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/*
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* Copyright ( C ) 2007 - 2016 Gabest
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* http : //www.gabest.org
*
* This Program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 , or ( at your option )
* any later version .
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*
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* This Program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
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*
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* You should have received a copy of the GNU General Public License
* along with GNU Make ; see the file COPYING . If not , write to
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* the Free Software Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA USA .
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* http : //www.gnu.org/copyleft/gpl.html
*
*/
# include "stdafx.h"
# include "GSState.h"
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# include "GSdx.h"
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extern int g_crc_hack_level ;
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//#define Offset_ST // Fixes Persona3 mini map alignment which is off even in software rendering
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GSState : : GSState ( )
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: m_version ( 6 )
, m_mt ( false )
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, m_irq ( NULL )
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, m_path3hack ( 0 )
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, m_init_read_fifo_supported ( false )
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, m_gsc ( NULL )
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, m_skip ( 0 )
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, m_q ( 1.0f )
, m_texflush ( true )
, m_vt ( this )
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, m_regs ( NULL )
, m_crc ( 0 )
, m_options ( 0 )
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, m_frameskip ( 0 )
{
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m_nativeres = theApp . GetConfigI ( " upscale_multiplier " ) = = 1 ;
m_mipmap = theApp . GetConfigB ( " mipmap " ) ;
m_NTSC_Saturation = theApp . GetConfigB ( " NTSC_Saturation " ) ;
m_userhacks_skipdraw = theApp . GetConfigB ( " UserHacks " ) ? theApp . GetConfigI ( " UserHacks_SkipDraw " ) : 0 ;
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s_n = 0 ;
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s_dump = theApp . GetConfigB ( " dump " ) ;
s_save = theApp . GetConfigB ( " save " ) ;
s_savet = theApp . GetConfigB ( " savet " ) ;
s_savez = theApp . GetConfigB ( " savez " ) ;
s_savef = theApp . GetConfigB ( " savef " ) ;
s_saven = theApp . GetConfigI ( " saven " ) ;
s_savel = theApp . GetConfigI ( " savel " ) ;
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m_dump_root = " " ;
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# if defined(__unix__)
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if ( s_dump ) {
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GSmkdir ( " /tmp/GS_HW_dump " ) ;
GSmkdir ( " /tmp/GS_SW_dump " ) ;
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}
# endif
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
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//s_dump = 1;
//s_save = 1;
//s_savez = 1;
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//s_savet = 1;
//s_savef = 1;
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//s_saven = 0;
//s_savel = 0;
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UserHacks_WildHack = theApp . GetConfigB ( " UserHacks " ) ? theApp . GetConfigI ( " UserHacks_WildHack " ) : 0 ;
m_crc_hack_level = theApp . GetConfigI ( " crc_hack_level " ) ;
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
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memset ( & m_v , 0 , sizeof ( m_v ) ) ;
memset ( & m_vertex , 0 , sizeof ( m_vertex ) ) ;
memset ( & m_index , 0 , sizeof ( m_index ) ) ;
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m_v . RGBAQ . Q = 1.0f ;
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GrowVertexBuffer ( ) ;
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m_sssize = 0 ;
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m_sssize + = sizeof ( m_version ) ;
m_sssize + = sizeof ( m_env . PRIM ) ;
m_sssize + = sizeof ( m_env . PRMODE ) ;
m_sssize + = sizeof ( m_env . PRMODECONT ) ;
m_sssize + = sizeof ( m_env . TEXCLUT ) ;
m_sssize + = sizeof ( m_env . SCANMSK ) ;
m_sssize + = sizeof ( m_env . TEXA ) ;
m_sssize + = sizeof ( m_env . FOGCOL ) ;
m_sssize + = sizeof ( m_env . DIMX ) ;
m_sssize + = sizeof ( m_env . DTHE ) ;
m_sssize + = sizeof ( m_env . COLCLAMP ) ;
m_sssize + = sizeof ( m_env . PABE ) ;
m_sssize + = sizeof ( m_env . BITBLTBUF ) ;
m_sssize + = sizeof ( m_env . TRXDIR ) ;
m_sssize + = sizeof ( m_env . TRXPOS ) ;
m_sssize + = sizeof ( m_env . TRXREG ) ;
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m_sssize + = sizeof ( m_env . TRXREG ) ; // obsolete
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for ( int i = 0 ; i < 2 ; i + + )
{
m_sssize + = sizeof ( m_env . CTXT [ i ] . XYOFFSET ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . TEX0 ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . TEX1 ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . TEX2 ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . CLAMP ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . MIPTBP1 ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . MIPTBP2 ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . SCISSOR ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . ALPHA ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . TEST ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . FBA ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . FRAME ) ;
m_sssize + = sizeof ( m_env . CTXT [ i ] . ZBUF ) ;
}
m_sssize + = sizeof ( m_v . RGBAQ ) ;
m_sssize + = sizeof ( m_v . ST ) ;
m_sssize + = sizeof ( m_v . UV ) ;
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m_sssize + = sizeof ( m_v . FOG ) ;
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m_sssize + = sizeof ( m_v . XYZ ) ;
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m_sssize + = sizeof ( GIFReg ) ; // obsolete
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m_sssize + = sizeof ( m_tr . x ) ;
m_sssize + = sizeof ( m_tr . y ) ;
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m_sssize + = m_mem . m_vmsize ;
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m_sssize + = ( sizeof ( m_path [ 0 ] . tag ) + sizeof ( m_path [ 0 ] . reg ) ) * countof ( m_path ) ;
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m_sssize + = sizeof ( m_q ) ;
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PRIM = & m_env . PRIM ;
// CSR->rREV = 0x20;
m_env . PRMODECONT . AC = 1 ;
Reset ( ) ;
ResetHandlers ( ) ;
}
GSState : : ~ GSState ( )
{
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if ( m_vertex . buff ) _aligned_free ( m_vertex . buff ) ;
if ( m_index . buff ) _aligned_free ( m_index . buff ) ;
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}
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void GSState : : SetRegsMem ( uint8 * basemem )
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{
ASSERT ( basemem ) ;
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m_regs = ( GSPrivRegSet * ) basemem ;
}
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void GSState : : SetIrqCallback ( void ( * irq ) ( ) )
{
m_irq = irq ;
}
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void GSState : : SetMultithreaded ( bool mt )
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{
// Some older versions of PCSX2 didn't properly set the irq callback to NULL
// in multithreaded mode (possibly because ZeroGS itself would assert in such
// cases), and didn't bind them to a dummy callback either. PCSX2 handles all
// IRQs internally when multithreaded anyway -- so let's ignore them here:
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m_mt = mt ;
if ( mt )
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{
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m_fpGIFRegHandlers [ GIF_A_D_REG_SIGNAL ] = & GSState : : GIFRegHandlerNull ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FINISH ] = & GSState : : GIFRegHandlerNull ;
m_fpGIFRegHandlers [ GIF_A_D_REG_LABEL ] = & GSState : : GIFRegHandlerNull ;
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}
else
{
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m_fpGIFRegHandlers [ GIF_A_D_REG_SIGNAL ] = & GSState : : GIFRegHandlerSIGNAL ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FINISH ] = & GSState : : GIFRegHandlerFINISH ;
m_fpGIFRegHandlers [ GIF_A_D_REG_LABEL ] = & GSState : : GIFRegHandlerLABEL ;
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}
}
void GSState : : SetFrameSkip ( int skip )
{
if ( m_frameskip = = skip ) return ;
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m_frameskip = skip ;
if ( skip )
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{
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m_fpGIFPackedRegHandlers [ GIF_REG_XYZF2 ] = & GSState : : GIFPackedRegHandlerNOP ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZ2 ] = & GSState : : GIFPackedRegHandlerNOP ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZF3 ] = & GSState : : GIFPackedRegHandlerNOP ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZ3 ] = & GSState : : GIFPackedRegHandlerNOP ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZF2 ] = & GSState : : GIFRegHandlerNOP ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZ2 ] = & GSState : : GIFRegHandlerNOP ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZF3 ] = & GSState : : GIFRegHandlerNOP ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZ3 ] = & GSState : : GIFRegHandlerNOP ;
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m_fpGIFPackedRegHandlersC [ GIF_REG_STQRGBAXYZF2 ] = & GSState : : GIFPackedRegHandlerNOP ;
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m_fpGIFPackedRegHandlersC [ GIF_REG_STQRGBAXYZ2 ] = & GSState : : GIFPackedRegHandlerNOP ;
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}
else
{
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UpdateVertexKick ( ) ;
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}
}
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void GSState : : Reset ( )
{
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//printf("GSdx info: GS reset\n");
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// FIXME: memset(m_mem.m_vm8, 0, m_mem.m_vmsize); // bios logo not shown cut in half after reset, missing graphics in GoW after first FMV
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memset ( & m_path [ 0 ] , 0 , sizeof ( m_path [ 0 ] ) * countof ( m_path ) ) ;
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memset ( & m_v , 0 , sizeof ( m_v ) ) ;
// PRIM = &m_env.PRIM;
// m_env.PRMODECONT.AC = 1;
m_env . Reset ( ) ;
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PRIM = ! m_env . PRMODECONT . AC ? ( GIFRegPRIM * ) & m_env . PRMODE : & m_env . PRIM ;
UpdateContext ( ) ;
UpdateVertexKick ( ) ;
m_env . UpdateDIMX ( ) ;
for ( size_t i = 0 ; i < 2 ; i + + )
{
m_env . CTXT [ i ] . UpdateScissor ( ) ;
m_env . CTXT [ i ] . offset . fb = m_mem . GetOffset ( m_env . CTXT [ i ] . FRAME . Block ( ) , m_env . CTXT [ i ] . FRAME . FBW , m_env . CTXT [ i ] . FRAME . PSM ) ;
m_env . CTXT [ i ] . offset . zb = m_mem . GetOffset ( m_env . CTXT [ i ] . ZBUF . Block ( ) , m_env . CTXT [ i ] . FRAME . FBW , m_env . CTXT [ i ] . ZBUF . PSM ) ;
m_env . CTXT [ i ] . offset . tex = m_mem . GetOffset ( m_env . CTXT [ i ] . TEX0 . TBP0 , m_env . CTXT [ i ] . TEX0 . TBW , m_env . CTXT [ i ] . TEX0 . PSM ) ;
m_env . CTXT [ i ] . offset . fzb = m_mem . GetPixelOffset ( m_env . CTXT [ i ] . FRAME , m_env . CTXT [ i ] . ZBUF ) ;
m_env . CTXT [ i ] . offset . fzb4 = m_mem . GetPixelOffset4 ( m_env . CTXT [ i ] . FRAME , m_env . CTXT [ i ] . ZBUF ) ;
}
UpdateScissor ( ) ;
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m_vertex . head = 0 ;
m_vertex . tail = 0 ;
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m_vertex . next = 0 ;
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m_index . tail = 0 ;
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m_texflush = true ;
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}
void GSState : : ResetHandlers ( )
{
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for ( size_t i = 0 ; i < countof ( m_fpGIFPackedRegHandlers ) ; i + + )
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{
m_fpGIFPackedRegHandlers [ i ] = & GSState : : GIFPackedRegHandlerNull ;
}
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m_fpGIFPackedRegHandlers [ GIF_REG_PRIM ] = ( GIFPackedRegHandler ) ( GIFRegHandler ) & GSState : : GIFRegHandlerPRIM ;
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m_fpGIFPackedRegHandlers [ GIF_REG_RGBA ] = & GSState : : GIFPackedRegHandlerRGBA ;
m_fpGIFPackedRegHandlers [ GIF_REG_STQ ] = & GSState : : GIFPackedRegHandlerSTQ ;
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
m_fpGIFPackedRegHandlers [ GIF_REG_UV ] = ! UserHacks_WildHack ? & GSState : : GIFPackedRegHandlerUV : & GSState : : GIFPackedRegHandlerUV_Hack ;
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m_fpGIFPackedRegHandlers [ GIF_REG_TEX0_1 ] = ( GIFPackedRegHandler ) ( GIFRegHandler ) & GSState : : GIFRegHandlerTEX0 < 0 > ;
m_fpGIFPackedRegHandlers [ GIF_REG_TEX0_2 ] = ( GIFPackedRegHandler ) ( GIFRegHandler ) & GSState : : GIFRegHandlerTEX0 < 1 > ;
m_fpGIFPackedRegHandlers [ GIF_REG_CLAMP_1 ] = ( GIFPackedRegHandler ) ( GIFRegHandler ) & GSState : : GIFRegHandlerCLAMP < 0 > ;
m_fpGIFPackedRegHandlers [ GIF_REG_CLAMP_2 ] = ( GIFPackedRegHandler ) ( GIFRegHandler ) & GSState : : GIFRegHandlerCLAMP < 1 > ;
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m_fpGIFPackedRegHandlers [ GIF_REG_FOG ] = & GSState : : GIFPackedRegHandlerFOG ;
m_fpGIFPackedRegHandlers [ GIF_REG_A_D ] = & GSState : : GIFPackedRegHandlerA_D ;
m_fpGIFPackedRegHandlers [ GIF_REG_NOP ] = & GSState : : GIFPackedRegHandlerNOP ;
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# define SetHandlerXYZ(P) \
m_fpGIFPackedRegHandlerXYZ [ P ] [ 0 ] = & GSState : : GIFPackedRegHandlerXYZF2 < P , 0 > ; \
m_fpGIFPackedRegHandlerXYZ [ P ] [ 1 ] = & GSState : : GIFPackedRegHandlerXYZF2 < P , 1 > ; \
m_fpGIFPackedRegHandlerXYZ [ P ] [ 2 ] = & GSState : : GIFPackedRegHandlerXYZ2 < P , 0 > ; \
m_fpGIFPackedRegHandlerXYZ [ P ] [ 3 ] = & GSState : : GIFPackedRegHandlerXYZ2 < P , 1 > ; \
m_fpGIFRegHandlerXYZ [ P ] [ 0 ] = & GSState : : GIFRegHandlerXYZF2 < P , 0 > ; \
m_fpGIFRegHandlerXYZ [ P ] [ 1 ] = & GSState : : GIFRegHandlerXYZF2 < P , 1 > ; \
m_fpGIFRegHandlerXYZ [ P ] [ 2 ] = & GSState : : GIFRegHandlerXYZ2 < P , 0 > ; \
m_fpGIFRegHandlerXYZ [ P ] [ 3 ] = & GSState : : GIFRegHandlerXYZ2 < P , 1 > ; \
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m_fpGIFPackedRegHandlerSTQRGBAXYZF2 [ P ] = & GSState : : GIFPackedRegHandlerSTQRGBAXYZF2 < P > ; \
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m_fpGIFPackedRegHandlerSTQRGBAXYZ2 [ P ] = & GSState : : GIFPackedRegHandlerSTQRGBAXYZ2 < P > ; \
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SetHandlerXYZ ( GS_POINTLIST ) ;
SetHandlerXYZ ( GS_LINELIST ) ;
SetHandlerXYZ ( GS_LINESTRIP ) ;
SetHandlerXYZ ( GS_TRIANGLELIST ) ;
SetHandlerXYZ ( GS_TRIANGLESTRIP ) ;
SetHandlerXYZ ( GS_TRIANGLEFAN ) ;
SetHandlerXYZ ( GS_SPRITE ) ;
SetHandlerXYZ ( GS_INVALID ) ;
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for ( size_t i = 0 ; i < countof ( m_fpGIFRegHandlers ) ; i + + )
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{
m_fpGIFRegHandlers [ i ] = & GSState : : GIFRegHandlerNull ;
}
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m_fpGIFRegHandlers [ GIF_A_D_REG_PRIM ] = & GSState : : GIFRegHandlerPRIM ;
m_fpGIFRegHandlers [ GIF_A_D_REG_RGBAQ ] = & GSState : : GIFRegHandlerRGBAQ ;
m_fpGIFRegHandlers [ GIF_A_D_REG_ST ] = & GSState : : GIFRegHandlerST ;
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
m_fpGIFRegHandlers [ GIF_A_D_REG_UV ] = ! UserHacks_WildHack ? & GSState : : GIFRegHandlerUV : & GSState : : GIFRegHandlerUV_Hack ;
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m_fpGIFRegHandlers [ GIF_A_D_REG_TEX0_1 ] = & GSState : : GIFRegHandlerTEX0 < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEX0_2 ] = & GSState : : GIFRegHandlerTEX0 < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_CLAMP_1 ] = & GSState : : GIFRegHandlerCLAMP < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_CLAMP_2 ] = & GSState : : GIFRegHandlerCLAMP < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FOG ] = & GSState : : GIFRegHandlerFOG ;
m_fpGIFRegHandlers [ GIF_A_D_REG_NOP ] = & GSState : : GIFRegHandlerNOP ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEX1_1 ] = & GSState : : GIFRegHandlerTEX1 < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEX1_2 ] = & GSState : : GIFRegHandlerTEX1 < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEX2_1 ] = & GSState : : GIFRegHandlerTEX2 < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEX2_2 ] = & GSState : : GIFRegHandlerTEX2 < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYOFFSET_1 ] = & GSState : : GIFRegHandlerXYOFFSET < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYOFFSET_2 ] = & GSState : : GIFRegHandlerXYOFFSET < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_PRMODECONT ] = & GSState : : GIFRegHandlerPRMODECONT ;
m_fpGIFRegHandlers [ GIF_A_D_REG_PRMODE ] = & GSState : : GIFRegHandlerPRMODE ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEXCLUT ] = & GSState : : GIFRegHandlerTEXCLUT ;
m_fpGIFRegHandlers [ GIF_A_D_REG_SCANMSK ] = & GSState : : GIFRegHandlerSCANMSK ;
m_fpGIFRegHandlers [ GIF_A_D_REG_MIPTBP1_1 ] = & GSState : : GIFRegHandlerMIPTBP1 < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_MIPTBP1_2 ] = & GSState : : GIFRegHandlerMIPTBP1 < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_MIPTBP2_1 ] = & GSState : : GIFRegHandlerMIPTBP2 < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_MIPTBP2_2 ] = & GSState : : GIFRegHandlerMIPTBP2 < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEXA ] = & GSState : : GIFRegHandlerTEXA ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FOGCOL ] = & GSState : : GIFRegHandlerFOGCOL ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEXFLUSH ] = & GSState : : GIFRegHandlerTEXFLUSH ;
m_fpGIFRegHandlers [ GIF_A_D_REG_SCISSOR_1 ] = & GSState : : GIFRegHandlerSCISSOR < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_SCISSOR_2 ] = & GSState : : GIFRegHandlerSCISSOR < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_ALPHA_1 ] = & GSState : : GIFRegHandlerALPHA < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_ALPHA_2 ] = & GSState : : GIFRegHandlerALPHA < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_DIMX ] = & GSState : : GIFRegHandlerDIMX ;
m_fpGIFRegHandlers [ GIF_A_D_REG_DTHE ] = & GSState : : GIFRegHandlerDTHE ;
m_fpGIFRegHandlers [ GIF_A_D_REG_COLCLAMP ] = & GSState : : GIFRegHandlerCOLCLAMP ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEST_1 ] = & GSState : : GIFRegHandlerTEST < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TEST_2 ] = & GSState : : GIFRegHandlerTEST < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_PABE ] = & GSState : : GIFRegHandlerPABE ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FBA_1 ] = & GSState : : GIFRegHandlerFBA < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FBA_2 ] = & GSState : : GIFRegHandlerFBA < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FRAME_1 ] = & GSState : : GIFRegHandlerFRAME < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_FRAME_2 ] = & GSState : : GIFRegHandlerFRAME < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_ZBUF_1 ] = & GSState : : GIFRegHandlerZBUF < 0 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_ZBUF_2 ] = & GSState : : GIFRegHandlerZBUF < 1 > ;
m_fpGIFRegHandlers [ GIF_A_D_REG_BITBLTBUF ] = & GSState : : GIFRegHandlerBITBLTBUF ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TRXPOS ] = & GSState : : GIFRegHandlerTRXPOS ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TRXREG ] = & GSState : : GIFRegHandlerTRXREG ;
m_fpGIFRegHandlers [ GIF_A_D_REG_TRXDIR ] = & GSState : : GIFRegHandlerTRXDIR ;
m_fpGIFRegHandlers [ GIF_A_D_REG_HWREG ] = & GSState : : GIFRegHandlerHWREG ;
SetMultithreaded ( m_mt ) ;
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}
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bool GSState : : isinterlaced ( )
{
return ! ! m_regs - > SMODE2 . INT ;
}
GSVideoMode GSState : : GetVideoMode ( )
{
// TODO: Get confirmation of videomode from SYSCALL ? not necessary but would be nice.
