mirror of https://github.com/PCSX2/pcsx2.git
GS: Add CRC hack for Guitar Hero 3 to handle crowds
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@ -27095,6 +27095,7 @@ SLES-54962:
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autoFlush: 1 # Fixes bloom intensity.
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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getSkipCount: "GSC_GuitarHero"
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SLES-54963:
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name: "Tony Hawk's Proving Ground"
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region: "PAL-E"
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@ -27142,6 +27143,7 @@ SLES-54974:
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autoFlush: 1 # Fixes bloom intensity.
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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getSkipCount: "GSC_GuitarHero"
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SLES-54975:
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name: "George Of The Jungle"
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region: "PAL-E"
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@ -31234,6 +31236,7 @@ SLKA-25414:
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autoFlush: 1 # Fixes bloom intensity.
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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getSkipCount: "GSC_GuitarHero"
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SLKA-25417:
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name: "Jin Samguk Mussang 4 - Empires"
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region: "NTSC-K"
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@ -59358,6 +59361,7 @@ SLPS-25840:
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autoFlush: 1 # Fixes bloom intensity.
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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getSkipCount: "GSC_GuitarHero"
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SLPS-25841:
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name: "テイルズ オブ デスティニー ディレクターズカット [プレミアムBOX]"
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name-sort: "ているず おぶ ですてぃにー でぃれくたーずかっと [ぷれみあむBOX]"
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@ -59662,6 +59666,7 @@ SLPS-25890:
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autoFlush: 1 # Fixes bloom intensity.
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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getSkipCount: "GSC_GuitarHero"
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SLPS-25891:
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name: "乃木坂春香の秘密 こすぷれ、はじめました♥ [限定版]"
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name-sort: "のぎざかはるかのひみつ こすぷれ はじめました [げんていばん]"
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@ -70174,6 +70179,7 @@ SLUS-21672:
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autoFlush: 1 # Fixes bloom intensity.
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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getSkipCount: "GSC_GuitarHero"
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SLUS-21673:
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name: "College Hoops 2K8"
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region: "NTSC-U"
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@ -131,6 +131,22 @@ bool GSHwHack::GSC_SacredBlaze(GSRendererHW& r, int& skip)
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return true;
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}
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bool GSHwHack::GSC_GuitarHero(GSRendererHW& r, int& skip)
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{
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// Crowd sprite generation is a mess, better done in software.
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if (skip == 0)
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{
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if (RTBW <= 4 && RTME && RFBW <= 4 && (r.m_context->TEX1.MMIN & 1) == 0)
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{
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r.ClearGSLocalMemory(r.m_context->offset.zb, r.m_r, 0);
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r.SwPrimRender(r, RFBP != 0x2DC0, false);
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skip = 1;
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}
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}
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return true;
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}
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bool GSHwHack::GSC_SFEX3(GSRendererHW& r, int& skip)
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{
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if (skip == 0)
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@ -1467,6 +1483,7 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
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CRC_F(GSC_Manhunt2),
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CRC_F(GSC_MidnightClub3),
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CRC_F(GSC_SacredBlaze),
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CRC_F(GSC_GuitarHero),
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CRC_F(GSC_SakuraWarsSoLongMyLove),
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CRC_F(GSC_Simple2000Vol114),
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CRC_F(GSC_SFEX3),
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@ -10,6 +10,7 @@ public:
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static bool GSC_GiTS(GSRendererHW& r, int& skip);
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static bool GSC_Manhunt2(GSRendererHW& r, int& skip);
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static bool GSC_SacredBlaze(GSRendererHW& r, int& skip);
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static bool GSC_GuitarHero(GSRendererHW& r, int& skip);
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static bool GSC_SFEX3(GSRendererHW& r, int& skip);
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static bool GSC_Tekken5(GSRendererHW& r, int& skip);
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static bool GSC_BurnoutGames(GSRendererHW& r, int& skip);
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