Commit Graph

1559 Commits

Author SHA1 Message Date
arcum42 adb9c06dba Converted VifDma.cpp over to using Tags.h. Worked some more on straightening out Tags.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1638 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 20:03:55 +00:00
gabest11 de2d3603a0 GSdx: corrected recording code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1637 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 16:45:26 +00:00
ramapcsx2 7a36e448c9 GSdx: Fix for the bad colors when capturing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 13:46:50 +00:00
ramapcsx2 2dc77cd128 GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 11:35:30 +00:00
Jake.Stine 49144a5331 wxgui:
* Removed some erroneous language error messages during first-time startup on non-english systems.
 * Cleaned up BIOS code a bit and moved all the scatterings from Memory.cpp, Misc.cpp, etc. into a single BiosTools.cpp file.
 * Implemented BIOS selector in the config dialog.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 06:26:40 +00:00
cottonvibes 05bf33c35c pcsx2: fixed some msvc++ compiler warnings
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1633 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 06:22:45 +00:00
cottonvibes a364c72a57 microVU:
- Fixed a bug from r1630 (it was breaking SO3 and probably some other games)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1632 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 06:09:11 +00:00
cottonvibes e0aaf5569a microVU: minor cleanups
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 05:24:02 +00:00
cottonvibes 1c37a9abf4 microVU: Implemented some undocumented stuff which lets Champions Return to Arms get in-game.
The game still looks ugly, I'm not sure if its problems are gsdx or pcsx2. zeroGS just renders a black screen which it no help xD

Note: I still need to optimize this fix.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1630 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 02:49:25 +00:00
cottonvibes 0efb1c534f microVU: minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1629 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-16 00:49:34 +00:00
Jake.Stine 3457347716 wxgui: Begin work on some missing panels for the pcsx2 config dialog.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1628 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 16:17:59 +00:00
arcum42 233f4348bc Fix a silly mistake I made in naming functions in Tags.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1627 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 11:38:17 +00:00
ramapcsx2 d156fcfddb Disable vsync when going from "limit" to "skip" framelimit mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1626 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 11:25:52 +00:00
arcum42 b6cce7c560 A bunch of IPU.cpp now uses Tags.h. Ironed out a few things in Tags.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1625 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 09:51:23 +00:00
Jake.Stine c415d8d694 wxgui:
* Major cleanups and improvements to the Threading namespace.
 * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 06:17:43 +00:00
arcum42 fb3f07b2d6 Link in Tags.h, use one of my new enums in various places, and move some code in IPU.h to a new function of it's own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1623 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 04:37:01 +00:00
arcum42 5ce6df15bc Added some tag code in I was fiddling with. (Nothing uses it yet. I mainly wanted a backup of what I was working on.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1622 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-14 10:24:23 +00:00
cottonvibes 18a12b10b0 microVU:
- Cleaned up microVU_Compile
- Added file microVU_Branch

