waddlesplash
2f23829b66
Qt: Switch to the C++11 connect() syntax.
...
A few connect()s have not been migrated because the best way to migrate them requires somewhat invasive changes. Other than that, everything has been moved over.
2017-05-16 11:34:11 -07:00
waddlesplash
78e4083a56
Qt: New library system ( #549 )
2017-05-15 16:27:29 -07:00
Lioncash
aa4423a68f
Core Input: Correct a memset size within mInputUnbindHat()
...
Previously the binding struct wouldn't be fully invalidated.
2017-05-14 18:36:19 -07:00
Anty-Lemon
86cf8a90a3
SDL: Prevent resizing below 1x resolution with integer scaling
2017-05-06 18:18:21 -07:00
Anty-Lemon
3889fd4d3f
SDL: Add integer scaling
2017-05-06 18:18:21 -07:00
Eevee (Lexy Munroe)
b58d216868
Qt: Fix resetting selected gamepad when opening settings dialog
...
I have a Wacom tablet always plugged in. For unrelated asinine reasons,
SDL detects both the pen and the tablet itself as (completely useless)
gamepads, so they always show up in the list first. I also have a Wii U
Bluetooth controller, which shows up third.
When the settings dialog is spawned, selectGamepad is bound to the
currentIndexChanged event, so picking a controller from the combobox
will call it. The current index is initially -1 (because the combobox
is empty), and when updateJoysticks is called to populate it, the index
automatically changes to 0. The event is fired and the current gamepad
is changed to the first one, which in my case is my tablet pen.
updateJoysticks tries to avoid this by explicitly reselecting the active
gamepad after refreshing the combobox, but at this point the "active"
gamepad has already changed.
The upshot of this was that opening the settings dialog for any reason
would disable my controller, unless I remembered to go change it back.
I've also seen the button configuration for the wacom pen or controller
be saved under each others' names.
The fix, which works on my machine™, is to disable signals altogether
while mucking with the contents of the combobox, explicitly reselect the
right gamepad, and then explicitly call selectGamepad. (I dropped the
last two lines because the same thing is already done in refresh, which
is called by selectGamepad.)
Arguably this is still a little wrong:
- If I unplugged my Wacom tablet, my controller would shift upwards to
slot 0. This code would fail to notice and keep trying to use joystick
2. That's a pretty obscure case, though, and maybe difficult to fix
correctly.
- This panel makes changes immediately, but it should wait for OK or Apply.
2017-05-05 21:07:20 -07:00
Eevee (Lexy Munroe)
63197308b6
Core: Fix maximum length of INI section names
...
It was a generous 128, but the inih library has its own maximum length
of 50. Any longer keys were truncated by inih, so they appeared to be
missing when mgba tried to read the longer key again later.
This was causing the configuration for my Nintendo Wii Remote Pro
Controller to be effectively lost; the key name ended up at 53
characters.
Arguably inih should truncate when reading, too, but...
2017-05-05 21:07:20 -07:00
Eevee (Lexy Munroe)
e1b681f603
Qt: Fix race condition when opening sprites window
2017-05-05 21:07:20 -07:00
Lothar Serra Mari
87170f9b77
Qt: Update German GUI translation
...
Added translations for strings related to the new Video Log feature.
Also improved some older translations.
