Stenzek
220117f07c
MSBuild: Put all objects/libs together in build directory
2023-08-26 17:23:14 +10:00
Stenzek
728ca8aa9d
GS: Fix depth texture dumping for HW
2023-08-26 16:18:07 +10:00
Stenzek
e3a1125e84
Build: Silence warnings in third-party projects
2023-08-26 15:02:17 +10:00
Stenzek
02b64f4027
3rdparty/SoundTouch: Warning fixes
2023-08-26 15:02:17 +10:00
Stenzek
2ae44ca493
Misc: Fix various warnings
2023-08-26 15:02:17 +10:00
Stenzek
afdd63521f
Build: Fix ZIP_STATIC macro redefinition
2023-08-26 15:02:17 +10:00
TellowKrinkle
bced0b91a0
GS: Fix sub-page addressing of Z formats
...
They aren't just an offset of the base value like the color formats, but instead an xor of the associated color format
2023-08-26 03:00:21 +01:00
TellowKrinkle
2a6f2939be
GS: Remove GSOffset::PAPtrHelper
...
Not compatible with the real GS's Z addressing, RIP
2023-08-26 03:00:21 +01:00
refractionpcsx2
13880354cf
GS/TC: Don't expand block offsets to page size when small
2023-08-26 03:00:05 +01:00
refractionpcsx2
5df0c95e51
GS/HW: Don't use TEXA on 16/24 bit when TCC is set to Vertex alpha
2023-08-26 02:54:23 +01:00
refractionpcsx2
447054a14f
GameDB: Add Hitman Blood Money HW fix to the US versions
2023-08-25 14:31:13 +01:00
refractionpcsx2
5f348a8ea3
GS/HW: Warning fixes
2023-08-24 15:41:58 +01:00
Stenzek
1d69411eba
GS/HW: Separate mem clears in to colour and depth
2023-08-24 15:41:58 +01:00
lightningterror
fb24a8fdb1
Config: Remove Target Partial Invalidation.
2023-08-24 15:41:58 +01:00
lightningterror
827fb7fa82
GameDB: Remove Target Partial Invalidation from the db code.
2023-08-24 15:41:58 +01:00
lightningterror
c6365bebac
ImGui: Remove Target Partial Invalidation.
2023-08-24 15:41:58 +01:00
lightningterror
c7b94d0a42
Qt: Remove Target Partial Invalidation hwfix from the gui.
2023-08-24 15:41:58 +01:00
lightningterror
86f82951d5
GameDB: Remove partialTargetInvalidation hwfix from games.
2023-08-24 15:41:58 +01:00
refractionpcsx2
72b865b50e
GS/TC: Improve use of alpha validity and clearing bad targets
2023-08-24 15:41:58 +01:00
refractionpcsx2
b2f7e4b16b
GS: Don't invalidate CLUT on GS Read/Download
2023-08-24 15:41:58 +01:00
refractionpcsx2
2f01299472
GS/HW: Kill old dirty targets when source not using them
2023-08-24 15:41:58 +01:00
refractionpcsx2
5cc851e175
GS/TC: On LocalMemInvalidate, check for RT's if Z mismatches
2023-08-24 15:41:58 +01:00
refractionpcsx2
66986e66e3
GS/HW: Add GSC for Hitman - Blood Money to avoid failed shuffle/move.
2023-08-24 15:41:58 +01:00
refractionpcsx2
9292bbcd1b
GS/HW: Rewrite invalidation and fix up surrounding behaviour.
2023-08-24 15:41:58 +01:00
refractionpcsx2
dfba3c51fb
GameDB: Add EE timing fix to Gunfighter II
2023-08-24 15:08:32 +01:00
Stenzek
da7e501e3a
Tests: Force 1MB stack size for MSVC
...
For some reason, the stack refuses to grow with the latest MSVC updates,
at least within our unit tests that bump the stack considerably within
a lambda function.
Just force the commit size to 1MB for now.