GSVideoMode videomode = GSVideoMode : : Unknown ;
uint8 Colorburst = m_regs - > SMODE1 . CMOD ; // Subcarrier frequency
uint8 PLL_Divider = m_regs - > SMODE1 . LC ; // Phased lock loop divider
switch ( Colorburst )
{
case 0 :
if ( isinterlaced ( ) & & PLL_Divider = = 22 )
videomode = GSVideoMode : : DTV_1080I ;
else if ( ! isinterlaced ( ) & & PLL_Divider = = 22 )
videomode = GSVideoMode : : DTV_720P ;
else if ( ! isinterlaced ( ) & & PLL_Divider = = 32 )
videomode = GSVideoMode : : DTV_480P ; // TODO: 576P will also be reported as 480P, find some way to differeniate.
else
videomode = GSVideoMode : : VESA ;
break ;
case 2 :
videomode = GSVideoMode : : NTSC ; break ;
case 3 :
videomode = GSVideoMode : : PAL ; break ;
}
return videomode ;
}
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GSVector4i GSState : : GetDisplayRect ( int i )
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{
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if ( i < 0 ) i = IsEnabled ( 1 ) ? 1 : 0 ;
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GSVideoMode videomode = GetVideoMode ( ) ;
GSVector2i magnification ( m_regs - > DISP [ i ] . DISPLAY . MAGH + 1 , m_regs - > DISP [ i ] . DISPLAY . MAGV + 1 ) ;
int width = ( m_regs - > DISP [ i ] . DISPLAY . DW + 1 ) / magnification . x ;
int height = ( m_regs - > DISP [ i ] . DISPLAY . DH + 1 ) / magnification . y ;
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//Some games (such as Pool Paradise) use alternate line reading and provide a massive height which is really half.
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if ( height > 640 & & videomode < GSVideoMode : : VESA )
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{
height / = 2 ;
}
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// Set up the display rectangle based on the values obtained from DISPLAY registers
GSVector4i rectangle ;
rectangle . left = m_regs - > DISP [ i ] . DISPLAY . DX / magnification . x ;
rectangle . top = m_regs - > DISP [ i ] . DISPLAY . DY / magnification . y ;
rectangle . right = rectangle . left + width ;
rectangle . bottom = rectangle . top + height ;
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// Useful for debugging games:
//printf("DW: %d , DH: %d , left: %d , right: %d , top: %d , down: %d , MAGH: %d , MAGV: %d\n", m_regs->DISP[i].DISPLAY.DW, m_regs->DISP[i].DISPLAY.DH, r.left, r.right, r.top, r.bottom , m_regs->DISP[i].DISPLAY.MAGH,m_regs->DISP[i].DISPLAY.MAGV);
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return rectangle ;
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}
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GSVector4i GSState : : GetFrameRect ( int i )
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{
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if ( i < 0 ) i = IsEnabled ( 1 ) ? 1 : 0 ;
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GSVector4i rectangle = GetDisplayRect ( i ) ;
GSVideoMode videomode = GetVideoMode ( ) ;
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int w = rectangle . width ( ) ;
int h = rectangle . height ( ) ;
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// Limit games to standard NTSC resolutions. games with 512X512 (PAL resolution) on NTSC video mode produces black border on the bottom.
// 512 X 448 is the resolution generally used by NTSC, saturating the height value seems to get rid of the black borders.
// Though it's quite a bad hack as it affects binaries which are patched to run on a non-native video mode.
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if ( videomode = = GSVideoMode : : NTSC & & h > 448 & & w < 640 & & m_NTSC_Saturation )
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h = 448 ;
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if ( isinterlaced ( ) & & m_regs - > SMODE2 . FFMD & & h > 1 )
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h > > = 1 ;
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rectangle . left = m_regs - > DISP [ i ] . DISPFB . DBX ;
rectangle . top = m_regs - > DISP [ i ] . DISPFB . DBY ;
rectangle . right = rectangle . left + w ;
rectangle . bottom = rectangle . top + h ;
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/*static GSVector4i old_r = (GSVector4i) 0;
if ( ( old_r . left ! = r . left ) | | ( old_r . right ! = r . right ) | | ( old_r . top ! = r . top ) | | ( old_r . right ! = r . right ) ) {
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printf ( " w %d h %d left %d top %d right %d bottom %d \n " , w , h , r . left , r . top , r . right , r . bottom ) ;
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}
old_r = r ; */
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return rectangle ;
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}
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GSVector2i GSState : : GetDeviceSize ( int i )
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{
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// TODO: return (m_regs->SMODE1.CMOD & 1) ? GSVector2i(640, 576) : GSVector2i(640, 480);
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// TODO: other params of SMODE1 should affect the true device display size
// TODO2: pal games at 60Hz
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if ( i < 0 ) i = IsEnabled ( 1 ) ? 1 : 0 ;
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GSVector4i rectangle = GetDisplayRect ( i ) ;
GSVector2i DeviceSize ( rectangle . width ( ) , rectangle . height ( ) ) ;
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if ( isinterlaced ( ) & & m_regs - > SMODE2 . FFMD & & DeviceSize . y > 1 )
DeviceSize . y > > = 1 ;
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return DeviceSize ;
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}
bool GSState : : IsEnabled ( int i )
{
ASSERT ( i > = 0 & & i < 2 ) ;
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if ( i = = 0 & & m_regs - > PMODE . EN1 )
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{
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return m_regs - > DISP [ 0 ] . DISPLAY . DW | | m_regs - > DISP [ 0 ] . DISPLAY . DH ;
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}
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else if ( i = = 1 & & m_regs - > PMODE . EN2 )
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{
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return m_regs - > DISP [ 1 ] . DISPLAY . DW | | m_regs - > DISP [ 1 ] . DISPLAY . DH ;
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}
return false ;
}
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float GSState : : GetTvRefreshRate ( )
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{
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float vertical_frequency = 0 ;
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GSVideoMode videomode = GetVideoMode ( ) ;
//TODO: Check vertical frequencies for VESA video modes, old ones were untested.
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switch ( videomode )
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{
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case GSVideoMode : : NTSC : case GSVideoMode : : DTV_480P :
vertical_frequency = ( 60 / 1.001f ) ; break ;
case GSVideoMode : : PAL :
vertical_frequency = 50 ; break ;
case GSVideoMode : : DTV_720P : case GSVideoMode : : DTV_1080I :
vertical_frequency = 60 ; break ;
default :
if ( videomode = = GSVideoMode : : Unknown )
ASSERT ( 0 ) ;
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}
return vertical_frequency ;
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}
// GIFPackedRegHandler*
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void GSState : : GIFPackedRegHandlerNull ( const GIFPackedReg * RESTRICT r )
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{
// ASSERT(0);
}
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void GSState : : GIFPackedRegHandlerRGBA ( const GIFPackedReg * RESTRICT r )
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{
# if _M_SSE >= 0x301
GSVector4i mask = GSVector4i : : load ( 0x0c080400 ) ;
GSVector4i v = GSVector4i : : load < false > ( r ) . shuffle8 ( mask ) ;
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m_v . RGBAQ . u32 [ 0 ] = ( uint32 ) GSVector4i : : store ( v ) ;
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# else
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GSVector4i v = GSVector4i : : load < false > ( r ) & GSVector4i : : x000000ff ( ) ;
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m_v . RGBAQ . u32 [ 0 ] = v . rgba32 ( ) ;
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# endif
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m_v . RGBAQ . Q = m_q ;
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}
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void GSState : : GIFPackedRegHandlerSTQ ( const GIFPackedReg * RESTRICT r )
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{
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GSVector4i st = GSVector4i : : loadl ( & r - > u64 [ 0 ] ) ;
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GSVector4i q = GSVector4i : : loadl ( & r - > u64 [ 1 ] ) ;
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GSVector4i : : storel ( & m_v . ST , st ) ;
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// character shadow in Vexx, q = 0 (st also 0 on the first 16 vertices), setting it to 1.0f to avoid div by zero later
q = q . blend8 ( GSVector4i : : cast ( GSVector4 : : m_one ) , q = = GSVector4i : : zero ( ) ) ;
// Suikoden 4 creates some nan for Q. Let's avoid undefined behavior (See GIFRegHandlerRGBAQ)
q = GSVector4i : : cast ( GSVector4 : : cast ( q ) . replace_nan ( GSVector4 : : m_max ) ) ;
* ( int * ) & m_q = GSVector4i : : store ( q ) ;
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ASSERT ( ! std : : isnan ( m_v . ST . S ) ) ; // See GIFRegHandlerRGBAQ
ASSERT ( ! std : : isnan ( m_v . ST . T ) ) ; // See GIFRegHandlerRGBAQ
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# ifdef Offset_ST
GIFRegTEX0 TEX0 = m_context - > TEX0 ;
m_v . ST . S - = 0.02f * m_q / ( 1 < < TEX0 . TW ) ;
m_v . ST . T - = 0.02f * m_q / ( 1 < < TEX0 . TH ) ;
# endif
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}
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void GSState : : GIFPackedRegHandlerUV ( const GIFPackedReg * RESTRICT r )
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{
GSVector4i v = GSVector4i : : loadl ( r ) & GSVector4i : : x00003fff ( ) ;
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
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m_v . UV = ( uint32 ) GSVector4i : : store ( v . ps32 ( v ) ) ;
}
void GSState : : GIFPackedRegHandlerUV_Hack ( const GIFPackedReg * RESTRICT r )
{
GSVector4i v = GSVector4i : : loadl ( r ) & GSVector4i : : x00003fff ( ) ;
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m_v . UV = ( uint32 ) GSVector4i : : store ( v . ps32 ( v ) ) ;
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isPackedUV_HackFlag = true ;
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}
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template < uint32 prim , uint32 adc >
void GSState : : GIFPackedRegHandlerXYZF2 ( const GIFPackedReg * RESTRICT r )
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{
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/*
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m_v . XYZ . X = r - > XYZF2 . X ;
m_v . XYZ . Y = r - > XYZF2 . Y ;
m_v . XYZ . Z = r - > XYZF2 . Z ;
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m_v . FOG = r - > XYZF2 . F ;
*/
GSVector4i xy = GSVector4i : : loadl ( & r - > u64 [ 0 ] ) ;
GSVector4i zf = GSVector4i : : loadl ( & r - > u64 [ 1 ] ) ;
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xy = xy . upl16 ( xy . srl < 4 > ( ) ) . upl32 ( GSVector4i : : load ( ( int ) m_v . UV ) ) ;
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zf = zf . srl32 ( 4 ) & GSVector4i : : x00ffffff ( ) . upl32 ( GSVector4i : : x000000ff ( ) ) ;
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m_v . m [ 1 ] = xy . upl32 ( zf ) ;
VertexKick < prim > ( adc ? 1 : r - > XYZF2 . Skip ( ) ) ;
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}
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template < uint32 prim , uint32 adc >
void GSState : : GIFPackedRegHandlerXYZ2 ( const GIFPackedReg * RESTRICT r )
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{
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/*
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m_v . XYZ . X = r - > XYZ2 . X ;
m_v . XYZ . Y = r - > XYZ2 . Y ;
m_v . XYZ . Z = r - > XYZ2 . Z ;
2012-01-08 17:10:00 +00:00
*/
GSVector4i xy = GSVector4i : : loadl ( & r - > u64 [ 0 ] ) ;
GSVector4i z = GSVector4i : : loadl ( & r - > u64 [ 1 ] ) ;
GSVector4i xyz = xy . upl16 ( xy . srl < 4 > ( ) ) . upl32 ( z ) ;
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2012-01-08 17:10:00 +00:00
m_v . m [ 1 ] = xyz . upl64 ( GSVector4i : : loadl ( & m_v . UV ) ) ;
VertexKick < prim > ( adc ? 1 : r - > XYZ2 . Skip ( ) ) ;
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}
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void GSState : : GIFPackedRegHandlerFOG ( const GIFPackedReg * RESTRICT r )
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{
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m_v . FOG = r - > FOG . F ;
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}
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void GSState : : GIFPackedRegHandlerA_D ( const GIFPackedReg * RESTRICT r )
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{
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( this - > * m_fpGIFRegHandlers [ r - > A_D . ADDR ] ) ( & r - > r ) ;
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}
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void GSState : : GIFPackedRegHandlerNOP ( const GIFPackedReg * RESTRICT r )
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{
}
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template < uint32 prim >
void GSState : : GIFPackedRegHandlerSTQRGBAXYZF2 ( const GIFPackedReg * RESTRICT r , uint32 size )
{
ASSERT ( size > 0 & & size % 3 = = 0 ) ;
const GIFPackedReg * RESTRICT r_end = r + size ;
while ( r < r_end )
{
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GSVector4i st = GSVector4i : : loadl ( & r [ 0 ] . u64 [ 0 ] ) ;
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GSVector4i q = GSVector4i : : loadl ( & r [ 0 ] . u64 [ 1 ] ) ;
GSVector4i rgba = ( GSVector4i : : load < false > ( & r [ 1 ] ) & GSVector4i : : x000000ff ( ) ) . ps32 ( ) . pu16 ( ) ;
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/*
GSVector4i rg = GSVector4i : : loadl ( & r [ 1 ] . u64 [ 0 ] ) ;
GSVector4i ba = GSVector4i : : loadl ( & r [ 1 ] . u64 [ 1 ] ) ;
GSVector4i rbga = rg . upl8 ( ba ) ;
GSVector4i rgba = rbga . upl8 ( rbga . zzzz ( ) ) ;
*/
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q = q . blend8 ( GSVector4i : : cast ( GSVector4 : : m_one ) , q = = GSVector4i : : zero ( ) ) ; // see GIFPackedRegHandlerSTQ
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m_v . m [ 0 ] = st . upl64 ( rgba . upl32 ( q ) ) ; // TODO: only store the last one
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GSVector4i xy = GSVector4i : : loadl ( & r [ 2 ] . u64 [ 0 ] ) ;
GSVector4i zf = GSVector4i : : loadl ( & r [ 2 ] . u64 [ 1 ] ) ;
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xy = xy . upl16 ( xy . srl < 4 > ( ) ) . upl32 ( GSVector4i : : load ( ( int ) m_v . UV ) ) ;
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zf = zf . srl32 ( 4 ) & GSVector4i : : x00ffffff ( ) . upl32 ( GSVector4i : : x000000ff ( ) ) ;
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m_v . m [ 1 ] = xy . upl32 ( zf ) ; // TODO: only store the last one
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VertexKick < prim > ( r [ 2 ] . XYZF2 . Skip ( ) ) ;
r + = 3 ;
}
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m_q = r [ - 3 ] . STQ . Q ; // remember the last one, STQ outputs this to the temp Q each time
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}
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template < uint32 prim >
void GSState : : GIFPackedRegHandlerSTQRGBAXYZ2 ( const GIFPackedReg * RESTRICT r , uint32 size )
{
ASSERT ( size > 0 & & size % 3 = = 0 ) ;
const GIFPackedReg * RESTRICT r_end = r + size ;
while ( r < r_end )
{
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GSVector4i st = GSVector4i : : loadl ( & r [ 0 ] . u64 [ 0 ] ) ;
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GSVector4i q = GSVector4i : : loadl ( & r [ 0 ] . u64 [ 1 ] ) ;
GSVector4i rgba = ( GSVector4i : : load < false > ( & r [ 1 ] ) & GSVector4i : : x000000ff ( ) ) . ps32 ( ) . pu16 ( ) ;
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/*
GSVector4i rg = GSVector4i : : loadl ( & r [ 1 ] . u64 [ 0 ] ) ;
GSVector4i ba = GSVector4i : : loadl ( & r [ 1 ] . u64 [ 1 ] ) ;
GSVector4i rbga = rg . upl8 ( ba ) ;
GSVector4i rgba = rbga . upl8 ( rbga . zzzz ( ) ) ;
*/
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q = q . blend8 ( GSVector4i : : cast ( GSVector4 : : m_one ) , q = = GSVector4i : : zero ( ) ) ; // see GIFPackedRegHandlerSTQ
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m_v . m [ 0 ] = st . upl64 ( rgba . upl32 ( q ) ) ; // TODO: only store the last one
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GSVector4i xy = GSVector4i : : loadl ( & r [ 2 ] . u64 [ 0 ] ) ;
GSVector4i z = GSVector4i : : loadl ( & r [ 2 ] . u64 [ 1 ] ) ;
GSVector4i xyz = xy . upl16 ( xy . srl < 4 > ( ) ) . upl32 ( z ) ;
m_v . m [ 1 ] = xyz . upl64 ( GSVector4i : : loadl ( & m_v . UV ) ) ; // TODO: only store the last one
VertexKick < prim > ( r [ 2 ] . XYZ2 . Skip ( ) ) ;
r + = 3 ;
}
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m_q = r [ - 3 ] . STQ . Q ; // remember the last one, STQ outputs this to the temp Q each time
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}
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void GSState : : GIFPackedRegHandlerNOP ( const GIFPackedReg * RESTRICT r , uint32 size )
{
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}
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// GIFRegHandler*
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void GSState : : GIFRegHandlerNull ( const GIFReg * RESTRICT r )
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{
// ASSERT(0);
}
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__forceinline void GSState : : ApplyPRIM ( uint32 prim )
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{
// ASSERT(r->PRIM.PRIM < 7);
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if ( GSUtil : : GetPrimClass ( m_env . PRIM . PRIM ) = = GSUtil : : GetPrimClass ( prim & 7 ) ) // NOTE: assume strips/fans are converted to lists
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{
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if ( ( m_env . PRIM . u32 [ 0 ] ^ prim ) & 0x7f8 ) // all fields except PRIM
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{
Flush ( ) ;
}
}
else
{
Flush ( ) ;
}
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m_env . PRIM . u32 [ 0 ] = prim ;
m_env . PRMODE . _PRIM = prim ;
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UpdateContext ( ) ;
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UpdateVertexKick ( ) ;
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ASSERT ( m_index . tail = = 0 | | m_index . buff [ m_index . tail - 1 ] + 1 = = m_vertex . next ) ;
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if ( m_index . tail = = 0 )
{
m_vertex . next = 0 ;
}
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m_vertex . head = m_vertex . tail = m_vertex . next ; // remove unused vertices from the end of the vertex buffer
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}
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void GSState : : GIFRegHandlerPRIM ( const GIFReg * RESTRICT r )
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{
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ALIGN_STACK ( 32 ) ;
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ApplyPRIM ( r - > PRIM . u32 [ 0 ] ) ;
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}
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void GSState : : GIFRegHandlerRGBAQ ( const GIFReg * RESTRICT r )
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{
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GSVector4i rgbaq = ( GSVector4i ) r - > RGBAQ ;
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GSVector4i q = rgbaq . blend8 ( GSVector4i : : cast ( GSVector4 : : m_one ) , rgbaq = = GSVector4i : : zero ( ) ) . yyyy ( ) ; // see GIFPackedRegHandlerSTQ
// Silent Hill output a nan in Q to emulate the flash light. Unfortunately it
// breaks GSVertexTrace code that rely on min/max.
