
* remove iconvert.cpp not used anymore
* change copyrigh header from GPL to LGPL. Those 2 files are only basic .h. 1 licence by plugin is enough ;)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5691 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-07-01 16:43:35 +00:00
gregory.hainaut 91d39de645 gsdx ogl: fix crash when pause/resume with EGL (opensource driver)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5690 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-30 15:27:50 +00:00
gregory.hainaut d81254469a gsdx ogl:
* fix shader compilation on Nvidia (broken on r5682)
* fix various memory leak thanks to Valgrind

Cmake: fix a minor typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5688 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-30 11:18:46 +00:00
gregory.hainaut 58cacc3b1c gsdx: use size_t for loop index when it used countof macro
* fix override_GL_ARB_copy_image typo


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5687 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-29 12:02:03 +00:00
gregory.hainaut 40e26648c6 all: gcc warning clean (round 2)
* reorder static initialization list
* Add missing virtual desctrutor to virtual object
* int -> uint/u32/uint32 cast of for loop index
* add a missing return in pxTrySetFocus
* fix size parameter of memset m_clut
* disable missing-field-initializers warning
* disable unused-local-typedefs warning


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5685 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 17:32:37 +00:00
gregory.hainaut d9af23c946 plugin: restore sprintf_s on windows and hopefully fix vs201n compilation
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5684 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 17:11:16 +00:00
gregory.hainaut 3c7167be50 clean (some) gdb warning: round 1
* use svnrev.h on linux too
* replace sprintf_s with snprintf (hope it still compile on Windows)
* init integer with 0 instead of NULL
* various int -> u32/uint32/uint on for loop index
* remove a couple of unused variable
* init few variable
* disable unused warning results


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5683 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-28 10:43:50 +00:00
gregory.hainaut ca1edbf2cb gsdx ogl:
* Separate state and shader compilation into separate function
* replace various hash_map by basic array
* Compact VertexScale and offset into a single vec4
* add the new option "ogl_vertex_subdata": subdata is faster on FGLRX, test are welcome on Nvidia drivers
    0 => use map/unmap
    1 => use subdata

replay: add "linux_replay" option and compute some nice stat (mean, standard deviation)

cmake: recreate shader header at build time


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5682 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-26 20:09:07 +00:00
gabest11@gmail.com 9cd463e4f8 GSdx: obligatory vs2010 compiler fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5681 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-24 06:29:08 +00:00
gabest11@gmail.com 4dd898c754 GSdx: Found some 16-bit integer overflow in GSState::VertexKick, some triangles could have been removed by the scissor test.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5680 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-24 01:11:00 +00:00
gabest11@gmail.com 37dd5f5bb5 GSdx: copy-paste mistake, thanks rama :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5679 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-23 12:13:40 +00:00
gabest11@gmail.com 20d99ae9fc GSdx: vs2010 fix and minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5678 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-23 10:46:24 +00:00
gabest11@gmail.com d20bd4f86a GSdx: The sw renderer now uses avx2, not much faster though, +10% maybe, if the game is not EE limited. I'm not sure if haswell has that much better sse execution (load/store units doubled for example), or the avx2 code is not fully optimized yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5677 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-20 05:07:52 +00:00
gabest11@gmail.com 3b753bec42 GSdx: sse2/ssse3 missing graphics fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5676 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-18 00:25:46 +00:00
gabest11@gmail.com 8b9f5b5bc2 GSdx: More avx2 code to read/write different block formats, the GSBenchmark function shows nice improvements, but no games run faster. I just upload the changes before messing with the drawing part.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5675 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-17 04:11:10 +00:00
gregory.hainaut f4ce6d6fce gsdx:
* don't delete the wnd in GSclose. It can still be used later
* Properly detect the GL_ARB_gpu_shader5 extension for Fxaa
* A couple of fix in Create (GSopen1) of GSWndEGL/GSWndOGL


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5674 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 16:33:08 +00:00
gregory.hainaut b7a6dd93b3 i18n: refresh string translation
GSdx: nothing to see :p


