mirror of https://github.com/PCSX2/pcsx2.git
core: EE interpreter major speed boost
Disable the debugger and an useless debugI function * x2 on dbg build :) * x2.5 on dev build :) Note: debugger doesn't work yet with the interpreter so no real drawback.
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@ -126,11 +126,19 @@ void intCheckMemcheck()
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static void execI()
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{
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// execI is called for every instruction so it must remains as light as possible.
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// If you enable the next define, Interpreter will be much slower (around
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// ~4fps on 3.9GHz Haswell vs ~8fps (even 10fps on dev build))
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// Extra note: due to some cycle count issue PCSX2's internal debugger is
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// not yet usable with the interpreter
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//#define EXTRA_DEBUG
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#ifdef EXTRA_DEBUG
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// check if any breakpoints or memchecks are triggered by this instruction
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if (isBreakpointNeeded(cpuRegs.pc))
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intBreakpoint(false);
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intCheckMemcheck();
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#endif
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u32 pc = cpuRegs.pc;
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// We need to increase the pc before executing the memRead32. An exception could appears
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@ -139,8 +147,11 @@ static void execI()
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// interprete instruction
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cpuRegs.code = memRead32( pc );
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// Honestly I think this code is useless nowadays.
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#ifdef EXTRA_DEBUG
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if( IsDebugBuild )
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debugI();
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#endif
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const OPCODE& opcode = GetCurrentInstruction();
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#if 0
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