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q = GSVector4i : : cast ( GSVector4 : : cast ( q ) . replace_nan ( GSVector4 : : m_max ) ) ;
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m_v . RGBAQ = rgbaq . upl32 ( q ) ;
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}
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void GSState : : GIFRegHandlerST ( const GIFReg * RESTRICT r )
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{
m_v . ST = ( GSVector4i ) r - > ST ;
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ASSERT ( ! std : : isnan ( m_v . ST . S ) ) ; // See GIFRegHandlerRGBAQ
ASSERT ( ! std : : isnan ( m_v . ST . T ) ) ; // See GIFRegHandlerRGBAQ
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# ifdef Offset_ST
GIFRegTEX0 TEX0 = m_context - > TEX0 ;
m_v . ST . S - = 0.02f * m_q / ( 1 < < TEX0 . TW ) ;
m_v . ST . T - = 0.02f * m_q / ( 1 < < TEX0 . TH ) ;
# endif
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}
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void GSState : : GIFRegHandlerUV ( const GIFReg * RESTRICT r )
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
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{
m_v . UV = r - > UV . u32 [ 0 ] & 0x3fff3fff ;
}
void GSState : : GIFRegHandlerUV_Hack ( const GIFReg * RESTRICT r )
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{
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m_v . UV = r - > UV . u32 [ 0 ] & 0x3fff3fff ;
isPackedUV_HackFlag = false ;
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}
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template < uint32 prim , uint32 adc >
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void GSState : : GIFRegHandlerXYZF2 ( const GIFReg * RESTRICT r )
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{
/*
m_v . XYZ . X = r - > XYZF . X ;
m_v . XYZ . Y = r - > XYZF . Y ;
m_v . XYZ . Z = r - > XYZF . Z ;
m_v . FOG . F = r - > XYZF . F ;
*/
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/*
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m_v . XYZ . u32 [ 0 ] = r - > XYZF . u32 [ 0 ] ;
m_v . XYZ . u32 [ 1 ] = r - > XYZF . u32 [ 1 ] & 0x00ffffff ;
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m_v . FOG = r - > XYZF . u32 [ 1 ] > > 24 ;
*/
GSVector4i xyzf = GSVector4i : : loadl ( & r - > XYZF ) ;
GSVector4i xyz = xyzf & ( GSVector4i : : xffffffff ( ) . upl32 ( GSVector4i : : x00ffffff ( ) ) ) ;
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GSVector4i uvf = GSVector4i : : load ( ( int ) m_v . UV ) . upl32 ( xyzf . srl32 ( 24 ) . srl < 4 > ( ) ) ;
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m_v . m [ 1 ] = xyz . upl64 ( uvf ) ;
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VertexKick < prim > ( adc ) ;
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}
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template < uint32 prim , uint32 adc >
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void GSState : : GIFRegHandlerXYZ2 ( const GIFReg * RESTRICT r )
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{
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// m_v.XYZ = (GSVector4i)r->XYZ;
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m_v . m [ 1 ] = GSVector4i : : load ( & r - > XYZ , & m_v . UV ) ;
VertexKick < prim > ( adc ) ;
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}
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template < int i > void GSState : : ApplyTEX0 ( GIFRegTEX0 & TEX0 )
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{
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
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bool wt = m_mem . m_clut . WriteTest ( TEX0 , m_env . TEXCLUT ) ;
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// clut loading already covered with WriteTest, for drawing only have to check CPSM and CSA (MGS3 intro skybox would be drawn piece by piece without this)
uint64 mask = 0x1f78001c3fffffffull ; // TBP0 TBW PSM TW TCC TFX CPSM CSA
if ( wt | | PRIM - > CTXT = = i & & ( ( TEX0 . u64 ^ m_env . CTXT [ i ] . TEX0 . u64 ) & mask ) )
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{
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Flush ( ) ;
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}
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TEX0 . CPSM & = 0xa ; // 1010b
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if ( ( TEX0 . u32 [ 0 ] ^ m_env . CTXT [ i ] . TEX0 . u32 [ 0 ] ) & 0x3ffffff ) // TBP0 TBW PSM
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{
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m_env . CTXT [ i ] . offset . tex = m_mem . GetOffset ( TEX0 . TBP0 , TEX0 . TBW , TEX0 . PSM ) ;
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}
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m_env . CTXT [ i ] . TEX0 = ( GSVector4i ) TEX0 ;
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if ( wt )
{
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GIFRegBITBLTBUF BITBLTBUF ;
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GSVector4i r ;
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if ( TEX0 . CSM = = 0 )
{
BITBLTBUF . SBP = TEX0 . CBP ;
BITBLTBUF . SBW = 1 ;
BITBLTBUF . SPSM = TEX0 . CSM ;
r . left = 0 ;
r . top = 0 ;
r . right = GSLocalMemory : : m_psm [ TEX0 . CPSM ] . bs . x ;
r . bottom = GSLocalMemory : : m_psm [ TEX0 . CPSM ] . bs . y ;
int blocks = 4 ;
if ( GSLocalMemory : : m_psm [ TEX0 . CPSM ] . bpp = = 16 )
{
blocks > > = 1 ;
}
if ( GSLocalMemory : : m_psm [ TEX0 . PSM ] . bpp = = 4 )
{
blocks > > = 1 ;
}
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for ( int j = 0 ; j < blocks ; j + + , BITBLTBUF . SBP + + )
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{
InvalidateLocalMem ( BITBLTBUF , r , true ) ;
}
}
else
{
BITBLTBUF . SBP = TEX0 . CBP ;
BITBLTBUF . SBW = m_env . TEXCLUT . CBW ;
BITBLTBUF . SPSM = TEX0 . CSM ;
r . left = m_env . TEXCLUT . COU ;
r . top = m_env . TEXCLUT . COV ;
r . right = r . left + GSLocalMemory : : m_psm [ TEX0 . CPSM ] . pal ;
r . bottom = r . top + 1 ;
InvalidateLocalMem ( BITBLTBUF , r , true ) ;
}
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m_mem . m_clut . Write ( m_env . CTXT [ i ] . TEX0 , m_env . TEXCLUT ) ;
}
}
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template < int i > void GSState : : GIFRegHandlerTEX0 ( const GIFReg * RESTRICT r )
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{
GIFRegTEX0 TEX0 = r - > TEX0 ;
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int tw = ( int ) TEX0 . TW ;
int th = ( int ) TEX0 . TH ;
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if ( tw > 10 ) tw = 10 ;
if ( th > 10 ) th = 10 ;
if ( PRIM - > FST )
{
// Tokyo Xtreme Racer Drift 2, TW/TH == 0
// Just setting the max texture size to make the texture cache allocate some surface.
// The vertex trace will narrow the updated area down to the minimum, upper-left 8x8
// for a single letter, but it may address the whole thing if it wants to.
if ( tw = = 0 ) tw = 10 ;
if ( th = = 0 ) th = 10 ;
}
else
{
// Yakuza, TW/TH == 0
// The minimap is drawn using solid colors, the texture is really a 1x1 white texel,
// modulated by the vertex color. Cannot change the dimension because S/T are normalized.
}
TEX0 . TW = tw ;
TEX0 . TH = th ;
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if ( ( TEX0 . TBW & 1 ) & & ( TEX0 . PSM = = PSM_PSMT8 | | TEX0 . PSM = = PSM_PSMT4 ) )
{
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ASSERT ( TEX0 . TBW = = 1 ) ; // TODO // Bouken Jidai Katsugeki Goemon
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TEX0 . TBW & = ~ 1 ; // GS User 2.6
}
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ApplyTEX0 < i > ( TEX0 ) ;
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if ( m_env . CTXT [ i ] . TEX1 . MTBA )
{
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// NOTE 1: TEX1.MXL must not be automatically set to 3 here.
// NOTE 2: Mipmap levels are tightly packed, if (tbw << 6) > (1 << tw) then the left-over space to the right is used. (common for PSM_PSMT4)
// NOTE 3: Non-rectangular textures are treated as rectangular when calculating the occupied space (height is extended, not sure about width)
uint32 bp = TEX0 . TBP0 ;
uint32 bw = TEX0 . TBW ;
uint32 w = 1u < < TEX0 . TW ;
uint32 h = 1u < < TEX0 . TH ;
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uint32 bpp = GSLocalMemory : : m_psm [ TEX0 . PSM ] . bpp ;
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if ( h < w ) h = w ;
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bp + = ( ( w * h * bpp > > 3 ) + 255 ) > > 8 ;
bw = std : : max < uint32 > ( bw > > 1 , 1 ) ;
w = std : : max < uint32 > ( w > > 1 , 1 ) ;
h = std : : max < uint32 > ( h > > 1 , 1 ) ;
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m_env . CTXT [ i ] . MIPTBP1 . TBP1 = bp ;
m_env . CTXT [ i ] . MIPTBP1 . TBW1 = bw ;
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bp + = ( ( w * h * bpp > > 3 ) + 255 ) > > 8 ;
bw = std : : max < uint32 > ( bw > > 1 , 1 ) ;
w = std : : max < uint32 > ( w > > 1 , 1 ) ;
h = std : : max < uint32 > ( h > > 1 , 1 ) ;
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m_env . CTXT [ i ] . MIPTBP1 . TBP2 = bp ;
m_env . CTXT [ i ] . MIPTBP1 . TBW2 = bw ;
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bp + = ( ( w * h * bpp > > 3 ) + 255 ) > > 8 ;
bw = std : : max < uint32 > ( bw > > 1 , 1 ) ;
w = std : : max < uint32 > ( w > > 1 , 1 ) ;
h = std : : max < uint32 > ( h > > 1 , 1 ) ;
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m_env . CTXT [ i ] . MIPTBP1 . TBP3 = bp ;
m_env . CTXT [ i ] . MIPTBP1 . TBW3 = bw ;
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// printf("MTBA\n");
}
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}
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template < int i > void GSState : : GIFRegHandlerCLAMP ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > CLAMP ! = m_env . CTXT [ i ] . CLAMP )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . CLAMP = ( GSVector4i ) r - > CLAMP ;
}
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void GSState : : GIFRegHandlerFOG ( const GIFReg * RESTRICT r )
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{
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m_v . FOG = r - > FOG . F ;
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}
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void GSState : : GIFRegHandlerNOP ( const GIFReg * RESTRICT r )
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{
}
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template < int i > void GSState : : GIFRegHandlerTEX1 ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > TEX1 ! = m_env . CTXT [ i ] . TEX1 )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . TEX1 = ( GSVector4i ) r - > TEX1 ;
}
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template < int i > void GSState : : GIFRegHandlerTEX2 ( const GIFReg * RESTRICT r )
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{
// m_env.CTXT[i].TEX2 = r->TEX2; // not used
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// TEX2 is a masked write to TEX0, for performing CLUT swaps (palette swaps).
// It only applies the following fields:
// CLD, CSA, CSM, CPSM, CBP, PSM.
