Jeffrey Pfau
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a2a306bb03
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Significantly optimize 16-bit color mixing
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2013-11-14 00:19:18 -08:00 |
Jeffrey Pfau
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620adbd577
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Remove extra free in SDL code
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2013-11-11 19:40:37 -08:00 |
Jeffrey Pfau
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f8d5842240
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Implement mosaic for mode 0 with 256-color tiles
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2013-11-10 23:09:50 -08:00 |
Jeffrey Pfau
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c2658ce7a1
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Initialize mosaic to 0
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2013-11-10 22:53:12 -08:00 |
Jeffrey Pfau
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7d526e97f4
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Support narrow windows
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2013-11-10 22:43:57 -08:00 |
Jeffrey Pfau
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53dd260b3e
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Fast 32-to-16-bit memory conversion routine on ARM
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2013-11-09 13:30:25 -08:00 |
Jeffrey Pfau
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95b6cc9b00
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Initialize halted
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2013-11-09 13:29:08 -08:00 |
Jeffrey Pfau
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f43c82e79e
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Preprocess instead of post-process 5-6-5 color
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2013-11-07 02:57:22 -08:00 |
Jeffrey Pfau
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f09e44062f
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Use gettimeofday for perf-main instead of clock_gettime
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2013-11-06 22:20:29 -08:00 |
Jeffrey Pfau
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2a683aaf99
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Preselect palettes for sprites
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2013-11-06 00:00:42 -08:00 |
Jeffrey Pfau
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fd6e9cb311
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Use unsigned instead of uint16_t in sprite drawing
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2013-11-05 23:25:44 -08:00 |
Jeffrey Pfau
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e3dac089e7
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Small refactor of _composite
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2013-11-05 21:57:24 -08:00 |
Jeffrey Pfau
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818ce96d0d
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Fix mixing colors on 16-bit
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2013-11-05 04:13:49 -08:00 |
Jeffrey Pfau
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9253eeba23
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Optimize range check in mode 2 rendering
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2013-11-05 01:49:29 -08:00 |
Jeffrey Pfau
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53515b41cd
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Fix warnings in CircleBuffer
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2013-11-05 01:20:46 -08:00 |
Jeffrey Pfau
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2c826e208c
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Optimize palette access
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2013-11-05 00:19:42 -08:00 |
Jeffrey Pfau
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7d688ceb5a
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Use unsigned instead of color_t where size is irrelevant
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2013-11-04 21:47:44 -08:00 |
Jeffrey Pfau
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3005c6c9fb
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Add per-second perf updating
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2013-11-04 21:07:41 -08:00 |
Jeffrey Pfau
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3b74b61862
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Move halting code out from below the ARM emulator
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2013-11-03 23:26:10 -08:00 |
Jeffrey Pfau
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66ee98513f
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Pass pointers instead of offsets to composite
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2013-11-03 01:00:56 -07:00 |
Jeffrey Pfau
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32e0591fd0
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Early finalization if possible
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2013-11-02 22:36:07 -07:00 |
Jeffrey Pfau
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53a52d8cf8
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Call setActiveRegion with the right address
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2013-11-02 03:56:13 -07:00 |
Jeffrey Pfau
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e0eefa24da
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Hack to guess when blending should be disabled
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2013-11-01 23:50:13 -07:00 |
Jeffrey Pfau
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a87d30ed9f
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Fix channel 1 - 4 volume
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2013-10-29 21:12:26 -07:00 |
Jeffrey Pfau
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9fd181dba9
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Fix potential issues with sound playing when they shouldn't, or with the wrong volume
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2013-10-29 02:19:58 -07:00 |
Jeffrey Pfau
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8902635e3a
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Fix bugs in OBJ mosaic
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2013-10-27 21:58:37 -07:00 |
Jeffrey Pfau
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09888a8852
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Add performance-monitoring main thread
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2013-10-27 05:16:07 -07:00 |
Jeffrey Pfau
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f5a3fd7c7f
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Rearrange _composite to optimize for common cases first
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2013-10-27 04:51:14 -07:00 |
Jeffrey Pfau
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6e40c7ec29
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Replace bit-packed map data with flags
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2013-10-27 04:51:09 -07:00 |
Jeffrey Pfau
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7cb183a8be
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Only update active region if necessary
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2013-10-27 03:44:38 -07:00 |
Jeffrey Pfau
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775f9db546
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Begin OBJ mosaic
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2013-10-27 03:12:55 -07:00 |
Jeffrey Pfau
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3b0ee473d3
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Refactor sprite code in preparation of implementing OBJ mosaic
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2013-10-27 02:39:35 -07:00 |
Jeffrey Pfau
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72ef1643c7
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Rotate 16-bit without using AND
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2013-10-26 16:40:31 -07:00 |
Jeffrey Pfau
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0155d9c028
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Remove SPRITE_DRAW_PIXEL_*_VARIANT
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2013-10-26 14:56:35 -07:00 |
Jeffrey Pfau
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ffef3d2486
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Preemptively mark the envelope as dead in some cases
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2013-10-26 04:23:08 -07:00 |
Jeffrey Pfau
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70365782de
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Reorganize audio code so as to only update channels when audible
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2013-10-26 04:08:18 -07:00 |
Jeffrey Pfau
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cd448324c5
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Fixed the first load from SRAM not returning a value
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2013-10-26 03:04:21 -07:00 |
Jeffrey Pfau
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9c922862e8
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Fix mode 3 in 16-bit color
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2013-10-26 02:39:45 -07:00 |
Jeffrey Pfau
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7f17be5ead
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Support WIN0/1 in modes 2 - 5
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2013-10-26 02:33:29 -07:00 |
Jeffrey Pfau
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6376a1ff7f
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Support OBJWIN in mode 4
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2013-10-26 02:26:08 -07:00 |
Jeffrey Pfau
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38116f0ead
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Rearrange calculation to shave off some more time
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2013-10-26 01:43:06 -07:00 |
Jeffrey Pfau
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71b5473563
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Fix white on 5-6-5 color
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2013-10-26 01:32:27 -07:00 |
Jeffrey Pfau
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915b04dded
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Add support for PowerPC to the memory and CPU interfaces
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2013-10-26 01:53:13 -04:00 |
Jeffrey Pfau
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07115ca655
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Ensure thread-local storage is created before it is needed
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2013-10-25 03:15:31 -07:00 |
Jeffrey Pfau
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d5291eb1b6
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Remove unnecessary sprite post-processing passes
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2013-10-25 00:27:42 -07:00 |
Jeffrey Pfau
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c12eca835f
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Don't busy-wait if the emulator is paused
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2013-10-24 01:09:01 -07:00 |
Jeffrey Pfau
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17ccb35c33
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Small, trivial optimizations in GBAVideoSoftwareRendererDrawScanline
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2013-10-24 00:54:51 -07:00 |
Jeffrey Pfau
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6eafbc6331
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Tear out counter-productive optimization
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2013-10-24 00:21:59 -07:00 |
Jeffrey Pfau
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4b9e9f84be
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Start implementing mosaic with a half-baked mode 0 implementation
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2013-10-23 01:17:53 -07:00 |
Jeffrey Pfau
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9358cbd690
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Initialize rumble callback to null
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2013-10-22 00:26:09 -07:00 |