input-rec: ensure wx code is frozen for PadData files

This commit is contained in:
Tyler Wilding 2022-11-04 00:08:27 -04:00 committed by refractionpcsx2
parent bed53be218
commit f66ea63b7e
2 changed files with 323 additions and 47 deletions

View File

@ -14,9 +14,198 @@
*/
#include "PrecompiledHeader.h"
#include "DebugTools/Debug.h"
#include "Recording/PadData.h"
#ifndef PCSX2_CORE
void PadData::UpdateControllerData(u16 bufIndex, u8 const& bufVal)
{
const BufferIndex index = static_cast<BufferIndex>(bufIndex);
switch (index)
{
case BufferIndex::PressedFlagsGroupOne:
leftPressed = IsButtonPressed(LEFT, bufVal);
downPressed = IsButtonPressed(DOWN, bufVal);
rightPressed = IsButtonPressed(RIGHT, bufVal);
upPressed = IsButtonPressed(UP, bufVal);
start = IsButtonPressed(START, bufVal);
r3 = IsButtonPressed(R3, bufVal);
l3 = IsButtonPressed(L3, bufVal);
select = IsButtonPressed(SELECT, bufVal);
break;
case BufferIndex::PressedFlagsGroupTwo:
squarePressed = IsButtonPressed(SQUARE, bufVal);
crossPressed = IsButtonPressed(CROSS, bufVal);
circlePressed = IsButtonPressed(CIRCLE, bufVal);
trianglePressed = IsButtonPressed(TRIANGLE, bufVal);
r1Pressed = IsButtonPressed(R1, bufVal);
l1Pressed = IsButtonPressed(L1, bufVal);
r2Pressed = IsButtonPressed(R2, bufVal);
l2Pressed = IsButtonPressed(L2, bufVal);
break;
case BufferIndex::RightAnalogXVector:
rightAnalogX = bufVal;
break;
case BufferIndex::RightAnalogYVector:
rightAnalogY = bufVal;
break;
case BufferIndex::LeftAnalogXVector:
leftAnalogX = bufVal;
break;
case BufferIndex::LeftAnalogYVector:
leftAnalogY = bufVal;
break;
case BufferIndex::RightPressure:
rightPressure = bufVal;
break;
case BufferIndex::LeftPressure:
leftPressure = bufVal;
break;
case BufferIndex::UpPressure:
upPressure = bufVal;
break;
case BufferIndex::DownPressure:
downPressure = bufVal;
break;
case BufferIndex::TrianglePressure:
trianglePressure = bufVal;
break;
case BufferIndex::CirclePressure:
circlePressure = bufVal;
break;
case BufferIndex::CrossPressure:
crossPressure = bufVal;
break;
case BufferIndex::SquarePressure:
squarePressure = bufVal;
break;
case BufferIndex::L1Pressure:
l1Pressure = bufVal;
break;
case BufferIndex::R1Pressure:
r1Pressure = bufVal;
break;
case BufferIndex::L2Pressure:
l2Pressure = bufVal;
break;
case BufferIndex::R2Pressure:
r2Pressure = bufVal;
break;
}
}
u8 PadData::PollControllerData(u16 bufIndex)
{
u8 byte = 0;
const BufferIndex index = static_cast<BufferIndex>(bufIndex);
switch (index)
{
case BufferIndex::PressedFlagsGroupOne:
// Construct byte by combining flags if the buttons are pressed
byte |= BitmaskOrZero(leftPressed, LEFT);
byte |= BitmaskOrZero(downPressed, DOWN);
byte |= BitmaskOrZero(rightPressed, RIGHT);
byte |= BitmaskOrZero(upPressed, UP);
byte |= BitmaskOrZero(start, START);
byte |= BitmaskOrZero(r3, R3);
byte |= BitmaskOrZero(l3, L3);
byte |= BitmaskOrZero(select, SELECT);
// We flip the bits because as mentioned below, 0 = pressed
return ~byte;
case BufferIndex::PressedFlagsGroupTwo:
// Construct byte by combining flags if the buttons are pressed
byte |= BitmaskOrZero(squarePressed, SQUARE);
byte |= BitmaskOrZero(crossPressed, CROSS);
byte |= BitmaskOrZero(circlePressed, CIRCLE);
byte |= BitmaskOrZero(trianglePressed, TRIANGLE);
byte |= BitmaskOrZero(r1Pressed, R1);
byte |= BitmaskOrZero(l1Pressed, L1);
byte |= BitmaskOrZero(r2Pressed, R2);
byte |= BitmaskOrZero(l2Pressed, L2);
// We flip the bits because as mentioned below, 0 = pressed
return ~byte;
case BufferIndex::RightAnalogXVector:
return rightAnalogX;
case BufferIndex::RightAnalogYVector:
return rightAnalogY;
case BufferIndex::LeftAnalogXVector:
return leftAnalogX;
case BufferIndex::LeftAnalogYVector:
return leftAnalogY;
case BufferIndex::RightPressure:
return rightPressure;
case BufferIndex::LeftPressure:
return leftPressure;
case BufferIndex::UpPressure:
return upPressure;
case BufferIndex::DownPressure:
return downPressure;
case BufferIndex::TrianglePressure:
return trianglePressure;
case BufferIndex::CirclePressure:
return circlePressure;
case BufferIndex::CrossPressure:
return crossPressure;
case BufferIndex::SquarePressure:
return squarePressure;
case BufferIndex::L1Pressure:
return l1Pressure;
case BufferIndex::R1Pressure:
return r1Pressure;
case BufferIndex::L2Pressure:
return l2Pressure;
case BufferIndex::R2Pressure:
return r2Pressure;
default:
return 0;
}
}
bool PadData::IsButtonPressed(ButtonResolver buttonResolver, u8 const& bufVal)
{
// Rather than the flags being SET if the button is pressed, it is the opposite
// For example: 0111 1111 with `left` being the first bit indicates `left` is pressed.