2017-04-30 15:11:30 -07:00
Vicki Pfau
29e5e3b42d
Core: Move rewind diffing to its own thread
2017-04-29 01:39:46 -07:00
Vicki Pfau
27c7088038
Qt: Fix mCoreConfig leaking
2017-04-29 01:39:46 -07:00
Vicki Pfau
417012632c
GBA Serialize: Remove unused function
2017-04-29 01:39:46 -07:00
Vicki Pfau
2fdb5a1ff9
Feature: Move several headers into include/
2017-04-29 01:39:46 -07:00
Vicki Pfau
8358586cc6
GB Video: Fix resetting proxy backend unnecessarily
2017-04-29 01:39:46 -07:00
Vicki Pfau
0ed5973f84
Core: Reject mVL with zero-length initial states
2017-04-29 01:39:46 -07:00
Vicki Pfau
6a14c30e3b
Core: Enforce max mVL block size
2017-04-29 01:39:46 -07:00
Vicki Pfau
909886d2e1
Core: Fix memory leak when reloading mVL header
2017-04-29 01:39:46 -07:00
Vicki Pfau
91491e704e
GB, GBA Core: Ensure the core is halted even if a state is not loaded
2017-04-29 01:39:46 -07:00
Vicki Pfau
5cda42077c
Core: Fix missing tailing bytes of video logs
2017-04-29 01:39:46 -07:00
Vicki Pfau
aec8b82756
GB, GBA Core: Reset audio when loading mVL states so audio sync works
2017-04-29 01:39:46 -07:00
Vicki Pfau
25beafcc11
GB, GBA Core: Only deserialize needed parts of savestates for mVL
2017-04-29 01:39:46 -07:00
Vicki Pfau
63ed7421ce
Core: Fix rewinding video logs when decompressing
2017-04-29 01:39:46 -07:00
Vicki Pfau
f67052eebc
Core: Clean up mVL compression
2017-04-29 01:39:46 -07:00
Vicki Pfau
6b547899a8
VFS: Add VFileFIFO for operating on circle buffers
2017-04-29 01:39:46 -07:00
Vicki Pfau
31fa64efac
Core: Compressed video log states
2017-04-29 01:39:46 -07:00
Vicki Pfau
f82ef55517
Core: Compressed video logs
2017-04-29 01:39:46 -07:00
Vicki Pfau
c4aa669cf1
Core: Fix flushing a read video log
2017-04-29 01:39:46 -07:00
Vicki Pfau
deffdc79a0
Core: New mVL file format
2017-04-29 01:39:46 -07:00
Vicki Pfau
3021996a49
All: Cleanup and buildfixing
2017-04-29 01:39:45 -07:00
Vicki Pfau
716a245397
GB, GBA Video: Fix integer overflow
2017-04-29 01:39:45 -07:00
Vicki Pfau
caf59d726f
GBA Video: mVL bounds checking
2017-04-29 01:39:45 -07:00
Vicki Pfau
8d6edf9033
GB Video: mVL bounds checking
2017-04-29 01:39:45 -07:00
Vicki Pfau
1731d4f975
Test: Don't rely on core for frames elapsed
2017-04-29 01:39:45 -07:00
Vicki Pfau
9b0a5e566e
GB Video: Fix proxy renderer for GBC
2017-04-29 01:39:12 -07:00
Vicki Pfau
3dbd49a307
GB, GBA Video: Put back missing finishFrame callback
2017-04-29 01:39:12 -07:00
Vicki Pfau
d4deaf6292
GB: Video tester
2017-04-29 01:39:12 -07:00
Vicki Pfau
1b6531e320
Core: Add more video log types
2017-04-29 01:39:12 -07:00
Vicki Pfau
db4a873d9c
GB: Rearrange some scheduling for better callback ability
2017-04-29 01:39:11 -07:00
Vicki Pfau
3b69fb767c
Feature: Make thread proxy generic
2017-04-29 01:39:11 -07:00
Vicki Pfau
b8593bdb7b
Core: Allow video playback to be non-blocking
2017-04-29 01:39:11 -07:00
Vicki Pfau
3f92b1e67f
GBA Video: Trim down GBAVideoProxyRenderer
2017-04-29 01:39:11 -07:00
Vicki Pfau
fbb02475da
VFS: Optimize expanding in-memory files
2017-04-29 01:39:11 -07:00
Vicki Pfau
5665ac0316
GBA Core: Video log playing
2017-04-29 01:39:11 -07:00
Vicki Pfau
73947766de
Core: Video log recording
2017-04-29 01:39:11 -07:00
Vicki Pfau
bed6ba1fc4
GBA Video: Refactor thread proxy out from proxy
2017-04-29 01:39:11 -07:00
Vicki Pfau
eab5ed6e14
Core: Begin splitting threading out from GBA proxy
2017-04-29 01:39:11 -07:00
Vicki Pfau
11edac0aa4
Core: Start working on video proxy
2017-04-29 01:39:11 -07:00
Anty-Lemon
a861af6a97
Qt: Fix builds without GDB stub and libpng
2017-04-29 01:38:37 -07:00
Anty-Lemon
a5f029c2fa
GBA: Fix typo of GBAIsBIOS
2017-04-27 11:02:56 -07:00
Anty-Lemon
d84cee4700
SDL: Fix GLES2 build
2017-04-27 11:02:27 -07:00
Anty-Lemon
d68a4f97c5
SDL: Fix software renderer build
2017-04-27 11:02:27 -07:00
Augustin Cavalier
953335846b
All: Fix build on Haiku.