// It ignores these fields (uses existing values in the context):
// TFX, TCC, TH, TW, TBW, and TBP0
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uint64 mask = 0xFFFFFFE003F00000ull ; // TEX2 bits
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GIFRegTEX0 TEX0 ;
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TEX0 . u64 = ( m_env . CTXT [ i ] . TEX0 . u64 & ~ mask ) | ( r - > u64 & mask ) ;
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ApplyTEX0 < i > ( TEX0 ) ;
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}
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template < int i > void GSState : : GIFRegHandlerXYOFFSET ( const GIFReg * RESTRICT r )
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{
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GSVector4i o = ( GSVector4i ) r - > XYOFFSET & GSVector4i : : x0000ffff ( ) ;
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if ( ! o . eq ( m_env . CTXT [ i ] . XYOFFSET ) )
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{
Flush ( ) ;
}
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m_env . CTXT [ i ] . XYOFFSET = o ;
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m_env . CTXT [ i ] . UpdateScissor ( ) ;
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UpdateScissor ( ) ;
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}
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void GSState : : GIFRegHandlerPRMODECONT ( const GIFReg * RESTRICT r )
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{
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if ( r - > PRMODECONT ! = m_env . PRMODECONT )
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{
Flush ( ) ;
}
m_env . PRMODECONT . AC = r - > PRMODECONT . AC ;
PRIM = m_env . PRMODECONT . AC ? & m_env . PRIM : ( GIFRegPRIM * ) & m_env . PRMODE ;
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// if(PRIM->PRIM == 7) printf("Invalid PRMODECONT/PRIM\n");
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UpdateContext ( ) ;
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UpdateVertexKick ( ) ;
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}
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void GSState : : GIFRegHandlerPRMODE ( const GIFReg * RESTRICT r )
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{
if ( ! m_env . PRMODECONT . AC )
{
Flush ( ) ;
}
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uint32 _PRIM = m_env . PRMODE . _PRIM ;
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m_env . PRMODE = ( GSVector4i ) r - > PRMODE ;
m_env . PRMODE . _PRIM = _PRIM ;
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UpdateContext ( ) ;
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UpdateVertexKick ( ) ;
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}
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void GSState : : GIFRegHandlerTEXCLUT ( const GIFReg * RESTRICT r )
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{
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if ( r - > TEXCLUT ! = m_env . TEXCLUT )
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{
Flush ( ) ;
}
m_env . TEXCLUT = ( GSVector4i ) r - > TEXCLUT ;
}
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void GSState : : GIFRegHandlerSCANMSK ( const GIFReg * RESTRICT r )
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{
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if ( r - > SCANMSK ! = m_env . SCANMSK )
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{
Flush ( ) ;
}
m_env . SCANMSK = ( GSVector4i ) r - > SCANMSK ;
}
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template < int i > void GSState : : GIFRegHandlerMIPTBP1 ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > MIPTBP1 ! = m_env . CTXT [ i ] . MIPTBP1 )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . MIPTBP1 = ( GSVector4i ) r - > MIPTBP1 ;
}
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template < int i > void GSState : : GIFRegHandlerMIPTBP2 ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > MIPTBP2 ! = m_env . CTXT [ i ] . MIPTBP2 )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . MIPTBP2 = ( GSVector4i ) r - > MIPTBP2 ;
}
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void GSState : : GIFRegHandlerTEXA ( const GIFReg * RESTRICT r )
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{
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if ( r - > TEXA ! = m_env . TEXA )
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{
Flush ( ) ;
}
m_env . TEXA = ( GSVector4i ) r - > TEXA ;
}
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void GSState : : GIFRegHandlerFOGCOL ( const GIFReg * RESTRICT r )
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{
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if ( r - > FOGCOL ! = m_env . FOGCOL )
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{
Flush ( ) ;
}
m_env . FOGCOL = ( GSVector4i ) r - > FOGCOL ;
}
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void GSState : : GIFRegHandlerTEXFLUSH ( const GIFReg * RESTRICT r )
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{
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m_texflush = true ;
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}
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template < int i > void GSState : : GIFRegHandlerSCISSOR ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > SCISSOR ! = m_env . CTXT [ i ] . SCISSOR )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . SCISSOR = ( GSVector4i ) r - > SCISSOR ;
m_env . CTXT [ i ] . UpdateScissor ( ) ;
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UpdateScissor ( ) ;
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}
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template < int i > void GSState : : GIFRegHandlerALPHA ( const GIFReg * RESTRICT r )
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{
ASSERT ( r - > ALPHA . A ! = 3 ) ;
ASSERT ( r - > ALPHA . B ! = 3 ) ;
ASSERT ( r - > ALPHA . C ! = 3 ) ;
ASSERT ( r - > ALPHA . D ! = 3 ) ;
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if ( PRIM - > CTXT = = i & & r - > ALPHA ! = m_env . CTXT [ i ] . ALPHA )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . ALPHA = ( GSVector4i ) r - > ALPHA ;
// A/B/C/D == 3? => 2
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m_env . CTXT [ i ] . ALPHA . u32 [ 0 ] = ( ( ~ m_env . CTXT [ i ] . ALPHA . u32 [ 0 ] > > 1 ) | 0xAA ) & m_env . CTXT [ i ] . ALPHA . u32 [ 0 ] ;
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}
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void GSState : : GIFRegHandlerDIMX ( const GIFReg * RESTRICT r )
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{
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bool update = false ;
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if ( r - > DIMX ! = m_env . DIMX )
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{
Flush ( ) ;
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update = true ;
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}
m_env . DIMX = ( GSVector4i ) r - > DIMX ;
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if ( update )
{
m_env . UpdateDIMX ( ) ;
}
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}
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void GSState : : GIFRegHandlerDTHE ( const GIFReg * RESTRICT r )
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{
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if ( r - > DTHE ! = m_env . DTHE )
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{
Flush ( ) ;
}
m_env . DTHE = ( GSVector4i ) r - > DTHE ;
}
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void GSState : : GIFRegHandlerCOLCLAMP ( const GIFReg * RESTRICT r )
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{
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if ( r - > COLCLAMP ! = m_env . COLCLAMP )
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{
Flush ( ) ;
}
m_env . COLCLAMP = ( GSVector4i ) r - > COLCLAMP ;
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# ifdef DISABLE_COLCLAMP
m_env . COLCLAMP . CLAMP = 1 ;
# endif
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}
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template < int i > void GSState : : GIFRegHandlerTEST ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > TEST ! = m_env . CTXT [ i ] . TEST )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . TEST = ( GSVector4i ) r - > TEST ;
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# ifdef DISABLE_DATE
m_env . CTXT [ i ] . TEST . DATE = 0 ;
# endif
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}
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void GSState : : GIFRegHandlerPABE ( const GIFReg * RESTRICT r )
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{
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if ( r - > PABE ! = m_env . PABE )
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{
Flush ( ) ;
}
m_env . PABE = ( GSVector4i ) r - > PABE ;
}
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template < int i > void GSState : : GIFRegHandlerFBA ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > FBA ! = m_env . CTXT [ i ] . FBA )
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{
Flush ( ) ;
}
m_env . CTXT [ i ] . FBA = ( GSVector4i ) r - > FBA ;
}
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template < int i > void GSState : : GIFRegHandlerFRAME ( const GIFReg * RESTRICT r )
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{
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if ( PRIM - > CTXT = = i & & r - > FRAME ! = m_env . CTXT [ i ] . FRAME )
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{
Flush ( ) ;
}
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if ( ( m_env . CTXT [ i ] . FRAME . u32 [ 0 ] ^ r - > FRAME . u32 [ 0 ] ) & 0x3f3f01ff ) // FBP FBW PSM
{
m_env . CTXT [ i ] . offset . fb = m_mem . GetOffset ( r - > FRAME . Block ( ) , r - > FRAME . FBW , r - > FRAME . PSM ) ;
m_env . CTXT [ i ] . offset . zb = m_mem . GetOffset ( m_env . CTXT [ i ] . ZBUF . Block ( ) , r - > FRAME . FBW , m_env . CTXT [ i ] . ZBUF . PSM ) ;
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m_env . CTXT [ i ] . offset . fzb = m_mem . GetPixelOffset ( r - > FRAME , m_env . CTXT [ i ] . ZBUF ) ;
m_env . CTXT [ i ] . offset . fzb4 = m_mem . GetPixelOffset4 ( r - > FRAME , m_env . CTXT [ i ] . ZBUF ) ;
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}
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m_env . CTXT [ i ] . FRAME = ( GSVector4i ) r - > FRAME ;
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# ifdef DISABLE_BITMASKING
m_env . CTXT [ i ] . FRAME . FBMSK = GSVector4i : : store ( GSVector4i : : load ( ( int ) m_env . CTXT [ i ] . FRAME . FBMSK ) . eq8 ( GSVector4i : : xffffffff ( ) ) ) ;
# endif
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}
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template < int i > void GSState : : GIFRegHandlerZBUF ( const GIFReg * RESTRICT r )
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{
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GIFRegZBUF ZBUF = r - > ZBUF ;
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if ( ZBUF . u32 [ 0 ] = = 0 )
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{
// during startup all regs are cleared to 0 (by the bios or something), so we mask z until this register becomes valid
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// edit: breaks Grandia Xtreme and sounds like a bad idea generally. What was the intend?
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
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// edit2: should be set only before any serious drawing happens, grandia extreme nulls out this register throughout the whole game,
// I already forgot what it fixed, that game never masked the zbuffer, but assumed it was set by default
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//ZBUF.ZMSK = 1;
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}
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ZBUF . PSM | = 0x30 ;
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if ( ZBUF . PSM ! = PSM_PSMZ32
& & ZBUF . PSM ! = PSM_PSMZ24
& & ZBUF . PSM ! = PSM_PSMZ16
& & ZBUF . PSM ! = PSM_PSMZ16S )
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{
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ZBUF . PSM = PSM_PSMZ32 ;
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}
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if ( PRIM - > CTXT = = i & & ZBUF ! = m_env . CTXT [ i ] . ZBUF )
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{
Flush ( ) ;
}
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if ( ( m_env . CTXT [ i ] . ZBUF . u32 [ 0 ] ^ ZBUF . u32 [ 0 ] ) & 0x3f0001ff ) // ZBP PSM
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{
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m_env . CTXT [ i ] . offset . zb = m_mem . GetOffset ( ZBUF . Block ( ) , m_env . CTXT [ i ] . FRAME . FBW , ZBUF . PSM ) ;
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m_env . CTXT [ i ] . offset . fzb = m_mem . GetPixelOffset ( m_env . CTXT [ i ] . FRAME , ZBUF ) ;
m_env . CTXT [ i ] . offset . fzb4 = m_mem . GetPixelOffset4 ( m_env . CTXT [ i ] . FRAME , ZBUF ) ;
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}
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m_env . CTXT [ i ] . ZBUF = ( GSVector4i ) ZBUF ;
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}
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void GSState : : GIFRegHandlerBITBLTBUF ( const GIFReg * RESTRICT r )
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{
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if ( r - > BITBLTBUF ! = m_env . BITBLTBUF )
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{
FlushWrite ( ) ;
}
m_env . BITBLTBUF = ( GSVector4i ) r - > BITBLTBUF ;
if ( ( m_env . BITBLTBUF . SBW & 1 ) & & ( m_env . BITBLTBUF . SPSM = = PSM_PSMT8 | | m_env . BITBLTBUF . SPSM = = PSM_PSMT4 ) )
{
m_env . BITBLTBUF . SBW & = ~ 1 ;
}
if ( ( m_env . BITBLTBUF . DBW & 1 ) & & ( m_env . BITBLTBUF . DPSM = = PSM_PSMT8 | | m_env . BITBLTBUF . DPSM = = PSM_PSMT4 ) )
{
m_env . BITBLTBUF . DBW & = ~ 1 ; // namcoXcapcom: 5, 11, refered to as 4, 10 in TEX0.TBW later
}
}
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void GSState : : GIFRegHandlerTRXPOS ( const GIFReg * RESTRICT r )
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{
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if ( r - > TRXPOS ! = m_env . TRXPOS )
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{
FlushWrite ( ) ;
}
m_env . TRXPOS = ( GSVector4i ) r - > TRXPOS ;
}
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void GSState : : GIFRegHandlerTRXREG ( const GIFReg * RESTRICT r )
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{
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if ( r - > TRXREG ! = m_env . TRXREG )
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{
FlushWrite ( ) ;
}
m_env . TRXREG = ( GSVector4i ) r - > TRXREG ;
}
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void GSState : : GIFRegHandlerTRXDIR ( const GIFReg * RESTRICT r )
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{
Flush ( ) ;
m_env . TRXDIR = ( GSVector4i ) r - > TRXDIR ;
switch ( m_env . TRXDIR . XDIR )
{
case 0 : // host -> local
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m_tr . Init ( m_env . TRXPOS . DSAX , m_env . TRXPOS . DSAY ) ;
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break ;
case 1 : // local -> host
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m_tr . Init ( m_env . TRXPOS . SSAX , m_env . TRXPOS . SSAY ) ;
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break ;
case 2 : // local -> local
Move ( ) ;
break ;
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case 3 :
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ASSERT ( 0 ) ;
break ;
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default :
__assume ( 0 ) ;
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}
}
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void GSState : : GIFRegHandlerHWREG ( const GIFReg * RESTRICT r )
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{
ASSERT ( m_env . TRXDIR . XDIR = = 0 ) ; // host => local
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Write ( ( uint8 * ) r , 8 ) ; // haunting ground
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}
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void GSState : : GIFRegHandlerSIGNAL ( const GIFReg * RESTRICT r )
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{
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m_regs - > SIGLBLID . SIGID = ( m_regs - > SIGLBLID . SIGID & ~ r - > SIGNAL . IDMSK ) | ( r - > SIGNAL . ID & r - > SIGNAL . IDMSK ) ;
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if ( m_regs - > CSR . wSIGNAL ) m_regs - > CSR . rSIGNAL = 1 ;
if ( ! m_regs - > IMR . SIGMSK & & m_irq ) m_irq ( ) ;
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}
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void GSState : : GIFRegHandlerFINISH ( const GIFReg * RESTRICT r )
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{
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if ( m_regs - > CSR . wFINISH ) m_regs - > CSR . rFINISH = 1 ;
if ( ! m_regs - > IMR . FINISHMSK & & m_irq ) m_irq ( ) ;
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}
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void GSState : : GIFRegHandlerLABEL ( const GIFReg * RESTRICT r )
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{
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m_regs - > SIGLBLID . LBLID = ( m_regs - > SIGLBLID . LBLID & ~ r - > LABEL . IDMSK ) | ( r - > LABEL . ID & r - > LABEL . IDMSK ) ;
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}
//
void GSState : : Flush ( )
{
FlushWrite ( ) ;
FlushPrim ( ) ;
}
void GSState : : FlushWrite ( )
{
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int len = m_tr . end - m_tr . start ;
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if ( len < = 0 ) return ;
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GSVector4i r ;
r . left = m_env . TRXPOS . DSAX ;
r . top = m_env . TRXPOS . DSAY ;
r . right = r . left + m_env . TRXREG . RRW ;
r . bottom = r . top + m_env . TRXREG . RRH ;
InvalidateVideoMem ( m_env . BITBLTBUF , r ) ;
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//int y = m_tr.y;
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GSLocalMemory : : writeImage wi = GSLocalMemory : : m_psm [ m_env . BITBLTBUF . DPSM ] . wi ;
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( m_mem . * wi ) ( m_tr . x , m_tr . y , & m_tr . buff [ m_tr . start ] , len , m_env . BITBLTBUF , m_env . TRXPOS , m_env . TRXREG ) ;
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m_tr . start + = len ;
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m_perfmon . Put ( GSPerfMon : : Swizzle , len ) ;
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/*
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GSVector4i r ;
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r . left = m_env . TRXPOS . DSAX ;
r . top = y ;
r . right = r . left + m_env . TRXREG . RRW ;
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r . bottom = std : : min < int > ( r . top + m_env . TRXREG . RRH , m_tr . x = = r . left ? m_tr . y : m_tr . y + 1 ) ;
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InvalidateVideoMem ( m_env . BITBLTBUF , r ) ;
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*/
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/*
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static int n = 0 ;
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string s ;
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s = format ( " c: \\ temp1 \\ [%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp " ,
n + + , ( int ) m_env . BITBLTBUF . DBP , ( int ) m_env . BITBLTBUF . DBW , ( int ) m_env . BITBLTBUF . DPSM ,
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r . left , r . top , r . right , r . bottom ) ;
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m_mem . SaveBMP ( s , m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW , m_env . BITBLTBUF . DPSM , r . right , r . bottom ) ;
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*/
}
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void GSState : : FlushPrim ( )
{
if ( m_index . tail > 0 )
{
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GSVertex buff [ 2 ] ;
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size_t head = m_vertex . head ;
size_t tail = m_vertex . tail ;
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size_t next = m_vertex . next ;
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size_t unused = 0 ;
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if ( tail > head )
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{
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switch ( PRIM - > PRIM )
{
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case GS_POINTLIST :
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ASSERT ( 0 ) ;
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break ;
case GS_LINELIST :
2012-01-08 17:10:00 +00:00
case GS_LINESTRIP :
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case GS_SPRITE :
case GS_TRIANGLELIST :
2012-01-08 17:10:00 +00:00
case GS_TRIANGLESTRIP :
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unused = tail - head ;
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memcpy ( buff , & m_vertex . buff [ head ] , sizeof ( GSVertex ) * unused ) ;
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break ;
case GS_TRIANGLEFAN :
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buff [ 0 ] = m_vertex . buff [ head ] ; unused = 1 ;
if ( tail - 1 > head ) { buff [ 1 ] = m_vertex . buff [ tail - 1 ] ; unused = 2 ; }
2012-01-08 17:10:00 +00:00
break ;
case GS_INVALID :
break ;
default :
__assume ( 0 ) ;
}
2012-01-13 18:10:05 +00:00
2015-10-22 17:51:03 +00:00
ASSERT ( ( int ) unused < GSUtil : : GetVertexCount ( PRIM - > PRIM ) ) ;
2012-01-05 04:40:47 +00:00
}
2012-01-05 02:40:24 +00:00
if ( GSLocalMemory : : m_psm [ m_context - > FRAME . PSM ] . fmt < 3 & & GSLocalMemory : : m_psm [ m_context - > ZBUF . PSM ] . fmt < 3 )
{
// FIXME: berserk fpsm = 27 (8H)
2012-01-19 04:53:36 +00:00
m_vt . Update ( m_vertex . buff , m_index . buff , m_index . tail , GSUtil : : GetPrimClass ( PRIM - > PRIM ) ) ;
2012-01-08 17:10:00 +00:00
2016-05-05 14:43:02 +00:00
try {
Draw ( ) ;
} catch ( GSDXRecoverableError & ) {
// could be an unsupported draw call
} catch ( GSDXErrorOOM & ) {
// Texture Out Of Memory
PurgePool ( ) ;
fprintf ( stderr , " GSDX OUT OF MEMORY \n " ) ;
}
2012-01-05 02:40:24 +00:00
m_perfmon . Put ( GSPerfMon : : Draw , 1 ) ;
m_perfmon . Put ( GSPerfMon : : Prim , m_index . tail / GSUtil : : GetVertexCount ( PRIM - > PRIM ) ) ;
}
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m_index . tail = 0 ;
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m_vertex . head = 0 ;
2012-01-06 00:17:52 +00:00
2012-01-13 18:10:05 +00:00
if ( unused > 0 )
2012-01-05 04:40:47 +00:00
{
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memcpy ( m_vertex . buff , buff , sizeof ( GSVertex ) * unused ) ;
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2012-01-13 18:10:05 +00:00
m_vertex . tail = unused ;
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m_vertex . next = next > head ? next - head : 0 ;
}
2012-01-13 18:10:05 +00:00
else
{
m_vertex . tail = 0 ;
m_vertex . next = 0 ;
}
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}
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}
2009-02-09 21:15:56 +00:00
//
2010-07-19 15:49:30 +00:00
void GSState : : Write ( const uint8 * mem , int len )
2009-02-09 21:15:56 +00:00
{
2009-04-18 09:34:25 +00:00
int w = m_env . TRXREG . RRW ;
int h = m_env . TRXREG . RRH ;
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2009-06-05 15:15:02 +00:00
const GSLocalMemory : : psm_t & psm = GSLocalMemory : : m_psm [ m_env . BITBLTBUF . DPSM ] ;
2009-02-09 21:15:56 +00:00
2016-04-11 14:02:57 +00:00
/*
* The game uses a resolution of 512 x244 . RT is located at 0x700 and depth at 0x0
*
* # Bug number 1. ( bad top bar )
* The game saves the depth buffer in the EE but with a resolution of
* 512 x255 . So it is ending to 0x7F8 , ouch it saves the top of the RT too .
