mirror of https://github.com/mgba-emu/mgba.git
Core: Move rewind diffing to its own thread
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27c7088038
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1
CHANGES
1
CHANGES
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@ -110,6 +110,7 @@ Misc:
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- Debugger: Make attaching a backend idempotent
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- VFS: Optimize expanding in-memory files
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- VFS: Add VFileFIFO for operating on circle buffers
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- Core: Move rewind diffing to its own thread
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0.5.2: (2016-12-31)
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Bugfixes:
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@ -11,6 +11,9 @@
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CXX_GUARD_START
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#include <mgba-util/vector.h>
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#ifndef DISABLE_THREADING
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#include <mgba-util/threading.h>
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#endif
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DECLARE_VECTOR(mCoreRewindPatches, struct PatchFast);
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@ -22,9 +25,16 @@ struct mCoreRewindContext {
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int stateFlags;
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struct VFile* previousState;
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struct VFile* currentState;
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#ifndef DISABLE_THREADING
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bool onThread;
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Thread thread;
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Condition cond;
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Mutex mutex;
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#endif
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};
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void mCoreRewindContextInit(struct mCoreRewindContext*, size_t entries);
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void mCoreRewindContextInit(struct mCoreRewindContext*, size_t entries, bool onThread);
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void mCoreRewindContextDeinit(struct mCoreRewindContext*);
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struct mCore;
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@ -12,7 +12,13 @@
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DEFINE_VECTOR(mCoreRewindPatches, struct PatchFast);
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void mCoreRewindContextInit(struct mCoreRewindContext* context, size_t entries) {
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void _rewindDiff(struct mCoreRewindContext* context);
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#ifndef DISABLE_THREADING
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THREAD_ENTRY _rewindThread(void* context);
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#endif
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void mCoreRewindContextInit(struct mCoreRewindContext* context, size_t entries, bool onThread) {
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mCoreRewindPatchesInit(&context->patchMemory, entries);
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size_t e;
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for (e = 0; e < entries; ++e) {
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@ -22,9 +28,30 @@ void mCoreRewindContextInit(struct mCoreRewindContext* context, size_t entries)
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context->currentState = VFileMemChunk(0, 0);
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context->size = 0;
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context->stateFlags = SAVESTATE_SAVEDATA;
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#ifndef DISABLE_THREADING
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context->onThread = onThread;
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if (onThread) {
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MutexInit(&context->mutex);
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ConditionInit(&context->cond);
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ThreadCreate(&context->thread, _rewindThread, context);
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}
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#else
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UNUSED(onThread);
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#endif
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}
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void mCoreRewindContextDeinit(struct mCoreRewindContext* context) {
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#ifndef DISABLE_THREADING
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if (context->onThread) {
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MutexLock(&context->mutex);
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context->onThread = false;
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MutexUnlock(&context->mutex);
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ConditionWake(&context->cond);
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ThreadJoin(context->thread);
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MutexDeinit(&context->mutex);
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ConditionDeinit(&context->cond);
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}
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#endif
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context->previousState->close(context->previousState);
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context->currentState->close(context->currentState);
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size_t s;
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@ -35,7 +62,26 @@ void mCoreRewindContextDeinit(struct mCoreRewindContext* context) {
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}
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void mCoreRewindAppend(struct mCoreRewindContext* context, struct mCore* core) {
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#ifndef DISABLE_THREADING
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if (context->onThread) {
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MutexLock(&context->mutex);
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}
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#endif
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struct VFile* nextState = context->previousState;
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mCoreSaveStateNamed(core, nextState, context->stateFlags);
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context->previousState = context->currentState;
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context->currentState = nextState;
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#ifndef DISABLE_THREADING
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if (context->onThread) {
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ConditionWake(&context->cond);
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MutexUnlock(&context->mutex);
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return;
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}
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#endif
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_rewindDiff(context);
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}
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void _rewindDiff(struct mCoreRewindContext* context) {
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++context->current;
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if (context->size < mCoreRewindPatchesSize(&context->patchMemory)) {
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++context->size;
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@ -43,27 +89,34 @@ void mCoreRewindAppend(struct mCoreRewindContext* context, struct mCore* core) {
