fix touchscreen input. proper cleanup of threads. meaningless codeblocks crap.

This commit is contained in:
StapleButter 2017-03-30 03:24:46 +02:00
parent a65b45a334
commit 8e5f175f5e
3 changed files with 138 additions and 73 deletions

View File

@ -6,7 +6,7 @@
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Target title="Debug Windows">
<Option platforms="Windows;" />
<Option output="bin/Debug/melonDS" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
@ -15,13 +15,94 @@
<Compiler>
<Add option="-m64" />
<Add option="-g" />
<Add option="-D_FILE_OFFSET_BITS=64" />
<Add option="-D__WXMSW__" />
<Add option="-I$(TARGET_COMPILER_DIR)/lib/wx/include/msw-unicode-static-3.0" />
<Add option="-I$(TARGET_COMPILER_DIR)/include/wx-3.0" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add library=":libwx_mswu_core-3.0.a" />
<Add library=":libwx_baseu-3.0.a" />
<Add library="SDL2" />
<Add library=":libpng.a" />
<Add library=":libjpeg.a" />
<Add library=":libtiff.a" />
<Add library=":libz.a" />
<Add library="rpcrt4" />
<Add library="oleaut32" />
<Add library="ole32" />
<Add library="uuid" />
<Add library="winspool" />
<Add library="winmm" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="gdi32" />
</Linker>
</Target>
<Target title="Release Windows">
<Option platforms="Windows;" />
<Option output="bin/Release/melonDS" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add option="-m64" />
<Add option="-D_FILE_OFFSET_BITS=64" />
<Add option="-D__WXMSW__" />
<Add option="-I$(TARGET_COMPILER_DIR)/lib/wx/include/msw-unicode-static-3.0" />
<Add option="-I$(TARGET_COMPILER_DIR)/include/wx-3.0" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-m64" />
<Add library=":libwx_mswu_core-3.0.a" />
<Add library=":libwx_baseu-3.0.a" />
<Add library="SDL2" />
<Add library=":libpng.a" />
<Add library=":libjpeg.a" />
<Add library=":libtiff.a" />
<Add library=":libz.a" />
<Add library="rpcrt4" />
<Add library="oleaut32" />
<Add library="ole32" />
<Add library="uuid" />
<Add library="winspool" />
<Add library="winmm" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="gdi32" />
</Linker>
</Target>
<Target title="Debug Linux">
<Option platforms="Unix;" />
<Option output="bin/Debug/melonDS" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-m64" />
<Add option="-I$(TARGET_COMPILER_DIR)/lib/wx/include/gtk2-unicode-static-3.0" />
<Add option="-I$(TARGET_COMPILER_DIR)/include/wx-3.0" />
<Add option="-D_FILE_OFFSET_BITS=64" />
<Add option="-D__WXGTK__" />
</Compiler>
<Linker>
<Add option="-m64" />
</Linker>
</Target>
<Target title="Release">
<Option platforms="Windows;" />
<Target title="Release Linux">
<Option platforms="Unix;" />
<Option output="bin/Release/melonDS" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
@ -38,38 +119,13 @@
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-m64" />
<Add option="-fexceptions" />
<Add option="-pipe" />
<Add option="-I$(TARGET_COMPILER_DIR)/lib/wx/include/msw-unicode-static-3.0 -I$(TARGET_COMPILER_DIR)/include/wx-3.0" />
<Add option="-D_FILE_OFFSET_BITS=64" />
<Add option="-D__WXMSW__" />
</Compiler>
<Linker>
<Add option="-m64" />
<Add library=":libwx_mswu_core-3.0.a" />
<Add library=":libwx_baseu-3.0.a" />
<Add library="SDL2" />
<Add library=":libpng.a" />
<Add library=":libjpeg.a" />
<Add library=":libtiff.a" />
<Add library=":libz.a" />
<Add library="rpcrt4" />
<Add library="oleaut32" />
<Add library="ole32" />
<Add library="uuid" />
<Add library="winspool" />
<Add library="winmm" />
<Add library="shell32" />
<Add library="comctl32" />
<Add library="comdlg32" />
<Add library="advapi32" />
<Add library="wsock32" />
<Add library="oleacc" />
<Add library="gdi32" />
</Linker>
<Unit filename="melon.rc">
<Option compilerVar="WINDRES" />
<Option target="Debug Windows" />
<Option target="Release Windows" />
</Unit>
<Unit filename="src/ARM.cpp" />
<Unit filename="src/ARM.h" />
@ -115,7 +171,10 @@
<Unit filename="src/wx/main.cpp" />
<Unit filename="src/wx/main.h" />
<Unit filename="src/wx/scancode_wx2sdl.h" />
<Unit filename="xp.manifest" />
<Unit filename="xp.manifest">
<Option target="Debug Windows" />
<Option target="Release Windows" />
</Unit>
<Extensions>
<code_completion />
<envvars />

