Commit Graph

97 Commits

Author SHA1 Message Date
TellowKrinkle 73044dffed GS:MTL: Add option to spin GPU during readbacks 2022-10-24 14:33:17 +01:00
Connor McLaughlin 6c17f7ad49 GS: Support fractional upscale 2022-10-15 17:37:35 +01:00
Connor McLaughlin cb1817f440 GS: Add hardware download mode option 2022-10-15 10:18:31 +01:00
Connor McLaughlin 0b09c259aa Qt: Add input and settings overlays 2022-10-15 10:11:17 +01:00
lightningterror f39ac6f58b Qt: Remove Accurate DATE from Qt gui. 2022-09-07 12:17:08 +01:00
JordanTheToaster 97ce72ed07 Qt: Add missing description box texts
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
Connor McLaughlin 6f40cf9beb Qt: Only hide global texture offset/skipdraw in release builds 2022-08-10 17:25:11 +01:00
refractionpcsx2 9a8a3601a7 UI-Qt: Add Bilinear dropdown to SW options 2022-08-02 23:35:48 +01:00
Connor McLaughlin 6a144f86cf GS: Improve target size calcs and remove conservative framebuffer 2022-07-30 17:16:59 +01:00
lightningterror 06c9967971 Qt: Remove AA1 option from the gui. 2022-07-20 00:32:42 +02:00
Connor McLaughlin f88756cb53 Qt: Add crop options 2022-07-17 15:34:20 +01:00
Mrlinkwii a78d76d143 QT: more missing descriptions 2022-07-06 20:57:36 +01:00
Mrlinkwii 55a15f5a21 QT: more settings descriptions 2022-07-06 01:16:41 +01:00
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
lightningterror 2908c97432 Qt: Fix anti blur tooltip. 2022-06-28 10:35:48 +02:00
Stuart Kenny f7d76ebf1d GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
Connor McLaughlin 1f5d2c49fc Qt: Split texture replacement settings to its own page 2022-06-20 07:28:12 +01:00
refractionpcsx2 b5807e0788 GS-PCRTC: Add option to enable/disable Anti-Blur code.
For... accuracy?

Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
refractionpcsx2 f70c67ad7f GS: Add option to show vertical overscan 2022-06-05 23:12:08 +01:00
Stuart Kenny 67c34794e8 Qt: wire in tv shaders 2022-05-31 15:22:47 +01:00
Connor McLaughlin 46a649afc1 GS: Add Skip Presenting Duplicate Frames option 2022-05-25 23:24:44 +01:00
refractionpcsx2 4a12ec6fc0 GS: Add option to disable Interlace Offset 2022-05-24 18:03:07 +01:00
Connor McLaughlin df5e175b86 GS: Support creating/replaying dumps in zstandard format 2022-05-16 15:03:29 +01:00
Connor McLaughlin 8c270288de GS: Refactor screenshots/GS dumping triggers
i.e. make it not rubbish and a massive race condition.

Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
BuildTools 3b043250b6 UI: Rename Ultra Blending to Maximum Blending
Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin 1b83e17d60 GS: Add automatic trilinear filtering level 2022-04-04 17:01:23 +01:00
Connor McLaughlin 5e336138d0 Qt: Add shadeboost settings 2022-03-28 09:24:51 +02:00
TheLastRar 74ed14496b Qt: GS Settings Fixes 2022-03-25 10:26:23 +00:00
Connor McLaughlin 19d310475b GS: Draw alpha pass when dual source blend is missing 2022-03-20 23:41:33 +00:00
Connor McLaughlin a8b9df3952 GS: Utilize GL_EXT_framebuffer_fetch where available 2022-03-20 23:41:33 +00:00
Connor McLaughlin bb75c78c1a GS: Add option to disable texture barriers/geometry shaders 2022-03-20 23:41:33 +00:00
RedDevilus 73c6353351 Qt: Partial Invalidation
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools c2316ca5bc GUI: Rename Fast Texture Invalidation
Renames Fast Texture Invalidation to Disable Partial Invalidation.

Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin 8e08cd772b PerformanceMetrics: Add GPU time 2022-03-17 09:10:12 +00:00
lightningterror 939d98d660 Qt: Allow skipdraw up to 10k max. 2022-03-17 02:44:14 +01:00
Connor McLaughlin 6c33b73cdd GS: Make TC offset changable without recreating 2022-03-12 20:48:51 +00:00
Connor McLaughlin 96269db93e GameDatabase: Add ability to override GS fixes 2022-03-12 20:48:51 +00:00
Connor McLaughlin 5a25cc171d GS: Add texture dumping and replacement system 2022-02-24 10:18:49 +00:00
RedDevilus 9b0dc287c1 PCSX2-GUI: Rename Interlacing to Deinterlacing
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.

I didn't change the code just the visual presentation to the users.

Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
Connor McLaughlin 17b1c664a8 GS: Add option to disable status indicators
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
seta-san 664013e7ad
Qt: Fix type on graphics panel (#5553) 2022-02-21 19:10:14 +00:00
Connor McLaughlin 5d33af13ca GS: Add full (hash cache) texture preloading option 2022-02-21 16:50:57 +01:00
lightningterror d6d420b1f7 QT: Add missing Texture Inside RT option. 2022-02-06 13:17:28 +01:00
Connor McLaughlin 93f9ae8a31 Qt: Add work in progress interface 2022-01-30 14:29:18 +00:00