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Qt: Fix threading issues shutting down game audio
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@ -174,7 +174,7 @@ GameController::GameController(QObject* parent)
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controller->m_patch = QString();
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controller->clearOverride();
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controller->m_audioProcessor->pause();
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QMetaObject::invokeMethod(controller->m_audioProcessor, "pause");
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QMetaObject::invokeMethod(controller, "gameStopped", Q_ARG(mCoreThread*, context));
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QMetaObject::invokeMethod(controller, "cleanGame");
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