lightningterror
246dab3375
gsdx-hw: Move EmulateAtst in common hw renderer code.
...
v1 Code is identical so no need to have separate functions for gl and
d3d11.
v2 Change pass integer parameter with bool that checks for pass 2.
2020-11-04 07:48:58 +01:00
RedDevilus
f60148979f
onepad: Update to latest controller database.
...
Support for PS5 controller (DualSense).
2020-11-04 01:04:35 +01:00
RedDevilus
a83077285f
GameDB: 24 The game
...
-VuClamp to extra to fix minimap HUD.
2020-11-03 18:03:44 +01:00
lightningterror
9140f071f6
misc: Replace Fall through comments with c++17 attribute.
...
Silences warnings about not having breaks on switch cases.
Added a few missing ones too.
2020-11-02 17:39:02 +01:00
lightningterror
5dc7ef9ed1
gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
2020-11-01 23:21:38 +01:00
lightningterror
8831ed80df
gsdx-d3d11: Clean up blending code a bit.
...
Directly calculate blend index in rendererdx11, and send the value to
SetupOM. Get rid of duplicate calculation and abcd variables.
Code is cleaner this way.
2020-11-01 23:21:38 +01:00
Shanoah Alkire
5e6cb22eeb
Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built.
2020-10-31 19:45:15 -07:00
GovanifY
86e6745f21
DEV9: remove unneeded error message
2020-10-31 16:35:38 +00:00
GovanifY
667ccfad76
DEV9: fix wide char conversion & review fixes
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ba14536441
DEV9: misc formatting
2020-10-31 16:35:38 +00:00
GovanifY
52b687dc55
DEV9: integrate lean and mean and rebase with spu2
2020-10-31 16:35:38 +00:00
GovanifY
fabef0334b
DEV9: windows support unicode fixes
2020-10-31 16:35:38 +00:00
GovanifY
eea4e383f9
DEV9: windows support mostly done, unicode thingies to fix
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
149bcea2d8
DEV9: bugfix on linux when no if, config revamp
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
2c1bbd5efb
DEV9: updated license headers and clang-format
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ca8bf22423
DEV9: add back configure GUI
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
ab22d56735
DEV9: implement lifecycle callbacks
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
a2e2ed1ecf
DEV9: initial merge complete
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
b3ae282522
DEV9: including back initial original references
2020-10-31 16:35:38 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech
f430a63312
DEV9: initial work on merge, removing references
2020-10-31 16:35:38 +00:00
refractionpcsx2
7a2c94f6e1
GameDB: Added patch for Black NTSC-J to fix collisions
2020-10-30 10:28:24 +00:00
refractionpcsx2
2d9f72c2a8
GameDB: Added Black PAL-E patch for collisions
2020-10-30 09:33:20 +00:00
arcum42
540c69897e
Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. ( #3832 )
...
* Remove version and platform checks for wxwidgets. It's probably better to find *something* rather then fail because you have 3.1.2 and the build was looking for 3.0 when both work.
* Build gtk 3 by default. Replace gtk 3 flag with one for gtk 2.
* Remove two unused cmake modules.
* Forgot to change a description in build.sh.
2020-10-29 22:30:03 -07:00
Yuri Konotopov
48bff06202
Added cmake options to bypass setcap execution. ( #3840 )
...
This call became a problem with distributions (eg Gentoo GNU/Linux) that
builds PCSX2 in sandboxed environment which disallows setcap execution.
Signed-off-by: Yuri Konotopov <ykonotopov@gnome.org>
2020-10-29 22:25:41 -07:00
lightningterror
7d9d2f3982
gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
2020-10-30 01:41:09 +01:00
lightningterror
076b336b0f
gsdx-hw: Set Full DATE accuracy as default.
...
GL only, D3D11 doesn't have Full level.
It is more accurate and there likely isn't any speed impact.
Rename Fast level to Basic.