*
* # Bug number 2. ( darker screen )
* The game will restore the previously saved buffer at position 0x0 to
* 0x7F8 . Because of the extra RT pixels , GSdx will partialy invalidate
* the texture located at 0x700 . Next access will generate a cache miss
*
* The no - solution : instead to handle garbage ( aka RT ) at the end of the
* depth buffer . Let ' s reduce the size of the transfer
*/
if ( m_game . title = = CRC : : SMTNocturne ) {
if ( m_env . BITBLTBUF . DBP = = 0 & & m_env . BITBLTBUF . DPSM = = PSM_PSMZ32 & & w = = 512 & & h > 224 ) {
h = 224 ;
m_env . TRXREG . RRH = 224 ;
}
}
2009-06-05 15:15:02 +00:00
// printf("Write len=%d DBP=%05x DBW=%d DPSM=%d DSAX=%d DSAY=%d RRW=%d RRH=%d\n", len, m_env.BITBLTBUF.DBP, m_env.BITBLTBUF.DBW, m_env.BITBLTBUF.DPSM, m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXREG.RRW, m_env.TRXREG.RRH);
if ( ! m_tr . Update ( w , h , psm . trbpp , len ) )
2009-02-09 21:15:56 +00:00
{
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return ;
2009-02-09 21:15:56 +00:00
}
2015-06-26 16:02:51 +00:00
GL_CACHE ( " Write! ... => 0x%x W:%d F:%d (DIR %d%d), dPos(%d %d) size(%d %d) " ,
m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW , m_env . BITBLTBUF . DPSM ,
m_env . TRXPOS . DIRX , m_env . TRXPOS . DIRY ,
m_env . TRXPOS . DSAX , m_env . TRXPOS . DSAY , w , h ) ;
2009-04-18 09:34:25 +00:00
if ( PRIM - > TME & & ( m_env . BITBLTBUF . DBP = = m_context - > TEX0 . TBP0 | | m_env . BITBLTBUF . DBP = = m_context - > TEX0 . CBP ) ) // TODO: hmmmm
2009-02-09 21:15:56 +00:00
{
2009-04-18 09:34:25 +00:00
FlushPrim ( ) ;
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}
2010-04-25 00:31:27 +00:00
if ( m_tr . end = = 0 & & len > = m_tr . total )
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{
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// received all data in one piece, no need to buffer it
// printf("%d >= %d\n", len, m_tr.total);
GSVector4i r ;
2010-04-25 00:31:27 +00:00
2009-06-05 15:15:02 +00:00
r . left = m_env . TRXPOS . DSAX ;
r . top = m_env . TRXPOS . DSAY ;
r . right = r . left + m_env . TRXREG . RRW ;
r . bottom = r . top + m_env . TRXREG . RRH ;
InvalidateVideoMem ( m_env . BITBLTBUF , r ) ;
2011-12-16 19:13:58 +00:00
( m_mem . * psm . wi ) ( m_tr . x , m_tr . y , mem , m_tr . total , m_env . BITBLTBUF , m_env . TRXPOS , m_env . TRXREG ) ;
m_tr . start = m_tr . end = m_tr . total ;
m_perfmon . Put ( GSPerfMon : : Swizzle , len ) ;
2012-01-13 18:10:05 +00:00
/*
static int n = 0 ;
string s ;
s = format ( " c: \\ temp1 \\ [%04d]_%05x_%d_%d_%d_%d_%d_%d.bmp " ,
n + + , ( int ) m_env . BITBLTBUF . DBP , ( int ) m_env . BITBLTBUF . DBW , ( int ) m_env . BITBLTBUF . DPSM ,
r . left , r . top , r . right , r . bottom ) ;
m_mem . SaveBMP ( s , m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW , m_env . BITBLTBUF . DPSM , r . right , r . bottom ) ;
*/
2009-06-05 15:15:02 +00:00
}
else
{
// printf("%d += %d (%d)\n", m_tr.end, len, m_tr.total);
memcpy ( & m_tr . buff [ m_tr . end ] , mem , len ) ;
m_tr . end + = len ;
if ( m_tr . end > = m_tr . total )
{
FlushWrite ( ) ;
}
2009-02-09 21:15:56 +00:00
}
m_mem . m_clut . Invalidate ( ) ;
}
2014-05-02 21:03:02 +00:00
void GSState : : InitReadFIFO ( uint8 * mem , int len )
2009-02-09 21:15:56 +00:00
{
2009-04-18 09:34:25 +00:00
if ( len < = 0 ) return ;
2014-05-02 21:03:02 +00:00
// Allow to keep compatibility with older PCSX2
m_init_read_fifo_supported = true ;
2009-04-18 09:34:25 +00:00
int sx = m_env . TRXPOS . SSAX ;
int sy = m_env . TRXPOS . SSAY ;
int w = m_env . TRXREG . RRW ;
int h = m_env . TRXREG . RRH ;
2009-02-09 21:15:56 +00:00
2009-06-05 15:15:02 +00:00
// printf("Read len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d\n", len, (int)m_env.BITBLTBUF.SBP, (int)m_env.BITBLTBUF.SBW, (int)m_env.BITBLTBUF.SPSM, sx, sy, w, h);
2009-02-09 21:15:56 +00:00
2009-04-18 09:34:25 +00:00
if ( ! m_tr . Update ( w , h , GSLocalMemory : : m_psm [ m_env . BITBLTBUF . SPSM ] . trbpp , len ) )
2009-02-09 21:15:56 +00:00
{
2009-04-18 09:34:25 +00:00
return ;
2009-02-09 21:15:56 +00:00
}
2009-04-18 09:34:25 +00:00
if ( m_tr . x = = sx & & m_tr . y = = sy )
{
2009-05-14 16:41:52 +00:00
InvalidateLocalMem ( m_env . BITBLTBUF , GSVector4i ( sx , sy , sx + w , sy + h ) ) ;
2009-04-18 09:34:25 +00:00
}
2014-05-02 21:03:02 +00:00
}
void GSState : : Read ( uint8 * mem , int len )
{
if ( len < = 0 ) return ;
int sx = m_env . TRXPOS . SSAX ;
int sy = m_env . TRXPOS . SSAY ;
int w = m_env . TRXREG . RRW ;
int h = m_env . TRXREG . RRH ;
2016-07-14 17:41:21 +00:00
GSVector4i r ( sx , sy , sx + w , sy + h ) ;
2014-05-02 21:03:02 +00:00
2016-07-14 17:41:21 +00:00
GL_CACHE ( " Read! len=%d SBP=%05x SBW=%d SPSM=%d SSAX=%d SSAY=%d RRW=%d RRH=%d " ,
len , ( int ) m_env . BITBLTBUF . SBP , ( int ) m_env . BITBLTBUF . SBW , ( int ) m_env . BITBLTBUF . SPSM , sx , sy , w , h ) ;
2014-05-02 21:03:02 +00:00
if ( ! m_tr . Update ( w , h , GSLocalMemory : : m_psm [ m_env . BITBLTBUF . SPSM ] . trbpp , len ) )
{
return ;
}
2014-09-15 13:49:16 +00:00
if ( ! m_init_read_fifo_supported )
{
2014-05-02 21:03:02 +00:00
if ( m_tr . x = = sx & & m_tr . y = = sy )
{
2016-07-14 17:41:21 +00:00
InvalidateLocalMem ( m_env . BITBLTBUF , r ) ;
2014-05-02 21:03:02 +00:00
}
}
2009-02-09 21:15:56 +00:00
2009-04-18 09:34:25 +00:00
m_mem . ReadImageX ( m_tr . x , m_tr . y , mem , len , m_env . BITBLTBUF , m_env . TRXPOS , m_env . TRXREG ) ;
2016-07-14 17:41:21 +00:00
if ( s_dump & & s_save & & s_n > = s_saven ) {
string s = m_dump_root + format ( " %05d_read_%05x_%d_%d_%d_%d_%d_%d.bmp " ,
s_n , ( int ) m_env . BITBLTBUF . SBP , ( int ) m_env . BITBLTBUF . SBW , ( int ) m_env . BITBLTBUF . SPSM ,
r . left , r . top , r . right , r . bottom ) ;
m_mem . SaveBMP ( s , m_env . BITBLTBUF . SBP , m_env . BITBLTBUF . SBW , m_env . BITBLTBUF . SPSM , r . right , r . bottom ) ;
}
2009-02-09 21:15:56 +00:00
}
void GSState : : Move ( )
{
// ffxii uses this to move the top/bottom of the scrolling menus offscreen and then blends them back over the text to create a shading effect
// guitar hero copies the far end of the board to do a similar blend too
int sx = m_env . TRXPOS . SSAX ;
int sy = m_env . TRXPOS . SSAY ;
2009-04-18 09:34:25 +00:00
int dx = m_env . TRXPOS . DSAX ;
2009-02-09 21:15:56 +00:00
int dy = m_env . TRXPOS . DSAY ;
int w = m_env . TRXREG . RRW ;
int h = m_env . TRXREG . RRH ;
2015-06-26 16:02:51 +00:00
GL_CACHE ( " Move! 0x%x W:%d F:%d => 0x%x W:%d F:%d (DIR %d%d), sPos(%d %d) dPos(%d %d) size(%d %d) " ,
2015-06-04 20:10:04 +00:00
m_env . BITBLTBUF . SBP , m_env . BITBLTBUF . SBW , m_env . BITBLTBUF . SPSM ,
m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW , m_env . BITBLTBUF . DPSM ,
m_env . TRXPOS . DIRX , m_env . TRXPOS . DIRY ,
sx , sy , dx , dy , w , h ) ;
2009-05-14 16:41:52 +00:00
InvalidateLocalMem ( m_env . BITBLTBUF , GSVector4i ( sx , sy , sx + w , sy + h ) ) ;
InvalidateVideoMem ( m_env . BITBLTBUF , GSVector4i ( dx , dy , dx + w , dy + h ) ) ;
2009-02-09 21:15:56 +00:00
2009-04-18 09:34:25 +00:00
int xinc = 1 ;
int yinc = 1 ;
2009-05-20 15:35:31 +00:00
if ( m_env . TRXPOS . DIRX ) { sx + = w - 1 ; dx + = w - 1 ; xinc = - 1 ; }
if ( m_env . TRXPOS . DIRY ) { sy + = h - 1 ; dy + = h - 1 ; yinc = - 1 ; }
/*
2010-04-25 00:31:27 +00:00
printf ( " %05x %d %d => %05x %d %d (%d%d), %d %d %d %d %d %d \n " ,
2009-05-20 15:35:31 +00:00
m_env . BITBLTBUF . SBP , m_env . BITBLTBUF . SBW , m_env . BITBLTBUF . SPSM ,
m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW , m_env . BITBLTBUF . DPSM ,
m_env . TRXPOS . DIRX , m_env . TRXPOS . DIRY ,
sx , sy , dx , dy , w , h ) ;
*/
2009-04-02 21:22:37 +00:00
/*
GSLocalMemory : : readPixel rp = GSLocalMemory : : m_psm [ m_env . BITBLTBUF . SPSM ] . rp ;
GSLocalMemory : : writePixel wp = GSLocalMemory : : m_psm [ m_env . BITBLTBUF . DPSM ] . wp ;
2009-02-09 21:15:56 +00:00
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc , sx - = xinc * w , dx - = xinc * w )
for ( int x = 0 ; x < w ; x + + , sx + = xinc , dx + = xinc )
( m_mem . * wp ) ( dx , dy , ( m_mem . * rp ) ( sx , sy , m_env . BITBLTBUF . SBP , m_env . BITBLTBUF . SBW ) , m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW ) ;
2009-04-02 21:22:37 +00:00
*/
const GSLocalMemory : : psm_t & spsm = GSLocalMemory : : m_psm [ m_env . BITBLTBUF . SPSM ] ;
const GSLocalMemory : : psm_t & dpsm = GSLocalMemory : : m_psm [ m_env . BITBLTBUF . DPSM ] ;
2009-05-22 01:22:52 +00:00
// TODO: unroll inner loops (width has special size requirement, must be multiples of 1 << n, depending on the format)
2009-07-22 03:55:28 +00:00
GSOffset * RESTRICT spo = m_mem . GetOffset ( m_env . BITBLTBUF . SBP , m_env . BITBLTBUF . SBW , m_env . BITBLTBUF . SPSM ) ;
GSOffset * RESTRICT dpo = m_mem . GetOffset ( m_env . BITBLTBUF . DBP , m_env . BITBLTBUF . DBW , m_env . BITBLTBUF . DPSM ) ;
2009-07-04 15:14:04 +00:00
2009-05-20 15:35:31 +00:00
if ( spsm . trbpp = = dpsm . trbpp & & spsm . trbpp > = 16 )
{
2009-07-22 03:55:28 +00:00
int * RESTRICT scol = & spo - > pixel . col [ 0 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ 0 ] [ dx ] ;
2009-05-20 15:35:31 +00:00
if ( spsm . trbpp = = 32 )
{
2009-07-06 16:35:06 +00:00
if ( xinc > 0 )
2009-05-20 15:35:31 +00:00
{
2009-07-06 16:35:06 +00:00
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
2009-05-20 15:35:31 +00:00
{
2009-07-22 03:55:28 +00:00
uint32 * RESTRICT s = & m_mem . m_vm32 [ spo - > pixel . row [ sy ] ] ;
uint32 * RESTRICT d = & m_mem . m_vm32 [ dpo - > pixel . row [ dy ] ] ;
2009-07-06 16:35:06 +00:00
for ( int x = 0 ; x < w ; x + + ) d [ dcol [ x ] ] = s [ scol [ x ] ] ;
}
}
else
{
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
{
2009-07-22 03:55:28 +00:00
uint32 * RESTRICT s = & m_mem . m_vm32 [ spo - > pixel . row [ sy ] ] ;
uint32 * RESTRICT d = & m_mem . m_vm32 [ dpo - > pixel . row [ dy ] ] ;
2009-07-06 16:35:06 +00:00
for ( int x = 0 ; x > - w ; x - - ) d [ dcol [ x ] ] = s [ scol [ x ] ] ;
2009-05-20 15:35:31 +00:00
}
}
}
else if ( spsm . trbpp = = 24 )
{
2009-07-06 16:35:06 +00:00
if ( xinc > 0 )
2009-05-20 15:35:31 +00:00
{
2009-07-06 16:35:06 +00:00
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
2009-05-20 15:35:31 +00:00
{
2009-07-22 03:55:28 +00:00
uint32 * RESTRICT s = & m_mem . m_vm32 [ spo - > pixel . row [ sy ] ] ;
uint32 * RESTRICT d = & m_mem . m_vm32 [ dpo - > pixel . row [ dy ] ] ;
2009-07-06 16:35:06 +00:00
for ( int x = 0 ; x < w ; x + + ) d [ dcol [ x ] ] = ( d [ dcol [ x ] ] & 0xff000000 ) | ( s [ scol [ x ] ] & 0x00ffffff ) ;
}
}
else
{
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
{
2009-07-22 03:55:28 +00:00
uint32 * RESTRICT s = & m_mem . m_vm32 [ spo - > pixel . row [ sy ] ] ;
uint32 * RESTRICT d = & m_mem . m_vm32 [ dpo - > pixel . row [ dy ] ] ;
2009-07-06 16:35:06 +00:00
for ( int x = 0 ; x > - w ; x - - ) d [ dcol [ x ] ] = ( d [ dcol [ x ] ] & 0xff000000 ) | ( s [ scol [ x ] ] & 0x00ffffff ) ;
2009-05-20 15:35:31 +00:00
}
}
}
else // if(spsm.trbpp == 16)
{
2009-07-06 16:35:06 +00:00
if ( xinc > 0 )
{
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
{
2009-07-22 03:55:28 +00:00
uint16 * RESTRICT s = & m_mem . m_vm16 [ spo - > pixel . row [ sy ] ] ;
uint16 * RESTRICT d = & m_mem . m_vm16 [ dpo - > pixel . row [ dy ] ] ;
2009-07-06 16:35:06 +00:00
for ( int x = 0 ; x < w ; x + + ) d [ dcol [ x ] ] = s [ scol [ x ] ] ;
}
}
else
2009-05-20 15:35:31 +00:00
{
2009-07-06 16:35:06 +00:00
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
2009-05-20 15:35:31 +00:00
{
2009-07-22 03:55:28 +00:00
uint16 * RESTRICT s = & m_mem . m_vm16 [ spo - > pixel . row [ sy ] ] ;
uint16 * RESTRICT d = & m_mem . m_vm16 [ dpo - > pixel . row [ dy ] ] ;
2009-07-06 16:35:06 +00:00
for ( int x = 0 ; x > - w ; x - - ) d [ dcol [ x ] ] = s [ scol [ x ] ] ;
2009-05-20 15:35:31 +00:00
}
}
}
}
else if ( m_env . BITBLTBUF . SPSM = = PSM_PSMT8 & & m_env . BITBLTBUF . DPSM = = PSM_PSMT8 )
{
2009-07-07 13:04:56 +00:00
if ( xinc > 0 )
2009-05-20 15:35:31 +00:00
{
2009-07-07 13:04:56 +00:00
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
{
2009-07-22 03:55:28 +00:00
uint8 * RESTRICT s = & m_mem . m_vm8 [ spo - > pixel . row [ sy ] ] ;
uint8 * RESTRICT d = & m_mem . m_vm8 [ dpo - > pixel . row [ dy ] ] ;
2009-05-20 15:35:31 +00:00
2009-07-22 03:55:28 +00:00
int * RESTRICT scol = & spo - > pixel . col [ sy & 7 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ dy & 7 ] [ dx ] ;
2009-07-06 16:35:06 +00:00
2009-07-07 13:04:56 +00:00
for ( int x = 0 ; x < w ; x + + ) d [ dcol [ x ] ] = s [ scol [ x ] ] ;
}
}
else
{
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
2009-05-20 15:35:31 +00:00
{
2009-07-22 03:55:28 +00:00
