Gregory Hainaut
c5b6216032
Merge pull request #405 from PCSX2/disable-opencl
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gsdx ocl: disable it on windows
2014-12-23 19:48:50 +01:00
Gregory Hainaut
ee34bd724f
gsdx ocl: avoid a crash if ocl is selected but not enabled
2014-12-23 19:39:02 +01:00
Gregory Hainaut
59847c964c
Merge pull request #404 from Leucos8/master
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Italian translation and game database update
2014-12-23 19:37:09 +01:00
Gregory Hainaut
d22a2c7961
Merge pull request #407 from josephgbr/master
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Updated Brazilian Portuguese translation
2014-12-23 19:36:55 +01:00
Rafael Ferreira
f037a42309
Updated Brazilian Portuguese translation
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Signed-off-by: Rafael Ferreira <rafael.f.f1@gmail.com>
2014-12-23 14:05:16 -02:00
Gregory Hainaut
fbb64c4ce7
Merge pull request #406 from nE0sIghT/master
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Cmake: Use ${DOC_DIR} variable for docs destination
2014-12-23 10:08:49 +01:00
nE0sIghT
003ac1b762
Use ${DOC_DIR} variable for docs destination
2014-12-22 23:02:44 +03:00
Gregory Hainaut
d00666a4d9
cmake: regression to select SDL/GTK + 64bits fix
2014-12-22 19:31:32 +01:00
Gregory Hainaut
767b841fea
gsdx ocl: disable it on windows
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Until we found a way to fix a couple of crashes
2014-12-22 19:02:35 +01:00
Leucos
fd89d2145a
Game database update
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Many game title correction/update/normalization
2014-12-21 16:59:31 +01:00
Gregory Hainaut
6830962c3a
i10n: update sv_SE
2014-12-21 16:54:41 +01:00
Gregory Hainaut
0c17d67fa5
cmake: add a new option to select the doc path in package mode
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DOC_DIR_COMPILATION=/usr/share/doc/pcsx2
close issue #402
2014-12-21 16:51:41 +01:00
Leucos
bc4eff88a7
Updated the Italian translation
2014-12-21 16:28:13 +01:00
pgert
93cbce82f9
Update i18n.cpp
2014-12-21 14:38:07 +01:00
Gregory Hainaut
8123b5090a
Merge pull request #400 from pgert/master
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sv_SE translation
2014-12-21 13:21:43 +01:00
Gregory Hainaut
da969ffaeb
Merge pull request #401 from PCSX2/unicode-mess
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pcsx2:wx3: fix filter selection of iso
2014-12-21 13:21:35 +01:00
Gregory Hainaut
b24c76f12a
SafeArray: add a null pointer check
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Thanks @ghost for the report.
Close issue #327
2014-12-21 12:49:02 +01:00
Gregory Hainaut
0b77f93154
console: improve readability on consoles that have black backgrounds
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Thanks Micove for the patch.
Close issue #383
2014-12-21 12:41:01 +01:00
Gregory Hainaut
2bc4686afa
pcsx2:wx3: fix filter selection of iso
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On linux, wxChar requires a %ls
It must be tested on windows:
1/ >CDVD>Iso selector>Browse...
2/ try the different filter
2014-12-21 12:34:05 +01:00
Gregory Hainaut
dc1cd3eb25
cmake: forbid user to use experimental flags
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Namely GTK3_API and 64BIT_BUILD_DONT_WORK
The former was barely tested and doesn't compile with standard wx
The latter doesn't work at all
Note: I was very close to disable SDL2 too. If wxWidget was built with
SDL1 support it will crash
2014-12-21 10:46:33 +01:00
pgert
7ab320b5d5
Update pcsx2_Main.po
2014-12-20 21:27:58 +01:00
pgert
4074f1b1ed
Update pcsx2_Iconized.po
2014-12-20 21:27:12 +01:00
pgert
f7ffe391f6
Update pcsx2_Main.po
2014-12-20 21:21:46 +01:00
pgert
82c3a5ad5a
Update pcsx2_Iconized.po
2014-12-20 21:20:53 +01:00
Gregory Hainaut
1f54bb73aa
cmake: enable some aggressive warning
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Allow to track strict aliasing issue and overflow
2014-12-20 13:43:25 +01:00
Gregory Hainaut
66d7aa75e2
cmake: move -DNDEBUG to global option
2014-12-20 13:43:25 +01:00
Gregory Hainaut
a99f3ea321
cmake: remove duplicate flags
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also use the lighter elseif structure to reduce a bit the size of cmakefile
2014-12-20 13:43:25 +01:00
Gregory Hainaut
4773bcf0ea
cmake: s/_LINUX/__linux__/
2014-12-20 10:54:24 +01:00
Gregory Hainaut
532cc7755c
cmake: remove cmake from 3rdparty
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3rdparty have been deprecated since a long time on linux.
