mirror of https://github.com/PCSX2/pcsx2.git
microVU: fixed a bug in the Jump opcodes. this probably fixes a lot of problems in games (grandia 3 intro works properly now, ffxii shows more stuff in-game, etc...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1178 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -109,9 +109,8 @@ struct microVU {
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u32 branch; // Holds branch compare result (IBxx) OR Holds address to Jump to (JALR/JR)
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u32 p; // Holds current P instance index
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u32 q; // Holds current Q instance index
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u32 espBackup; // Temp Backup for ESP
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u32 totalCycles;
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u32 cycles;
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u32 totalCycles; // Total Cycles that mVU is expected to run for
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u32 cycles; // Cycles Counter
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PCSX2_ALIGNED16(u32 macFlag[4]); // 4 instances of mac flag (used in execution)
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PCSX2_ALIGNED16(u32 clipFlag[4]); // 4 instances of clip flag (used in execution)
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@ -1225,10 +1225,9 @@ microVUf(void) mVU_IBNE() {
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microVUf(void) mVU_JR() {
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microVU* mVU = mVUx;
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mVUbranch = 9;
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pass1 { mVUanalyzeBranch1<vuIndex>(_Is_); }
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pass1 { analyzeVIreg1(_Is_); }
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pass2 {
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if (memReadIs) MOV32MtoR(gprT1, (uptr)&mVU->VIbackup[0]);
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else mVUallocVIa<vuIndex>(gprT1, _Is_);
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mVUallocVIa<vuIndex>(gprT1, _Is_);
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SHL32ItoR(gprT1, 3);
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AND32ItoR(gprT1, vuIndex ? 0x3ff8 : 0xff8);
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MOV32RtoM((uptr)&mVU->branch, gprT1);
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@ -1239,10 +1238,9 @@ microVUf(void) mVU_JR() {
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microVUf(void) mVU_JALR() {
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microVU* mVU = mVUx;
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mVUbranch = 10;
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pass1 { mVUanalyzeBranch1<vuIndex>(_Is_); analyzeVIreg2(_It_, 1); }
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pass1 { analyzeVIreg1(_Is_); analyzeVIreg2(_It_, 1); }
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pass2 {
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if (memReadIs) MOV32MtoR(gprT1, (uptr)&mVU->VIbackup[0]);
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else mVUallocVIa<vuIndex>(gprT1, _Is_);
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mVUallocVIa<vuIndex>(gprT1, _Is_);
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SHL32ItoR(gprT1, 3);
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AND32ItoR(gprT1, vuIndex ? 0x3ff8 : 0xff8);
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MOV32RtoM((uptr)&mVU->branch, gprT1);
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