mirror of https://github.com/PCSX2/pcsx2.git
ZeroSPU2: Windows decided to get picky about includes, in a way usually reserved for gcc.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@694 a6443dda-0b58-4228-96e9-037be469359c
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# Create a shared library libZeroSPU2
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AUTOMAKE_OPTIONS = foreign
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noinst_LIBRARIES = libZeroSPU2.a
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INCLUDES = -I@srcdir@/common -I@srcdir@/3rdparty/SoundTouch
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INCLUDES = -I@srcdir@/common -I@srcdir@/3rdparty
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libZeroSPU2_a_CXXFLAGS = $(shell pkg-config --cflags gtk+-2.0)
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libZeroSPU2_a_CFLAGS = $(shell pkg-config --cflags gtk+-2.0)
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#include "zerospu2.h"
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#include "SoundTouch.h"
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#include "WavFile.h"
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#include "SoundTouch/SoundTouch.h"
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#include "SoundTouch/WavFile.h"
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// VOICE_PROCESSED definitions
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#include <assert.h>
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#include <stdlib.h>
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#include "SoundTouch.h"
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#include "WavFile.h"
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#include "SoundTouch/SoundTouch.h"
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#include "SoundTouch/WavFile.h"
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void CALLBACK SPU2readDMAMem(u16 *pMem, int size, int core)
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{
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#include "svnrev.h"
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#endif
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#include "SoundTouch.h"
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#include "WavFile.h"
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#include "SoundTouch/SoundTouch.h"
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#include "SoundTouch/WavFile.h"
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char libraryName[256];
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