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5673 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:55:37 +00:00
gregory.hainaut f4b173bbd1 gsdx: miss a part of the previous patch...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5672 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:43:34 +00:00
gregory.hainaut 09571dac0b gsdx:
* add exception in GSWndEGL and GSWndOGL 
* Try to use EGL when GLX failed => you don't need any flags for the opensource driver ;)

cmake: don't install anymore the glsl shader


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5671 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 09:40:38 +00:00
gregory.hainaut 9b037a3813 pcsx2: increase a bit the minimum size of the plugin dialogs (GSdx name is too long)
gsdx:
* move gl function loading into GSwnd. Clean the header and avoid to rely on macro.
* Always require libegl for GSdx. You still need to select the API at compilation.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5670 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 08:43:50 +00:00
gregory.hainaut b10d554764 gsdx (ogl):
* fix memory leak of m_wnd
* don't escape % in the shader string
* Fix shadeboost StretchRect parameter

debian: compress package with xz


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5669 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 07:05:57 +00:00
gabest11@gmail.com 1da166a1af GSdx: minor fixes to previous commit, rundll32 window not showing and a compiler warning
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5668 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-16 02:48:16 +00:00
gregory.hainaut 91e74637d5 gsdx-ogl-wnd:
* update linux dialog: create a custom shader box and put it Shade boost and Fxaa
* force the reloading of the inifile after any configuration update.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5666 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 15:03:44 +00:00
gregory.hainaut 4c37d25134 gsdx-ogl-wnd: fix ifdef mess on fxaa (both dx and ogl)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5665 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 10:35:10 +00:00
gregory.hainaut adc232cb95 gsdx-ogl-wnd: VS2010 doesn't support string bigger than 64k bytes. So remove PS3&360 shader from fxaa
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5664 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 10:06:47 +00:00
gregory.hainaut 19961175c9 gsdx-ogl-wnd: port (minor) renderer update of r5649 to opengl
Now the brach is ready to be merged :)

Dears Window users. If you can test that:
1/ still compile
2/ still running on DX
3/ can run with opengl


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5663 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 09:24:13 +00:00
gregory.hainaut f8242bd458 gsdx-ogl_wnd: Merging r5633 through r5661
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5662 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 09:05:02 +00:00
gregory.hainaut 93d2cd6f7e gsdx-ogl-wnd: ... forget to add the file...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5661 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 07:22:11 +00:00
gregory.hainaut 8ec0275a96 onepad: Don't try to acquire the lock when it wasn't initialized. Avoid
the freezing of the window when a plugin failed to open.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5660 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-15 07:20:02 +00:00
gregory.hainaut 59501227b3 gsdx-ogl-wnd: implement fxaa. I directly reuse the .fx file with minor update
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5659 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 21:22:44 +00:00
gregory.hainaut 92a3549e9c gsdx-ogl-wnd:
* Patch from miseru to fix VS2010
* Quick fix for 8-bits textures


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5658 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 16:22:22 +00:00
gregory.hainaut e021630bb9 gsdx-ogl-wnd:
* Don't write color during stencil. Keep the old method to ease debug
* Realign date shader on DX
* keep stencil ref to 1. Reduce stencil management burder
* Fix texture pitch (was in pixels but need bytes). Fix Bleach Blade Battlers 2. Thanks Miseru for your trace

Remember note:
fxaa -> not yet implemented
msaa -> not implemented (I might drop it actually)
8 bit texture -> not yet implemented



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5657 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-14 11:34:44 +00:00
gregory.hainaut 382258ec03 gsdx-ogl-wnd:
* properly set the stencil write mask
* Multiply Y coodinates by -1. Let's hope it fixes shadows gliches.


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5656 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-12 20:57:16 +00:00
gregory.hainaut 041bf4cee6 gsdx-ogl-wnd:
* detect Advanced Micro Devices for newer AMD Card...
* Mess with coordinate for StretchRect. Upscaling seem to work now. Surely the biggest diff between ogl and dx...



