David Quintana
87c42c8c5d
Merge pull request #7 from Kingcom/master
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Fix VS2010 build
2014-03-25 16:18:52 +01:00
Kingcom
e31afb5885
Fix VS2010 build
2014-03-25 16:15:21 +01:00
David Quintana
2fbac107ca
Merge pull request #5 from Kingcom/master
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More debugger enhancements and fixes
2014-03-25 14:42:59 +01:00
David Quintana
a1239ee6a8
Update README.md
2014-03-25 14:19:30 +01:00
David Quintana
15ac8d9ffc
Update README.md
2014-03-25 14:17:48 +01:00
David Quintana
f57be52061
Update README.md
2014-03-25 14:17:18 +01:00
David Quintana
f68918c5a9
Update README.md
2014-03-25 14:07:43 +01:00
David Quintana
1b481f1946
Update README.md
2014-03-25 14:02:45 +01:00
David Quintana
127c1ef8bf
Create README.md
2014-03-25 13:53:36 +01:00
gigaherz
189c8701d7
Git ignore.
2014-03-25 13:31:56 +01:00
gigaherz
f7c1b6e060
Git-based versioning.
2014-03-25 13:31:36 +01:00
Kingcom
c25020765c
Display memory view page when setting its position
2014-03-23 13:30:11 +01:00
Kingcom
10c3928eef
Focus disassembly when a breakpoint triggered
2014-03-23 13:30:11 +01:00
Kingcom
100fe404a5
Load symbols from file
2014-03-23 13:30:10 +01:00
Kingcom
0ade0a44b5
Detect and skip padding nops at the end of functions
2014-03-23 13:30:10 +01:00
Kingcom
7a20d94536
Fix breakpoint window on Linux
2014-03-23 13:30:10 +01:00
Kingcom
4e2e178417
Add list to show, edit and delete breakpoints
2014-03-23 13:30:10 +01:00
Kingcom
aad9ea0e05
Memory breakpoints
2014-03-23 13:27:50 +01:00
Kingcom
074da1fedf
Use CPU cycles to determine if we should skip a breakpoint after resuming
2014-03-23 13:27:50 +01:00
Kingcom
c8a760832b
Change register value
2014-03-23 13:27:50 +01:00
Kingcom
b69dcb51a0
Always enable debugger in devbuilds, but keep function scanning restricted to the enable state
2014-03-23 13:27:50 +01:00
Kingcom
e55229db40
A hackish attempt at step into
2014-03-23 13:27:49 +01:00
Kingcom
d8abd04a8e
Only capture F10, not all system keys
2014-03-23 13:27:49 +01:00
Kingcom
5935572458
Better valid ranges
2014-03-23 13:27:49 +01:00
Kingcom
807521f91b
Add debugger config to ini, and put it to use
2014-03-23 13:27:49 +01:00
Kingcom
8ee14a8039
Address mask for breakpoints, always clear whole instruction cache (until there's a better solution)
2014-03-23 13:27:49 +01:00
Kingcom
8cd45189c3
Step over ERET
2014-03-23 13:27:48 +01:00
Kingcom
fbb0a77ce3
Allow re-opening the debugger after closing it
2014-03-23 13:27:48 +01:00
Kingcom
854574af66
Enable debugger in release builds. Let's see if it negatively affects anythi
2014-03-23 13:27:48 +01:00
Kingcom
1f7d6461c5
Help button/window in debugger (Windows only)
2014-03-23 13:27:48 +01:00
gregory.hainaut
30d5135fdd
gsdx-ogl: sigh.. this one was hidden :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5932 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-23 08:25:54 +00:00
gregory.hainaut
192c5d2c4a
gsdx-ogl: one more
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5931 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 22:00:46 +00:00
gregory.hainaut
6c87673e57
gsdx-ogl: forget a pointer
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5930 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 21:14:57 +00:00
gregory.hainaut
ba46b25e2f
GSdx-ogl: GL4.1 program shader is optional
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5929 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-22 09:08:37 +00:00
gregory.hainaut
d044147698
linux: fix compilation issue with recent Mesa (gentoo)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5928 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-13 17:37:40 +00:00
ramapcsx2.code
689405732c
VS2012 project file changes. Took a bit of trickery since I don't have 2012 installed but I hope it works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5927 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-07 00:04:03 +00:00
ramapcsx2.code
bae54f312d
VS2010 project file changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5926 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:44:56 +00:00
ramapcsx2.code
8fbe363f3c
Gte.cpp fix for VS2013.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5925 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:34:23 +00:00
gregory.hainaut
141c5e60c5
mirror, mirror
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5924 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:32:56 +00:00
gregory.hainaut
9d41fe251b
linux fix:
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rename Gte.c into Gte.cpp need to be done on windows too
rename a duplicated function. Until we get a nice name for it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5923 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:30:11 +00:00
ramapcsx2.code
6ccebbf7a8
These files go with last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5922 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:16:50 +00:00
ramapcsx2.code
ef27358a82
Initial work on getting further with PSX mode. Because the PSX rules!
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All work done by Refraction, I'm just the commit guy for this.
Note: Missing Visual Studio 2012 / 2010 project files and Linux makefile additions.
Note2: PSX games don't work yet :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5921 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-06 23:00:09 +00:00
refraction@gmail.com
fb13a502d2
Don't know how/why these changed in the DMA commit, but reverting to what it should be.
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(seriously, i don't remember changing this!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5920 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-03-05 10:11:28 +00:00
refraction
e6b363ef54
Path3 Masking: Lower the Intermediate mode threshold for smaller packets, fixes some small texture glitches on Path3 masking games such as Wallace & Gromit
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5919 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-28 21:38:04 +00:00
ramapcsx2.code
8fd3fd7259
These logs never helped solve issues and they tend to spam in some games. Removing them.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5918 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-28 01:36:44 +00:00
refraction
3f2f799248
DMA: Fix for FFXII in r5915. Apparently it tries to use an invalid DMA mode, so we shall assume they meant "chain" mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5917 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-27 22:22:28 +00:00
gigaherz@gmail.com
b460019846
[15:33] (Kingcom): it seems inline breaks gcc, as it can't extern a function declared with inline
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[15:34] (Kingcom): other functions in other units use it, and get linker errors like this
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5916 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-27 14:41:44 +00:00
refraction
35b5e6a923
GIF:
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-Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging.
DMA:
-Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.
-Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5915 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-26 22:34:02 +00:00
gregory.hainaut
e24f3585d4
pcsx2: fix window compilation + a couple of extra ;)
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* Fix some issue with the new debugger on linux
* Enable the previous tlb miss fix on the interpreter
* disable the building of po by default. It pollute too much my env.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5914 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-23 16:00:55 +00:00
gregory.hainaut
220f55d760
linux compilation fix:
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* use c++11 for pcsx2
* rename __rdtsc so I won't conflict with gnu version
* add a bunch of .data() method to get string data
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5913 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-23 09:57:01 +00:00