pcsx2/plugins/GSdx/GSCrc.h

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/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
class CRC
{
public:
enum Title
{
NoTitle,
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AceCombat4,
ArTonelico2,
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BigMuthaTruckers,
Black,
BlackHawkDown,
BleachBladeBattlers,
Bully,
BullyCC,
BurnoutDominator,
BurnoutRevenge,
BurnoutTakedown,
CaptainTsubasa,
CastlevaniaCoD,
CastlevaniaLoI,
Clannad,
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CrashBandicootWoC,
CrashNburn,
DBZBT2,
DBZBT3,
DeathByDegreesTekkenNinaWilliams,
DemonStone,
DevilMayCry3,
Dororo,
DuelSaviorDestiny,
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EternalPoison,
EvangelionJo,
FFVIIDoC,
FFX,
FFX2,
FFXII,
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FightingBeautyWulong,
FinalFightStreetwise,
FrontMission5,
Genji,
GetaWay,
GetaWayBlackMonday,
GiTS,
GodHand,
GodOfWar,
GodOfWar2,
Grandia3,
GT3,
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GT4,
GTASanAndreas,
GTConcept,
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HarleyDavidson,
HarvestMoon,
HauntingGround,
HeavyMetalThunder,
HummerBadlands,
ICO,
IkkiTousen,
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ItadakiStreet,
JackieChanAdv,
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Jak1,
Jak2,
Jak3,
JakX,
JamesBondEverythingOrNothing,
KazokuKeikakuKokoroNoKizuna,
KnightsOfTheTemple2,
Kunoichi,
KyuuketsuKitanMoonties,
Lamune,
LegoBatman,
LordOfTheRingsThirdAge,
LordOfTheRingsTwoTowers,
MajokkoALaMode2,
Manhunt2,
MetalGearSolid3,
MetalSlug6,
MidnightClub3,
NamcoXCapcom,
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NanoBreaker,
NarutimateAccel,
Naruto,
Okami,
Oneechanbara2Special,
OnePieceGrandAdventure,
OnePieceGrandBattle,
Onimusha3,
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PiaCarroteYoukosoGPGakuenPrincess,
RadiataStories,
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RedDeadRevolver,
ResidentEvil4,
RozenMaidenGebetGarden,
SacredBlaze,
SakuraTaisen,
SakuraWarsSoLongMyLove,
SDGundamGGeneration,
SeintoSeiya,
SengokuBasara,
SFEX3,
ShadowHearts,
ShadowofRome,
ShinOnimusha,
SilentHill2,
SilentHill3,
Simple2000Vol114,
SimpsonsGame,
Siren,
SkyGunner,
Sly2,
Sly3,
SMTDDS1,
SMTDDS2,
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SMTNocturne,
SonicUnleashed,
SoTC,
SoulCalibur2,
SoulCalibur3,
Spartan,
SpyroEternalNight,
SpyroNewBeginning,
SSX3,
StarOcean3,
StarWarsBattlefront,
StarWarsBattlefront2,
StarWarsForceUnleashed,
SteambotChronicles,
SuikodenTactics,
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SuperManReturns,
TalesOfAbyss,
TalesofDestiny,
TalesOfLegendia,
TalesofSymphonia,
Tekken5,
TenchuFS,
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TenchuWoH,
TimeSplitters2,
TombRaiderAnniversary,
TombRaiderLegend,
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TombRaiderUnderworld,
TomoyoAfter,
TouristTrophy,
UltramanFightingEvolution,
UrbanReign,
ValkyrieProfile2,
VF4,
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VF4EVO,
WildArms4,
WildArms5,
XE3,
Yakuza,
Yakuza2,
ZettaiZetsumeiToshi2,
TitleCount,
};
enum Region
{
NoRegion,
US,
EU,
JP,
JPUNDUB,
RU,
FR,
DE,
IT,
ES,
CH,
ASIA,
KO,
RegionCount,
};
enum Flags
{
PointListPalette = 1,
ZWriteMustNotClear = 2,
};
struct Game
{
uint32 crc;
Title title;
Region region;
uint32 flags;
};
private:
static Game m_games[];
static map<uint32, Game*> m_map;
public:
static Game Lookup(uint32 crc);
};