mirror of https://github.com/PCSX2/pcsx2.git
CDVD: Don't account for rotation if sectors are buffered
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@ -1364,13 +1364,18 @@ static uint cdvdStartSeek(uint newsector, CDVD_MODE_TYPE mode)
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}
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else
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{
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psxRegs.interrupt &= ~(1 << IopEvt_CdvdSectorReady);
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cdvd.nextSectorsBuffered = 0;
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if (delta >= cdvd.nextSectorsBuffered)
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{
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psxRegs.interrupt &= ~(1 << IopEvt_CdvdSectorReady);
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cdvd.nextSectorsBuffered = 0;
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}
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else
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cdvd.nextSectorsBuffered -= delta;
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}
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}
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// Only do this on reads, the seek kind of accounts for this and then it reads the sectors after
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if ((delta || cdvd.Action == cdvdAction_Seek) && !isSeeking)
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if ((delta || cdvd.Action == cdvdAction_Seek) && !isSeeking && !cdvd.nextSectorsBuffered)
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{
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const u32 rotationalLatency = cdvdRotationalLatency((CDVD_MODE_TYPE)cdvdIsDVD());
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//DevCon.Warning("%s rotational latency at sector %d is %d cycles", (cdvd.SpindlCtrl & CDVD_SPINDLE_CAV) ? "CAV" : "CLV", cdvd.SeekToSector, rotationalLatency);
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