Commit Graph

15756 Commits

Author SHA1 Message Date
lightningterror 276b1b5539 iR3000A: Fix variable is assigned a value that is never used warning.
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror fbc4a5cac2 PAD: Fix variable is assigned a value that is never used warnings.
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror 8b01fb0bcf USB: Fix variable is assigned a value that is never used warnings.
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror f565014203 GS-sw: Fix Winconsistent-missing-override warning. 2022-11-28 01:33:01 +01:00
Tyler Wilding 3a048dafab gui/qt: allow the opened recording to be closed 2022-11-27 20:02:29 +00:00
Tyler Wilding 7383bc3f44 input-rec: remove integration from SIO/Counters, fix imgui updating 2022-11-27 20:02:29 +00:00
Tyler Wilding 96d9eadb4b gui/wx: disable input recording on the wxWidgets side 2022-11-27 20:02:29 +00:00
Tyler Wilding 199db12565 input-rec: integrate with new SIO code 2022-11-27 20:02:29 +00:00
Tyler Wilding f66ea63b7e input-rec: ensure wx code is frozen for PadData files 2022-11-27 20:02:29 +00:00
sonicfind bed53be218 input-rec: fix captialization of IRFile function names 2022-11-27 20:02:29 +00:00
sonicfind af1e41681c input-rec: move IRFileHeader & IRSavestate privately into the IRFile class
+ Add getters for the header char array variables. No longer allow direct access to header content outside of the class.
2022-11-27 20:02:29 +00:00
sonicfind 7987430825 input-rec: Always show current GSFrame on any savestate load or reset
Knowing the frame count after either can be very useful, so that should be displayed regardless of the blank screen.
2022-11-27 20:02:29 +00:00
sonicfind 592395d15c input-rec: Set frame count to zero on "reset" 2022-11-27 20:02:29 +00:00
sonicfind 5cd243f2c1 input-rec: disable the "Reset" option when a recording uses a savestate 2022-11-27 20:02:29 +00:00
sonicfind f699807cae input-rec: updates to bulk read implementation
+ Handles edge cases where the file is too small
+ Minor performance optimizations around reserving vector memory space
+ Simpler file seeking
2022-11-27 20:02:29 +00:00
sonicfind 31b7ec7308 input-rec: recording viewer touchup 2022-11-27 20:02:29 +00:00
sonicfind 5ea882dae3 input-rec: remove excessive returns in ControllerInterrupt 2022-11-27 20:02:29 +00:00
sonicfind 1628237ba7 input-rec: replace u64s with u32
+ Converts g_inputRecordingFile's total frame count to unsigned long to match.
2022-11-27 20:02:29 +00:00
sonicfind b86241695d input-rec: remove private InputRecordingFile::open()
The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.
2022-11-27 20:02:29 +00:00
sonicfind 7bab2d197e input-rec: touch up InputRecordingFile.h/.cpp 2022-11-27 20:02:29 +00:00
sonicfind 6288f945cd input-rec: refactor PadData button state control 2022-11-27 20:02:29 +00:00
sonicfind 1356171af5 input-rec : additional m_/s_ variable tags and constexpr placements 2022-11-27 20:02:29 +00:00
Tyler Wilding 409c285f36 input-rec: refresh imgui overlay when recording mode changes while paused 2022-11-27 20:02:29 +00:00
Tyler Wilding 844ff5bb04 input-rec: fix running input recording functions from UI thread 2022-11-27 20:02:29 +00:00
Tyler Wilding 6ae9e7edb5 input-rec: facilitate changing controls immediately for certain edge-cases 2022-11-27 20:02:29 +00:00
Tyler Wilding a38fbb157d input-rec: necessary renaming on the wx side 2022-11-27 20:02:29 +00:00
Tyler Wilding b4db00b979 input-rec: display recording related information with imgui 2022-11-27 20:02:29 +00:00
Tyler Wilding 142a1a392f input-rec: wire up changes to the rest of the project 2022-11-27 20:02:29 +00:00
Tyler Wilding c98b90a4e2 input-rec: cleanup irrelevant input recording controls 2022-11-27 20:02:29 +00:00
Tyler Wilding c5298cf12d input-rec: refactor main input recording class 2022-11-27 20:02:29 +00:00
Tyler Wilding 9e30fa81de input-rec: refactor and cleanup the file and logging classes 2022-11-27 20:02:29 +00:00
Tyler Wilding 8f5458f3ae input-rec: Add very basic file viewer to assist with debugging 2022-11-27 20:02:29 +00:00
refractionpcsx2 0a8f5e97e4 GS-HW: Update validity when resizing a texture during the draw. 2022-11-27 19:15:59 +00:00
refractionpcsx2 92bec955a8 GS-SW: Revert software clamp changes from large TH/TW PR.
