ZeroSPU2: Windows decided to get picky about includes, in a way usually reserved for gcc.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@694 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
arcum42 2009-02-04 13:16:44 +00:00 committed by Gregory Hainaut
parent 8958959fcf
commit 67cd29edfc
4 changed files with 7 additions and 7 deletions

View File

@ -1,7 +1,7 @@
# Create a shared library libZeroSPU2
AUTOMAKE_OPTIONS = foreign
noinst_LIBRARIES = libZeroSPU2.a
INCLUDES = -I@srcdir@/common -I@srcdir@/3rdparty/SoundTouch
INCLUDES = -I@srcdir@/common -I@srcdir@/3rdparty
libZeroSPU2_a_CXXFLAGS = $(shell pkg-config --cflags gtk+-2.0)
libZeroSPU2_a_CFLAGS = $(shell pkg-config --cflags gtk+-2.0)

View File

@ -21,8 +21,8 @@
#include "zerospu2.h"
#include "SoundTouch.h"
#include "WavFile.h"
#include "SoundTouch/SoundTouch.h"
#include "SoundTouch/WavFile.h"
// VOICE_PROCESSED definitions

View File

@ -21,8 +21,8 @@
#include <assert.h>
#include <stdlib.h>
#include "SoundTouch.h"
#include "WavFile.h"
#include "SoundTouch/SoundTouch.h"
#include "SoundTouch/WavFile.h"
void CALLBACK SPU2readDMAMem(u16 *pMem, int size, int core)
{

View File

@ -25,8 +25,8 @@
#include "svnrev.h"
#endif
#include "SoundTouch.h"
#include "WavFile.h"
#include "SoundTouch/SoundTouch.h"
#include "SoundTouch/WavFile.h"
char libraryName[256];