Basically this means whenever COP2 recs are used, its calling mVU instructions instead of sVU instructions.
Note: Theres a very-minor incompatibility problem when using interpreters/sVU for VU0 with mVU Macro. But I'll fix it later (and it probably doesn't effect much).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1710 96395faa-99c1-11dd-bbfe-3dabce05a288
* installer will automatically version itself to the svn checkout
* default installation folder, filenames, and links all contain the revision number now.
* Plugins are optionally included into the package (details in txt)
* VC++ Redist detection: the Redist installer is only extracted/invoked if it's not already installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1709 96395faa-99c1-11dd-bbfe-3dabce05a288
It didn't make any noticeable difference speedwise, and removing it will make mVU macro code simpler.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1703 96395faa-99c1-11dd-bbfe-3dabce05a288
It fixes the few games I have that were having problems with the flaghack (but the speedup the flaghack offered in those games has been lessened).
The speedup on games that weren't having problems before should be around the same as before; (in other words: games that were compatible with the hack should still be as fast as before, and games that had problems with the hack will probably be fixed but the speedhack won't do as-much)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1694 96395faa-99c1-11dd-bbfe-3dabce05a288
* Restored Run->Execute's old behavior when the emu is in a reset condition (plain jane bootup using CDVD plugin).
* Fixed some CDVD init stuff on the Linux side of things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1691 96395faa-99c1-11dd-bbfe-3dabce05a288
* Minor fix when using cdvdiso in browser mode (keeps the browser from being obscured by the GS window).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1685 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
* New commandline parameters!! Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
* fixed a bug that kept -help from working, and updated -help to display all the new command lines.
* -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288
- Started implementing VU macro mode (code off by default)
- Disabled Constant Propagation for Jump Addresses (this rarely was a speedup, and it slowed down recompilation time a lot in some games causing bad slowdowns (GoW))
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1675 96395faa-99c1-11dd-bbfe-3dabce05a288
This is a nice speedup in Nanobreaker, as well as fixes the constant recompilation problem.
If anything breaks with this let me know :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1662 96395faa-99c1-11dd-bbfe-3dabce05a288
Since the IPU code randomly works/breaks with different changes to pcsx2, eventually we'll be able to re-enable PCH.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1656 96395faa-99c1-11dd-bbfe-3dabce05a288
Compare Star Ocean 3 intro with mVU vs sVU, and you can see mVU now correctly renders the title menu/new game startup screen =)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1652 96395faa-99c1-11dd-bbfe-3dabce05a288
Initial pixel offsetting support via gsdx.ini.
Use pixoff_x = somevalue and pixoff_y = somevalue.
This can be used as a workaround for the various upscaling errors :)
Try these values for Takes of the Abyss for example:
pixoff_x=-8
pixoff_y=-8
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1650 96395faa-99c1-11dd-bbfe-3dabce05a288