2020-10-30 01:41:09 +01:00
GovanifY
a3695f1cfd
JIT: fix FPU IEEE float conversion on x64
2020-10-30 00:25:03 +00:00
refractionpcsx2
44416bbf7f
GameDB: Change clamping on missed versions of Black
2020-10-30 00:18:02 +00:00
refractionpcsx2
fbeb2737bd
GameDB: Correct CRC for Black US patch, also comment vuclamp fix
2020-10-29 23:55:09 +00:00
refractionpcsx2
5103ef27e6
GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
...
Also changed the clamp mode to 3 as that also works and is preferred
2020-10-29 23:37:16 +00:00
lightningterror
fca9f7a458
MTGS: Remove old DXGI fullscreen overrides code, run clang.
2020-10-29 15:41:48 +01:00
refractionpcsx2
05f20fa664
GameDB: Added patch for Ratchet & Clank 3 demo shadows
2020-10-28 21:55:26 +00:00
kozarovv
b25bb59aea
GameDB: Remove IHRA 2005 patch
...
Fixed in #3865
2020-10-28 20:19:54 +00:00
lightningterror
af19813d99
onepad: Update to latest controller database.
...
Close #3866
2020-10-28 18:06:31 +01:00
TellowKrinkle
6ad8563c16
ee: update cache emulation for 64 bits
2020-10-27 14:14:38 +00:00
kozarovv
82ea30cf3f
GameDB: Add patches for Idea Factory games
2020-10-27 12:56:19 +01:00
RedDevilus
809c8bf291
GSdx: Clang format
...
- plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
6366284385
pcsx2-gui: Clang format
...
- pcsx2/SourceLog.cpp
- pcsx2/gui/AppInit.cpp
- pcsx2/gui/ConsoleLogger.cpp
- pcsx2/gui/MainFrame.cpp
2020-10-27 12:00:08 +01:00
RedDevilus
9a50e7ea99
pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
2020-10-27 12:00:08 +01:00
refractionpcsx2
3dc44bafb3
microVU: Fix program range wrapping
2020-10-26 22:44:52 +00:00
refractionpcsx2
9ebcb3b141
microVU: Sort out when the Status flag is de/normalized
...
Properly clear non-stick invalid/zero flags on DIV/SQRT/RSQRT COP2 instructions
2020-10-26 22:44:36 +00:00
refractionpcsx2
4b0dc9c0df
microVU: properly normalise Status flags when exiting a VU program
...
Fixes shadows in Ratchet Gladiator
2020-10-26 22:44:36 +00:00
refractionpcsx2
f25e7ff004
microVU: Save valid flag instances at the end of a VU0 program.
...
Fixes State of Emergency 2 black screens and BIOS reboot in Driving Emotion Type-S
2020-10-26 22:44:36 +00:00
Kojin
d8a8b31eb4
gsdx: properly init clut ptrs v2 ( #3858 )
...
* gsdx: properly init clut ptrs v2
2020-10-26 13:22:07 -04:00
refractionpcsx2
385ae40646
GameDB: Added patch for Twisted Metal Head On fire effects
2020-10-26 12:03:01 +00:00
refractionpcsx2
0448b4902c
microVU: Fixed bug in E-bit conditional branches. Fixes DT Racer
...
GameDB: Added VU0 Kickstart hack for DT Racer
2020-10-25 21:41:29 +00:00
lightningterror
418974a28a
gsdx-hw: Add ICO to automatic mipmapping.
...
Improves godrays.
Needs Full mipmap with ultra trilinear for extra accuracy.
2020-10-21 17:34:33 +02:00
lightningterror
d6e06e9bc7
onepad: Update to latest controller database.
2020-10-21 17:19:40 +02:00
Kojin
ca0f15a31f
Revert "gsdx: properly init gsclut function ptrs"
...
This reverts commit 6186676add
.
2020-10-21 02:52:05 -04:00
refractionpcsx2
9bb9037e42
GameDB: Added XGKick hack to Zombie Hunters 2
...
Fixes blank textures
2020-10-20 17:48:34 +01:00