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5655 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-11 11:14:26 +00:00
gabest11@gmail.com c94ee5e4ce GSdx: one more try to fix vs2010
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5654 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 20:43:03 +00:00
gabest11@gmail.com a5103a28e7 GSdx: attempting to fix vs2010 project files, I don't have it installed anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5653 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 18:48:14 +00:00
gabest11@gmail.com 43c7235cc3 GSdx: Added a vector class for AVX2 and upgraded a few functions to use it, still a lot to do. New project config AVX2, _M_SSE = 0x501, only use it if you have haswell. Might break GCC or older MSVC, please test it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5652 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-10 15:56:11 +00:00
gregory.hainaut 58699923e0 gsdx-ogl-wnd:
* factorize sample object creation
* remember frame buffer attachment state
* Use a basic context on EGL. Allow to use Mesa 9.1 on AMD GPU.
* precompile vertex and geometry shader to avoid benchmark polution on replay
* Try harder to detect FGLRX driver on window
* various clean

Remain to fix the coordinate system for upscaling



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5651 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-09 16:41:58 +00:00
gregory.hainaut 65b5a376ed gsdx-ogl-wnd:
* Fix shader alpha issue. Hoppefully fix lots of glitches.
* Use glBufferSubData to upload data into the constant buffer instead of map/unmap. More fps :)
* Fix wrong api setup on EGL
* Be more portable on glsl2h


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5650 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-07 19:16:27 +00:00
gabest11@gmail.com d27b606e5c GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition

Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
gregory.hainaut efcb015361 gsdx-ogl-wnd:
* clean texture management & use different texture unit for various texture operation
* separate sampler and texture setup
* Always disable GL_SCISSOR_TEST before any cleaning to be sure the all pixels are reset
* properly set upscale_multiplier in the linux gui (was mixed with msaa). Unfortunately it is still broken...
* Fix EGL with GSopen1
* Use stdcall for function definition in the replay (avoid segmentation fault)
* Directly use gl_Position in shader instead of an extra user defined variable


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5648 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-01 09:29:57 +00:00
gregory.hainaut acaf1ac8d5 gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver
* replace most OGL_FREE_DRIVER with a dynamic detection. Remains the context creation. Closed drivers need 3.3
* Add the CopySubImage fallback


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5647 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-27 18:02:27 +00:00
gregory.hainaut 75418aba43 gsdx-ogl-wnd:
* Emulate Geometry Shader from the CPU.
* add some option to override opengl extension detection
* redo shader interface (again) to compile on the free driver

SW renderer is now working on the free driver.

To test it on your linux box use this cmake option -DEGL_API=TRUE
Note: (need opengl 3.0) I test mesa 9.2 git



git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5646 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-27 16:53:38 +00:00
gregory.hainaut aafa7a088a gsdx-ogl-wnd:
* fix a bad interaction when GL_ARB_SSO is supported without GL_ARB_shading_language_420pack
* try to replace struct with flat parameter in glsl interface
=> with some hacks of the free driver, I was able to compile SW renderer shader. Unfortunately
   the rendering is broken. Maybe my hack :p
* remove EGL context check (wasn't working as expected)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5644 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-26 13:05:03 +00:00
gregory.hainaut c9b3dcf581 gsdx-ogl-wnd:
* fix wrong interaction when both GL41 or GL42 aren't supported
* Add a new define to downgrade opengl requirement to test the free driver and EGL
 => As far as I can tell, they only miss geometry shader& GLSL150 (got GLSL140)
* Found a way to avoid crash in AMD driver. Skip the upload of small texture but rendering is wrong now...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5643 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-25 14:28:16 +00:00
gregory.hainaut 49cd9fd97d gsdx-ogl-wnd:
* remove an old&useles dummy geometry shader (was used to workaround amd bug)
* use a basic X11 window for GSopen1
* redo the replayer: it is now based on dlopen rather than standard static/dynamic library. AMD driver doesn't play nicely with the later...


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5639 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-23 17:03:18 +00:00
gregory.hainaut 5a0367f398 gsdx-ogl-wnd: fix compilation on MSVC201x
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5638 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-20 16:29:56 +00:00
gregory.hainaut 6779edfe28 gsdx-ogl-wnd:
* replace both DISABLE_GL41_SSO and DISABLE_GL42 macro with a dynamic check based on the extension support
* glsl2h: use static instead of extern


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5636 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-19 12:42:55 +00:00
gregory.hainaut 9376b26537 gsdx-ogl-wnd:
* load extension as gl_Function instead of glFunction


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5635 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-19 09:19:20 +00:00
gregory.hainaut dce89ff1a0 gsdx-ogl-wnd: fix compilation error on linux
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5634 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 16:19:23 +00:00
gregory.hainaut b8e36b44af gsdx-ogl-wnd: sync from trunk (r5550 to r5632)
Note: Code need to be fixed with latest GSdx ogl additions


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5633 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 16:09:09 +00:00
gregory.hainaut e3d658b501 gsdx ogl: load shader from C code instead of an external file
* add a perl script to convert shader to char*
* By default use *.glsl file (handy to do some trials). 

