Fix Windows Lilypad local volume control GUI checkbox.
Make MicroVU E-bit delay slot warning a Dev warning.
Don't minimise GS Window if main window is minimised.
previously the GS window (rendering window) also gets minimized with the Main window (GUI) whenever it gets minimized. many users didn't like this behavior, hence make it so that GS window doesn't get minimized along with the main one.
The parent window pointer parameter is no longer needed, since the parent parameter at WX Frame has been replaced with Null which doesn't force minimize it due to no parent relationship.
The following E-bit delay slot warning initially used a console error message which has a sort of bright red which would cause users to provide a lot of attention towards to it, whereas it isn't much to be bothered since it doesn't cause any issues on the game according to refraction it was already dealt with on the code.
So, use a proper warning indicator instead of a error log message.
The purpose is to avoid issue on MS-Intel driver without
a dedicated hack in the compilation.
Code doesn't use it so I suspect others implement to discard the
statement.
- Move the 3 public headers to a include directory.
+ pthreads ships a config.h therefore leaving them in the top dir
pollutes the include path.
- Starting with VS2015, MS defines timespec. Declare to only have it
if _MSC_VER >= 1900.
- On Linux pthread_t is an integer and you can easily do ==. On Windows
pthread_t is a structure and ==/!= have to be overloaded or every use of
those operator must be guaded with #ifdef's.
The PCSX2 log system isn't in place yet, so on Windows it's possible for
a language error message to pop up, which might cause alarm. Suppress
the error - it's harmless and it's done everywhere else for locales
(though perhaps the code should be reworked to avoid this).
This is commit f350babf36818ba805ab0b4510b6616aaf3063fc.
.
Reading "Please update wx/compiler.h to recognize this VC++ version" gets
old pretty quickly.
No official game stores files there. You can easily check this by putting any file in the root dir and loading the PS2 BIOS, which will show it as corrupted data with an unknown filesize.
It claimed to be 1.7.1 but it had a mixture from various
versions. It was hard to update as everything in the top directory
so I used upstream's way to organize files. I renamed include to
soundtouch since I did not want to #ifdef that for windows.
.
Wavfile.h is a private header so I used the private path instead of
moving the file over. This changed 3 files in the plugin folder.
- Only adds 2 security fixes.
- Add the CHANGES file.
- Add local changes:
+ setmode to _setmode
+ fileno to _fileno
+ fdopen to _fdopen
- sudonim1 removed all trailing whitespaces in svn2897 so I ran:
find . -type f -name '*.c' -o -name '*.h' | xargs sed -i 's/[[:space:]]\+$//'
This makes the delta of changes smaller.
according to some of the internal functions in GSDevice files, Anisotropic Filtering is only done when paltex is disabled. do the same on the GUI for user awareness.
Removes the checkbox of Anisotropic filtering from the GSDX plugin settings, the checkbox was usually used to enable & disable the AF which is not necessary since there is an option in the drop down list for disabling AF.
the internal function value of "AnisotropicFiltering" has been replaced with "MaxAnisotropy" for detection.
the detection uses the function getconfig("MaxAnisotropy", value) where value 0 means disabled and value is the default value when no value is set in the INI file.
For the install version on Linux, PCSX2 now searches for cheats in $HOME
instead of /usr. For the install version on Windows, PCSX2 now searches
for cheats in Documents/PCSX2 instead of the cheats directory where
PCSX2 is installed.
Also make a few small consistency changes.