pcsx2/plugins/GSdx/CMakeLists.txt

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# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif()
# plugin name (no version number to ease future version bump and bisect)
set(Output GSdx)
set(CommonFlags
-fno-operator-names # because Xbyak uses and()/xor()/or()/not() function
-Wno-unknown-pragmas
-Wno-parentheses
-Wunused-variable # __dummy variable need to be investigated
)
# The next two need to be looked at, but spam really badly in gcc 8.
# Largely class alignment in GSDevice.h and memcpy in GSVector*.h.
if(GCC_VERSION VERSION_EQUAL "8.0" OR GCC_VERSION VERSION_GREATER "8.0")
set(CommonFlags
${CommonFlags}
-Wno-class-memaccess
-Wno-packed-not-aligned
)
endif()
if(USE_ICC)
set(CommonFlags "${CommonFlags} -restrict")
endif()
set(GSdxFinalFlags ${CommonFlags})
if(CMAKE_COMPILER_IS_GNUCXX)
# Newer version default to a correct ABI
if (${GCC_VERSION} VERSION_LESS "5.1")
set(GSdxFinalFlags ${GSdxFinalFlags} -fabi-version=6)
endif()
endif()
if(XDG_STD)
set(GSdxFinalFlags ${GSdxFinalFlags} -DXDG_STD)
endif()
set(GSdxSources
GS.cpp
GSAlignedClass.cpp
GSBlock.cpp
GSCapture.cpp
GSClut.cpp
GSCodeBuffer.cpp
GSCrc.cpp
GSDrawingContext.cpp
GSDump.cpp
GSLocalMemory.cpp
GSLzma.cpp
GSPerfMon.cpp
GSPng.cpp
GSState.cpp
GSTables.cpp
GSUtil.cpp
GSVector.cpp
GSdx.cpp
GSdxResources.cpp
stdafx.cpp
Renderers/Common/GSDevice.cpp
Renderers/Common/GSDirtyRect.cpp
Renderers/Common/GSFunctionMap.cpp
Renderers/Common/GSOsdManager.cpp
Renderers/Common/GSRenderer.cpp
Renderers/Common/GSTexture.cpp
Renderers/Common/GSVertexTrace.cpp
Renderers/Null/GSDeviceNull.cpp
Renderers/Null/GSRendererNull.cpp
Renderers/Null/GSTextureNull.cpp
Renderers/HW/GSHwHack.cpp
Renderers/HW/GSRendererHW.cpp
Renderers/HW/GSTextureCache.cpp
Renderers/SW/GSDrawScanline.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x64.avx2.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx.cpp
Renderers/SW/GSDrawScanlineCodeGenerator.x86.avx2.cpp
Renderers/SW/GSRasterizer.cpp
Renderers/SW/GSRendererSW.cpp
Renderers/SW/GSSetupPrimCodeGenerator.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.avx.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x64.avx2.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.avx.cpp
Renderers/SW/GSSetupPrimCodeGenerator.x86.avx2.cpp
Renderers/SW/GSTextureCacheSW.cpp
Renderers/SW/GSTextureSW.cpp
Renderers/OpenGL/GLLoader.cpp
Renderers/OpenGL/GLState.cpp
Renderers/OpenGL/GSDeviceOGL.cpp
Renderers/OpenGL/GSRendererOGL.cpp
Renderers/OpenGL/GSShaderOGL.cpp
Renderers/OpenGL/GSTextureCacheOGL.cpp
Renderers/OpenGL/GSTextureOGL.cpp
Window/GSSetting.cpp
Window/GSWnd.cpp
)
set(GSdxHeaders
config.h
GSAlignedClass.h
GSBlock.h
GSCapture.h
GSClut.h
GSCodeBuffer.h
GSCrc.h
GSDrawingContext.h
GSDrawingEnvironment.h
GSDump.h
GSdx.h
GSdxResources.h
GS.h
GSLocalMemory.h
GSLzma.h
GSPerfMon.h
GSPng.h
GSState.h
GSTables.h
GSThread_CXX11.h
GSThread.h
GSUtil.h
GSVector.h
GSVector4.h
GSVector4i.h
GSVector8.h
GSVector8i.h
stdafx.h
Renderers/Common/GSDevice.h
Renderers/Common/GSDirtyRect.h
Renderers/Common/GSFastList.h
Renderers/Common/GSFunctionMap.h
Renderers/Common/GSOsdManager.h
