Gregory Hainaut
8afd2edd1d
pcsx2:gui:wx3: wrong order of language in wizard
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It seems wx3 remove all non alphanumeric character before the sorting
A 0 was added to force default to be the first choice as expected
2014-12-06 17:12:26 +01:00
Gregory Hainaut
7328e55ee9
pcsx2: disable tlb miss on the interpreter
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Except on the debug build
2014-12-02 23:10:58 +01:00
Gregory Hainaut
1f5fe7a1db
Merge pull request #348 from 3kinox/master
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GSdx-ogl linux: std::thread
2014-12-02 22:43:29 +01:00
Gregory Hainaut
ec976743d6
Merge pull request #350 from PCSX2/interpreter-tlb-handler
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Interpreter tlb handler
2014-12-02 21:47:56 +01:00
Gregory Hainaut
c9aa04c679
core: EE interpreter major speed boost
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Disable the debugger and an useless debugI function
* x2 on dbg build :)
* x2.5 on dev build :)
Note: debugger doesn't work yet with the interpreter so no real drawback.
2014-12-02 21:38:39 +01:00
Gregory Hainaut
9c92a30dbb
pcsx2: interpreter: add a typical example to disassemble R5900
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Previous examples don't work anymore
v2: merge the cpu dump example
2014-12-02 21:38:39 +01:00
Gregory Hainaut
8a899c4c7b
pcsx2: interpreter: increment pc before reading pc content
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memRead32 could throw a TLB miss exception, however TLB handler expects pc counter to be incremented
Goemon is now really "playable" with the interpreter (disable automatic gamefix)
2014-12-02 21:38:39 +01:00
Gregory Hainaut
a30bd86311
pcsx2: interpreter: add an exception for tlb miss
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When a tlb miss is detected current instruction must be skipped. We need
to immediately switch to the handler
Typical instruction bug case:
lw a0, 0x8(a0)
a0 mustn't be loaded if we have a miss
v2: create a dedicated exception for tlb miss
v3:
* rename exception to CancelInstruction
* add a basic state machine on the exec loop so we keep same behavior
for eeloadReplaceOSDSYS and eeGameStarting
v4: remove assert
2014-12-02 21:38:29 +01:00
Gregory Hainaut
374048e1c6
Merge pull request #367 from PCSX2/gabest11-master
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GSdx-opencl
2014-12-02 20:59:23 +01:00
Gregory Hainaut
4238261784
gsdx-cl: update linux menu config
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Try to use some id to be more robust
The best will be to sort the array first
2014-12-02 00:16:35 +01:00
Gregory Hainaut
76f719e5d0
gsdx-ocl: Add a ENABLE_OPENCL option
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* Allow to compile GSdx on linux without opencl yet.
2014-12-02 00:16:35 +01:00
gabest11
b9b02cf749
implemented opencl program caching on disk under the system default temp folder, needs some additional work on linux
2014-12-02 00:16:35 +01:00
gabest11
ba59036a97
fixed a small compiling error in release mode
2014-12-02 00:16:35 +01:00
gabest11
7b466a98d0
replaced opencl.def with dynamic dll loading, god bless search and replace
2014-12-02 00:16:35 +01:00
gabest11
e3ba15de94
opencl device selection in settings dialog
2014-12-02 00:16:34 +01:00
gabest11
6f5cd1cd4d
joined some tfx kernel calls, general speed up in most games
2014-12-02 00:16:34 +01:00
gabest11
3d2b0e3766
minor opencl kernel optimizations
2014-12-02 00:16:34 +01:00
gabest11
72cfc6a6ef
3rdparty/opencl
2014-12-02 00:16:34 +01:00
gabest11
9e20387595
Modified for opencl 1.1. While it runs on nvidia cards now, you can't use its sdk to compile gsdx, cl.hpp is missing there. Intel or amd is ok.
2014-12-02 00:16:34 +01:00
gabest11
263c097d13
solution for 32-bit z values in opencl and other minor optimizations
2014-12-02 00:16:34 +01:00
gabest11
c64f9ad9b1
squishing opencl bugs, there aren't many left hopefully
2014-12-02 00:16:34 +01:00
gabest11
ba1e522bbb
Less opencl bugs, some games are actually playable now, there are still texture errors.
2014-12-02 00:16:34 +01:00
gabest11
881735b562
minor merging errors
2014-12-02 00:16:33 +01:00
gabest11
db7c26cde7
- Experimental OpenCL renderer (missing features: point, line, texture cache, mipmap, aa1, device selection). Needs any OpenCL SDK for the common headers and stub lib to compile, tested with AMD and Intel. Too bad it is not part of the Windows SDK yet.
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- Renumbered renderer ids, compatible with old numbering, but it does not follow the mod3 logic anymore.