Only drawback, glsl2h need to be manually called at the moment



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5632 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-18 09:17:30 +00:00
gregory.hainaut 6760ed552b gsdx ogl: fix previous commit
* clean shader properly
* use a 64 bits map to contain shader pointer


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5631 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-17 20:14:10 +00:00
gregory.hainaut a163677cec gsdx ogl: New config option to disable separate shader program. Not enabled by default
* workaround AMD driver bleding issue (got at least a nice rendering in GoW)
* would run on the opensource driver when they support geometry shader

Stil got some crash on the driver. Arg!!!
FGLRX user if you want to do some trials 
uncomment #define DISABLE_GL41_SSO in GSdx/config.h



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5630 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-17 18:28:51 +00:00
gregory.hainaut 15b255617a gsdx ogl: use immutable texture, it would avoid multiple validation from the driver
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5629 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-17 16:55:55 +00:00
gregory.hainaut 320d3a572e gsdx ogl: AMD fix some bugs in their driver ! (catalyst 13.4 branch). Let's remove some buggy workaround now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5627 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-08 15:51:42 +00:00
gregory.hainaut 08329122aa gsdx (ogl):
* Use bigger index for Uniform buffer to avoid any collision with sampler. 
* add a new config to disable openGL 4.2 requirement. Would be done at runtime later.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5620 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-19 19:16:26 +00:00
gregory.hainaut 86a2f5a8ec gcc:
* Fix a couple of GCC warning
* Fix build with gcc4.8 (issue 1392)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5618 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-14 10:48:50 +00:00
sudonim1@gmail.com 2fbcafc85e GSDX: Implemented CLUT temporary buffer wrapping by mirroring writes and hopefully fixed all CSA related bugs. There are fewer asserts on register values in the code now.
I'm only about 75% confident in this code.  Games might be broken.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5613 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-10 17:55:02 +00:00
sudonim1@gmail.com be7e1163b4 GSDX: Fixed GetTextureMinMax's vertex tracer interaction properly and added some comments.
It wasn't the suspicious code, that actually seems to be correct.  The rempty() case should now be unnecessary except in case of bad register settings, but that's outside of our control so it needs to stay until code's added for that case.  A console warning would be appropriate.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5612 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-10 15:57:21 +00:00
ramapcsx2.code c4d9ce2e05 GSdx: Fixed a missing clut offset which broke Disney's Golf.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5611 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-10 11:48:27 +00:00
sudonim1@gmail.com a0e960b77d GSDX: Disable a buggy vertex tracer optimisation in GetTextureMinMax (produces a rectangle with a negative dimension leaving it still empty after the follow block which is likely a hack itself). Fixes textures in Kingdom Hearts 2's tron stage.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5610 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-09 22:17:49 +00:00
gregory.hainaut fa7d10cfb1 gsdx ogl: install a GLX error handler before the context creation. Allow to print a nice message when the user doesn't support opengl 3.3
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5607 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-07 14:37:14 +00:00
refraction@gmail.com e2ff25963b GSDX: Applying patch for 2 small errors in GSDX provided by mathew1800.
Thanks to KrossX3 for aiding our laziness:P

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5605 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-04 19:39:46 +00:00
gregory.hainaut 9cc306c74f zzogl-pg:
* bump minimal requirement to  opengl 2! Basically any Dx9 class hardware. On intel you will need a gen4+ GPU.
* remove the bad quality integer texture to use only texture float. Again need an gen4+ Intel GPU. Opensource users: Mesa must be built with support of texture float (stupid patents)



