Commit Graph

162 Commits

Author SHA1 Message Date
lightningterror cf97c304ac GSdx: Revert DBZ BT3 Ghosting/Blur hack.
The game still has a bunch of depth and other issues even on gl and it
doesn't play nice with the blur effect as well. Perhaps the hacks can be
changed to work better but for now enable it on native as well.
2018-12-02 05:28:34 +01:00
lightningterror 8307cfc54d GSdx: Ease crc hack for DBZ BT2.
Fixes ground corrupt textures caused by the hack on the EU version.
US works fine with skip 5 but not 4. Didn't spot any regressions on both
so far. Might need extra testing by users.
2018-12-01 16:06:36 +01:00
lightningterror 8747781bdc GSdx: Add JaX and Jak 3 to automatic mipmapping.
Jak 2 not included. See #2712

Close #2712
2018-12-01 12:53:04 +01:00
lightningterror 6c34f6c334 GSdx-d3d: Partial port for DATE one (Fast Date) and Fast Accurate Date.
It fixes a bunch of shadow/transparency issues.
Fast DATE doesn't rely on the gui option and is always on.
Confirmed fixed issues: Persona 3 shadows on d3d11,
Digital Devil Saga Transparency d3d9/11.

Fast accurate date works the same/similar to OpenGL.
Confirmed fixed issues: DBZ BT3 ground shadows, Fifa Street 1 shadows
on all d3d renders as well.

Also this option doesn't cause other transparency issues like the
Alpha Stencil hack.

Note: If Alpha Stencil is enabled Fast Date and Fast Accurate Date will
be disabled.

Note2: Full Accurate Date is not implemented so the code fallbacks to
Fast mode instead.

Commits:
3ab12cef2f
584397a3fd

This will probably be the last feature d3d9 gets before getting purged.
2018-11-29 20:29:28 +01:00
lightningterror b33418f270 GSdx: Ease crc hack for DBZ BT3.
Fixes some ground black texture flickering on some stages on the ntsc
version.
2018-11-29 18:24:08 +01:00
lightningterror 193bda164b GSdx: Make OI_TalesOfLegendia hack active only when depth is not supported/disabled.
Fixes right half screen issue on TalesOfLegendia. UI elements of the
screen are properly emulated with depth emulation on gl (possibly fixed
by
1cc696ab31).
Shadows will be glitchy if crc hack level is below partial level.
I'm not even sure if the hack is useful at all anymore since it
introduces issues now.

Issue #2692
2018-11-24 13:40:36 +01:00
lightningterror 9994111173 Gsdx: Adjust GSC_Oneechanbara2Special (Zombie Hunters 2) crc hack.
Add a few crc ids (ntsc-j and eu).
Adjust hack, crc hack won't be active on native res if crc level is
below Aggressive state.

Issue #2007
2018-11-18 01:16:50 +01:00
lightningterror 0161c2838e GSdx: Add some extra comments for GSC_HauntingGround crc hacks. 2018-11-17 21:20:27 +01:00
lightningterror ae2642e55a GSdx: Remove blur/ghosting crc hacks for GSC_ShadowofRome.
Upscaling issue. Half Pixel Offset hack solves the issue.
2018-11-17 20:33:39 +01:00
lightningterror d8702a9523 GSdx: Add google translated comments for crc hacks in GSHwHacks.cpp.
Cutie Chinese comments, they were removed in commit

21522e71b2

It's better to have google translated comments than nothing, at least we
have something to go on when doing future testing.

Also ghosting and blur crc hacks might need to be updated as they may
not be necessary on native res only.
2018-11-17 03:09:43 +01:00
lightningterror 210829f633 GSdx: Remove/purge commented out hacks "GSHwHacks.cpp.
List: GSC_Tekken5, GSC_TombRaiderUnderWorld, GSC_XE3, GSC_AceCombat4,
GSC_SoTC, GSC_ResidentEvil4.

Note: I left GSC_ValkyrieProfile2 in there because it might need to be
re enabled for dx, someday will look in to it when I'm up for the task.
2018-11-17 02:19:36 +01:00
arcum42 2e1db411fa GSdx: Folder Reorganization. (#2657)
This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.

Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00