Renderers/Common/GSRenderer.h
Renderers/Common/GSTexture.h
Renderers/Common/GSVertex.h
Renderers/Common/GSVertexList.h
Renderers/Common/GSVertexTrace.h
Renderers/Null/GSDeviceNull.h
Renderers/Null/GSRendererNull.h
Renderers/Null/GSTextureNull.h
Renderers/HW/GSRendererHW.h
Renderers/HW/GSTextureCache.h
Renderers/HW/GSVertexHW.h
Renderers/SW/GSDrawScanlineCodeGenerator.h
Renderers/SW/GSDrawScanline.h
Renderers/SW/GSRasterizer.h
Renderers/SW/GSRendererSW.h
Renderers/SW/GSScanlineEnvironment.h
Renderers/SW/GSSetupPrimCodeGenerator.h
Renderers/SW/GSTextureCacheSW.h
Renderers/SW/GSTextureSW.h
Renderers/SW/GSVertexSW.h
Renderers/OpenGL/GLLoader.h
Renderers/OpenGL/GLState.h
Renderers/OpenGL/GSDeviceOGL.h
Renderers/OpenGL/GSRendererOGL.h
Renderers/OpenGL/GSShaderOGL.h
Renderers/OpenGL/GSTextureCacheOGL.h
Renderers/OpenGL/GSTextureOGL.h
Renderers/OpenGL/GSUniformBufferOGL.h
Renderers/OpenGL/GSVertexArrayOGL.h
Window/GSCaptureDlg.h
Window/GSDialog.h
Window/GSSetting.h
Window/GSSettingsDlg.h
Window/GSWnd.h
xbyak/xbyak.h
xbyak/xbyak_mnemonic.h
xbyak/xbyak_util.h
)
if(Windows)
LIST(APPEND GSdxSources
Renderers/DX11/GSDevice11.cpp
Window/GSDialog.cpp
Renderers/DX11/GSRendererDX11.cpp
Renderers/DX11/GSTexture11.cpp
Renderers/DX11/GSTextureCache11.cpp
Renderers/DX11/GSTextureFX11.cpp
GSVertexList.cpp
Renderers/SW/GSVertexSW.cpp
Window/GSCaptureDlg.cpp
Window/GSSettingsDlg.cpp
Window/GSWndDX.cpp
Window/GSWndWGL.cpp
)
LIST(APPEND GSdxHeaders
Renderers/DX11/GSDevice11.h
Renderers/DX11/GSRendererDX11.h
Renderers/DX11/GSTexture11.h
Renderers/DX11/GSTextureCache11.h
Window/GSWndDX.h
Window/GSWndWGL.h
resource.h
targetver.h
)
else()
LIST(APPEND GSdxSources
Window/GSLinuxDialog.cpp
Window/GSWndEGL.cpp
)
LIST(APPEND GSdxHeaders
Window/GSWndEGL.h
)
endif()
set(GSdxFinalSources
${GSdxSources}
${GSdxHeaders}
)
set(GSdxFinalLibs
${X11_LIBRARIES}
${OPENGL_LIBRARIES}
${EGL_LIBRARIES}
${X11_XCB_LIBRARIES}
${GTK2_LIBRARIES}
${LIBC_LIBRARIES}
${PNG_LIBRARIES}
${FREETYPE_LIBRARIES}
${LIBLZMA_LIBRARIES}
)
2016-11-18 21:40:52 +00:00
if(USE_VTUNE)
set(GSdxFinalLibs ${GSdxFinalLibs} ${VTUNE_LIBRARIES})
endif()
set(RESOURCE_FILES
res/logo-ogl.bmp
res/fxaa.fx
res/glsl/common_header.glsl
res/glsl/convert.glsl
res/glsl/interlace.glsl
res/glsl/merge.glsl
res/glsl/shadeboost.glsl
res/glsl/tfx_fs.glsl
res/glsl/tfx_vgs.glsl)
add_custom_glib_res("GSdxResources" "gsdx-res.xml" "GSdx_res" ${RESOURCE_FILES})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
if(BUILTIN_GS)
add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
else()
if (DISABLE_ADVANCE_SIMD)
# Don't append -SSE2 on the first build to keep same name as SIMD build
add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1")
add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2 -mbmi -mbmi2")
else()
add_pcsx2_plugin(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
endif()
endif()
################################### Replay Loader
if(BUILD_REPLAY_LOADERS)
set(Replay pcsx2_GSReplayLoader)
set(GSdxReplayLoaderFinalSources
linux_replay.cpp
)
add_pcsx2_executable(${Replay} "${GSdxReplayLoaderFinalSources}" "${LIBC_LIBRARIES}" "${GSdxFinalFlags}")
endif(BUILD_REPLAY_LOADERS)