// So, we are forced to flip the pressed bits with a NOT first
return (~bufVal & buttonResolver.buttonBitmask) > 0;
}
u8 PadData::BitmaskOrZero(bool pressed, ButtonResolver buttonInfo)
{
return pressed ? buttonInfo.buttonBitmask : 0;
}
// TODO - Vaser - kill with wxWidgets
// TODO - Vaser - replace with this something better in Qt
wxString PadData::RawPadBytesToString(int start, int end)
{
wxString str;
for (int i = start; i < end; i++)
{
str += wxString::Format("%d", PollControllerData(i));
if (i != end - 1)
str += ", ";
}
return str;
}
void PadData::LogPadData(u8 const& port)
{
wxString pressedBytes = RawPadBytesToString(0, 2);
wxString rightAnalogBytes = RawPadBytesToString(2, 4);
wxString leftAnalogBytes = RawPadBytesToString(4, 6);
wxString pressureBytes = RawPadBytesToString(6, 17);
wxString fullLog =
wxString::Format("[PAD %d] Raw Bytes: Pressed = [%s]\n", port + 1, pressedBytes) +
wxString::Format("[PAD %d] Raw Bytes: Right Analog = [%s]\n", port + 1, rightAnalogBytes) +
wxString::Format("[PAD %d] Raw Bytes: Left Analog = [%s]\n", port + 1, leftAnalogBytes) +
wxString::Format("[PAD %d] Raw Bytes: Pressure = [%s]\n", port + 1, pressureBytes);
controlLog(fullLog.ToUTF8());
}
#else
#include <fmt/core.h>
void PadData::UpdateControllerData(u16 bufIndex, u8 const bufVal) noexcept
@ -92,37 +281,6 @@ u8 PadData::PollControllerData(u16 bufIndex) const noexcept
return byte;
}
#ifndef PCSX2_CORE
// TODO - Vaser - kill with wxWidgets
// TODO - Vaser - replace with this something better in Qt
wxString PadData::RawPadBytesToString(int start, int end)
{
wxString str;
for (int i = start; i < end; i++)
{
str += wxString::Format("%d", PollControllerData(i));
if (i != end - 1)
str += ", ";
}
return str;
}
void PadData::LogPadData(u8 const& port)
{
wxString pressedBytes = RawPadBytesToString(0, 2);
wxString rightAnalogBytes = RawPadBytesToString(2, 4);
wxString leftAnalogBytes = RawPadBytesToString(4, 6);
wxString pressureBytes = RawPadBytesToString(6, 17);
wxString fullLog =
wxString::Format("[PAD %d] Raw Bytes: Pressed = [%s]\n", port + 1, pressedBytes) +
wxString::Format("[PAD %d] Raw Bytes: Right Analog = [%s]\n", port + 1, rightAnalogBytes) +
wxString::Format("[PAD %d] Raw Bytes: Left Analog = [%s]\n", port + 1, leftAnalogBytes) +
wxString::Format("[PAD %d] Raw Bytes: Pressure = [%s]\n", port + 1, pressureBytes);
controlLog(fullLog.ToUTF8());
}
#else
std::string PadData::RawPadBytesToString(int start, int end)
{
std::string str;

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@ -15,6 +15,122 @@
#pragma once
#ifndef PCSX2_CORE
class PadData
{
public:
/// Constants
static const u8 ANALOG_VECTOR_NEUTRAL = 127;
enum class BufferIndex
{
PressedFlagsGroupOne,
PressedFlagsGroupTwo,
RightAnalogXVector,
RightAnalogYVector,
LeftAnalogXVector,
LeftAnalogYVector,
RightPressure,
LeftPressure,
UpPressure,
DownPressure,
TrianglePressure,
CirclePressure,
CrossPressure,
SquarePressure,
L1Pressure,
R1Pressure,
L2Pressure,
R2Pressure
};
/// Pressure Buttons - 0-255
u8 circlePressure = 0;
u8 crossPressure = 0;
u8 squarePressure = 0;
u8 trianglePressure = 0;
u8 downPressure = 0;
u8 leftPressure = 0;
u8 rightPressure = 0;
u8 upPressure = 0;
u8 l1Pressure = 0;
u8 l2Pressure = 0;
u8 r1Pressure = 0;
u8 r2Pressure = 0;
/// Pressure Button Flags
/// NOTE - It shouldn't be possible to depress a button while also having no pressure
/// But for the sake of completeness, it should be tracked.