uint8 * RESTRICT s = & m_mem . m_vm8 [ spo - > pixel . row [ sy ] ] ;
uint8 * RESTRICT d = & m_mem . m_vm8 [ dpo - > pixel . row [ dy ] ] ;
2009-07-07 13:04:56 +00:00
2009-07-22 03:55:28 +00:00
int * RESTRICT scol = & spo - > pixel . col [ sy & 7 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ dy & 7 ] [ dx ] ;
2009-07-07 13:04:56 +00:00
2011-02-07 01:59:05 +00:00
for ( int x = 0 ; x > - w ; x - - ) d [ dcol [ x ] ] = s [ scol [ x ] ] ;
2009-05-20 15:35:31 +00:00
}
}
}
else if ( m_env . BITBLTBUF . SPSM = = PSM_PSMT4 & & m_env . BITBLTBUF . DPSM = = PSM_PSMT4 )
2009-04-02 21:22:37 +00:00
{
2009-07-07 13:04:56 +00:00
if ( xinc > 0 )
2009-04-02 21:22:37 +00:00
{
2009-07-07 13:04:56 +00:00
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
2009-04-02 21:22:37 +00:00
{
2009-07-22 03:55:28 +00:00
uint32 sbase = spo - > pixel . row [ sy ] ;
uint32 dbase = dpo - > pixel . row [ dy ] ;
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int * RESTRICT scol = & spo - > pixel . col [ sy & 7 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ dy & 7 ] [ dx ] ;
2010-04-25 00:31:27 +00:00
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for ( int x = 0 ; x < w ; x + + ) m_mem . WritePixel4 ( dbase + dcol [ x ] , m_mem . ReadPixel4 ( sbase + scol [ x ] ) ) ;
}
}
else
{
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
{
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uint32 sbase = spo - > pixel . row [ sy ] ;
uint32 dbase = dpo - > pixel . row [ dy ] ;
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int * RESTRICT scol = & spo - > pixel . col [ sy & 7 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ dy & 7 ] [ dx ] ;
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for ( int x = 0 ; x > - w ; x - - ) m_mem . WritePixel4 ( dbase + dcol [ x ] , m_mem . ReadPixel4 ( sbase + scol [ x ] ) ) ;
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}
}
}
else
{
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if ( xinc > 0 )
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{
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for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
{
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uint32 sbase = spo - > pixel . row [ sy ] ;
uint32 dbase = dpo - > pixel . row [ dy ] ;
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2009-07-22 03:55:28 +00:00
int * RESTRICT scol = & spo - > pixel . col [ sy & 7 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ dy & 7 ] [ dx ] ;
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for ( int x = 0 ; x < w ; x + + ) ( m_mem . * dpsm . wpa ) ( dbase + dcol [ x ] , ( m_mem . * spsm . rpa ) ( sbase + scol [ x ] ) ) ;
}
}
else
{
for ( int y = 0 ; y < h ; y + + , sy + = yinc , dy + = yinc )
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{
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uint32 sbase = spo - > pixel . row [ sy ] ;
uint32 dbase = dpo - > pixel . row [ dy ] ;
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2009-07-22 03:55:28 +00:00
int * RESTRICT scol = & spo - > pixel . col [ sy & 7 ] [ sx ] ;
int * RESTRICT dcol = & dpo - > pixel . col [ dy & 7 ] [ dx ] ;
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2009-07-07 13:04:56 +00:00
for ( int x = 0 ; x > - w ; x - - ) ( m_mem . * dpsm . wpa ) ( dbase + dcol [ x ] , ( m_mem . * spsm . rpa ) ( sbase + scol [ x ] ) ) ;
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}
}
}
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}
2011-02-07 01:59:05 +00:00
2009-05-14 16:41:52 +00:00
void GSState : : SoftReset ( uint32 mask )
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{
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if ( mask & 1 )
{
memset ( & m_path [ 0 ] , 0 , sizeof ( GIFPath ) ) ;
memset ( & m_path [ 3 ] , 0 , sizeof ( GIFPath ) ) ;
}
2011-02-18 01:56:05 +00:00
2009-02-09 21:15:56 +00:00
if ( mask & 2 ) memset ( & m_path [ 1 ] , 0 , sizeof ( GIFPath ) ) ;
if ( mask & 4 ) memset ( & m_path [ 2 ] , 0 , sizeof ( GIFPath ) ) ;
m_env . TRXDIR . XDIR = 3 ; //-1 ; set it to invalid value
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m_q = 1.0f ;
2009-02-09 21:15:56 +00:00
}
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void GSState : : ReadFIFO ( uint8 * mem , int size )
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{
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GSPerfMonAutoTimer pmat ( & m_perfmon ) ;
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Flush ( ) ;
size * = 16 ;
Read ( mem , size ) ;
if ( m_dump )
{
m_dump . ReadFIFO ( size ) ;
}
}
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template void GSState : : Transfer < 0 > ( const uint8 * mem , uint32 size ) ;
template void GSState : : Transfer < 1 > ( const uint8 * mem , uint32 size ) ;
template void GSState : : Transfer < 2 > ( const uint8 * mem , uint32 size ) ;
template void GSState : : Transfer < 3 > ( const uint8 * mem , uint32 size ) ;
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template < int index > void GSState : : Transfer ( const uint8 * mem , uint32 size )
2009-02-09 21:15:56 +00:00
{
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GSPerfMonAutoTimer pmat ( & m_perfmon ) ;
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const uint8 * start = mem ;
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GIFPath & path = m_path [ index ] ;
while ( size > 0 )
{
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if ( path . nloop = = 0 )
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{
path . SetTag ( mem ) ;
mem + = sizeof ( GIFTag ) ;
size - - ;
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if ( path . nloop > 0 ) // eeuser 7.2.2. GIFtag: "... when NLOOP is 0, the GIF does not output anything, and values other than the EOP field are disregarded."
2009-02-09 21:15:56 +00:00
{
2012-01-23 04:11:24 +00:00
m_q = 1.0f ;
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2009-06-10 17:03:23 +00:00
// ASSERT(!(path.tag.PRE && path.tag.FLG == GIF_FLG_REGLIST)); // kingdom hearts
2009-05-29 06:26:46 +00:00
2011-03-08 01:48:15 +00:00
if ( path . tag . PRE & & path . tag . FLG = = GIF_FLG_PACKED )
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{
2012-01-27 11:56:49 +00:00
ApplyPRIM ( path . tag . PRIM ) ;
2009-02-09 21:15:56 +00:00
}
}
}
2009-04-17 01:06:27 +00:00
else
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{
2012-01-08 17:10:00 +00:00
uint32 total ;
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switch ( path . tag . FLG )
{
case GIF_FLG_PACKED :
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// get to the start of the loop
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2012-01-08 17:10:00 +00:00
if ( path . reg ! = 0 )
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{
2009-05-09 08:37:02 +00:00
do
{
2012-01-08 17:10:00 +00:00
( this - > * m_fpGIFPackedRegHandlers [ path . GetReg ( ) ] ) ( ( GIFPackedReg * ) mem ) ;
2009-02-09 21:15:56 +00:00
2009-05-09 08:37:02 +00:00
mem + = sizeof ( GIFPackedReg ) ;
2012-01-08 17:10:00 +00:00
size - - ;
2009-05-09 08:37:02 +00:00
}
2012-01-08 17:10:00 +00:00
while ( path . StepReg ( ) & & size > 0 & & path . reg ! = 0 ) ;
}
// all data available? usually is
total = path . nloop * path . nreg ;
if ( size > = total )
{
size - = total ;
2012-01-18 11:47:31 +00:00
switch ( path . type )
2012-01-08 17:10:00 +00:00
{
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case GIFPath : : TYPE_UNKNOWN :
2012-01-08 17:10:00 +00:00
{
2012-01-18 11:47:31 +00:00
uint32 reg = 0 ;
2012-01-08 17:10:00 +00:00
2012-01-18 11:47:31 +00:00
do
{
( this - > * m_fpGIFPackedRegHandlers [ path . GetReg ( reg + + ) ] ) ( ( GIFPackedReg * ) mem ) ;
mem + = sizeof ( GIFPackedReg ) ;
reg = reg & ( ( int ) ( reg - path . nreg ) > > 31 ) ; // resets reg back to 0 when it becomes equal to path.nreg
}
while ( - - total > 0 ) ;
2012-01-08 17:10:00 +00:00
}
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break ;
case GIFPath : : TYPE_ADONLY : // very common
2012-01-08 17:10:00 +00:00
do
{
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( this - > * m_fpGIFRegHandlers [ ( ( GIFPackedReg * ) mem ) - > A_D . ADDR ] ) ( & ( ( GIFPackedReg * ) mem ) - > r ) ;
2012-01-08 17:10:00 +00:00
mem + = sizeof ( GIFPackedReg ) ;
}
while ( - - total > 0 ) ;
2012-01-18 11:47:31 +00:00
break ;
case GIFPath : : TYPE_STQRGBAXYZF2 : // majority of the vertices are formatted like this
( this - > * m_fpGIFPackedRegHandlersC [ GIF_REG_STQRGBAXYZF2 ] ) ( ( GIFPackedReg * ) mem , total ) ;
mem + = total * sizeof ( GIFPackedReg ) ;
break ;
2012-01-21 12:34:36 +00:00
case GIFPath : : TYPE_STQRGBAXYZ2 :
( this - > * m_fpGIFPackedRegHandlersC [ GIF_REG_STQRGBAXYZ2 ] ) ( ( GIFPackedReg * ) mem , total ) ;
mem + = total * sizeof ( GIFPackedReg ) ;
break ;
2012-01-18 11:47:31 +00:00
default :
__assume ( 0 ) ;
2012-01-08 17:10:00 +00:00
}
path . nloop = 0 ;
2009-02-09 21:15:56 +00:00
}
else
{
2009-05-09 08:37:02 +00:00
do
2009-02-09 21:15:56 +00:00
{
2011-02-07 01:59:05 +00:00
( this - > * m_fpGIFPackedRegHandlers [ path . GetReg ( ) ] ) ( ( GIFPackedReg * ) mem ) ;
2009-05-09 08:37:02 +00:00
mem + = sizeof ( GIFPackedReg ) ;
size - - ;
2009-02-09 21:15:56 +00:00
}
2009-05-09 08:37:02 +00:00
while ( path . StepReg ( ) & & size > 0 ) ;
2009-02-09 21:15:56 +00:00
}
break ;
case GIF_FLG_REGLIST :
2012-01-08 17:10:00 +00:00
// TODO: do it similar to packed operation
2009-02-09 21:15:56 +00:00
size * = 2 ;
2009-05-09 08:37:02 +00:00
do
2009-02-09 21:15:56 +00:00
{
( this - > * m_fpGIFRegHandlers [ path . GetReg ( ) ] ) ( ( GIFReg * ) mem ) ;
mem + = sizeof ( GIFReg ) ;
2009-05-09 08:37:02 +00:00
size - - ;
2009-02-09 21:15:56 +00:00
}
2009-05-09 08:37:02 +00:00
while ( path . StepReg ( ) & & size > 0 ) ;
2010-04-25 00:31:27 +00:00
2009-02-09 21:15:56 +00:00
if ( size & 1 ) mem + = sizeof ( GIFReg ) ;
size / = 2 ;
break ;
2014-02-22 20:04:32 +00:00
case GIF_FLG_IMAGE2 : // hmmm // Fall through here fixes a crash in Wallace and Gromit Project Zoo
// and according to Pseudonym we shouldn't even land in this code. So hmm indeed. (rama)
/*ASSERT(0);
2009-02-09 21:15:56 +00:00
2009-05-09 08:37:02 +00:00
path . nloop = 0 ;
2009-02-09 21:15:56 +00:00
2014-02-22 20:04:32 +00:00
break ; */
2009-02-09 21:15:56 +00:00
case GIF_FLG_IMAGE :
2009-05-11 08:18:00 +00:00
2009-02-09 21:15:56 +00:00
{
2009-05-09 08:37:02 +00:00
int len = ( int ) min ( size , path . nloop ) ;
2009-02-09 21:15:56 +00:00
//ASSERT(!(len&3));
switch ( m_env . TRXDIR . XDIR )
{
case 0 :
Write ( mem , len * 16 ) ;
break ;
2010-04-25 00:31:27 +00:00
case 1 :
2010-07-19 15:49:30 +00:00
// This can't happen; downloads can not be started or performed as part of
// a GIFtag operation. They're an entirely separate process that can only be
// done through the ReverseFIFO transfer (aka ReadFIFO). --air
2011-02-20 22:33:22 +00:00
ASSERT ( 0 ) ;
2010-07-19 15:49:30 +00:00
//Read(mem, len * 16);
2009-02-09 21:15:56 +00:00
break ;
2010-04-25 00:31:27 +00:00
case 2 :
2009-02-09 21:15:56 +00:00
Move ( ) ;
break ;
2010-04-25 00:31:27 +00:00
case 3 :
2009-02-09 21:15:56 +00:00
ASSERT ( 0 ) ;
break ;
2010-04-25 00:31:27 +00:00
default :
2009-02-09 21:15:56 +00:00
__assume ( 0 ) ;
}
mem + = len * 16 ;
2009-05-09 08:37:02 +00:00
path . nloop - = len ;
2009-02-09 21:15:56 +00:00
size - = len ;
}
break ;
2010-04-25 00:31:27 +00:00
default :
2009-02-09 21:15:56 +00:00
__assume ( 0 ) ;
}
}
2010-07-19 15:49:30 +00:00
if ( index = = 0 )
2009-02-09 21:15:56 +00:00
{
2009-05-09 08:37:02 +00:00
if ( path . tag . EOP & & path . nloop = = 0 )
2009-04-17 01:06:27 +00:00
{
break ;
}
2010-07-19 15:49:30 +00:00
}
2009-02-09 21:15:56 +00:00
}
2009-04-17 01:06:27 +00:00
if ( m_dump & & mem > start )
{
m_dump . Transfer ( index , start , mem - start ) ;
}
2009-02-09 21:15:56 +00:00
2010-07-02 14:31:50 +00:00
if ( index = = 0 )
2009-02-09 21:15:56 +00:00
{
2009-05-09 08:37:02 +00:00
if ( size = = 0 & & path . nloop > 0 )
2009-02-09 21:15:56 +00:00
{
2009-04-17 01:06:27 +00:00
if ( m_mt )
{
2011-02-20 22:33:22 +00:00
// Hackfix for BIOS, which sends an incomplete packet when it does an XGKICK without
2011-03-08 01:48:15 +00:00
// having an EOP specified anywhere in VU1 memory. Needed until PCSX2 is fixed to
2010-07-02 14:31:50 +00:00
// handle it more properly (ie, without looping infinitely).
2009-02-09 21:15:56 +00:00
2009-05-09 08:37:02 +00:00
path . nloop = 0 ;
2009-04-17 01:06:27 +00:00
}
else
{
2011-02-20 22:33:22 +00:00
// Unused in 0.9.7 and above, but might as well keep this for now; allows GSdx
2010-07-02 14:31:50 +00:00
// to work with legacy editions of PCSX2.