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if (context->current >= mCoreRewindPatchesSize(&context->patchMemory)) {
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context->current = 0;
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}
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mCoreSaveStateNamed(core, nextState, context->stateFlags);
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struct PatchFast* patch = mCoreRewindPatchesGetPointer(&context->patchMemory, context->current);
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size_t size2 = nextState->size(nextState);
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size_t size = context->currentState->size(context->currentState);
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size_t size2 = context->currentState->size(context->currentState);
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size_t size = context->previousState->size(context->previousState);
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if (size2 > size) {
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context->currentState->truncate(context->currentState, size2);
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context->previousState->truncate(context->previousState, size2);
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size = size2;
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} else if (size > size2) {
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nextState->truncate(nextState, size);
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context->currentState->truncate(context->currentState, size);
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}
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void* current = context->currentState->map(context->currentState, size, MAP_READ);
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void* next = nextState->map(nextState, size, MAP_READ);
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void* current = context->previousState->map(context->previousState, size, MAP_READ);
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void* next = context->currentState->map(context->currentState, size, MAP_READ);
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diffPatchFast(patch, current, next, size);
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context->currentState->unmap(context->currentState, current, size);
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nextState->unmap(next, nextState, size);
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context->previousState = context->currentState;
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context->currentState = nextState;
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context->previousState->unmap(context->previousState, current, size);
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context->currentState->unmap(context->currentState, next, size);
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}
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bool mCoreRewindRestore(struct mCoreRewindContext* context, struct mCore* core) {
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#ifndef DISABLE_THREADING
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if (context->onThread) {
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MutexLock(&context->mutex);
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}
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#endif
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if (!context->size) {
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#ifndef DISABLE_THREADING
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if (context->onThread) {
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MutexUnlock(&context->mutex);
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}
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#endif
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return false;
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}
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--context->size;
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@ -88,5 +141,29 @@ bool mCoreRewindRestore(struct mCoreRewindContext* context, struct mCore* core)
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context->current = mCoreRewindPatchesSize(&context->patchMemory);
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}
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--context->current;
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#ifndef DISABLE_THREADING
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if (context->onThread) {
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MutexUnlock(&context->mutex);
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}
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#endif
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return true;
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}
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#ifndef DISABLE_THREADING
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THREAD_ENTRY _rewindThread(void* context) {
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struct mCoreRewindContext* rewindContext = context;
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ThreadSetName("Rewind Diff Thread");
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MutexLock(&rewindContext->mutex);
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struct VFile* state = rewindContext->currentState;
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while (rewindContext->onThread) {
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if (rewindContext->currentState != state) {
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_rewindDiff(rewindContext);
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state = rewindContext->currentState;
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}
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ConditionWait(&rewindContext->cond, &rewindContext->mutex);
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}
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MutexUnlock(&rewindContext->mutex);
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return 0;
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}
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#endif
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@ -168,7 +168,7 @@ static THREAD_ENTRY _mCoreThreadRun(void* context) {
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}
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if (core->opts.rewindEnable && core->opts.rewindBufferCapacity > 0) {
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mCoreRewindContextInit(&threadContext->rewind, core->opts.rewindBufferCapacity);
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mCoreRewindContextInit(&threadContext->rewind, core->opts.rewindBufferCapacity, true);
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threadContext->rewind.stateFlags = core->opts.rewindSave ? SAVESTATE_SAVEDATA : 0;
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}
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@ -741,8 +741,8 @@ void GameController::setRewind(bool enable, int capacity, bool rewindSave) {
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m_threadContext.core->opts.rewindBufferCapacity = capacity;
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m_threadContext.core->opts.rewindSave = rewindSave;
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if (enable && capacity > 0) {
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mCoreRewindContextInit(&m_threadContext.rewind, capacity);
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m_threadContext.rewind.stateFlags = rewindSave ? SAVESTATE_SAVEDATA : 0;
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mCoreRewindContextInit(&m_threadContext.rewind, capacity, true);
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m_threadContext.rewind.stateFlags = rewindSave ? SAVESTATE_SAVEDATA : 0;
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}
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}
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}
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