bool circlePressed = false;
bool crossPressed = false;
bool squarePressed = false;
bool trianglePressed = false;
bool downPressed = false;
bool leftPressed = false;
bool rightPressed = false;
bool upPressed = false;
bool l1Pressed = false;
bool l2Pressed = false;
bool r1Pressed = false;
bool r2Pressed = false;
/// Normal (un)pressed buttons
bool select = false;
bool start = false;
bool l3 = false;
bool r3 = false;
/// Analog Sticks - 0-255 (127 center)
u8 leftAnalogX = ANALOG_VECTOR_NEUTRAL;
u8 leftAnalogY = ANALOG_VECTOR_NEUTRAL;
u8 rightAnalogX = ANALOG_VECTOR_NEUTRAL;
u8 rightAnalogY = ANALOG_VECTOR_NEUTRAL;
// Given the input buffer and the current index, updates the correct field(s)
void UpdateControllerData(u16 bufIndex, u8 const& bufVal);
u8 PollControllerData(u16 bufIndex);
// Prints current PadData to the Controller Log filter which disabled by default
void LogPadData(u8 const& port);
private:
struct ButtonResolver
{
u8 buttonBitmask;
};
const ButtonResolver LEFT = ButtonResolver{0b10000000};
const ButtonResolver DOWN = ButtonResolver{0b01000000};
const ButtonResolver RIGHT = ButtonResolver{0b00100000};
const ButtonResolver UP = ButtonResolver{0b00010000};
const ButtonResolver START = ButtonResolver{0b00001000};
const ButtonResolver R3 = ButtonResolver{0b00000100};
const ButtonResolver L3 = ButtonResolver{0b00000010};
const ButtonResolver SELECT = ButtonResolver{0b00000001};
const ButtonResolver SQUARE = ButtonResolver{0b10000000};
const ButtonResolver CROSS = ButtonResolver{0b01000000};
const ButtonResolver CIRCLE = ButtonResolver{0b00100000};
const ButtonResolver TRIANGLE = ButtonResolver{0b00010000};
const ButtonResolver R1 = ButtonResolver{0b00001000};
const ButtonResolver L1 = ButtonResolver{0b00000100};
const ButtonResolver R2 = ButtonResolver{0b00000010};
const ButtonResolver L2 = ButtonResolver{0b00000001};
// Checks and returns if button a is pressed or not
bool IsButtonPressed(ButtonResolver buttonResolver, u8 const& bufVal);
u8 BitmaskOrZero(bool pressed, ButtonResolver buttonInfo);
#ifndef PCSX2_CORE
wxString RawPadBytesToString(int start, int end);
#else
std::string RawPadBytesToString(int start, int end);
#endif
};
#else
class PadData
{
public:
@ -104,24 +220,24 @@ public:
};
/// NOTE - It shouldn't be possible to depress a button while also having no pressure
/// But for the sake of completeness, it should be tracked.
ButtonFlag m_circlePressed {0b00100000};
ButtonFlag m_crossPressed {0b01000000};
ButtonFlag m_squarePressed {0b10000000};
ButtonFlag m_trianglePressed {0b00010000};
ButtonFlag m_downPressed {0b01000000};
ButtonFlag m_leftPressed {0b10000000};
ButtonFlag m_rightPressed {0b00100000};
ButtonFlag m_upPressed {0b00010000};
ButtonFlag m_l1Pressed {0b00000100};
ButtonFlag m_l2Pressed {0b00000001};
ButtonFlag m_r1Pressed {0b00001000};
ButtonFlag m_r2Pressed {0b00000010};
ButtonFlag m_circlePressed{0b00100000};
ButtonFlag m_crossPressed{0b01000000};
ButtonFlag m_squarePressed{0b10000000};
ButtonFlag m_trianglePressed{0b00010000};
ButtonFlag m_downPressed{0b01000000};
ButtonFlag m_leftPressed{0b10000000};
ButtonFlag m_rightPressed{0b00100000};
ButtonFlag m_upPressed{0b00010000};
ButtonFlag m_l1Pressed{0b00000100};
ButtonFlag m_l2Pressed{0b00000001};
ButtonFlag m_r1Pressed{0b00001000};
ButtonFlag m_r2Pressed{0b00000010};
/// Normal (un)pressed buttons
ButtonFlag m_select {0b00000001};
ButtonFlag m_start {0b00001000};
ButtonFlag m_l3 {0b00000010};
ButtonFlag m_r3 {0b00000100};
ButtonFlag m_select{0b00000001};
ButtonFlag m_start{0b00001000};
ButtonFlag m_l3{0b00000010};
ButtonFlag m_r3{0b00000100};
// Given the input buffer and the current index, updates the correct field(s)
void UpdateControllerData(u16 bufIndex, u8 const bufVal) noexcept;
@ -138,3 +254,5 @@ private:
std::string RawPadBytesToString(int start, int end);
#endif
};
#endif