mirror of https://github.com/PCSX2/pcsx2.git
pcsx2: interpreter: add a typical example to disassemble R5900
Previous examples don't work anymore v2: merge the cpu dump example
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@ -28,7 +28,7 @@ extern char* disVU1MicroLF(u32 code, u32 pc);
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namespace R5900
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{
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void disR5900Fasm( std::string& output, u32 code, u32 pc, bool simplify);
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void disR5900Fasm( std::string& output, u32 code, u32 pc, bool simplify = false);
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extern const char * const GPR_REG[32];
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extern const char * const COP0_REG[32];
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@ -45,7 +45,6 @@ static void debugI()
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if( cpuRegs.GPR.n.r0.UD[0] || cpuRegs.GPR.n.r0.UD[1] ) Console.Error("R0 is not zero!!!!");
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}
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//long int runs=0;
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void intBreakpoint(bool memcheck)
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{
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@ -144,23 +143,32 @@ static void execI()
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debugI();
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const OPCODE& opcode = GetCurrentInstruction();
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#if 0
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static long int runs = 0;
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//use this to find out what opcodes your game uses. very slow! (rama)
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//runs++;
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//if (runs > 1599999999){ //leave some time to startup the testgame
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// if (opcode.Name[0] == 'L') { //find all opcodes beginning with "L"
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// Console.WriteLn ("Load %s", opcode.Name);
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// }
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//}
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runs++;
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if (runs > 1599999999){ //leave some time to startup the testgame
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if (opcode.Name[0] == 'L') { //find all opcodes beginning with "L"
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Console.WriteLn ("Load %s", opcode.Name);
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}
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}
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#endif
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// Another method of instruction dumping:
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/*if( cpuRegs.cycle > 0x4f24d714 )
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{
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//CPU_LOG( "%s", disR5900Current.getCString());
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#if 0
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static long int print_me = 0;
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// Based on cycle
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// if( cpuRegs.cycle > 0x4f24d714 )
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// Or dump from a particular PC (useful to debug handler/syscall)
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if (cpuRegs.pc == 0x80000000) {
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print_me = 2000;
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}
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if (print_me) {
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print_me--;
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disOut.clear();
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opcode.disasm( disOut );
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disOut += '\n';
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disR5900Fasm(disOut, cpuRegs.code, pc);
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CPU_LOG( disOut.c_str() );
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}*/
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}
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#endif
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cpuBlockCycles += opcode.cycles;
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