Commit Graph

156 Commits

Author SHA1 Message Date
Jeffrey Pfau e18c10e5e1 Qt: Set default sample rate 2015-08-15 15:31:24 -07:00
Jeffrey Pfau 0eb76806be Qt: Fix changing whether a BIOS is used while the game is running 2015-08-13 20:01:59 -07:00
Jeffrey Pfau 9352f75e6f Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls 2015-08-09 23:25:03 -07:00
Jeffrey Pfau 9c5852e89e SDL, Qt: Configurable audio sample rate 2015-08-09 21:36:43 -07:00
Jeffrey Pfau c39be359df Qt: Fix regression with held reverse breaking (fixes #78) 2015-08-07 19:10:08 -07:00
Jeffrey Pfau 870c8ebb8c Qt: Fix sync, hopefully 2015-08-06 19:04:03 -07:00
Jeffrey Pfau 03d2b3312e Qt: Initialize draw context 2015-08-04 22:14:42 -07:00
Jeffrey Pfau a6ff9f6c60 Qt: Fix frame delay with pausing and frame advancing 2015-08-03 23:52:18 -07:00
Jeffrey Pfau df11c9d7f3 Qt: Allow setting of audio channels and video layers while games are not running 2015-08-02 12:46:23 -07:00
Jeffrey Pfau 3a31577cab Libretro: Support solar sensor 2015-07-30 18:01:16 -07:00
Jeffrey Pfau e9c82df518 Qt: Fix rewinding enabling the menu bar 2015-07-22 21:34:49 -07:00
Jeffrey Pfau 7015f38b37 Qt: Save and quit on Stop call 2015-07-19 18:35:18 -07:00
Jeffrey Pfau 8ff8876e37 Qt: Block a bug whereby undoing a save can overwrite the wrong save 2015-07-16 23:50:33 -07:00
Jeffrey Pfau 73518ceda5 Qt: Add savestate save undo 2015-07-14 20:45:29 -07:00
Jeffrey Pfau f50f98416b Qt: Add savestate load undo 2015-07-13 21:56:05 -07:00
Jeffrey Pfau 712b0ccb84 Qt: Ensure proper audio sample rate is used when resampling audio 2015-07-12 00:19:17 -07:00
Jeffrey Pfau 016b64bf15 Qt: Initial logging throughout 2015-07-04 01:24:37 -07:00
Jeffrey Pfau ebca878c31 Qt: Replace remaining toLocal8Bit with toUtf8 2015-07-04 01:06:13 -07:00
Lioncash 2141868cf2 Qt: (GameController) Add a missing va_end call to the log handler lambda 2015-07-02 10:21:22 -04:00
Jeffrey Pfau 99878b32ca GBA Hardware: Backport generic RTC source into core 2015-06-29 21:09:36 -07:00
Jeffrey Pfau 908e61f415 All: Add clang-format options and run them 2015-06-29 20:45:08 -07:00
Jeffrey Pfau 697b550b37 Qt: Fix screen not redrawing when loading a state 2015-06-28 17:46:07 -07:00
Jeffrey Pfau 2bb16fd0a8 GBA: Better savestate error reporting 2015-06-20 00:49:50 -07:00
Jeffrey Pfau 83dfbe6123 Qt: ROM replacing 2015-06-19 22:29:59 -07:00
Jeffrey Pfau af4d5d7eb1 GBA: Yank support, needs work 2015-06-19 01:12:46 -07:00
Jeffrey Pfau 4469a9a05f All: Threads are now named 2015-06-13 01:41:07 -07:00
Jeffrey Pfau 4ba576ef87 Qt: Disable held-rewind when a window loses focus 2015-06-11 01:28:04 -07:00
Jeffrey Pfau 596c7503b6 GBA: Ability to boot directly into the BIOS 2015-06-08 00:19:13 -07:00
Jeffrey Pfau 1a4ed6fe5e Qt: Reshuffle some audio handling code 2015-06-07 15:18:10 -07:00
Jeffrey Pfau a51066820a Qt: Replace pause-after-frame mutex with an atomic 2015-06-01 23:55:44 -07:00
Jeffrey Pfau 3af3fab3cf Qt: Fix held-rewind getting into bad pause states 2015-06-01 23:40:48 -07:00
Jeffrey Pfau 67e13114ef Qt: Fix some rewind timer bugs 2015-05-31 13:21:06 -07:00
Jeffrey Pfau 27b4f35139 Qt: Migrate multiplayer window handling into GBAApp 2015-05-29 22:58:07 -07:00
Jeffrey Pfau 87313041c0 Qt: Unified VFile opening interface 2015-05-29 00:17:04 -07:00
Jeffrey Pfau 7e411fda30 Qt: Holdable shortcut for rewinding one frame at a time 2015-05-26 20:38:33 -07:00
Jeffrey Pfau 7bc834526a Qt: Ability to cap fast forward speed (fixes B#218) 2015-05-23 23:03:02 -07:00
Jeffrey Pfau 57e84f0c69 Qt: Better cleanup when a game crashes 2015-05-17 15:06:35 -07:00
Jeffrey Pfau adee44f6e9 Qt: Load/save the most recent savestate slot 2015-05-10 23:13:33 -07:00
Jeffrey Pfau 711c7e9903 Qt: Refactor to make non-SDL gamepad input possible 2015-04-27 01:40:00 -07:00
Jeffrey Pfau 6ebef8dc16 Qt: Status messages 2015-04-26 15:00:15 -07:00
Jeffrey Pfau 91ee44c458 GBA Thread: Add functionality for running callbacks on the GBA thread 2015-04-26 14:06:57 -07:00
Jeffrey Pfau 9c07698068 GBA: Add status log level 2015-04-26 13:47:24 -07:00
Jeffrey Pfau 65543bdd69 Qt: Return early from setTurbo if possible 2015-04-25 15:42:41 -07:00
Jeffrey Pfau 7fa043cb50 SDL: Add ability to control tilt sensor with right analog stick (currently hardcoded) 2015-04-19 23:25:05 -07:00
Jeffrey Pfau d4ab0564eb Qt: Post empty frames if frameskipping 2015-04-18 03:49:24 -07:00
Jeffrey Pfau a0a3ac191a Qt: Recalibrate axes in more places 2015-04-18 01:12:18 -07:00
Jeffrey Pfau ee6c9f71c2 SDL: Implement rumble using SDL2 haptic 2015-04-17 00:00:22 -07:00
Jeffrey Pfau dee394f10f GBA: Allow disabling checksum verification 2015-04-15 21:05:01 -07:00
Jeffrey Pfau 688be6948b GBA: Create GameShark snapshots 2015-04-15 04:17:28 -07:00
Jeffrey Pfau 3ff8467ba7 GBA: Support for loading Gameshark snapshots 2015-04-15 03:58:58 -07:00