Jeffrey Pfau
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f278805255
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Fix x indexing into VRAM
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2013-05-07 21:48:46 -07:00 |
Jeffrey Pfau
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5388fb8cea
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Draw backdrop in GLSL renderer
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2013-05-07 04:40:25 -07:00 |
Jeffrey Pfau
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03fb87acd0
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Continue implementing GLSL mode 0, now with layers and offsets
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2013-05-07 04:11:49 -07:00 |
Jeffrey Pfau
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cc2262149e
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Reindent GBAVideoGLSLRendererProcessEvents
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2013-05-07 03:36:50 -07:00 |
Jeffrey Pfau
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20b67240ae
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Start on mode 0 renderer
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2013-05-07 03:36:34 -07:00 |
Jeffrey Pfau
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f6a9467e86
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Write to renderer VRAM
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2013-05-07 03:36:15 -07:00 |
Jeffrey Pfau
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bb1e598a78
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Start GLSL renderer
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2013-05-07 01:04:36 -07:00 |
Jeffrey Pfau
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db96be98dc
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Deinit video when shutting down
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2013-05-07 01:00:18 -07:00 |
Jeffrey Pfau
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8bc5ec4222
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Roll out incorrect fix for Halt bug and apply proper fix
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2013-05-05 20:37:35 -07:00 |
Jeffrey Pfau
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7ec435b94c
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Fix 512x512 backgrounds in Mode 0
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2013-05-05 01:33:05 -07:00 |
Jeffrey Pfau
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ae3f623fd5
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Overwrite IF while attempting to IntrWait
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2013-05-05 00:44:30 -07:00 |
Jeffrey Pfau
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fc7aec557b
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Count cycles for load/store singles
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2013-05-04 23:57:12 -07:00 |
Jeffrey Pfau
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738b3dc44e
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Implement ArcTan2
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2013-05-04 15:50:42 -07:00 |
Jeffrey Pfau
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374aca2ff7
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Move event polling to after framedraw only
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2013-05-04 14:49:04 -07:00 |
Jeffrey Pfau
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ac0c7ba792
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Implement BgAffineSet
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2013-05-04 01:20:42 -07:00 |
Jeffrey Pfau
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fb2ddd6c32
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Start implementing modes 1/2
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2013-05-04 01:20:24 -07:00 |
Jeffrey Pfau
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7373c37e19
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Fix sprite blending with between layers
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2013-05-03 22:23:45 -07:00 |
Jeffrey Pfau
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813b2c0697
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Partially implement frameskip
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2013-05-03 10:24:56 -07:00 |
Jeffrey Pfau
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3ad2510b78
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Get rid of flags struct and redo compositing
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2013-05-03 10:02:01 -07:00 |
Jeffrey Pfau
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6ef3e3b6a8
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Copy ObjAffineSet implementation from GBA.js
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2013-05-03 01:43:39 -07:00 |
Jeffrey Pfau
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2bc11c9aac
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32- and 16-bit reads of OAM
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2013-05-03 01:33:20 -07:00 |
Jeffrey Pfau
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862c93916d
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Support edge cases for 256-color mode 0, excluding hflip
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2013-05-03 01:21:25 -07:00 |
Jeffrey Pfau
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1c6fc26bf7
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Support hflip on mode 0 edges
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2013-05-02 21:51:00 -07:00 |
Jeffrey Pfau
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ebb1c08840
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Fix warnings on gcc
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2013-05-02 00:40:12 -07:00 |
Jeffrey Pfau
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13a46429e2
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Remove -Wno-unused and fix resulting errors
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2013-05-02 00:35:32 -07:00 |
Jeffrey Pfau
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a635f4de4d
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Implement addressing mode 1 ASR register shift
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2013-05-02 00:32:04 -07:00 |
Jeffrey Pfau
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86c228f2e4
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Implement SMLAL
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2013-05-02 00:29:06 -07:00 |
Jeffrey Pfau
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a80175e689
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Fix sprite variant condition
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2013-05-01 23:56:59 -07:00 |
Jeffrey Pfau
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3b3f55b14c
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Variant and 256-color transformed sprites
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2013-05-01 23:54:39 -07:00 |
Jeffrey Pfau
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0423656ad8
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Extract more into macros
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2013-05-01 23:46:15 -07:00 |
Jeffrey Pfau
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d6c88fc7cb
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Introduce macros for sprite drawing
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2013-05-01 23:39:55 -07:00 |
Jeffrey Pfau
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e3fddc5739
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Support 256-color sprites
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2013-05-01 23:27:49 -07:00 |
Jeffrey Pfau
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61c6b7186e
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Implement UMLAL
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2013-05-01 23:11:00 -07:00 |
Jeffrey Pfau
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cd73c562ea
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Implement addressing mode 1 LSL/LSR with register
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2013-05-01 23:08:22 -07:00 |
Jeffrey Pfau
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aeecbdb56f
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Draw backgrounds with variant palette when appropriate
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2013-05-01 02:51:33 -07:00 |
Jeffrey Pfau
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40e9a7ef26
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Update variant palettes when writing to palette
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2013-05-01 02:37:15 -07:00 |
Jeffrey Pfau
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03361f20a2
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Start drawing backdrop
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2013-05-01 02:32:56 -07:00 |
Jeffrey Pfau
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2e9a64a26e
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Implement Sqrt
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2013-05-01 00:27:31 -07:00 |
Jeffrey Pfau
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6ed3c18afd
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Support IWRAM in LZ77
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2013-05-01 00:24:28 -07:00 |
Jeffrey Pfau
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5f6cf337a0
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16-bit DMA address writes
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2013-04-30 23:22:39 -07:00 |
Jeffrey Pfau
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da489b90f8
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Ensure shifter carry-out gets bits set right
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2013-04-30 21:02:56 -07:00 |
Jeffrey Pfau
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f7fbb877e0
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Fix Div output registers
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2013-04-30 20:54:09 -07:00 |
Jeffrey Pfau
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118c393d1b
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Fix addressing mode 2 register post-indexed
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2013-04-30 02:43:12 -07:00 |
Jeffrey Pfau
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337d4dc1e6
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Implement addressing mode 1 ROR with register
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2013-04-30 02:42:54 -07:00 |
Jeffrey Pfau
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e1963c6e60
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Implement SMULL
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2013-04-30 01:42:24 -07:00 |
Jeffrey Pfau
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698bc0ada5
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Re-add 256-color
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2013-04-30 01:38:19 -07:00 |
Jeffrey Pfau
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6cdfa43e97
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hflip in fast path
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2013-04-29 22:05:32 -07:00 |
Jeffrey Pfau
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87e5973039
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Proper blending on sprite targets
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2013-04-29 21:27:29 -07:00 |
Jeffrey Pfau
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2d4c1fdc2c
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Add back compositing
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2013-04-29 21:27:05 -07:00 |
Jeffrey Pfau
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56333d3344
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Use base rendering mode
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2013-04-29 21:12:56 -07:00 |