This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.
2022-11-27 08:47:46 +00:00
Connor McLaughlin 89c0d95a94 Common: Slim down RedtapeWindows and correct case 2022-11-27 03:45:54 +00:00
xantares 2c88cd7ac0 CMake: Lowercase Winmm for case-sensitive fs
Fix build on mingw from linux
2022-11-26 19:05:58 +00:00
xantares 0440079a24 FileSystem: Use _stat64 routines 2022-11-26 19:05:49 +00:00
xantares 5fbf21c1bd RedtapeWindows: Lowercase includes for linux fs 2022-11-26 19:03:15 +00:00
refractionpcsx2 e4cc0e04e8 GS-DX11: Fix D3D11_BOX parameters (missing "front") 2022-11-26 18:24:12 +00:00
refractionpcsx2 01179c69ec CDVD: Correct DMA timing if sectors are buffered. 2022-11-26 18:03:05 +00:00
Connor McLaughlin 038e22e5db MTGS: Make PresentCurrentFrame() callable from CPU thread
GS thread can use GSPresentCurrentFrame().
2022-11-26 16:32:39 +00:00
Connor McLaughlin ebeba2ba17 GS/Vulkan: Enable samplerAnisotropy before using 2022-11-26 16:17:20 +00:00
Connor McLaughlin daebb5753a GS/HW: Fix various issues with texture replacements
- Replacement textures now show in HC usage to give a clearer picture
   of VRAM usage.
 - Fixed crashes when loading compressed and mipmapped DDS textures.
 - Fixed compressed mipmapped textures in Direct3D 12.
 - Fixed GPU crashes in D3D11/D3D12/Vulkan when compressed textures went
   down the last 1x1 mipmap level.
2022-11-26 16:17:20 +00:00
TellowKrinkle bb2016889a 3rdparty: Update SDL to 2.26.0 2022-11-25 23:47:32 -06:00
EdnessP 470bbc9899
Patches: Add extended PS2rd support; used by OPL (#7381) 2022-11-26 05:07:36 +00:00
refractionpcsx2 527fa587ce CDVD: Don't account for rotation if sectors are buffered 2022-11-26 05:04:49 +00:00
refractionpcsx2 8a22e44f3b GS-TC: Make sure if we have an old frame check bounds of other frame 2022-11-26 05:04:38 +00:00
RedDevilus ad7736f90d GameDB: Remove blit from PAL being dumb
The gamefix works well for NTSC, but I had added blit to every version of resident evil doing wrong fixes which were meant for Silent Hill 4 and forget this part where it only gives 10 FPS instead of more.
2022-11-26 03:59:00 +00:00
AKuHAK 2ab27ef42a formatter: apply editorconig into various files 2022-11-25 22:41:00 +00:00
TellowKrinkle 314c840293 VIF: Reduce alignment of empty hash buckets
They'll never be in hot codepaths (since they're empty) and memalign with 64-byte alignment is noticeably slower than 16-byte alignment
2022-11-25 20:20:24 +00:00