TellowKrinkle
73044dffed
GS:MTL: Add option to spin GPU during readbacks
2022-10-24 14:33:17 +01:00
Connor McLaughlin
6c17f7ad49
GS: Support fractional upscale
2022-10-15 17:37:35 +01:00
Connor McLaughlin
cb1817f440
GS: Add hardware download mode option
2022-10-15 10:18:31 +01:00
Connor McLaughlin
0b09c259aa
Qt: Add input and settings overlays
2022-10-15 10:11:17 +01:00
lightningterror
f39ac6f58b
Qt: Remove Accurate DATE from Qt gui.
2022-09-07 12:17:08 +01:00
JordanTheToaster
97ce72ed07
Qt: Add missing description box texts
...
Adds missing texts descriptions to VSync Internal Resolution Screenshots and Integer Scaling.
2022-08-16 08:44:37 +01:00
Connor McLaughlin
6f40cf9beb
Qt: Only hide global texture offset/skipdraw in release builds
2022-08-10 17:25:11 +01:00
refractionpcsx2
9a8a3601a7
UI-Qt: Add Bilinear dropdown to SW options
2022-08-02 23:35:48 +01:00
Connor McLaughlin
6a144f86cf
GS: Improve target size calcs and remove conservative framebuffer
2022-07-30 17:16:59 +01:00
lightningterror
06c9967971
Qt: Remove AA1 option from the gui.
2022-07-20 00:32:42 +02:00
Connor McLaughlin
f88756cb53
Qt: Add crop options
2022-07-17 15:34:20 +01:00
Mrlinkwii
a78d76d143
QT: more missing descriptions
2022-07-06 20:57:36 +01:00
Mrlinkwii
55a15f5a21
QT: more settings descriptions
2022-07-06 01:16:41 +01:00
Connor McLaughlin
6daeb56550
GS: Support using SW renderer for texture decompression sprites
2022-06-29 14:03:16 +01:00
lightningterror
2908c97432
Qt: Fix anti blur tooltip.
2022-06-28 10:35:48 +02:00
Stuart Kenny
f7d76ebf1d
GS: Add lottes crt to present shader.
2022-06-22 16:26:19 +02:00
Connor McLaughlin
1f5d2c49fc
Qt: Split texture replacement settings to its own page
2022-06-20 07:28:12 +01:00
refractionpcsx2
b5807e0788
GS-PCRTC: Add option to enable/disable Anti-Blur code.
...
For... accuracy?
Also clean up FIELD nonsense in the merge circuit.
Fixed up offset code for interlacing
2022-06-19 16:25:13 +01:00
refractionpcsx2
f70c67ad7f
GS: Add option to show vertical overscan
2022-06-05 23:12:08 +01:00
Stuart Kenny
67c34794e8
Qt: wire in tv shaders
2022-05-31 15:22:47 +01:00
Connor McLaughlin
46a649afc1
GS: Add Skip Presenting Duplicate Frames option
2022-05-25 23:24:44 +01:00
refractionpcsx2
4a12ec6fc0
GS: Add option to disable Interlace Offset
2022-05-24 18:03:07 +01:00
Connor McLaughlin
df5e175b86
GS: Support creating/replaying dumps in zstandard format
2022-05-16 15:03:29 +01:00
Connor McLaughlin
8c270288de
GS: Refactor screenshots/GS dumping triggers
...
i.e. make it not rubbish and a massive race condition.
Also adds GS dump saving to Qt.
2022-05-16 15:03:29 +01:00
BuildTools
3b043250b6
UI: Rename Ultra Blending to Maximum Blending
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Rename Ultra Blending to Maximum Blending
2022-04-25 11:43:04 +02:00
refractionpcsx2
e2044eba66
GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate
2022-04-15 11:07:22 +01:00
refractionpcsx2
06e6d12e2f
GS: Added automatic 3:2 aspect for 480p mode
2022-04-15 11:07:22 +01:00
refractionpcsx2
48fd68ca87
GS: Implement PCRTC Offsets
...
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.
Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
Connor McLaughlin
1b83e17d60
GS: Add automatic trilinear filtering level
2022-04-04 17:01:23 +01:00
Connor McLaughlin
5e336138d0
Qt: Add shadeboost settings
2022-03-28 09:24:51 +02:00
TheLastRar
74ed14496b
Qt: GS Settings Fixes
2022-03-25 10:26:23 +00:00
Connor McLaughlin
19d310475b
GS: Draw alpha pass when dual source blend is missing
2022-03-20 23:41:33 +00:00
Connor McLaughlin
a8b9df3952
GS: Utilize GL_EXT_framebuffer_fetch where available
2022-03-20 23:41:33 +00:00
Connor McLaughlin
bb75c78c1a
GS: Add option to disable texture barriers/geometry shaders
2022-03-20 23:41:33 +00:00
RedDevilus
73c6353351
Qt: Partial Invalidation
...
Some missing strings from the renaming.
2022-03-18 23:47:21 +00:00
BuildTools
c2316ca5bc
GUI: Rename Fast Texture Invalidation
...
Renames Fast Texture Invalidation to Disable Partial Invalidation.
Update GraphicsSettingsWidget.ui
2022-03-18 02:11:12 +00:00
Connor McLaughlin
8e08cd772b
PerformanceMetrics: Add GPU time
2022-03-17 09:10:12 +00:00
lightningterror
939d98d660
Qt: Allow skipdraw up to 10k max.
2022-03-17 02:44:14 +01:00
Connor McLaughlin
6c33b73cdd
GS: Make TC offset changable without recreating
2022-03-12 20:48:51 +00:00
Connor McLaughlin
96269db93e
GameDatabase: Add ability to override GS fixes
2022-03-12 20:48:51 +00:00
Connor McLaughlin
5a25cc171d
GS: Add texture dumping and replacement system
2022-02-24 10:18:49 +00:00
RedDevilus
9b0dc287c1
PCSX2-GUI: Rename Interlacing to Deinterlacing
...
So to sketch what is an annoying issue is that this for years has been wrongly presented to users.
None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing.
Weave = Interlacing method (saw-tooth)
Bob = Likely the sharpest but can do vertical bouncing.
Blending = A bit blurry but the most consistent and has no bouncing.
I didn't change the code just the visual presentation to the users.
Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif
2022-02-24 00:38:01 +00:00
Connor McLaughlin
17b1c664a8
GS: Add option to disable status indicators
...
Fast forward/pause icons.
2022-02-23 15:45:47 +00:00
seta-san
664013e7ad
Qt: Fix type on graphics panel ( #5553 )
2022-02-21 19:10:14 +00:00
Connor McLaughlin
5d33af13ca
GS: Add full (hash cache) texture preloading option
2022-02-21 16:50:57 +01:00
lightningterror
d6d420b1f7
QT: Add missing Texture Inside RT option.
2022-02-06 13:17:28 +01:00
Connor McLaughlin
93f9ae8a31
Qt: Add work in progress interface
2022-01-30 14:29:18 +00:00