View File

@ -86,13 +86,34 @@ bool wxApp_melonDS::OnInit()
printf("melonDS " MELONDS_VERSION "\n" MELONDS_URL "\n");
Config::Load();
emuthread = new EmuThread();
if (emuthread->Run() != wxTHREAD_NO_ERROR)
{
printf("thread shat itself :( giving up now\n");
delete emuthread;
return false;
}
MainFrame* melon = new MainFrame();
melon->Show(true);
melon->emuthread = emuthread;
emuthread->parent = melon;
return true;
}
int wxApp_melonDS::OnExit()
{
emuthread->EmuPause();
emuthread->EmuExit();
emuthread->Wait();
delete emuthread;
return wxApp::OnExit();
}
wxBEGIN_EVENT_TABLE(MainFrame, wxFrame)
EVT_CLOSE(MainFrame::OnClose)
@ -137,14 +158,6 @@ MainFrame::MainFrame()
SetClientSize(256, 256);
SetMinSize(GetSize());
emuthread = new EmuThread(this);
if (emuthread->Run() != wxTHREAD_NO_ERROR)
{
printf("thread shat itself :( giving up now\n");
delete emuthread;
return;
}
NDS::Init();
rompath = wxEmptyString;
GetMenuBar()->Enable(ID_PAUSE, false);
@ -154,24 +167,8 @@ MainFrame::MainFrame()
joyid = -1;
}
void MainFrame::CloseFromOutside()
{
emuthread = NULL;
Close();
}
void MainFrame::OnClose(wxCloseEvent& event)
{
if (emuthread)
{
emuthread->EmuPause();
emuthread->EmuExit();
emuthread->Wait();
delete emuthread;
emuthread = NULL;
}
NDS::DeInit();
if (joy)
@ -181,9 +178,8 @@ void MainFrame::OnClose(wxCloseEvent& event)
joyid = -1;
}
SDL_Quit();
Destroy();
emuthread->parent = NULL;
Config::Save();
}
@ -307,10 +303,9 @@ void MainFrame::OnInputConfig(wxCommandEvent& event)
}
EmuThread::EmuThread(MainFrame* parent)
EmuThread::EmuThread()
: wxThread(wxTHREAD_JOINABLE)
{
this->parent = parent;
}
EmuThread::~EmuThread()
@ -434,6 +429,8 @@ wxThread::ExitCode EmuThread::Entry()
emupaused = true;
}
}
emupaused = true;
SDL_DestroyTexture(sdltex);
SDL_DestroyRenderer(sdlrend);
@ -454,10 +451,8 @@ void EmuThread::ProcessEvents()
case SDL_WINDOWEVENT:
if (evt.window.event == SDL_WINDOWEVENT_CLOSE)
{
wxThread* thread = parent->emuthread;
parent->CloseFromOutside();
if (parent) parent->Close();
EmuExit();
//delete thread;
return;
}
if (evt.window.event != SDL_WINDOWEVENT_EXPOSED)
@ -466,6 +461,14 @@ void EmuThread::ProcessEvents()
{
int w = evt.window.data1;
int h = evt.window.data2;
// SDL_SetWindowMinimumSize() doesn't seem to work on Linux. oh well
if ((w < 256) || (h < 384))
{
if (w < 256) w = 256;
if (h < 384) h = 384;
SDL_SetWindowSize(sdlwin, w, h);
}
int ratio = (w * 384) / h;
if (ratio > 256)
@ -498,8 +501,6 @@ void EmuThread::ProcessEvents()
Config::WindowWidth = w;
Config::WindowHeight = h;
}
SDL_GetWindowPosition(sdlwin, &WindowX, &WindowY);
}
break;
@ -512,6 +513,11 @@ void EmuThread::ProcessEvents()
{
Touching = true;
NDS::PressKey(16+6);
int mx, my;
SDL_GetGlobalMouseState(&mx, &my);
txoffset = mx - evt.button.x;
tyoffset = my - evt.button.y;
}
}
break;
@ -601,8 +607,8 @@ void EmuThread::ProcessEvents()
}
else
{
mx -= (WindowX + botdst.x);
my -= (WindowY + botdst.y);
mx -= (txoffset + botdst.x);
my -= (tyoffset + botdst.y);
if (botdst.w != 256) mx = (mx * 256) / botdst.w;
if (botdst.h != 192) my = (my * 192) / botdst.h;

View File

@ -45,6 +45,9 @@ class wxApp_melonDS : public wxApp
{
public:
virtual bool OnInit();
virtual int OnExit();
EmuThread* emuthread;
};
class MainFrame : public wxFrame
@ -59,8 +62,6 @@ public:
wxString rompath;
void CloseFromOutside();
private:
wxDECLARE_EVENT_TABLE();
@ -81,7 +82,7 @@ private:
class EmuThread : public wxThread
{
public:
EmuThread(MainFrame* parent);
EmuThread();
~EmuThread();
void EmuRun() { emustatus = 1; emupaused = false; SDL_RaiseWindow(sdlwin); }
@ -90,13 +91,13 @@ public:
bool EmuIsRunning() { return (emustatus == 1) || (emustatus == 2); }
bool EmuIsPaused() { return (emustatus == 2) && emupaused; }
MainFrame* parent;
protected:
virtual ExitCode Entry();
void ProcessEvents();
MainFrame* parent;
SDL_Window* sdlwin;
SDL_Renderer* sdlrend;
SDL_Texture* sdltex;
@ -105,8 +106,7 @@ protected:
SDL_Rect botsrc, botdst;
bool Touching;
int WindowX, WindowY;
int txoffset, tyoffset;
void* texpixels;
int texstride;