mirror of https://github.com/mgba-emu/mgba.git
PSP2: Minor touchups
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@ -163,6 +163,7 @@ int main() {
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mPSP2MapKey(&runner.params.keyMap, SCE_CTRL_RIGHT, GUI_INPUT_RIGHT);
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mPSP2MapKey(&runner.params.keyMap, SCE_CTRL_SQUARE, mGUI_INPUT_SCREEN_MODE);
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scePowerSetArmClockFrequency(444);
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mGUIRunloop(&runner);
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vita2d_fini();
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@ -20,6 +20,7 @@
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#include <mgba-util/memory.h>
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#include <mgba-util/circle-buffer.h>
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#include <mgba-util/math.h>
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#include <mgba-util/ring-fifo.h>
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#include <mgba-util/threading.h>
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#include <mgba-util/vfs.h>
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@ -31,7 +32,6 @@
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#include <psp2/gxm.h>
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#include <psp2/kernel/sysmem.h>
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#include <psp2/motion.h>
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#include <psp2/power.h>
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#include <vita2d.h>
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@ -63,8 +63,8 @@ bool frameLimiter = true;
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extern const uint8_t _binary_backdrop_png_start[];
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static vita2d_texture* backdrop = 0;
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#define PSP2_SAMPLES 128
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 40)
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#define PSP2_SAMPLES 256
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 20)
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static struct mPSP2AudioContext {
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struct RingFIFO buffer;
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@ -176,7 +176,6 @@ void mPSP2Setup(struct mGUIRunner* runner) {
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mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
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mCoreLoadForeignConfig(runner->core, &runner->config);
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scePowerSetArmClockFrequency(333);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
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@ -193,8 +192,10 @@ void mPSP2Setup(struct mGUIRunner* runner) {
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desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
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mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
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tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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screenshot = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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unsigned width, height;
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runner->core->desiredVideoDimensions(runner->core, &width, &height);
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tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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outputBuffer = vita2d_texture_get_datap(tex);
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runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
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@ -219,7 +220,6 @@ void mPSP2Setup(struct mGUIRunner* runner) {
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}
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void mPSP2LoadROM(struct mGUIRunner* runner) {
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scePowerSetArmClockFrequency(444);
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float rate = 60.0f / 1.001f;
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sceDisplayGetRefreshRate(&rate);
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double ratio = GBAAudioCalculateRatio(1, rate, 1);
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@ -262,7 +262,6 @@ void mPSP2PrepareForFrame(struct mGUIRunner* runner) {
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blip_clear(runner->core->getAudioChannel(runner->core, 1));
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break;
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}
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sceKernelDelayThread(400);
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}
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blip_read_samples(runner->core->getAudioChannel(runner->core, 0), &samples[0].left, PSP2_SAMPLES, true);
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blip_read_samples(runner->core->getAudioChannel(runner->core, 1), &samples[0].right, PSP2_SAMPLES, true);
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@ -297,7 +296,6 @@ void mPSP2UnloadROM(struct mGUIRunner* runner) {
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default:
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break;
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}
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scePowerSetArmClockFrequency(333);
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}
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void mPSP2Paused(struct mGUIRunner* runner) {
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