2011-02-20 22:33:22 +00:00
2009-04-17 01:06:27 +00:00
Transfer < 0 > ( mem - 0x4000 , 0x4000 / 16 ) ;
}
2009-02-09 21:15:56 +00:00
}
2010-07-02 14:31:50 +00:00
}
2009-02-09 21:15:56 +00:00
}
2009-05-14 16:41:52 +00:00
template < class T > static void WriteState ( uint8 * & dst , T * src , size_t len = sizeof ( T ) )
2009-02-09 21:15:56 +00:00
{
memcpy ( dst , src , len ) ;
dst + = len ;
}
2009-05-14 16:41:52 +00:00
template < class T > static void ReadState ( T * dst , uint8 * & src , size_t len = sizeof ( T ) )
2009-02-09 21:15:56 +00:00
{
memcpy ( dst , src , len ) ;
src + = len ;
}
int GSState : : Freeze ( GSFreezeData * fd , bool sizeonly )
{
if ( sizeonly )
{
fd - > size = m_sssize ;
return 0 ;
}
2010-04-25 00:31:27 +00:00
2009-02-09 21:15:56 +00:00
if ( ! fd - > data | | fd - > size < m_sssize )
{
return - 1 ;
}
Flush ( ) ;
2009-05-14 16:41:52 +00:00
uint8 * data = fd - > data ;
2009-02-09 21:15:56 +00:00
WriteState ( data , & m_version ) ;
WriteState ( data , & m_env . PRIM ) ;
WriteState ( data , & m_env . PRMODE ) ;
WriteState ( data , & m_env . PRMODECONT ) ;
WriteState ( data , & m_env . TEXCLUT ) ;
WriteState ( data , & m_env . SCANMSK ) ;
WriteState ( data , & m_env . TEXA ) ;
WriteState ( data , & m_env . FOGCOL ) ;
WriteState ( data , & m_env . DIMX ) ;
WriteState ( data , & m_env . DTHE ) ;
WriteState ( data , & m_env . COLCLAMP ) ;
WriteState ( data , & m_env . PABE ) ;
WriteState ( data , & m_env . BITBLTBUF ) ;
WriteState ( data , & m_env . TRXDIR ) ;
WriteState ( data , & m_env . TRXPOS ) ;
WriteState ( data , & m_env . TRXREG ) ;
2009-04-18 09:34:25 +00:00
WriteState ( data , & m_env . TRXREG ) ; // obsolete
2009-02-09 21:15:56 +00:00
for ( int i = 0 ; i < 2 ; i + + )
{
WriteState ( data , & m_env . CTXT [ i ] . XYOFFSET ) ;
WriteState ( data , & m_env . CTXT [ i ] . TEX0 ) ;
WriteState ( data , & m_env . CTXT [ i ] . TEX1 ) ;
WriteState ( data , & m_env . CTXT [ i ] . TEX2 ) ;
WriteState ( data , & m_env . CTXT [ i ] . CLAMP ) ;
WriteState ( data , & m_env . CTXT [ i ] . MIPTBP1 ) ;
WriteState ( data , & m_env . CTXT [ i ] . MIPTBP2 ) ;
WriteState ( data , & m_env . CTXT [ i ] . SCISSOR ) ;
WriteState ( data , & m_env . CTXT [ i ] . ALPHA ) ;
WriteState ( data , & m_env . CTXT [ i ] . TEST ) ;
WriteState ( data , & m_env . CTXT [ i ] . FBA ) ;
WriteState ( data , & m_env . CTXT [ i ] . FRAME ) ;
WriteState ( data , & m_env . CTXT [ i ] . ZBUF ) ;
}
WriteState ( data , & m_v . RGBAQ ) ;
WriteState ( data , & m_v . ST ) ;
WriteState ( data , & m_v . UV ) ;
WriteState ( data , & m_v . FOG ) ;
2012-01-08 17:10:00 +00:00
WriteState ( data , & m_v . XYZ ) ;
data + = sizeof ( GIFReg ) ; // obsolite
2009-04-18 09:34:25 +00:00
WriteState ( data , & m_tr . x ) ;
WriteState ( data , & m_tr . y ) ;
2009-02-09 21:15:56 +00:00
WriteState ( data , m_mem . m_vm8 , m_mem . m_vmsize ) ;
2011-02-18 01:56:05 +00:00
for ( size_t i = 0 ; i < countof ( m_path ) ; i + + )
2009-02-09 21:15:56 +00:00
{
2009-05-09 08:37:02 +00:00
m_path [ i ] . tag . NREG = m_path [ i ] . nreg ;
m_path [ i ] . tag . NLOOP = m_path [ i ] . nloop ;
2012-01-27 11:56:49 +00:00
m_path [ i ] . tag . REGS = 0 ;
for ( size_t j = 0 ; j < countof ( m_path [ i ] . regs . u8 ) ; j + + )
{
m_path [ i ] . tag . u32 [ 2 + ( j > > 3 ) ] | = m_path [ i ] . regs . u8 [ j ] < < ( ( j & 7 ) < < 2 ) ;
}
2009-05-09 08:37:02 +00:00
2009-02-09 21:15:56 +00:00
WriteState ( data , & m_path [ i ] . tag ) ;
2009-05-09 08:37:02 +00:00
WriteState ( data , & m_path [ i ] . reg ) ;
2009-02-09 21:15:56 +00:00
}
2012-01-23 04:11:24 +00:00
WriteState ( data , & m_q ) ;
2009-02-09 21:15:56 +00:00
return 0 ;
}
int GSState : : Defrost ( const GSFreezeData * fd )
{
2010-04-25 00:31:27 +00:00
if ( ! fd | | ! fd - > data | | fd - > size = = 0 )
2009-02-09 21:15:56 +00:00
{
return - 1 ;
}
2010-04-25 00:31:27 +00:00
if ( fd - > size < m_sssize )
2009-02-09 21:15:56 +00:00
{
return - 1 ;
}
2009-05-14 16:41:52 +00:00
uint8 * data = fd - > data ;
2009-02-09 21:15:56 +00:00
int version ;
ReadState ( & version , data ) ;
if ( version > m_version )
{
2011-02-18 01:56:05 +00:00
printf ( " GSdx: Savestate version is incompatible. Load aborted. \n " ) ;
2009-02-09 21:15:56 +00:00
return - 1 ;
}
Flush ( ) ;
Reset ( ) ;
ReadState ( & m_env . PRIM , data ) ;
ReadState ( & m_env . PRMODE , data ) ;
ReadState ( & m_env . PRMODECONT , data ) ;
ReadState ( & m_env . TEXCLUT , data ) ;
ReadState ( & m_env . SCANMSK , data ) ;
ReadState ( & m_env . TEXA , data ) ;
ReadState ( & m_env . FOGCOL , data ) ;
ReadState ( & m_env . DIMX , data ) ;
ReadState ( & m_env . DTHE , data ) ;
ReadState ( & m_env . COLCLAMP , data ) ;
ReadState ( & m_env . PABE , data ) ;
ReadState ( & m_env . BITBLTBUF , data ) ;
ReadState ( & m_env . TRXDIR , data ) ;
ReadState ( & m_env . TRXPOS , data ) ;
ReadState ( & m_env . TRXREG , data ) ;
2009-04-18 09:34:25 +00:00
ReadState ( & m_env . TRXREG , data ) ; // obsolete
2009-02-09 21:15:56 +00:00
for ( int i = 0 ; i < 2 ; i + + )
{
ReadState ( & m_env . CTXT [ i ] . XYOFFSET , data ) ;
ReadState ( & m_env . CTXT [ i ] . TEX0 , data ) ;
ReadState ( & m_env . CTXT [ i ] . TEX1 , data ) ;
ReadState ( & m_env . CTXT [ i ] . TEX2 , data ) ;
ReadState ( & m_env . CTXT [ i ] . CLAMP , data ) ;
ReadState ( & m_env . CTXT [ i ] . MIPTBP1 , data ) ;
ReadState ( & m_env . CTXT [ i ] . MIPTBP2 , data ) ;
ReadState ( & m_env . CTXT [ i ] . SCISSOR , data ) ;
ReadState ( & m_env . CTXT [ i ] . ALPHA , data ) ;
ReadState ( & m_env . CTXT [ i ] . TEST , data ) ;
ReadState ( & m_env . CTXT [ i ] . FBA , data ) ;
ReadState ( & m_env . CTXT [ i ] . FRAME , data ) ;
ReadState ( & m_env . CTXT [ i ] . ZBUF , data ) ;
m_env . CTXT [ i ] . XYOFFSET . OFX & = 0xffff ;
m_env . CTXT [ i ] . XYOFFSET . OFY & = 0xffff ;
if ( version < = 4 )
{
2010-04-25 00:31:27 +00:00
data + = sizeof ( uint32 ) * 7 ; // skip
2009-02-09 21:15:56 +00:00
}
}
ReadState ( & m_v . RGBAQ , data ) ;
ReadState ( & m_v . ST , data ) ;
ReadState ( & m_v . UV , data ) ;
ReadState ( & m_v . FOG , data ) ;
2012-01-08 17:10:00 +00:00
ReadState ( & m_v . XYZ , data ) ;
data + = sizeof ( GIFReg ) ; // obsolite
2009-04-18 09:34:25 +00:00
ReadState ( & m_tr . x , data ) ;
ReadState ( & m_tr . y , data ) ;
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ReadState ( m_mem . m_vm8 , data , m_mem . m_vmsize ) ;
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m_tr . total = 0 ; // TODO: restore transfer state
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for ( size_t i = 0 ; i < countof ( m_path ) ; i + + )
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{
ReadState ( & m_path [ i ] . tag , data ) ;
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ReadState ( & m_path [ i ] . reg , data ) ;
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m_path [ i ] . SetTag ( & m_path [ i ] . tag ) ; // expand regs
}
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ReadState ( & m_q , data ) ;
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PRIM = ! m_env . PRMODECONT . AC ? ( GIFRegPRIM * ) & m_env . PRMODE : & m_env . PRIM ;
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UpdateContext ( ) ;
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UpdateVertexKick ( ) ;
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m_env . UpdateDIMX ( ) ;
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for ( size_t i = 0 ; i < 2 ; i + + )
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{
m_env . CTXT [ i ] . UpdateScissor ( ) ;
m_env . CTXT [ i ] . offset . fb = m_mem . GetOffset ( m_env . CTXT [ i ] . FRAME . Block ( ) , m_env . CTXT [ i ] . FRAME . FBW , m_env . CTXT [ i ] . FRAME . PSM ) ;
m_env . CTXT [ i ] . offset . zb = m_mem . GetOffset ( m_env . CTXT [ i ] . ZBUF . Block ( ) , m_env . CTXT [ i ] . FRAME . FBW , m_env . CTXT [ i ] . ZBUF . PSM ) ;
m_env . CTXT [ i ] . offset . tex = m_mem . GetOffset ( m_env . CTXT [ i ] . TEX0 . TBP0 , m_env . CTXT [ i ] . TEX0 . TBW , m_env . CTXT [ i ] . TEX0 . PSM ) ;
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m_env . CTXT [ i ] . offset . fzb = m_mem . GetPixelOffset ( m_env . CTXT [ i ] . FRAME , m_env . CTXT [ i ] . ZBUF ) ;
m_env . CTXT [ i ] . offset . fzb4 = m_mem . GetPixelOffset4 ( m_env . CTXT [ i ] . FRAME , m_env . CTXT [ i ] . ZBUF ) ;
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}
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UpdateScissor ( ) ;
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m_perfmon . SetFrame ( 5000 ) ;
return 0 ;
}
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void GSState : : SetGameCRC ( uint32 crc , int options )
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{
m_crc = crc ;
m_options = options ;
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m_game = CRC : : Lookup ( m_crc_hack_level ? crc : 0 ) ;
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SetupCrcHack ( ) ;
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}
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//
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void GSState : : UpdateContext ( )
{
m_context = & m_env . CTXT [ PRIM - > CTXT ] ;
UpdateScissor ( ) ;
}
void GSState : : UpdateScissor ( )
{
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m_scissor = m_context - > scissor . ex ;
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m_ofxy = m_context - > scissor . ofxy ;
}
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void GSState : : UpdateVertexKick ( )
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{
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if ( m_frameskip ) return ;
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uint32 prim = PRIM - > PRIM ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZF2 ] = m_fpGIFPackedRegHandlerXYZ [ prim ] [ 0 ] ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZF3 ] = m_fpGIFPackedRegHandlerXYZ [ prim ] [ 1 ] ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZ2 ] = m_fpGIFPackedRegHandlerXYZ [ prim ] [ 2 ] ;
m_fpGIFPackedRegHandlers [ GIF_REG_XYZ3 ] = m_fpGIFPackedRegHandlerXYZ [ prim ] [ 3 ] ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZF2 ] = m_fpGIFRegHandlerXYZ [ prim ] [ 0 ] ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZF3 ] = m_fpGIFRegHandlerXYZ [ prim ] [ 1 ] ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZ2 ] = m_fpGIFRegHandlerXYZ [ prim ] [ 2 ] ;
m_fpGIFRegHandlers [ GIF_A_D_REG_XYZ3 ] = m_fpGIFRegHandlerXYZ [ prim ] [ 3 ] ;
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m_fpGIFPackedRegHandlersC [ GIF_REG_STQRGBAXYZF2 ] = m_fpGIFPackedRegHandlerSTQRGBAXYZF2 [ prim ] ;
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m_fpGIFPackedRegHandlersC [ GIF_REG_STQRGBAXYZ2 ] = m_fpGIFPackedRegHandlerSTQRGBAXYZ2 [ prim ] ;
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}
void GSState : : GrowVertexBuffer ( )
{
int maxcount = std : : max < int > ( m_vertex . maxcount * 3 / 2 , 10000 ) ;
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GSVertex * vertex = ( GSVertex * ) _aligned_malloc ( sizeof ( GSVertex ) * maxcount , 32 ) ;
uint32 * index = ( uint32 * ) _aligned_malloc ( sizeof ( uint32 ) * maxcount * 3 , 32 ) ; // worst case is slightly less than vertex number * 3
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if ( vertex = = NULL | | index = = NULL )
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{
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printf ( " GSdx: failed to allocate %d bytes for verticles and %d for indices. \n " , ( int ) sizeof ( GSVertex ) * maxcount , ( int ) sizeof ( uint32 ) * maxcount * 3 ) ;
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throw GSDXError ( ) ;
}
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if ( m_vertex . buff ! = NULL )
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{
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memcpy ( vertex , m_vertex . buff , sizeof ( GSVertex ) * m_vertex . tail ) ;
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_aligned_free ( m_vertex . buff ) ;
}
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if ( m_index . buff ! = NULL )
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{
memcpy ( index , m_index . buff , sizeof ( uint32 ) * m_index . tail ) ;
_aligned_free ( m_index . buff ) ;
}
m_vertex . buff = vertex ;
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m_vertex . maxcount = maxcount - 3 ; // -3 to have some space at the end of the buffer before DrawingKick can grow it
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m_index . buff = index ;
}
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template < uint32 prim >
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__forceinline void GSState : : VertexKick ( uint32 skip )
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{
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ASSERT ( m_vertex . tail < m_vertex . maxcount + 3 ) ;
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size_t head = m_vertex . head ;
size_t tail = m_vertex . tail ;
size_t next = m_vertex . next ;
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size_t xy_tail = m_vertex . xy_tail ;
// callers should write XYZUVF to m_v.m[1] in one piece to have this load store-forwarded, either by the cpu or the compiler when this function is inlined
GSVector4i v0 ( m_v . m [ 0 ] ) ;
GSVector4i v1 ( m_v . m [ 1 ] ) ;
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GSVector4i * RESTRICT tailptr = ( GSVector4i * ) & m_vertex . buff [ tail ] ;
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tailptr [ 0 ] = v0 ;
tailptr [ 1 ] = v1 ;
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GSVector4i xy = v1 . xxxx ( ) . u16to32 ( ) . sub32 ( m_ofxy ) ;
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# if _M_SSE >= 0x401
GSVector4i : : storel ( & m_vertex . xy [ xy_tail & 3 ] , xy . blend16 < 0xf0 > ( xy . sra32 ( 4 ) ) . ps32 ( ) ) ;
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# else
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GSVector4i : : storel ( & m_vertex . xy [ xy_tail & 3 ] , xy . upl64 ( xy . sra32 ( 4 ) . zwzw ( ) ) . ps32 ( ) ) ;
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# endif
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m_vertex . tail = + + tail ;
m_vertex . xy_tail = + + xy_tail ;
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size_t n = 0 ;
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switch ( prim )
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{
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case GS_POINTLIST : n = 1 ; break ;
case GS_LINELIST : n = 2 ; break ;
case GS_LINESTRIP : n = 2 ; break ;
case GS_TRIANGLELIST : n = 3 ; break ;
case GS_TRIANGLESTRIP : n = 3 ; break ;
case GS_TRIANGLEFAN : n = 3 ; break ;
case GS_SPRITE : n = 2 ; break ;
case GS_INVALID : n = 1 ; break ;
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}
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size_t m = tail - head ;
if ( m < n )
{
return ;
}
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if ( skip = = 0 & & ( prim ! = GS_TRIANGLEFAN | | m < = 4 ) ) // m_vertex.xy only knows about the last 4 vertices, head could be far behind for fan
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{
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GSVector4i v0 , v1 , v2 , v3 , pmin , pmax ;
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v0 = GSVector4i : : loadl ( & m_vertex . xy [ ( xy_tail + 1 ) & 3 ] ) ; // T-3
v1 = GSVector4i : : loadl ( & m_vertex . xy [ ( xy_tail + 2 ) & 3 ] ) ; // T-2
v2 = GSVector4i : : loadl ( & m_vertex . xy [ ( xy_tail + 3 ) & 3 ] ) ; // T-1
v3 = GSVector4i : : loadl ( & m_vertex . xy [ ( xy_tail - m ) & 3 ] ) ; // H
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GSVector4 cross ;
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switch ( prim )
{
case GS_POINTLIST :
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pmin = v2 ;
pmax = v2 ;
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break ;
case GS_LINELIST :
case GS_LINESTRIP :
case GS_SPRITE :
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pmin = v2 . min_i16 ( v1 ) ;
pmax = v2 . max_i16 ( v1 ) ;
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break ;
case GS_TRIANGLELIST :
case GS_TRIANGLESTRIP :
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pmin = v2 . min_i16 ( v1 . min_i16 ( v0 ) ) ;
pmax = v2 . max_i16 ( v1 . max_i16 ( v0 ) ) ;
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break ;
case GS_TRIANGLEFAN :
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pmin = v2 . min_i16 ( v1 . min_i16 ( v3 ) ) ;
pmax = v2 . max_i16 ( v1 . max_i16 ( v3 ) ) ;
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break ;
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default :
break ;
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}
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GSVector4i test = pmax . lt16 ( m_scissor ) | pmin . gt16 ( m_scissor . zwzwl ( ) ) ;
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switch ( prim )
{
case GS_TRIANGLELIST :
case GS_TRIANGLESTRIP :
case GS_TRIANGLEFAN :
case GS_SPRITE :
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test | = m_nativeres ? pmin . eq16 ( pmax ) . zwzwl ( ) : pmin . eq16 ( pmax ) ;
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break ;
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default :
break ;
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}
switch ( prim )
{
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case GS_TRIANGLELIST :
case GS_TRIANGLESTRIP :
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// TODO: any way to do a 16-bit integer cross product?