2017-04-26 12:15:16 -07:00
Lothar Serra Mari
c4e06cc904
Qt: Update German GUI translation
...
Some new strings added and a few strings polished.
2017-04-25 12:49:39 -07:00
Vicki Pfau
bcf0e8ec59
GBA: Fix multiboot loading resulting in too small WRAM
2017-04-25 11:58:05 -07:00
Vicki Pfau
870c375cf6
Test: Fix crash when fuzzing fails to load a file
2017-04-24 13:39:21 -07:00
Vicki Pfau
422c3a25b8
GBA Hardware: Fix crash if a savestate lies about game hardware
2017-04-24 13:39:21 -07:00
Vicki Pfau
93122df1f4
Test: Fix crash when loading invalid file
2017-04-24 13:39:20 -07:00
Vicki Pfau
6fb7c0780a
Qt: Handle interrupting CLI debugger better ( fixes #697 )
2017-04-22 18:40:55 -07:00
Vicki Pfau
36c66e7db4
Qt: Fix logo missing with integer scaling ( fixes #696 )
2017-04-22 18:29:10 -07:00
Vicki Pfau
3b4ccb84d2
Qt: Fix several debugger hangs and odd cases ( fixes #691 )
2017-04-22 01:39:21 -07:00
Vicki Pfau
8c095ec885
Qt: Fix crash when first CLI command is empty ( fixes #693 )
2017-04-22 00:41:58 -07:00
Vicki Pfau
2d930cbc61
All: Add option to lock video to integer scaling
2017-04-21 18:13:16 -07:00
Vicki Pfau
69a30f9501
Qt: Fix build
2017-04-21 17:50:22 -07:00
Vicki Pfau
189169e8ec
Qt: Auto-generate audio/video layer menus
2017-04-21 17:31:04 -07:00
Vicki Pfau
3a8c5c4bf1
GB: Video/audio channel enabling/disabling
2017-04-21 17:30:30 -07:00
Vicki Pfau
2a7f642d4c
Qt: Fix regression with windows not closing
2017-04-21 16:38:26 -07:00
Vicki Pfau
84dc182a5d
Core: Fix crash with rewind if savestates shrink
2017-04-21 16:22:48 -07:00
Vicki Pfau
01832ec513
Qt: Ensure CLI backend is attached when submitting commands ( fixes #662 )
2017-04-21 16:21:50 -07:00
Vicki Pfau
8b805b3909
Debugger: Make attaching a backend idempotent
2017-04-21 16:20:52 -07:00
Vicki Pfau
a159e37793
GBA Video: Don't update background scanline params in mode 0 ( fixes #377 )
2017-04-21 03:15:39 -07:00
Vicki Pfau
14dc01409c
GBA BIOS: ArcTan/ArcTan2 residual register state
2017-04-21 00:01:35 -07:00
Vicki Pfau
b154457857
GBA BIOS: More tiny fixes to ArcTan2
2017-04-20 23:18:51 -07:00
Vicki Pfau
f4abdd6c4c
GBA BIOS: Fix ArcTan2 sign in HLE BIOS ( fixes #689 )
2017-04-20 17:59:02 -07:00
Vicki Pfau
c9d411a762
GBA BIOS: Fix ArcTan sign in HLE BIOS
2017-04-20 17:53:01 -07:00
Vicki Pfau
997ba3572b
