PSP2: Minor touchups

This commit is contained in:
Vicki Pfau 2017-04-20 01:41:43 -07:00
parent f116713f2e
commit 997ba3572b
2 changed files with 8 additions and 9 deletions

View File

@ -163,6 +163,7 @@ int main() {
mPSP2MapKey(&runner.params.keyMap, SCE_CTRL_RIGHT, GUI_INPUT_RIGHT);
mPSP2MapKey(&runner.params.keyMap, SCE_CTRL_SQUARE, mGUI_INPUT_SCREEN_MODE);
scePowerSetArmClockFrequency(444);
mGUIRunloop(&runner);
vita2d_fini();

View File

@ -20,6 +20,7 @@
#include <mgba-util/memory.h>
#include <mgba-util/circle-buffer.h>
#include <mgba-util/math.h>
#include <mgba-util/ring-fifo.h>
#include <mgba-util/threading.h>
#include <mgba-util/vfs.h>
@ -31,7 +32,6 @@
#include <psp2/gxm.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/motion.h>
#include <psp2/power.h>
#include <vita2d.h>
@ -63,8 +63,8 @@ bool frameLimiter = true;
extern const uint8_t _binary_backdrop_png_start[];
static vita2d_texture* backdrop = 0;
#define PSP2_SAMPLES 128
#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 40)
#define PSP2_SAMPLES 256
#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 20)
static struct mPSP2AudioContext {
struct RingFIFO buffer;
@ -176,7 +176,6 @@ void mPSP2Setup(struct mGUIRunner* runner) {
mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
mCoreLoadForeignConfig(runner->core, &runner->config);
scePowerSetArmClockFrequency(333);
mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
@ -193,8 +192,10 @@ void mPSP2Setup(struct mGUIRunner* runner) {
desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
unsigned width, height;
runner->core->desiredVideoDimensions(runner->core, &width, &height);
tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
outputBuffer = vita2d_texture_get_datap(tex);
runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
@ -219,7 +220,6 @@ void mPSP2Setup(struct mGUIRunner* runner) {
}
void mPSP2LoadROM(struct mGUIRunner* runner) {
scePowerSetArmClockFrequency(444);
float rate = 60.0f / 1.001f;
sceDisplayGetRefreshRate(&rate);
double ratio = GBAAudioCalculateRatio(1, rate, 1);
@ -262,7 +262,6 @@ void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
blip_clear(runner->core->getAudioChannel(runner->core, 1));
break;
}
sceKernelDelayThread(400);
}
blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
@ -297,7 +296,6 @@ void mPSP2UnloadROM(struct mGUIRunner* runner) {
default:
break;
}
scePowerSetArmClockFrequency(333);
}
void mPSP2Paused(struct mGUIRunner* runner) {