2023-08-24 14:43:00 +01:00
Stenzek
42ae23f279
3rdparty: Fix Debug CMake build on Windows
2023-08-24 14:43:00 +01:00
Stenzek
c43775f7b2
3rdparty: Un-submodule libzip
2023-08-24 14:43:00 +01:00
Stenzek
86ee1270e2
3rdparty/cpuinfo: Fix build with clang-cl
2023-08-24 14:43:00 +01:00
Berylskid
b8cfd83d33
GameDB: Remove EE Round Mode from Armored Core 3
2023-08-23 15:04:31 +01:00
PCSX2 Bot
bfd56bf904
Qt: Update Base Translation
2023-08-23 00:24:48 +02:00
refractionpcsx2
df2311cdaf
GS/HW: Fix CRC hack for Growlanser V not checking for null
2023-08-22 23:23:20 +01:00
Goatman13
d609c2b0ff
GameDB: Change VU1 clamping mode for Naruto 2
2023-08-22 21:47:03 +01:00
Ty Lamontagne
70e1d2bf3d
Debugger: Implement "Copy Address" context menu in memory view
2023-08-22 21:23:16 +02:00
Ty Lamontagne
1697c2160c
Debugger: Properly initialize primitive class members
2023-08-22 21:23:16 +02:00
Buzzardsoul
c28301bb7e
GameDB: Add missing patch for Myst III
2023-08-22 21:22:17 +02:00
PCSX2 Bot
b5eadb158c
PAD: Update to latest controller database.
2023-08-22 21:19:02 +02:00
RedPanda4552
e94912cdb9
Pad: Only consider LSB for small motor vibration
2023-08-20 06:30:53 +01:00
lightningterror
dfb967834f
GS/HW: Cleanup draw when pixels fail on alpha test/date.
...
Also make CleanupDraw use it's own function.
2023-08-19 19:36:07 +02:00
Stenzek
98f7c29683
GS/Vulkan: Avoid incorrect-layout RT descriptor
2023-08-19 16:16:05 +01:00
RedDevilus
0998c5539a
GameDB: SoulCalibur III
...
Normal (Vertex) causes align sprite artifacting, also Special aggressive reduces blurriness even more.
2023-08-19 16:15:43 +01:00
lightningterror
1a79e23b12
GS/HW: Further adjust how we handle RT alpha in blending.
...
Check whenever RT alpha min is equal or higher than RT alpha max / 2.
This will allow us to use the min value as a more accurate option than
the actual value since it will be less accurate.
2023-08-18 21:44:11 +02:00
refractionpcsx2
d49323c7c4
GS/HW: Skip DATE/draw if not required
2023-08-18 11:34:54 +01:00
refractionpcsx2
98eb3cb7f0
GameDB: Add COP2 patch for Initial D - Special Stage (SLPM-65268)
2023-08-17 12:44:10 +01:00
RedDevilus
c75ae73814
GameDB: Naruto Ultimate Ninja 5 + same for 4th
...
Games have the same issues and fixes, also normal vertex introduces some texture gaps whilst full roundsprite looks to be better, also add Vu0clampmode for some of the bad dialog backgrounds.
See also: https://github.com/PCSX2/pcsx2/pull/9803
2023-08-17 02:11:03 +01:00
PCSX2 Bot
07519b7c28
Qt: Update Base Translation
2023-08-17 01:48:56 +01:00
ElTioRata
4c62c82dab
GameDB: Hardware Fixes for Burnout 2 ( #9770 )
2023-08-17 01:46:58 +01:00
refractionpcsx2
92a9554240
GameDB: Add VU0 clamping to Naruto Ultimate Ninja 5 (Accel 2)
2023-08-16 17:01:02 +01:00
refractionpcsx2
324a700fb7
GS/TC: Don't allow tex is rt for PSMT8 on 16bit targets
2023-08-16 09:48:23 +01:00
refractionpcsx2
a6b934758b
GS/HW: Only preserve valid channels on target overlap
2023-08-16 01:13:01 +01:00