refractionpcsx2
07c87e36da
GS/HW: Allow offsetting in to a target if full contained.
2025-01-26 16:35:49 +00:00
refractionpcsx2
b372cd9654
GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead
2025-01-26 00:00:45 +00:00
refractionpcsx2
25338fb4f2
GS/HW: Predict valid sizes based on repeated draws and scissor
...
- this should be okay/limited to certain situations like Battlefield 2. Scissor isn't 100% guaranteed to be right, but it's probably better than nothing.
2025-01-26 00:00:45 +00:00
refractionpcsx2
34a0d50c7b
GS/HW: Check all overlapping pages when clearing sources
2025-01-26 00:00:45 +00:00
refractionpcsx2
a43cb2ba06
GameDB: Adjust fixes for games affected by RT in RT
2025-01-26 00:00:44 +00:00
refractionpcsx2
21bf2d2cff
GS/HW: Don't update TBP on targets + make target src's temporary
2025-01-25 23:43:21 +00:00
refractionpcsx2
6d66eb8535
GS/HW: Remove no longer required CRCs
2025-01-25 23:43:21 +00:00
refractionpcsx2
aaca8b26da
GS: Add CRC hack for Guitar Hero 3 to handle crowds
2025-01-25 23:43:21 +00:00
refractionpcsx2
704696b0a8
GS/HW: Further fixes and rewrite of AlignedRectTranslate
2025-01-25 23:43:21 +00:00
refractionpcsx2
818527e8e1
GS/HW: Fix up shuffle behaviour and affected areas
...
- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-01-25 23:43:21 +00:00
refractionpcsx2
47d4dc8c7e
GS/HW: Further fixes to HW renderer behaviour
2025-01-25 23:43:20 +00:00
refractionpcsx2
a127516485
GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles
2025-01-24 14:56:29 +00:00
refractionpcsx2
29976f56e3
GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles
2025-01-24 14:56:29 +00:00
refractionpcsx2
4f11ea05b5
GS/HW: Centralize new target resizing calls to fix statistics/tidy up
...
Also add an override for GSVector4i loadl to take a GSVector2i
2025-01-24 14:56:29 +00:00
refractionpcsx2
6c9a115ecc
GS/HW: Fixes for Tex in RT and shuffle detection
2025-01-24 14:56:28 +00:00
refractionpcsx2
da261c1547
GS/HW: Sync depth texture information when updating dst_match
2025-01-24 14:56:28 +00:00
refractionpcsx2
b8d5b36923
GS/HW: Fix some back to back shuffles and inside source invalidation
2025-01-24 14:56:28 +00:00
refractionpcsx2
547c4aba1d
GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC
2025-01-24 14:56:27 +00:00
refractionpcsx2
2d62f2f3cd
GS/HW: More changes some regressions
2025-01-24 14:56:27 +00:00
refractionpcsx2
12cdc86984
GS/HW: More alterations for new RT in RT system
2025-01-24 14:56:27 +00:00
refractionpcsx2
8857736b62
GS/HW: Fixes to texture is target offsets
2025-01-24 14:56:26 +00:00
refractionpcsx2
f1f11f8285
GS/HW: Further fixes for RT in RT changes in behaviour
2025-01-24 14:56:26 +00:00
refractionpcsx2
c2256e77a7
GS/HW: Further RT in RT changes to improve compatibility
2025-01-24 14:56:26 +00:00
refractionpcsx2
6254c97112
GS/HW: Further fixes to RT in RT - Still a ways to go...
2025-01-24 14:56:26 +00:00
refractionpcsx2
6e3c33a2eb
GS/HW: Initial work implementing RT in RT support
2025-01-24 14:56:25 +00:00
PCSX2 Bot
df7646fd34
[ci skip] Qt: Update Base Translation.
2025-01-22 19:34:24 -05:00
TheTechnician27
d350408161
Settings: Allow user to manually set RTC per-game
2025-01-22 15:54:17 +01:00
JordanTheToaster
bde55a6fe2
GameDB: Various fixes
2025-01-21 17:30:00 -05:00
JimScript
83c1bed868
GameDB: Add Nicktoons Cross-Save Feature
...
re-added current GameDB
2025-01-21 11:57:25 -05:00
JimScript
6845f026bc
GameDB: Add Nicktoons Cross-Save Feature
...
Revised commit name
2025-01-21 11:57:25 -05:00
PCSX2 Bot
f2c796bcc5
[ci skip] Qt: Update Base Translation.
2025-01-20 19:10:40 -05:00
chaoticgd
a930daf575
Debugger: Wait for the entry point to run before scanning from memory
2025-01-20 15:18:33 -05:00
TheTechnician27
36d8e5f295
ImGui: Avoid frame count display race condition for input recording and display correct value
2025-01-20 15:17:06 -05:00
Ty
71100679a3
R5900: Implement ARM NEON intrinsics for the EE cache
2025-01-20 15:14:25 -05:00
nassau-tk
e3b61b5b1f
Fix Raksuho Pachi-slot series glitch
2025-01-20 15:13:07 -05:00
PCSX2 Bot
42a5e7422c
[ci skip] PAD: Update to latest controller database.
2025-01-20 15:12:20 -05:00
Mrlinkwii
24782950e4
Docs: update Gamedb documentation
...
[ci skip]
2025-01-20 15:12:07 -05:00
TheTechnician27
e5639102cb
Sounds: Use freely licensed orchestra hit for achievement unlock
2025-01-20 15:11:47 -05:00
lightningterror
b74d05603d
GS/HW: Limit GetValidSize height and width.
...
Max texture size limit is 2048.
This should never happen but if it does clamp it
2025-01-20 05:14:50 +01:00
TheTechnician27
23fd57f641
Copyright: Change year from 2002-2024 to 2002-2025
2025-01-20 05:07:26 +01:00
TheLastRar
53ae93751c
Deps: Fix incorrect hashes in Windows Arm64 script
2025-01-19 11:51:44 -05:00
TheLastRar
ec8736107c
3rdparty/vixl: Define VIXL_CODE_BUFFER_* in cmake
2025-01-19 11:51:44 -05:00
PCSX2 Bot
9e21ee1bc4
[ci skip] Qt: Update Base Translation.
2025-01-19 09:06:41 +01:00
TheLastRar
31497c2b86
3rdparty: Sync vixl to commit e6076e92c416422ea1fbde815e8e327f68658ac1
2025-01-18 15:17:47 -05:00
TheLastRar
0600832ddb
3rdparty: Update ImGui to v1.91.7
2025-01-18 15:17:33 -05:00
Ty
4a57bd7fd4
VMManager / vuJIT: Fix save state loading and saving on ARM64
2025-01-17 18:00:07 -05:00
shockdude
fbe0c8b9cc
USB: Fix DJ Hero Turntable automatic mapping & turntable multiplier
2025-01-17 10:44:52 -05:00
Ziemas
2e3501366f
iR3000A/iR5900: Partial revert of 8c98f5d928
("Remove mid block jumping")
2025-01-17 10:42:48 -05:00
Ziemas
ef7169dbbf
host: fix gcc build
2025-01-17 10:42:13 -05:00
TheLastRar
de9d08075e
Misc: Don't use deprecated fmt/core.h header
2025-01-17 04:35:29 +01:00