Commit Graph

725 Commits

Author SHA1 Message Date
refraction 1b012e9dd9 Half revert for earlier commit, didnt really make any difference to GT games anyway, just hoped itd effect path3 masking :P
Btw, if it doesnt work, Blame Krakatos, he said it does!

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1212 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 12:50:16 +00:00
cottonvibes 942e7e9231 microVU:
- Crashes when "microVU Error: Program went over its cache limit" message occurs should be fixed.
- Miscellaneous code changes and cleanups.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1211 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 11:34:00 +00:00
arcum42 0391b76015 Linux: Fix the exeption check up a bit, and mess with the configure.ac file. It should now be possible to compile with versions of gcc lower then 4.3, though I haven't tested that.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1210 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 09:23:32 +00:00
cottonvibes ac00db5dd5 microVU:
- Added partial program searching support (helps to recompile less in games that send a lot of small programs like Tekken 5)
- Optimized logical min/max code some more (knocked off 2 instructions)
- Fixed some cases where 'last_used' should have been set.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1209 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 08:22:00 +00:00
Jake.Stine f6ce237b8e Did some general cleanups to vtlb's memory protection and recompiled block integrity checking systems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1208 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 03:57:18 +00:00
arcum42 e1b38852b6 Linux: Take back out the logging message from 1204-1205, since Jake seems to be done with it. Remove the messages printed in Exception handing, and set up a test to abort if it's endlessly looping on one offset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1207 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 02:21:39 +00:00
Jake.Stine e6627c5e78 Linux: Typo fix from prev commit. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1206 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 21:07:30 +00:00
Jake.Stine c07a79741e Linux: Added a console log regarding page protection, based on a hunch I have for what's causing Issue 220. [need a linux person to check it and see if the console logs the new error or not]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1205 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 19:45:30 +00:00
refraction 757098e66a GT menus look much better now (GT4 at least) - Bugfix from r1197
Note to users: Does this fix ToA or Persona?

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1204 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 16:10:16 +00:00
cottonvibes 2c3043862d microVU:
- Cached Program search is faster/smarter thanks to an idea Jake had to search recently used blocks first.
- Fixed a problem with block searching.
- Minor changes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1203 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 08:43:56 +00:00
arcum42 9d38252d0e Let's try that again...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1202 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 07:24:31 +00:00
arcum42 15821b465a Work on pcsx2's Makefiles a bit. Move CDVD*.* and CdRom.* to a separate subdirectory, to make things a bit less cluttered.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1201 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 04:26:10 +00:00
arcum42 d676d2ee44 Break out a bunch of clutter from CDVD.h into its own file. Meant to do this a while back, but forgot about it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1199 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 01:32:49 +00:00
Jake.Stine e93b101f49 Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
refraction 728eb75e7a Half fix for Gran Turismo 3-4 menus. Some text is still garbled but better than it was. Oh this was done by implementing "Wait for GS transfers" a bit better than the previous attempt
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1197 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 23:19:22 +00:00
gabest11 b535039ee7 GSdx: blur removal works again
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
arcum42 fc7bc70cfc Linux/Plugins: I left this out at some point...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00
gabest11 441aee367e GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11 a1507e6044 GSdx: this should fix d3d9 mode and the aspect ratio bug
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1191 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:48:51 +00:00
arcum42 667581e4be Linux: Fix focus problems with various dialogs when hitting escape, and hook in dev9's dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:02:51 +00:00
arcum42 5615929ce3 Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1189 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 06:08:35 +00:00
cottonvibes 9390d5583a microVU:
-implemented Jake's suggestion for proper alignment in the microVU struct.
-minor optimizations/changes

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1188 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 04:51:53 +00:00
arcum42 c67bfbe648 microVU: fixed up microVU so that it compiles in Linux if the appropriate defines are uncommented, and runs surrealistically.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1187 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 02:46:35 +00:00
arcum42 fde4685f77 GSnull: A bit more work on the gif transfers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1186 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:57:00 +00:00
arcum42 c671bba45a GSnull: Add some Gif Transfer code from pcsx2 (not currently hooked in).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1185 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:06:59 +00:00
arcum42 5b4935dd86 Zeropad: Archiving some hat work. Still disabled and buggy, but I want to be able to revert back here if neccessary.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1184 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 00:42:05 +00:00
arcum42 bddfd67bae Minor tweaks here and there. Removes a couple compiler warnings, adds in a -m32 flag I missed, and updates the Makefile a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1183 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 21:50:03 +00:00
gabest11 bdedc325a8 GSdx: just fixing the typos...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 20:44:17 +00:00
Jake.Stine 1f67f63ed5 Removed the microVU enabler define (oops >_<), and removed some SPU2 counters message since the code in question is behaving as intended.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1181 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 19:40:54 +00:00
Jake.Stine 729d90c1ce microVU:
* Smartened up the microprogram cache.  Programs are (quite accurately) selected based on how often and how recently they have been used.  Solves constant recompilation issues in games like FFXII and Tekken 5 [but not the SPS, sorry!].