PSP2: Minor touchups
2017-04-20 01:41:43 -07:00
Vicki Pfau
f116713f2e
Python: Fix build in some cases
2017-04-18 17:26:30 -07:00
Vicki Pfau
b65992a1b8
PSP2: Update for new toolchain
2017-04-17 01:12:23 -07:00
Vicki Pfau
b486223532
GB, GBA: Make ensure clock end frame is always the same
2017-04-15 21:25:07 -07:00
Vicki Pfau
0c917138ea
Qt: Code cleanup
2017-04-13 00:28:41 -07:00
Vicki Pfau
959f66a1a0
Core: Add option to allow preloading the entire ROM before running
2017-04-13 00:28:28 -07:00
Vicki Pfau
58c9bcf67a
Core: Ability to enumerate and modify video and audio channels
2017-04-12 13:28:21 -07:00
Vicki Pfau
9ced6724c1
Qt: Attempt to fix #622
2017-04-12 13:23:10 -07:00
Vicki Pfau
d16df69790
Feature: Command line ability to override configuration values
2017-04-11 22:20:37 -07:00
Vicki Pfau
bf716b947a
Util: Move StringList to string.c
2017-04-11 22:18:33 -07:00
Vicki Pfau
7dc9eb4d56
Feature: Make -l option explicit
2017-04-11 22:18:33 -07:00
Vicki Pfau
f8eef19bd6
Qt: Remove debug messages
2017-04-11 11:05:53 -07:00
Vicki Pfau
7bc6c579ce
Qt: Ensure audio processor is paused before closing thread
2017-04-09 23:34:23 -07:00
Vicki Pfau
473ae29d82
GBA: Add GBA luminance peripheral
2017-04-09 19:47:19 -07:00
Vicki Pfau
e063e05662
Core: Unify peripheral attachment
2017-04-09 19:46:52 -07:00
Vicki Pfau
5646ba7d60
Core: Fix Windows build
2017-04-09 19:18:29 -07:00
Vicki Pfau
484618ca4c
Core: Restore sleep callback
2017-04-09 19:13:13 -07:00
Vicki Pfau
f0ea421fea
Qt: Fix Qt5Network removal
2017-04-08 23:45:07 -07:00
Vicki Pfau
7784ecb2c5
Qt: Fix threading issues shutting down game audio
2017-04-07 22:21:41 -07:00
Vicki Pfau
19d0ca3b8b
Qt: Fix crash when changing audio settings after a game is closed
2017-04-06 11:54:13 -07:00
Vicki Pfau
2fbd31c51a
Qt: Make "Mute" able to be bound to a key ( fixes #559 )
2017-04-05 13:17:30 -07:00
waddlesplash
81f38fd76f
SDL: Fix build on MSVC.
2017-04-04 11:51:46 -07:00
Vicki Pfau
6a77d2aaea
FFmpeg: Force MP4 files to YUV420P
2017-04-04 02:02:29 -07:00
Vicki Pfau
d9b645b209
FFmpeg: Return false if a file fails to open
2017-04-04 02:01:06 -07:00
Vicki Pfau
133424bd4f
FFmpeg: Fix overflow and general issues with audio encoding
2017-04-04 02:00:10 -07:00
Vicki Pfau
ba65740b15
GB: Allow setting DMG palette
2017-04-03 14:32:21 -07:00