Commit Graph

601 Commits

Author SHA1 Message Date
Jeffrey Pfau ef66e4a8c7 Only unpause from state operations when we paused manually 2014-01-26 23:17:17 -08:00
Jeffrey Pfau c3a5fb497a Fix rewind buffer sizing itself wrong 2014-01-26 12:47:47 -08:00
Jeffrey Pfau 705b6e9b13 Simple rewind buffer 2014-01-26 02:50:28 -08:00
Jeffrey Pfau b1a648e46e Don't sync on audio and video at the same time--this can cause audio skipping 2014-01-25 18:08:33 -08:00
Jeffrey Pfau 9c2c93220b Implement most of audio serialization 2014-01-25 18:01:31 -08:00
Jeffrey Pfau 668c4f68b7 Fix OAM deserialization 2014-01-25 15:06:28 -08:00
Jeffrey Pfau 941c629f8b Serialize timers and DMA state 2014-01-25 15:02:55 -08:00
Jeffrey Pfau 408d39a297 Move mode 0 into macro-land so that much of the logic can be inlined 2014-01-25 14:47:21 -08:00
Jeffrey Pfau 0e379fed41 Fix audio buffer reading in SDL audio 2014-01-23 20:59:15 -08:00
Jeffrey Pfau 709269ee5c Fix initial DMA count 2014-01-23 20:59:15 -08:00
Jeffrey Pfau b4b7be1f84 Don't require SDL for perf builds 2014-01-23 20:58:33 -08:00
Jeffrey Pfau 968dbe55db Properly sync to frame only when not in turbo 2014-01-22 03:25:09 -08:00
Jeffrey Pfau 1e0f400091 Precompute some parameters in mode 0 2014-01-22 01:39:48 -08:00
Jeffrey Pfau 7132c873e3 Make viewport size not-hardcoded 2014-01-21 23:51:52 -08:00
Jeffrey Pfau a8921116dc Preprocess OBJ heights 2014-01-21 23:49:10 -08:00
Jeffrey Pfau 04c3b61d1c Basic OAM dirtying 2014-01-21 23:41:41 -08:00
Jeffrey Pfau 2553b96e9b Skip table lookup in ARMStep if not needed 2014-01-21 23:15:51 -08:00
Jeffrey Pfau f08e466fce Partially unroll video clearing loop 2014-01-21 22:37:08 -08:00
Jeffrey Pfau 52808da265 Inline CPU stepping 2014-01-21 22:36:40 -08:00
Jeffrey Pfau f8de62ba71 Null out frameCallback on perf-main 2014-01-21 22:36:40 -08:00
Jeffrey Pfau e432c66249 Fix some uninitialized values 2014-01-21 22:36:40 -08:00
Jeffrey Pfau 86bc662d9f Support proper DMA timings and priority 2014-01-21 21:07:15 -08:00
Jeffrey Pfau 3c100a5e31 Prevent bank switching when reloading CPU state 2014-01-20 23:42:07 -08:00
Jeffrey Pfau 98c8b42b0f Slow down audio slightly to match target FPS 2014-01-20 20:02:44 -08:00
Jeffrey Pfau dccde662c6 Minor cleanup 2014-01-20 18:01:49 -08:00
Jeffrey Pfau 728f6481d6 Abort in invalid memory instead of SEGVing 2014-01-20 17:46:17 -08:00
Jeffrey Pfau aa99196700 Smarter I/O serialization 2014-01-20 17:42:30 -08:00
Jeffrey Pfau 872c3ceba3 Savestate game checks 2014-01-20 17:18:12 -08:00
Jeffrey Pfau 26c1fbd48f Add frame advance 2014-01-20 16:39:46 -08:00
Jeffrey Pfau e7d4f3ae8a Fix MSR with immediate 2014-01-20 15:40:56 -08:00
Jeffrey Pfau 12f4ff6cbb Fix ARM_ROR 2014-01-20 15:40:44 -08:00
Jeffrey Pfau 2db6d27496 Implement SWP, SWPB 2014-01-20 15:19:52 -08:00
Jeffrey Pfau fede211874 Remove checks for ARM writeback operations that fail on real hardware 2014-01-20 15:10:41 -08:00
Jeffrey Pfau 35a5e83465 Unified DISPSTAT representation 2014-01-20 14:18:24 -08:00
Jeffrey Pfau 5a1a04a353 Add basic IO and video serialization 2014-01-20 03:05:54 -08:00
Jeffrey Pfau 9f28b1ec73 Add missing version magic 2014-01-20 03:05:31 -08:00
Jeffrey Pfau a5d8be30d8 Don't block any signals on the run thread 2014-01-20 02:33:40 -08:00
Jeffrey Pfau 1f8c1bcdfa Fix signal handling for debugger 2014-01-19 23:42:34 -08:00
Jeffrey Pfau 4e98546cd6 Add missing header guard 2014-01-19 03:38:18 -08:00
Jeffrey Pfau daf12994db Start savestates 2014-01-19 01:59:35 -08:00
Jeffrey Pfau f2b031467f Fix non-debugger build 2014-01-19 01:24:29 -08:00
Jeffrey Pfau 7b682dd7c5 Break into debugger with F11 2014-01-19 00:37:53 -08:00
Jeffrey Pfau fbf8edf19b Create savestate format 2014-01-19 00:32:49 -08:00
Jeffrey Pfau a969d70de3 Handle illegal and stub opcodes separately 2014-01-18 00:39:51 -08:00
Jeffrey Pfau ce4d0b5203 Checksum BIOS 2014-01-18 00:17:58 -08:00
Jeffrey Pfau 94cc48faf1 Account for floating point error in resampling 2014-01-16 02:12:35 -08:00
Jeffrey Pfau 4e88cc86d9 Have circle buffer work when memory is misaligned 2014-01-16 01:56:17 -08:00
Jeffrey Pfau 39025dedff Ensure that video buffers are flushed to the GPU before unlocking the mutex 2014-01-16 01:05:32 -08:00
Jeffrey Pfau e141db9493 Build fix on OS X for perf util 2014-01-16 00:32:51 -08:00
Jeffrey Pfau 48e89fb5eb Fix buffer size in SDL audio 2014-01-16 00:27:15 -08:00