Commit Graph

34 Commits

Author SHA1 Message Date
Vicki Pfau e10f5997be Res: Fix name spelling 2023-02-12 12:44:14 -08:00
Vicki Pfau 3139ac7d58 Res: Port OmniScale from SameBoy 2023-02-11 22:07:41 -08:00
Vicki Pfau 7b979a679e Res: Port hq2x from SameBoy 2023-02-11 22:04:00 -08:00
Dominus Iniquitatis 25677679df Res: Add TV Mode shader 2022-08-20 13:55:09 -07:00
Vicki Pfau fee40bc74d Res: Port scale2x an scale4x shaders 2021-06-24 17:35:16 -07:00
Vicki Pfau 0b40fb0704 Shaders: Fix gba-color shader resolution (fixes #1435) 2019-09-18 19:35:55 -07:00
Vicki Pfau aa90dbbc92 Res: Improve modeling of AGB/AGS screen in shaders 2019-01-04 21:49:56 -08:00
Vicki Pfau 9708e5bba9 Res: Fix some shader woes 2017-06-17 18:12:12 -07:00
Iniquitatis d119fc0fe3 Added several new shaders 2017-06-17 18:00:24 -07:00
drummyfish 3851a8230b comment fix 2017-05-15 13:06:18 -07:00
drummyfish 2fff4eac67 add new shader 2017-05-15 13:06:18 -07:00
hunterk 86db6fa7e2 change division to multiplication in gba-color shader 2017-04-25 22:35:32 -07:00
hunterk 9a78f56467 fix some indents 2017-04-25 22:35:32 -07:00
hunterk 30a308d04f gba-color cleanups 2017-04-25 22:35:32 -07:00
hunterk c30352fde1 add gba-color shader 2017-04-25 22:35:32 -07:00
Prof. 9 e511610426 Fix Wii U shader for OpenGL ES 2.0/OpenGL 2.1. 2017-03-13 10:52:22 -07:00
Prof. 9 9414f6fc1f Add Wii U VC shader. 2017-02-14 16:58:21 +01:00
Vicki Pfau 369592d892 Qt: Add xBR-lv2 2017-01-24 02:19:29 -08:00
Jeffrey Pfau d242638e28 OpenGL: Add texSize uniform 2016-05-25 21:25:09 -07:00
Jeffrey Pfau 03f20436b5 Shaders: Fix AGS-001 shader with some bad drivers 2016-02-20 23:43:09 -08:00
Jeffrey Pfau e5f2dcb5ab Shaders: Use uniforms for xBR parameters 2016-01-23 20:52:26 -08:00
Jeffrey Pfau 3d996caf53 Shaders: Hand-convert xBR shader to GLSL 2016-01-23 17:07:32 -08:00
Jeffrey Pfau d07da0744c Shaders: Minor xBR fixes 2016-01-23 15:41:45 -08:00
Jeffrey Pfau c5f4b6ead2 Shaders: Add xBR lv3 shader by Hyllian 2016-01-23 14:00:29 -08:00
Jeffrey Pfau 380f6dbe7e OpenGL: Add integer scaling forcing and a pixelate filter 2016-01-23 02:34:27 -08:00
Jeffrey Pfau 2edd1505ae OpenGL: Redo uniform loading 2015-12-17 21:58:17 -08:00
Jeffrey Pfau ded463ea25 OpenGL: Readable name fixes 2015-11-19 23:49:50 -08:00
Jeffrey Pfau 0de98898a3 OpenGL: Generalize shader loading a bit 2015-11-19 22:14:51 -08:00
Jeffrey Pfau b3d08eceb1 Shaders: Add uniforms to AGS-001 2015-11-08 17:10:10 -08:00
Jeffrey Pfau ad3ec31f73 Shaders: Touch up AGS-001 shader, add annoying reflection 2015-11-08 15:29:52 -08:00
Jeffrey Pfau 7d1e0b572d Shaders: Add AGB-001 shader 2015-11-01 20:00:27 -08:00
Jeffrey Pfau 59bd7d5ace Shaders: Fix frontlight bleed on AGS-001 2015-11-01 19:42:47 -08:00
Jeffrey Pfau 782f6191e5 Shaders: Fix lighting direction for AGS-001 2015-11-01 19:15:17 -08:00
Jeffrey Pfau d160647fff Resources: Add AGS-001 filter 2015-11-01 18:43:01 -08:00