Commit Graph

20108 Commits

Author SHA1 Message Date
refractionpcsx2 07c87e36da GS/HW: Allow offsetting in to a target if full contained. 2025-01-26 16:35:49 +00:00
refractionpcsx2 b372cd9654 GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead 2025-01-26 00:00:45 +00:00
refractionpcsx2 25338fb4f2 GS/HW: Predict valid sizes based on repeated draws and scissor
- this should be okay/limited to certain situations like Battlefield 2. Scissor isn't 100% guaranteed to be right, but it's probably better than nothing.
2025-01-26 00:00:45 +00:00
refractionpcsx2 34a0d50c7b GS/HW: Check all overlapping pages when clearing sources 2025-01-26 00:00:45 +00:00
refractionpcsx2 a43cb2ba06 GameDB: Adjust fixes for games affected by RT in RT 2025-01-26 00:00:44 +00:00
refractionpcsx2 21bf2d2cff GS/HW: Don't update TBP on targets + make target src's temporary 2025-01-25 23:43:21 +00:00
refractionpcsx2 6d66eb8535 GS/HW: Remove no longer required CRCs 2025-01-25 23:43:21 +00:00
refractionpcsx2 aaca8b26da GS: Add CRC hack for Guitar Hero 3 to handle crowds 2025-01-25 23:43:21 +00:00
refractionpcsx2 704696b0a8 GS/HW: Further fixes and rewrite of AlignedRectTranslate 2025-01-25 23:43:21 +00:00
refractionpcsx2 818527e8e1 GS/HW: Fix up shuffle behaviour and affected areas
- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-01-25 23:43:21 +00:00
refractionpcsx2 47d4dc8c7e GS/HW: Further fixes to HW renderer behaviour 2025-01-25 23:43:20 +00:00
refractionpcsx2 a127516485 GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles 2025-01-24 14:56:29 +00:00
refractionpcsx2 29976f56e3 GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles 2025-01-24 14:56:29 +00:00
refractionpcsx2 4f11ea05b5 GS/HW: Centralize new target resizing calls to fix statistics/tidy up
Also add an override for GSVector4i loadl to take a GSVector2i
2025-01-24 14:56:29 +00:00
refractionpcsx2 6c9a115ecc GS/HW: Fixes for Tex in RT and shuffle detection 2025-01-24 14:56:28 +00:00
refractionpcsx2 da261c1547 GS/HW: Sync depth texture information when updating dst_match 2025-01-24 14:56:28 +00:00
refractionpcsx2 b8d5b36923 GS/HW: Fix some back to back shuffles and inside source invalidation 2025-01-24 14:56:28 +00:00
refractionpcsx2 547c4aba1d GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC 2025-01-24 14:56:27 +00:00
refractionpcsx2 2d62f2f3cd GS/HW: More changes some regressions 2025-01-24 14:56:27 +00:00
refractionpcsx2 12cdc86984 GS/HW: More alterations for new RT in RT system 2025-01-24 14:56:27 +00:00
refractionpcsx2 8857736b62 GS/HW: Fixes to texture is target offsets 2025-01-24 14:56:26 +00:00
refractionpcsx2 f1f11f8285 GS/HW: Further fixes for RT in RT changes in behaviour 2025-01-24 14:56:26 +00:00
refractionpcsx2 c2256e77a7 GS/HW: Further RT in RT changes to improve compatibility 2025-01-24 14:56:26 +00:00
refractionpcsx2 6254c97112 GS/HW: Further fixes to RT in RT - Still a ways to go... 2025-01-24 14:56:26 +00:00
refractionpcsx2 6e3c33a2eb GS/HW: Initial work implementing RT in RT support 2025-01-24 14:56:25 +00:00
PCSX2 Bot df7646fd34 [ci skip] Qt: Update Base Translation. 2025-01-22 19:34:24 -05:00
TheTechnician27 d350408161 Settings: Allow user to manually set RTC per-game 2025-01-22 15:54:17 +01:00
JordanTheToaster bde55a6fe2 GameDB: Various fixes 2025-01-21 17:30:00 -05:00
JimScript 83c1bed868 GameDB: Add Nicktoons Cross-Save Feature
re-added current GameDB
2025-01-21 11:57:25 -05:00
JimScript 6845f026bc GameDB: Add Nicktoons Cross-Save Feature
Revised commit name
2025-01-21 11:57:25 -05:00
PCSX2 Bot f2c796bcc5 [ci skip] Qt: Update Base Translation. 2025-01-20 19:10:40 -05:00
chaoticgd a930daf575 Debugger: Wait for the entry point to run before scanning from memory 2025-01-20 15:18:33 -05:00
TheTechnician27 36d8e5f295 ImGui: Avoid frame count display race condition for input recording and display correct value 2025-01-20 15:17:06 -05:00
Ty 71100679a3 R5900: Implement ARM NEON intrinsics for the EE cache 2025-01-20 15:14:25 -05:00
nassau-tk e3b61b5b1f Fix Raksuho Pachi-slot series glitch 2025-01-20 15:13:07 -05:00
PCSX2 Bot 42a5e7422c [ci skip] PAD: Update to latest controller database. 2025-01-20 15:12:20 -05:00
Mrlinkwii 24782950e4 Docs: update Gamedb documentation
[ci skip]
2025-01-20 15:12:07 -05:00
TheTechnician27 e5639102cb Sounds: Use freely licensed orchestra hit for achievement unlock 2025-01-20 15:11:47 -05:00
lightningterror b74d05603d GS/HW: Limit GetValidSize height and width.
Max texture size limit is 2048.
This should never happen but if it does clamp it
2025-01-20 05:14:50 +01:00
TheTechnician27 23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
TheLastRar 53ae93751c Deps: Fix incorrect hashes in Windows Arm64 script 2025-01-19 11:51:44 -05:00
TheLastRar ec8736107c 3rdparty/vixl: Define VIXL_CODE_BUFFER_* in cmake 2025-01-19 11:51:44 -05:00
PCSX2 Bot 9e21ee1bc4 [ci skip] Qt: Update Base Translation. 2025-01-19 09:06:41 +01:00
TheLastRar 31497c2b86 3rdparty: Sync vixl to commit e6076e92c416422ea1fbde815e8e327f68658ac1 2025-01-18 15:17:47 -05:00
TheLastRar 0600832ddb 3rdparty: Update ImGui to v1.91.7 2025-01-18 15:17:33 -05:00
Ty 4a57bd7fd4 VMManager / vuJIT: Fix save state loading and saving on ARM64 2025-01-17 18:00:07 -05:00
shockdude fbe0c8b9cc USB: Fix DJ Hero Turntable automatic mapping & turntable multiplier 2025-01-17 10:44:52 -05:00
Ziemas 2e3501366f iR3000A/iR5900: Partial revert of 8c98f5d928 ("Remove mid block jumping") 2025-01-17 10:42:48 -05:00
Ziemas ef7169dbbf host: fix gcc build 2025-01-17 10:42:13 -05:00
TheLastRar de9d08075e Misc: Don't use deprecated fmt/core.h header 2025-01-17 04:35:29 +01:00