git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5603 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-25 18:49:29 +00:00
ramapcsx2.code 51fc6dbd07 Added Visual Studio 2012 solution files for DEV9ghzdrk and avoided a macro redefinition error in WinPcap when that compiler is used.
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 16:34:31 +00:00
ramapcsx2.code a6f5ac4720 DEV9ghzdrk:
Changed the stack init hack so it is consistent on plugin resets and removed a part of it that broke OPL.
Hopefully this works for all use cases, but we should fix the initial problem anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5601 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 14:50:56 +00:00
ramapcsx2.code 447d7152b5 DEV9ghzdrk: Re-enabled the stack init hack, fixing GT4 network use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5600 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 14:07:31 +00:00
ramapcsx2.code e32a18dac4 Added WinPcap to the library of 3rd party includes and made DEV9ghzdrk use them.
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 13:58:00 +00:00
ramapcsx2.code 7a00d19b55 DEV9ghzdrk: Fixed the bad slowness.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5598 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 23:43:16 +00:00
ramapcsx2.code 2e6917c409 DEV9ghzdrk: Either be thread safe in the whole plugin or don't try to at all.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5597 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 23:08:29 +00:00
ramapcsx2.code 6ac678d34f DEV9ghzdrk: These files aren't needed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5596 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 22:21:48 +00:00
gigaherz 90f0da8ec2 Include dev9ghzdrk into the main plugins folder, and integrate it into the build system (windows only).
Most of the work done by Rama, I just integrated the vcxproj.

Only done for vs2010, vs2008 or vs2012 will have to wait.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5595 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-19 22:01:41 +00:00
ramapcsx2.code fd7b163643 GSdx: Committing a fix for the Steambot Chronicles hack, thanks miseru99. Also: using a new alias, yay :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5580 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-02 11:51:14 +00:00
gregory.hainaut 2769fe7e32 revert previous commit r5578. Didn't work as expected on CG and didn't solve radeon driver issue neither.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5579 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-01 17:37:05 +00:00
gregory.hainaut 2157fb4907 zzogl-pg: use the red channel instead of the alpha channel for the block data. Alpha channel isn't supported (normally) in OGL3 and later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5578 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-28 18:24:27 +00:00
gregory.hainaut d3d9b520f0 gsdx ogl:
* port KrossX patch from r5556 to openGL
* add a basic gui entry, would love an additional description
* also add the pointsampler hack but don't activate it yet


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5570 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-23 15:35:56 +00:00
ramapcsx2 8f9e04dc9d GSdx, SPU2-X: Remove old code and disable a now useless warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5559 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 18:41:33 +00:00
ramapcsx2 7af51edd87 GSdx: DX9 hardware fix for the new hack.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5558 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 12:08:46 +00:00
ramapcsx2 fae268b269 One more patch by KrossX:
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 11:46:36 +00:00
ramapcsx2 94cad4a61a GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5556 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 10:57:48 +00:00
ramapcsx2 45e3e6d549 GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5555 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-11 17:10:22 +00:00
gregory.hainaut cf16274d6a gsdx-ogl-wnd: trunk sync: merge of r5497 through r5549
goal was to get the Nvidia glsl shader fix


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5550 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 17:51:44 +00:00
sudonim1@gmail.com b1536a755f GSDX: Nothing is fixed, the last two revisions did not happen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5549 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 15:36:54 +00:00
sudonim1@gmail.com 23cd8fd641 GSDX: Committing pointless extra work for the record before reverting. Everything is terrible.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5548 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-08 15:35:28 +00:00
sudonim1@gmail.com 5988c70822 GSDX: Mask off high bits of calculated GS memory addresses, untested but probably what happens with real hardware. Fixes crash/memory corruption on starting Fatal Fury Battle Archives Volume 2, hopefully some other games too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5547 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-07 17:32:34 +00:00
ramapcsx2 8d80ff0652 SPU2-X: Adding a log for bad pitch settings, in preparation of changing current behavior. (Need to check some games that do it first)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5545 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 14:21:24 +00:00
gregory.hainaut 580f7a2e3d gsdx (ogl):
* Don't try to allocate a "null" array when shader log is empty
* glsl: hopefully implicit cast error on Nvidia driver


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5542 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-03 15:46:42 +00:00
gregory.hainaut e6cd4129c2 gsdx-ogl-wgl:
* initialize the context status variable that take care of some startup hang
* cmake: don't link and compile EGL when it isn't requested


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5528 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-18 21:56:43 +00:00