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// cross product is zero most of the time because either of the vertices are the same
/*
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cross = GSVector4 ( v2 . xyxyl ( ) . i16to32 ( ) . sub32 ( v0 . upl32 ( v1 ) . i16to32 ( ) ) ) ; // x20, y20, x21, y21
cross = cross * cross . wzwz ( ) ; // x20 * y21, y20 * x21
test | = GSVector4i : : cast ( cross = = cross . yxwz ( ) ) ;
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*/
test = ( test | v0 = = v1 ) | ( v1 = = v2 | v0 = = v2 ) ;
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break ;
case GS_TRIANGLEFAN :
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/*
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cross = GSVector4 ( v2 . xyxyl ( ) . i16to32 ( ) . sub32 ( v3 . upl32 ( v1 ) . i16to32 ( ) ) ) ; // x23, y23, x21, y21
cross = cross * cross . wzwz ( ) ; // x23 * y21, y23 * x21
test | = GSVector4i : : cast ( cross = = cross . yxwz ( ) ) ;
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*/
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test = ( test | v3 = = v1 ) | ( v1 = = v2 | v3 = = v2 ) ;
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break ;
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default :
break ;
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}
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skip | = test . mask ( ) & 15 ;
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}
if ( skip ! = 0 )
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{
switch ( prim )
{
case GS_POINTLIST :
case GS_LINELIST :
case GS_TRIANGLELIST :
case GS_SPRITE :
case GS_INVALID :
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m_vertex . tail = head ; // no need to check or grow the buffer length
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break ;
case GS_LINESTRIP :
case GS_TRIANGLESTRIP :
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m_vertex . head = head + 1 ;
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// fall through
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case GS_TRIANGLEFAN :
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if ( tail > = m_vertex . maxcount ) GrowVertexBuffer ( ) ; // in case too many vertices were skipped
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break ;
default :
__assume ( 0 ) ;
}
return ;
}
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if ( tail > = m_vertex . maxcount ) GrowVertexBuffer ( ) ;
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uint32 * RESTRICT buff = & m_index . buff [ m_index . tail ] ;
switch ( prim )
{
case GS_POINTLIST :
buff [ 0 ] = head + 0 ;
m_vertex . head = head + 1 ;
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m_vertex . next = head + 1 ;
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m_index . tail + = 1 ;
break ;
case GS_LINELIST :
buff [ 0 ] = head + 0 ;
buff [ 1 ] = head + 1 ;
m_vertex . head = head + 2 ;
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m_vertex . next = head + 2 ;
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m_index . tail + = 2 ;
break ;
case GS_LINESTRIP :
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if ( next < head )
{
m_vertex . buff [ next + 0 ] = m_vertex . buff [ head + 0 ] ;
m_vertex . buff [ next + 1 ] = m_vertex . buff [ head + 1 ] ;
head = next ;
m_vertex . tail = next + 2 ;
}
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buff [ 0 ] = head + 0 ;
buff [ 1 ] = head + 1 ;
m_vertex . head = head + 1 ;
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m_vertex . next = head + 2 ;
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m_index . tail + = 2 ;
break ;
case GS_TRIANGLELIST :
buff [ 0 ] = head + 0 ;
buff [ 1 ] = head + 1 ;
buff [ 2 ] = head + 2 ;
m_vertex . head = head + 3 ;
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m_vertex . next = head + 3 ;
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m_index . tail + = 3 ;
break ;
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case GS_TRIANGLESTRIP :
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if ( next < head )
{
m_vertex . buff [ next + 0 ] = m_vertex . buff [ head + 0 ] ;
m_vertex . buff [ next + 1 ] = m_vertex . buff [ head + 1 ] ;
m_vertex . buff [ next + 2 ] = m_vertex . buff [ head + 2 ] ;
head = next ;
m_vertex . tail = next + 3 ;
}
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buff [ 0 ] = head + 0 ;
buff [ 1 ] = head + 1 ;
buff [ 2 ] = head + 2 ;
m_vertex . head = head + 1 ;
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m_vertex . next = head + 3 ;
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m_index . tail + = 3 ;
break ;
case GS_TRIANGLEFAN :
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// TODO: remove gaps, next == head && head < tail - 3 || next > head && next < tail - 2 (very rare)
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buff [ 0 ] = head + 0 ;
buff [ 1 ] = tail - 2 ;
buff [ 2 ] = tail - 1 ;
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m_vertex . next = tail ;
m_index . tail + = 3 ;
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break ;
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case GS_SPRITE :
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buff [ 0 ] = head + 0 ;
buff [ 1 ] = head + 1 ;
m_vertex . head = head + 2 ;
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m_vertex . next = head + 2 ;
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m_index . tail + = 2 ;
break ;
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case GS_INVALID :
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m_vertex . tail = head ;
break ;
default :
__assume ( 0 ) ;
}
}
void GSState : : GetTextureMinMax ( GSVector4i & r , const GIFRegTEX0 & TEX0 , const GIFRegCLAMP & CLAMP , bool linear )
{
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// TODO: some of the +1s can be removed if linear == false
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int tw = TEX0 . TW ;
int th = TEX0 . TH ;
int w = 1 < < tw ;
int h = 1 < < th ;
GSVector4i tr ( 0 , 0 , w , h ) ;
int wms = CLAMP . WMS ;
int wmt = CLAMP . WMT ;
int minu = ( int ) CLAMP . MINU ;
int minv = ( int ) CLAMP . MINV ;
int maxu = ( int ) CLAMP . MAXU ;
int maxv = ( int ) CLAMP . MAXV ;
GSVector4i vr = tr ;
switch ( wms )
{
case CLAMP_REPEAT :
break ;
case CLAMP_CLAMP :
break ;
case CLAMP_REGION_CLAMP :
if ( vr . x < minu ) vr . x = minu ;
if ( vr . z > maxu + 1 ) vr . z = maxu + 1 ;
break ;
case CLAMP_REGION_REPEAT :
vr . x = maxu ;
vr . z = vr . x + ( minu + 1 ) ;
break ;
default :
__assume ( 0 ) ;
}
switch ( wmt )
{
case CLAMP_REPEAT :
break ;
case CLAMP_CLAMP :
break ;
case CLAMP_REGION_CLAMP :
if ( vr . y < minv ) vr . y = minv ;
if ( vr . w > maxv + 1 ) vr . w = maxv + 1 ;
break ;
case CLAMP_REGION_REPEAT :
vr . y = maxv ;
vr . w = vr . y + ( minv + 1 ) ;
break ;
default :
__assume ( 0 ) ;
}
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if ( wms ! = CLAMP_REGION_REPEAT | | wmt ! = CLAMP_REGION_REPEAT )
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{
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GSVector4 st = m_vt . m_min . t . xyxy ( m_vt . m_max . t ) ;
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if ( linear )
{
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st + = GSVector4 ( - 0.5f , 0.5f ) . xxyy ( ) ;
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}
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GSVector4i uv = GSVector4i ( st . floor ( ) ) ;
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GSVector4i u , v ;
int mask = 0 ;
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// See commented code below for the meaning of mask
2015-08-04 11:27:08 +00:00
2012-01-05 02:40:24 +00:00
if ( wms = = CLAMP_REPEAT | | wmt = = CLAMP_REPEAT )
{
u = uv & GSVector4i : : xffffffff ( ) . srl32 ( 32 - tw ) ;
v = uv & GSVector4i : : xffffffff ( ) . srl32 ( 32 - th ) ;
GSVector4i uu = uv . sra32 ( tw ) ;
GSVector4i vv = uv . sra32 ( th ) ;
mask = ( uu . upl32 ( vv ) = = uu . uph32 ( vv ) ) . mask ( ) ;
}
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
uv = uv . rintersect ( tr ) ;
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switch ( wms )
{
case CLAMP_REPEAT :
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// This commented code cannot be used directly because it needs uv before the intersection
/*if (uv_.x >> tw == uv_.z >> tw)
{
vr . x = max ( vr . x , ( uv_ . x & ( ( 1 < < tw ) - 1 ) ) ) ;
vr . z = min ( vr . z , ( uv_ . z & ( ( 1 < < tw ) - 1 ) ) + 1 ) ;
} */
2012-01-05 02:40:24 +00:00
if ( mask & 0x000f ) { if ( vr . x < u . x ) vr . x = u . x ; if ( vr . z > u . z + 1 ) vr . z = u . z + 1 ; }
break ;
case CLAMP_CLAMP :
case CLAMP_REGION_CLAMP :
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
if ( vr . x > uv . z ) vr . z = vr . x + 1 ;
else if ( vr . z < uv . x ) vr . x = vr . z - 1 ;
else
{
if ( vr . x < uv . x ) vr . x = uv . x ;
if ( vr . z > uv . z + 1 ) vr . z = uv . z + 1 ;
}
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break ;
case CLAMP_REGION_REPEAT :
break ;
default :
__assume ( 0 ) ;
}
switch ( wmt )
{
case CLAMP_REPEAT :
2013-04-10 15:57:21 +00:00
/*if (uv_.y >> th == uv_.w >> th)
{
vr . y = max ( vr . y , ( uv_ . y & ( ( 1 < < th ) - 1 ) ) ) ;
vr . w = min ( vr . w , ( uv_ . w & ( ( 1 < < th ) - 1 ) ) + 1 ) ;
} */
2012-01-05 02:40:24 +00:00
if ( mask & 0xf000 ) { if ( vr . y < v . y ) vr . y = v . y ; if ( vr . w > v . w + 1 ) vr . w = v . w + 1 ; }
break ;
case CLAMP_CLAMP :
case CLAMP_REGION_CLAMP :
GSdx:
- changed the KH2 fix in GetTextureMinMax to my taste, should give the same results, when the used texture rect is to the left/above the clamped area, it returns [min, min+1], and [max-1, max] for right/below
- m_mem.m_clut.Read32 was returned to its original place from GetAlphaMinMax
- UserHacks_WildHack was moved up to GSState, special UV handlers are only used when this setting is active
- updated xbyak to the latest available (avx2 seems incomplete, the 256-bit promoted old instructions are missing)
- changed vtune's include path to the 2013 edition
Some other not yet commited changes from a year ago:
- WriteImageX overflow crash-fix
- moved colclamp after dithering (sw mode), it makes more sense, no visible changes noticed
- Gif_Tag::analyzeTag(), there was a conditional I didn't like, split the loop into two parts
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5649 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-06-06 11:36:01 +00:00
if ( vr . y > uv . w ) vr . w = vr . y + 1 ;
else if ( vr . w < uv . y ) vr . y = vr . w - 1 ;
else
{
if ( vr . y < uv . y ) vr . y = uv . y ;
if ( vr . w > uv . w + 1 ) vr . w = uv . w + 1 ;
}
2012-01-05 02:40:24 +00:00
break ;
case CLAMP_REGION_REPEAT :
break ;
default :
__assume ( 0 ) ;
}
}
2012-01-08 17:10:00 +00:00
vr = vr . rintersect ( tr ) ;
2013-04-10 15:57:21 +00:00
// This really shouldn't happen now except with the clamping region set entirely outside the texture,
// special handling should be written for that case.
2015-08-04 01:34:46 +00:00
2012-01-08 17:10:00 +00:00
if ( vr . rempty ( ) )
{
// NOTE: this can happen when texcoords are all outside the texture or clamping area is zero, but we can't
// let the texture cache update nothing, the sampler will still need a single texel from the border somewhere
// examples:
// - THPS (no visible problems)
// - NFSMW (strange rectangles on screen, might be unrelated)
2015-08-04 01:34:46 +00:00
// - Lupin 3rd (huge problems, textures sizes seem to be randomly specified)
2012-01-08 17:10:00 +00:00
vr = ( vr + GSVector4i ( - 1 , + 1 ) . xxyy ( ) ) . rintersect ( tr ) ;
}
r = vr ;
2012-01-05 02:40:24 +00:00
}
void GSState : : GetAlphaMinMax ( )
{
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if ( m_vt . m_alpha . valid )
2012-01-05 02:40:24 +00:00
{
return ;
}
const GSDrawingEnvironment & env = m_env ;
const GSDrawingContext * context = m_context ;
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GSVector4i a = m_vt . m_min . c . uph32 ( m_vt . m_max . c ) . zzww ( ) ;
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if ( PRIM - > TME & & context - > TEX0 . TCC )
{
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switch ( GSLocalMemory : : m_psm [ context - > TEX0 . PSM ] . fmt )
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{
case 0 :
a . y = 0 ;
a . w = 0xff ;
break ;
case 1 :
a . y = env . TEXA . AEM ? 0 : env . TEXA . TA0 ;
a . w = env . TEXA . TA0 ;
break ;
case 2 :
a . y = env . TEXA . AEM ? 0 : min ( env . TEXA . TA0 , env . TEXA . TA1 ) ;
a . w = max ( env . TEXA . TA0 , env . TEXA . TA1 ) ;
break ;
2012-06-19 01:57:13 +00:00
case 3 :
m_mem . m_clut . GetAlphaMinMax32 ( a . y , a . w ) ;
break ;
2012-01-05 02:40:24 +00:00
default :
__assume ( 0 ) ;
}
switch ( context - > TEX0 . TFX )
{
case TFX_MODULATE :
a . x = ( a . x * a . y ) > > 7 ;
a . z = ( a . z * a . w ) > > 7 ;
if ( a . x > 0xff ) a . x = 0xff ;
if ( a . z > 0xff ) a . z = 0xff ;
break ;
case TFX_DECAL :
a . x = a . y ;
a . z = a . w ;
break ;
case TFX_HIGHLIGHT :
a . x = a . x + a . y ;
a . z = a . z + a . w ;
if ( a . x > 0xff ) a . x = 0xff ;
if ( a . z > 0xff ) a . z = 0xff ;
break ;
case TFX_HIGHLIGHT2 :
a . x = a . y ;
a . z = a . w ;
break ;
default :
__assume ( 0 ) ;
}
}
2012-01-19 04:53:36 +00:00
m_vt . m_alpha . min = a . x ;
m_vt . m_alpha . max = a . z ;
m_vt . m_alpha . valid = true ;
2012-01-05 02:40:24 +00:00
}
bool GSState : : TryAlphaTest ( uint32 & fm , uint32 & zm )
{
const GSDrawingContext * context = m_context ;
bool pass = true ;
if ( context - > TEST . ATST = = ATST_NEVER )
{
pass = false ;
}
else if ( context - > TEST . ATST ! = ATST_ALWAYS )
{
GetAlphaMinMax ( ) ;
2012-01-19 04:53:36 +00:00
int amin = m_vt . m_alpha . min ;
int amax = m_vt . m_alpha . max ;
2012-01-05 02:40:24 +00:00
int aref = context - > TEST . AREF ;
switch ( context - > TEST . ATST )
{
case ATST_NEVER :
pass = false ;
break ;
case ATST_ALWAYS :
pass = true ;
break ;
case ATST_LESS :
if ( amax < aref ) pass = true ;
else if ( amin > = aref ) pass = false ;
else return false ;
break ;
case ATST_LEQUAL :
if ( amax < = aref ) pass = true ;
else if ( amin > aref ) pass = false ;
else return false ;
break ;
case ATST_EQUAL :
if ( amin = = aref & & amax = = aref ) pass = true ;
else if ( amin > aref | | amax < aref ) pass = false ;
else return false ;
break ;
case ATST_GEQUAL :
if ( amin > = aref ) pass = true ;
else if ( amax < aref ) pass = false ;
else return false ;
break ;
case ATST_GREATER :
if ( amin > aref ) pass = true ;
else if ( amax < = aref ) pass = false ;
else return false ;
break ;
case ATST_NOTEQUAL :
if ( amin = = aref & & amax = = aref ) pass = false ;
else if ( amin > aref | | amax < aref ) pass = true ;
else return false ;
break ;
default :
__assume ( 0 ) ;
}
}
if ( ! pass )
{
switch ( context - > TEST . AFAIL )
{
case AFAIL_KEEP : fm = zm = 0xffffffff ; break ;
case AFAIL_FB_ONLY : zm = 0xffffffff ; break ;
case AFAIL_ZB_ONLY : fm = 0xffffffff ; break ;
case AFAIL_RGB_ONLY : fm | = 0xff000000 ; zm = 0xffffffff ; break ;
default : __assume ( 0 ) ;
}
}
return true ;
}
bool GSState : : IsOpaque ( )
{
if ( PRIM - > AA1 )
{
return false ;
}
if ( ! PRIM - > ABE )
{
return true ;
}
const GSDrawingContext * context = m_context ;
int amin = 0 , amax = 0xff ;
if ( context - > ALPHA . A ! = context - > ALPHA . B )
{
if ( context - > ALPHA . C = = 0 )
{
GetAlphaMinMax ( ) ;
2012-01-19 04:53:36 +00:00
amin = m_vt . m_alpha . min ;
amax = m_vt . m_alpha . max ;
2012-01-05 02:40:24 +00:00
}
else if ( context - > ALPHA . C = = 1 )
{
if ( context - > FRAME . PSM = = PSM_PSMCT24 | | context - > FRAME . PSM = = PSM_PSMZ24 )
{
amin = amax = 0x80 ;
}
}
else if ( context - > ALPHA . C = = 2 )
{
amin = amax = context - > ALPHA . FIX ;
}
}
return context - > ALPHA . IsOpaque ( amin , amax ) ;
}
2015-08-04 11:27:08 +00:00
bool GSState : : IsMipMapActive ( )
{
return m_mipmap & & m_context - > TEX1 . MXL > 0 & & m_context - > TEX1 . MMIN > = 2 & & m_context - > TEX1 . MMIN < = 5 & & m_vt . m_lod . y > 0 ;
}
2009-04-18 09:34:25 +00:00
// GSTransferBuffer
GSState : : GSTransferBuffer : : GSTransferBuffer ( )
{
x = y = 0 ;
2015-10-22 14:03:34 +00:00
overflow = false ;
2009-04-18 09:34:25 +00:00
start = end = total = 0 ;
2011-02-07 01:59:05 +00:00
buff = ( uint8 * ) _aligned_malloc ( 1024 * 1024 * 4 , 32 ) ;
2009-04-18 09:34:25 +00:00
}
GSState : : GSTransferBuffer : : ~ GSTransferBuffer ( )
{
_aligned_free ( buff ) ;
}
void GSState : : GSTransferBuffer : : Init ( int tx , int ty )
{
x = tx ;
y = ty ;
total = 0 ;
}
bool GSState : : GSTransferBuffer : : Update ( int tw , int th , int bpp , int & len )
{
if ( total = = 0 )
{
start = end = 0 ;
2011-03-08 01:48:15 +00:00
total = std : : min < int > ( ( tw * bpp > > 3 ) * th , 1024 * 1024 * 4 ) ;
2009-04-18 09:34:25 +00:00
overflow = false ;
}
int remaining = total - end ;
if ( len > remaining )
{
if ( ! overflow )
{
overflow = true ;
// printf("GS transfer overflow\n");
}
len = remaining ;
}
return len > 0 ;
}