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1621 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-13 05:04:04 +00:00
gabest11 ab010b2b4c forgot to set function level linking..., that trims more unused code and dlls deps, any good revision number ahead to reach? :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 23:27:22 +00:00
gabest11 b44e6fcb8a doh, so many missing files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:47:48 +00:00
gabest11 e9277c36d7 missing project files
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1618 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:26:39 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
Jake.Stine e56ef9138e Fixes for ICC compilation errors (Issue 350)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 13:15:14 +00:00
cottonvibes 864e49e69f microVU: extra + preserve sign clamp mode now semi-implemented (before it would just do the same as 'normal' in mVU)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-11 23:36:22 +00:00
ramapcsx2 62cc3cfbf3 Workaround a problem with thread affinities.
Should fix some slowness issues, mainly on AMD cpus.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1614 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-09 18:38:10 +00:00
arcum42 c0a0cd6bed Revert the changes to CDVD, and clean up the changes I made to ElfHeader.cpp, getting rid of some extraneous commented out test code, and refining the comments I left a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1613 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-09 10:43:29 +00:00
arcum42 5bdc1947f4 A few minor modifications to CDVD and IPU.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1612 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-09 03:42:02 +00:00
gabest11 3bd8037573 GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 21:11:27 +00:00
arcum42 703fd0a597 Here's a better bug fix for the issue that was bugging me in r1608.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1610 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 01:55:59 +00:00
arcum42 0a28a945cf After thinking about it, I'm reverting one of the changes I made in r1608 for the moment, though I may rewrite the whole function in the future...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1609 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 01:12:16 +00:00
arcum42 b4dae04147 Worked for a bit on parseCommandLine in Elfheader.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1608 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 12:00:06 +00:00
mattmenke 3cbd298cff LilyPad: A number of small fixups.
DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled.  No idea if this works, as it requires an XBox 360 controller to fully test.
FF Axes now sorted, rather than being displayed in the order MS returns them.
Small motor DirectInput binding now correctly displays "Square" effect type in list when first created.
Attempt to more accurately model "soft" vs "hard" presses.  Don't have a game where this matters, so no idea if it works.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1607 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 04:50:55 +00:00
cottonvibes 5025b3886e microVU: Removed the "Exiting from Possible Infinite Loop" logic from Release builds, should be a small speedup.
Its still there in debug/devel builds, so we can easily tell if a game is hanging on VU1.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1606 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-05 08:49:25 +00:00
cottonvibes 3f2f8571df microVU: some optimizations...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1605 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-05 04:03:24 +00:00
Jake.Stine 3544bcd118 wxgui: maintenance sync with trunk.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00
Jake.Stine 4775a4fc2d wxgui: minor cleanups; renamed Utilities folder to Tools, to alleviate confusion with the Common/Utilities.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1603 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:00:28 +00:00
Jake.Stine 4836aac1f5 wxgui: separated core emulation options from user interface options (mostly! some interdependencies remain), and stripped out some of the old framelimiting toggle/cycle code, which will be replaced with a better framelimiter system soon.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1602 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 08:21:10 +00:00
gabest11 a41f80cfca memcpy on PcsxConfig made pcsx2 crash upon exiting, when the string members were deallocated, I guess they were added later.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1601 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:05:24 +00:00
gabest11 3435ca8b74 GSdx: fixed the crash when booting through the bios
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:01:36 +00:00
cottonvibes a2c4aad28e microVU:
- Normal Clamp Mode clamps a few more stuff (Fixes Ice Age 3 falling through floor bug)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1599 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:43:14 +00:00
gabest11 570e4ce85e GSdx: fixed dx9 + msaa=0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:17:35 +00:00
gabest11 cea0f395aa GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
Jake.Stine 37b63f8a0c Zeropad/Win32: Make what appears to be a fairly significant bugfix, for what it's worth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1596 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 18:46:39 +00:00
Jake.Stine bafd21140f wxgui:
* finished most of the new plugin system (branch is buildable and runnable again, but no significant functionality has been added yet).
 * Removed STGS code from the branch since I planned to kill it off anyway and it was more work to code proper support for it in wx than to remove it.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1595 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 16:48:03 +00:00
arcum42 3d87e4845a Add the changes from r1593 to Linux.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1594 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 07:21:17 +00:00
gigaherz 4bb4bebd46 KiNGKiMO noticed a crash when specifying a iso filename in the cmdline, to make pcsx2 auto-boot that file. I fixed that, and while I was at it, change the bootmodes around.
The way it works now is:
 - Base mode: 0=normal (cdvd plugin), 1=load elf, 2=use iso loader, 3=emulate no disc
 - Bios flag: 65536+base = mode startup through bios boot process. Default is to skip bios.

So for example to load X.iso using the internal iso loader, and executing through the bios, you would now do: pcsx2.exe -bootmode 65538 X.iso

This needs implementing in linux side, and maybe changing it so it's nicer user-wise (for example, reading the number as HEX would make it 10002 instead of 65538).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-01 14:25:19 +00:00
cottonvibes 5c38811967 pcsx2: removed some msvc++ warnings from one of arcum42's cleanups
microVU: minor fixes.
The ps2's VUs (and FPU) pretty much always do sqrt(abs(x)) whenever doing sqrt's.
SSE's sqrt will give you a NaN if x is negative instead, so force abs(x) before doing sqrt (unless the value is known to be positive).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1592 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-01 02:44:22 +00:00
gabest11 3f4f3db3e6 GSdx: little code cleanup
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 23:59:06 +00:00
cottonvibes 8b288e8917 microVU: more optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1590 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 07:34:03 +00:00
cottonvibes dea6f1ced2 microVU: Optimizations, cleanup, and fixed a bug...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 02:30:32 +00:00