2014-12-02 00:16:33 +01:00
Gregory Hainaut
1b555ea3b5
gsdx-linux: Fix GSdx internal counter on linux
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The issue is that clock gives the total cpu time of the process whereas
we want the cpu time of the rendering thread
2014-11-24 23:44:32 +01:00
Nicolas Hillegeer
b259a46ab7
linux/threads: simplify timer code
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Possibly also changes the semantics. According to the docs, it should now be
equal to the Windows code (up to accuracy issues, of course).
v2: done by gregory38
Fix miscalculation of time. Unit must be in 1s/GetThreadTicksPerSeconds(). (now us)
Factorize a bit GetCpuTime/GetThreadCpuTime
Note: results seems reasonables and mostly equivalent as before.
2014-11-24 23:31:32 +01:00
3kinox
732cbc3ad5
GSDX-ogl linux:
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+ Implement threads/mutex using std::thread/std::mutex/std::condition_variable
+ Old implementation can be used by commenting out the "define _STD_THREAD_ in GSThread.h
+ Commit should be much cleaner than previous one.
2014-11-23 14:33:35 +01:00
Gregory Hainaut
5d89454d25
wx: properly overwrite trait creation
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The fix move the Pcsx2AppTraits definition from core to common part.
It allows to use it in wxAppWithHelpers::CreateTraits
fix issue #352
2014-11-22 18:51:05 +01:00
ramapcsx2
fda48f3d55
Merge pull request #355 from Asmodean-/master
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Add reg.chcr warning check.
2014-11-22 11:52:12 +01:00
Asmodean-
09c13777d8
Add reg.chcr warning check.
2014-11-21 21:55:35 +00:00
Gregory Hainaut
60c0eb7179
gsdx-ogl: windows: properly setup context flags
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* Use a core profile context
* Only enable the debug context in debug build
Close issue #353
2014-11-20 22:12:30 +01:00
Gregory Hainaut
d21e6ff45f
gsdx-ogl: don't declare a sampler variable
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Nvidia was complaining on the fxaa shader. In doubt I also replaced it in Asmodean's shader
2014-11-20 22:07:44 +01:00
Gregory Hainaut
60f7ec03c2
Merge pull request #351 from Asmodean-/master
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GSdx: change post-processing directory & some shader fixes.
2014-11-16 14:09:43 +01:00
Gregory Hainaut
7964933507
wx: use wx_pizza on wx2.8
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The new method creates a strange gray box for some users.
Unknown status on wx3.0 (which soon will be the default)
2014-11-16 13:54:07 +01:00
Asmodean-
8f42b36a42
It might help if I changed this for d3d9 also :p
2014-11-15 21:40:00 +00:00
Asmodean-
c72af82f73
GSdx: Some post-processing fixes & add shaders directory.
2014-11-15 21:37:05 +00:00
Asmodean-
5b3867dd60
GSdx: change post-processing directory & name.
2014-11-15 21:33:23 +00:00
Gregory Hainaut
276e3d9d1b
gsdx-ogl: always set texture parameter
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* Avoid bug after a pause
* Not faster anyway
* keep old method only for gl retracer to reduce debugging noise
Remove some old&useless comment
2014-11-14 11:43:42 +01:00
Gregory Hainaut
3311336d0e
gsdx-ogl: disable ARB_bindless_texture
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I have a crash when I try to delete some texture (for example when the simulator is paused)
2014-11-11 23:45:41 +01:00
Gregory Hainaut
1b5ea0651c
debian: only support SSE2 for the default build
2014-11-11 20:56:45 +01:00
Gregory Hainaut
75c96c08f7
git ignore: linux profiled data
2014-11-11 20:56:45 +01:00
Gregory Hainaut
b6a951a9fa
gsdx: debug compilation fix
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I'm not sure gcc behavior is correct here!
2014-11-11 20:54:34 +01:00
Gregory Hainaut
0ca9bab8b6
Merge pull request #344 from Asmodean-/master
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[GSdx] OpenGL PP Updates
2014-11-11 16:14:01 +01:00
Gregory Hainaut
ab4eaea757
Merge pull request #346 from 3kinox/master
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Linux : GSdx AVX fix
2014-11-11 16:08:23 +01:00
3kinox
30240b4cbf
More robust detection of arch64(or any distrib using same path for wxwidget)
2014-11-11 15:55:31 +01:00
3kinox
06f53b2689
use -fabi_version=6 only for GSdx, solve bug with wxwidget
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reenable avx build for GSdx
2014-11-11 15:55:31 +01:00
3kinox
4991ef608d
add automatic archlinux build detection(wx path can not be found otherwise)
2014-11-11 15:55:31 +01:00
Asmodean-
1b836ac4a7
Fix Cel Shader for OpenGL.
2014-11-11 14:34:53 +00:00
Gregory Hainaut
e73d8f383b
gsdx-ogl: compilation fix for old distribution
2014-11-11 15:01:22 +01:00
Kieran Hanrahan
0e636ce411
A few last bits of cleaning before merge.
2014-11-11 02:41:52 +00:00