Files are likely wrong
2014-12-20 10:54:18 +01:00
Gregory Hainaut
4f957feacd
onepad: use union instead of stange cast
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Nicer this way. Beside it removes the strict aliasing issue.
2014-12-20 10:54:18 +01:00
Gregory Hainaut
43e854fece
spu2x: remove duplicated function
2014-12-20 10:54:18 +01:00
Gregory Hainaut
03a88aab0b
translation: Refresh all languages
2014-12-15 19:29:44 +01:00
Gregory Hainaut
ff24a5f702
gsdx linux: disable std::thread
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Threads are not killed properly therefore GS crashes on reloading (aka F9)
See issue #392
2014-12-14 12:22:40 +01:00
Gregory Hainaut
b9297c6158
Merge pull request #377 from PCSX2/tlb_goemon_v2
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goemon gamefix improvement
2014-12-14 11:47:37 +01:00
Gregory Hainaut
316efecaea
Merge pull request #393 from CecilHarvey/master
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updated zh_CN translations
2014-12-13 17:05:03 +01:00
Wei Mingzhi
f0a9f0ff29
updated zh_CN translations
2014-12-13 23:57:53 +08:00
Gregory Hainaut
63ba78b664
remove zzogl-pg-cg
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superseeded by zzogl-pg
2014-12-13 12:28:37 +01:00
Gregory Hainaut
09ec6ebd8e
pcsx2: fix a gcc warning
2014-12-13 12:28:37 +01:00
Gregory Hainaut
62bda675e0
build.sh: wx30 is the default, the option is useless
2014-12-13 12:28:37 +01:00
Gregory Hainaut
7d21497c11
clang: no support of f-abi-version=6 option
2014-12-13 12:28:37 +01:00
Gregory Hainaut
768362852e
pscx2: s/wxTrap/pxTrap/
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wxTrap is only enabled on wxDebug build. pxTrap is always available. It is much nicer for debug on linux
2014-12-13 12:28:37 +01:00
Gregory Hainaut
c5efdb9df9
Merge pull request #391 from micove/flush-color-reset
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Don't buffer the changes to the console colors.
2014-12-13 10:55:21 +01:00
Miguel A. Colón Vélez
c7c8b70b22
Don't buffer the changes to the console colors.
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After a Console.Write/Writeln that uses colors a call to
ConsoleColorScope::LeaveScope() is made to restore m_old_color. This
restoration command stays buffered until a full line is printed. In the
meantime any console message that happens will use the old coloring
and if the program happens to crash the console would keep using the
color of the last colored text that was printed.
2014-12-12 19:44:45 -05:00
Gregory Hainaut
01b0556419
goemon: reset recompiler after tlb unmap
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Let's avoid unvalid virtual address on recompiler block
2014-12-12 22:43:01 +01:00
Gregory Hainaut
18405e2598
gsdx: add goemon comment on some assertion
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If someone want to trigger them
2014-12-12 22:31:31 +01:00
Gregory Hainaut
cb73ed4737
pcsx2:tlb:goemon: allocation can be called from 2 places
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* game is working :)
Note1: I dissassemble the main exe to search all call of the allocation (unlikely to have more calls)
Note2: it is easier to use the return of the function so allocation is done in the tlb[array] cache
2014-12-12 22:25:56 +01:00
Gregory Hainaut
e6de35f5ac
pcsx2:tlb: enable GoemonUnloadTlb on recompiler
2014-12-12 22:14:08 +01:00
Gregory Hainaut
a8ad598153
pcsx2:tlb: improve goemon gamefix log
2014-12-12 22:14:08 +01:00
Gregory Hainaut
2cfbc6e5ef
pcsx2:tlb: extend goemon gamefix
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Add GoemonUnloadTlb function that invalidate TLB cache.
Currently the function is only used on the interpreter. It fixes TLB error after a reload of data.
Next step: porting to the recompiler
2014-12-12 22:14:08 +01:00
Gregory Hainaut
8d8aa87457
pcsx2: interpreter: better use pc
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cpuRegs.pc is the actual pc+4...
2014-12-12 22:14:08 +01:00