Commit Graph

105 Commits

Author SHA1 Message Date
arcum42 c2f06e5b70 ZeroSPU2: Revert a refactor of the mixing code in ZeroSPU2, till I get a chance to fix the refactor. Fixes Issue 147.(Movie audio in ZeroSPU2 not playing.)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@709 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
Jake.Stine 2147ddab72 Indeed, forgot to do two things from the last revision. >_<
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@708 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
Jake.Stine 968bd03866 Improved the Win32 build model for plugins and Pcsx2, which introduces several improvements: * Binaries are generated in their respective $(ProjectDir)/bin folder (various clutter like ilk, pdb, and other non-distributed files). * Executables and DLLs are renamed with the SVN revision tag and copied to the final $(SolutionDir)/bin folder. So pcsx2 now automatically generates as "pcsx2-pg-r705.exe" :) * Checkout/Update speeds from SVN should be a lot faster now. * Some build errors fixed for people who don't use TortoiseSvn.
... and this is a big commit so I probably missed something. ;)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@707 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
arcum42 55c221ca8a ZeroGS: AA switching fix. Add preliminary code for 8x & 16x AA to the OpenGL version. See issue 148.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@706 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
arcum42 031f10b29a Adjust fetch.sh to always grab the same revision. Needed for future changes.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@696 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:41 +02:00
arcum42 67cd29edfc ZeroSPU2: Windows decided to get picky about includes, in a way usually reserved for gcc.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@694 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
arcum42 50040eb4fb Get the plugins to compile in Linux after the reorg, and bring the game fixes dialog up to date in Linux.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@692 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine 046ff317f7 Fixed ZeroSPU2's solution/project link, and updated Linux makefiles (think they should work now, but haven't tested)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@687 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine a5ef038c53 Removed some files from ZeroSPU2's Win32 project that didn't exist. They were left over from my attempt to upgrade SoundTouch, unfortunately latest version of SoundTouch doesn't handle the Pcsx2's need for dynamic on-the-fly tempo changes very well. :(
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@686 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine 36cc4fa08c All plugins now compile correctly under Win32. Upgraded ZeroSPU2 to use a newer version of SoundTouch in the process.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@685 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine 36a2178e68 Part Two of plugin folder structure reorganization. Pcsx2 and SPU2ghz compile fine now, other plugins might need a wee bit of work yet.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@684 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine 0b00f96040 *BROKEN BUILD* *DOES NOT COMPILE* Cleaning up the plugin directory structures, using svn:externals to share 3rd party libraries, and re-configuring the svnrev feature so that it won't error out anymore if you try checking out just a specific plugin. Have to commit this broken code and re-update to get the svn:external bindings to resolve though.
A working directory/project structure will be committed soon. :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@683 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine a92fc9900f SPU2ghz: Third try's the charm? This is an even better yet fix for the crackling sound in SO3. Note: This revision upgrades spu2ghz savestates to 0x101. Old states should still load fine for the most part.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@682 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine a68b78fbc2 SPU2ghz: Did a better fix for SO3 crackling sounds (probably improves sound quality in some other games too). Changed the IRQ events so that they're raised for *both* cores, if enabled, regardless of which core actually accesses the SPU2 memory address; it should be more correct this way. Unknown if it actually fixes anything tho.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@680 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
Jake.Stine 6ec4518d35 SPU2ghz: Fixed some problems with the PCM cache that caused crackling sound in Star Ocean 3.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@678 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:40 +02:00
arcum42 30554896ec Linux: Bring in changes from various patches, and get it compiling again.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@665 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:39 +02:00
arcum42 347e6c44bb ZeroSPU2: Refactor a few things, break up a few files, and fix a fencepost issue when clamping.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@663 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:39 +02:00
arcum42 4575351e36 ZeroSPU2: Fix saving options in the Windows version.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@649 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:39 +02:00
arcum42 a165a01495 ZeroSPU2: Add two files I forgot in my last commit.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@633 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
arcum42 dde14aab30 ZeroSPU2: Update the Windows project file, so it knows about the new files from r629.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@630 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
arcum42 98e9c9635d ZeroSPU2: Some defines become functions, the register list got updated and commented, some code got moved into new files, and some preliminary code for later refactoring was added.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@629 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
arcum42 bbb97ac157 Fix an include in the OpenGL version of ZeroGS.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@625 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
Jake.Stine c3d54de50d ZeroGS: Fixed up the Win32 builds for OpenGL, and removed some warnings from the DX version. Removed some of the redundant and unused #defines from the project files (__WIN32__, __MSCW32__, etc).
Note: Compiling ZeroGS-OpenGL/Win32 requires the NVIDIA CG Toolkit.  Compiling ZeroGS-DX/Win32 requires the DirectX SDK.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@614 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:38 +02:00
arcum42 84c7b1bdc3 Various ZeroGS cleanups. A few things got mirrored from the dx version to the opengl version, and vice-versa. A few defines became inlined functions, and if statements became switch statements...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@574 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:36 +02:00
Jake.Stine adf070f8ea Code cleanup Revision: Implemented COP0 and COP1 (FPU) opcodes in the new opcode table system, rearranged namespaces to (hopefully!) make more sense, deleted a bunch of unused or duplicated prototypes in headers, and separated a few sections of general code into their own modules (such as XMMfreezeRegs/MMXfreezeRegs found in iCore and iR5900-32 modules, and some COP2-specific functions in VU0)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@566 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:36 +02:00
Jake.Stine a20ceb0bcb Renamed all output files to conform to a consistent standard (pcsx2pg-vtlb-dev.exe / SPU2ghz-Pg / etc). Namely, the Dev builds of pcsx2 are now clearly marked, and Public builds are naked: pcsx2pg-vtlb.exe.
Changed all the PPr's in the plugin names to "Pg."  Dunno why I did PP in the first place.  I must have had sand in my eye.

