54eeb38d3dmake CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasionally getting cut in half.
StapleButter
2017-04-12 17:53:15 +0200
0b981f2a4dfix addressing for tiny EEPROM.
StapleButter
2017-04-11 01:21:35 +0200
84664a6dedbypass first save command byte when it's zero. for Pokémon games.
StapleButter
2017-04-10 20:56:22 +0200
8bbcc83771* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit) * fix 3D viewport calculation * keep track of the clearbuffer attributes before VBlank
StapleButter
2017-04-10 20:24:41 +0200
f2622c047bsome attempt at actually stubbing out wifi. except it won't fucking work.
StapleButter
2017-04-10 18:47:11 +0200
2fef876eebbox test, pos test, vec test
StapleButter
2017-04-09 17:15:39 +0200
de4b046232* more accurate flags (push/pop busy, test busy, vertex/poly overflow) * more versatile and better clipping code
StapleButter
2017-04-09 16:12:12 +0200
28ebd56fb8* fix bug with 0-line tall windows (would be enabled for the whole screen) * map some I/O ports
StapleButter
2017-04-09 03:47:47 +0200
76c4e57608preliminary audio. only supports PSG (and handles all channels as such). drops out every once in a while.
StapleButter
2017-04-06 22:38:46 +0200
8d66beba6bstart SPU work
StapleButter
2017-04-06 19:44:34 +0200
28cddadfbc* bump version number * feed system time into RTC * start laying base for sound
StapleButter
2017-04-04 15:32:50 +0200
5d13538584add CMake build system
s1nka
2017-04-02 13:33:01 +0600
3a61ed0a91allow crapoed THUMB hireg ADD/CMP/MOV
StapleButter
2017-03-31 02:20:29 +0200
bfe22e0b9ballow 16/32 bit writes and reads to the gamecard command registers.
StapleButter
2017-03-31 01:50:01 +0200
46ed4aeeb1one last fix
0.1
StapleButter
2017-03-30 03:31:27 +0200
4f5eb6caa0support for tiny EEPROM
StapleButter
2017-03-23 23:47:55 +0100
49314244e1start work on the input config dialog. nonfunctional and looks like shit. add manifest crap under Windows so it gets the cool controls.
StapleButter
2017-03-23 23:38:40 +0100
8c059c9953* more thread-safe UI * config system base * FPS counter and limiter
StapleButter
2017-03-23 17:14:48 +0100
91f46b00fbfix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21 18:08:11 +0100
3590d210f3always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting.
StapleButter
2017-03-21 12:52:17 +0100
3dd79d63f1start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21 11:45:12 +0100
cc86aa57aefix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21 02:11:49 +0100
08a634371afix bug that happened when HDMA got interrupted (or any repeating DMA, for that matter)
StapleButter
2017-03-21 02:05:40 +0100
3a89513c93* more accurate direct boot * improve touchscreen precision a bit * proper support for 512KB firmwares
StapleButter
2017-03-21 00:53:04 +0100
2150240cbdimplement some obscure DMA types
StapleButter
2017-03-20 22:18:35 +0100
a56bf5c76cmake timers not suck. fixes issues (Worms2 intro FMV plays at the right speed, aging cart tests get further...)
StapleButter
2017-03-20 17:39:42 +0100
f38bc94011input, with hardcoded (but not retarded) key mappings. touchscreen support that doesn't suck.
StapleButter
2017-03-20 00:43:45 +0100
538dceccc8swap blue and red, thanks to @bparker
radius
2017-03-19 16:30:18 -0500
4c49003ba4gamepad input thanks to @Nikolaj64
radius
2017-03-19 15:53:11 -0500
d1e58384bcMerge branch 'master' of github.com:libretro/melonDS
radius
2017-03-19 15:17:39 -0500