* Changed memory allocation so that microprogram blocks are allocated *on demand* -- this saves a lot of memory and makes it possible to test 64-program caches (which would previously fail due to exceeding 2gb ram allocations!).  Also fixed a few small memory bugs in Init/Alloc, and made it so mVU only allocates memory once instead of on every reset. :)

* Tweaked uses of progSize in microVU.h so that it's consistent [all instances of progSize are (vumem_size / 4) now]

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1180 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 19:34:17 +00:00
gabest11 5648d07b96 GSdx: more refactoring (aka search and replace)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
cottonvibes 40447aabc1 microVU: fixed a bug in the Jump opcodes. this probably fixes a lot of problems in games (grandia 3 intro works properly now, ffxii shows more stuff in-game, etc...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1178 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 08:56:50 +00:00
cottonvibes b3bdaab4f0 microVU:
- Implemented Nneeve's logical min/max algorithm. This should fix the problems with DaZ and mVU.
- Applied a patch by Gigaherz that more clearly distinguishes Immediate values in microProgram log files.
- Added a speedhack to disable the logical min/max code. (see below)

Note:
From my testing, using DaZ on mVU doesn't do much. However I have an AMD cpu, and they don't benefit as much as Intel C2D's from DaZ. So this could be effecting results.

The logical min/max code is SLOW, and the little-benefit I get with DaZ means I get better performance with DaZ off and the min/max speedhack (which disables the extra min/max code).

It would be nice is someone with an Intel C2D can compare the speed of:
-mVU normal without DaZ
-mVU normal with DaZ
-mVU min/max speedhack without DaZ
-mVU min/max speedhack with DaZ


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1177 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 07:36:10 +00:00
ramapcsx2 3c715556e9 microVU: due to the 2 flag fixes the hacks can go now :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1176 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-13 12:15:41 +00:00
sudonim1 8385a8166f And the same typo elsewhere.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1175 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-13 11:30:02 +00:00
sudonim1 b1ddb5990c Found the typo responsible for the clipping bug.
Changed a few lines from cotton's idea of readability to mine, at least 
until cotton reverts it.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1174 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-13 11:00:03 +00:00
cottonvibes d363c21e8f microVU:
-increased rec-cache so GOW2 should be happy (untested)
-hacked-fixed some problems for now that I'll be working on properly fixing over the next few days.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1173 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-13 05:43:40 +00:00
cottonvibes 9e1b3fb33e microVU: fixed a few problems...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1172 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-12 08:21:44 +00:00
gabest11 29d11c8137 GSdx: small fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
arcum42 a17abfa76e Fix up r1169 a bit, and a few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1170 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 12:12:56 +00:00
arcum42 6083e3a643 Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
gabest11 d3547e0662 GSdx: trying to get rid of windows dependencies, still many classes to replace :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
cottonvibes ef01d581b0 microVU: coded a speedhack that optimizes out all status flag updates in a microprogram if the entire program doesn't read the status flags.
FFX's intro got a 8~10% speedup with the hack, and it should be safe for 90~95% of games.
It can be enabled in microVU_Misc.h


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1167 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 06:15:16 +00:00
cottonvibes d19229d334 microVU:
- Major flag algorithm rewrites (work in progress)
- Abused macros to create my tables, knocking off 800 lines of code.
- VU0 and VU1 have different dynarec cache sizes now (vu0's is 1/4 the size of vu1's)
- Minor changes...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1166 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 01:39:33 +00:00
arcum42 25090899ce Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1165 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-10 05:57:57 +00:00
arcum42 ae975a354e Zeropad: More cleanup, and some incomplete work on the POV code, which looks like it was only halfway implemented.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1164 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 22:44:06 +00:00
arcum42 05867d69cb Zeropad: Add analog.cpp & analog.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1163 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:07:54 +00:00
arcum42 0b23b77051 Zeropad: Continuing to do some cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1162 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:06:57 +00:00
gabest11 6ea395be4b GSdx: optimizations here and there
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 08:37:02 +00:00
arcum42 e10ca2ba49 All right, this version of GSnull doesn't assert, and if you finagle enough with LilyPad's settings, you can get the keyboard to work (but not a gamepad). Occasionally causes the pad plugin to close on starting emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1160 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 00:03:27 +00:00