Removed ASIO code from spu2ghz - the driver model is way too overly complicated and now that XA2 is stable it would have been of little use even if it had ever worked right.  OH yeah, and no more const error on compile under some revisions of DXSDK.  Yay! :D

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@563 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:36 +02:00
Jake.Stine b32acd4206 Win32: Fixed some memory leaks in the GUI when pressing Escape and then manually resetting the emu or starting new games and such. Oh and ZeroGS plugin now compiles again without error on MSVC. :D
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@559 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
arcum42 eeb1ddca65 Plugins: In ZegoGS, convert FASTCALL to __fastcall, since it's in the new headers. Turn two #defines into functions. Adjust #includes and makefiles as suggested by Jake on all plugins.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@554 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
arcum42 ffc90048d7 Fix Linux plugin breakages from r540, and make build.sh call fetch.sh so that I am sure to notice the breakages earlier in the future.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@548 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
Jake.Stine 3957d1520c Win32: Green colors now work in the console! Yay! (so important! heh) Fixed some project file options in the plugins, and started converting all the old SysPrintf's over to color coded Console messages. (but there's... so... many... >_<) Also, interchanged the meanings of WriteLn and MsgLn since I kind of had them backwards from what I originally intended.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@543 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
Jake.Stine 899b0bc4f1 Configured all the newly-added plugins to compile properly under Win32/MSVC (ZeroSPU2, ZeroGS, ZeroPAD). Created a new solution file called pcsx2_suite_2008 which contains Pcsx2 *and* all the plugins.
Moved the PS2Edefs.h and PS2Etypes.h files into /common.  All plugins and Pcsx2 now reference the same copies of these files at all times.

Removed SubWCRev from the repository, and linked the /common/ folder to the /plugins folder (allows for people to checkout the plugins folder alone and still be able to compile without pre-build step failures).

Tweaked the MTGS throttler.  Might work a wee bit more efficiently in certain high load situations.

Fixed a rare bug in the COP2 (i think!) introduced during one of the earlier VU code cleanings.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@540 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:35 +02:00
arcum42 bee1d26824 Adjust indentation in zerogs to be consistant between dx and opengl, making it easier to compare the two.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@530 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:34 +02:00
arcum42 8b00b31411 Simplify the code in MixADSR, and restore a few values I changed inadvertantly.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@506 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 4531a1406f ZeroSPU2: Reformat zerospu2.cpp & h so that they are readable. Change a few unneccessary case statements into if statements.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@505 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 651ce3ec2d ZeroSPU2: Break ALSA & OSS into separate files.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@503 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 9ce023bf26 Get rid of a bunch of old commented code in ZeroSPU2, to make it easier to read and modify. Get rid of a compiler warning, and mark as the Playground version.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@502 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 8019062b04 Convert the glade file for CDVDiso to be the moderately out of date version we normally use, rather then some version out of the mists of time that Glade can't read anymore.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@499 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 5c121d632b Adjust ZeroSPU2's file structure a bit, so it isn't so cluttered.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@498 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine a7d3fee8ce Pcsx2: Possible fix for the MTGS giftag handler, as reported in Issue 88 (should fix several Kingdom Hearts issues I hope, but I can't test it here right now).
CDVDiso: Fixed the folder/directory remembering.  It didn't always work. -_-

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@497 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine af14756352 Improved the MTGS enable/disable option, so that it only resets the GS plugin now, instead of everything. Using File->RunCD performs a full reset now, as it should.
CDVDiso: The last used directory is now saved correctly.  You won't have to re-nav to your iso folder constantly anymore. :)

CDVDiso: Added missing resource file to the project (configure boxes appear/work now).

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@496 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine 8aa7f3c3d1 CDVDiso: Applied svn:eol-style:native attribute, and added the .vcproj file missed in the last commit.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@494 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine aa99d7781d CDVDiso: Now compiles under Win32 properly (can be compiled as either C or C++ code so linux should hopefully still work too). Fixed the issue where leaving the ISOfile blank (auto-prompts for ISO on RunCD) won't auto-prompt everytime you resume execution.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@493 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 092110eb06 Fix Windows build of pcsx2 and Linux build of CDVDiso.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@492 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
Jake.Stine cf9eaae693 Tried to fix up the CDVDiso plugin so that it doesn't ask for ISOfile when resuming execution of a game, but for some reason the plugin isn't recognized by Pcsx2. Too tired to figure out what I did wrong. :/
Also, fixed a typo in PS2Edefs.h - had _cplusplus instead of __cplusplus.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@491 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 d98ed02035 Correct compiling in Linux again. Cpu & Savestate code still need to be reworked in Linux.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@490 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:33 +02:00
arcum42 d4804208f3 Add Zeydlitz's OGL patch to ZeroGS, plus the fix from issue 4.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@486 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
arcum42 661c529443 Add a configuration dialog box to the Linux version of ZeroSPU2.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@485 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
ramapcsx2 53ef8d1ea4 Included more plugins. We now have CDVDiso, ZeroGS, Zeropad and ZeroSPU2 included.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@484 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
Jake.Stine d3b51a4529 SPU2ghz: Bugfix for when loading older/non-compatible spu2 savestates.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@483 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:32 +02:00
arcum42 26dfd9846c Fix a bunch of compilation errors in Linux. (It still doesn't compile, but I wanted to commit these before more changes are made...)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@461 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:31 +02:00