StapleButter
f13c3fc90c
implement run/pause/reset menus
2017-09-21 03:42:40 +02:00
StapleButter
b70e085921
fix possible crashes upon exit
2017-09-19 21:06:15 +02:00
StapleButter
dbefaf0ad3
Windows: fix colors. use fallback if hardware render mode doesn't work.
2017-09-19 20:48:18 +02:00
StapleButter
defe46e37e
GTK: apply window client size to childHolderWidget. fixes sizing when a menubar is present.
2017-09-19 17:38:43 +02:00
StapleButter
edd33187b6
GTK: thread-safe refresh. doesn't freeze randomly anymore.
2017-09-19 16:53:02 +02:00
StapleButter
4db1a51fa4
add Platform thread/semaphore support, using SDL
2017-09-19 15:39:41 +02:00
StapleButter
62405cde0a
change final framebuffer format (again. sorry.) to xRGB, more compatible
2017-09-19 15:39:00 +02:00
StapleButter
8d79355f2e
libui: add cairo bitmap code (preliminary). fix bug where putting a draw area directly in the window caused it to be tiny.
2017-09-19 02:22:07 +02:00
StapleButter
5979ab2eb2
libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. add the right cmake shit.
2017-09-19 00:36:25 +02:00
StapleButter
f30e19a2ec
touchscreen input
2017-09-17 23:36:28 +02:00
StapleButter
8e7d46e717
* attempt at keyboard input, via raw scancodes
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* load config, etc
* some things are nicer, too
2017-09-17 23:25:32 +02:00
StapleButter
66106a8829
sound
2017-09-14 17:06:41 +02:00
StapleButter
d463f8252d
* build settings for Release
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* fix off-by-one error in bitmap drawing
2017-09-14 02:30:11 +02:00
StapleButter
ba113d0ca9
actually run the emulator
2017-09-14 00:56:52 +02:00
StapleButter
f18690487c
start working on API to draw bitmaps
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lay out emu thread
2017-09-14 00:30:12 +02:00
StapleButter
62a26977c7
libui: primp file picker dialogs
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* support for filters, for Windows (tested) and GTK (theoretical)
* add extra parameter for setting the start directory, but not supported yet
2017-09-11 15:56:52 +02:00
StapleButter
08ed0f3229
are you dense, TortoiseGit
2017-09-09 03:28:56 +02:00
StapleButter
dbcec7efb4
actually take it somewhere
2017-09-09 03:23:02 +02:00
StapleButter
70e4841d31
another UI attempt, I guess.
...
sorry.
2017-09-09 02:30:51 +02:00
StapleButter
81747d6c34
readme update
2017-08-29 18:17:44 +02:00
StapleButter
c9ac08aa5b
3D: blend translucent pixels with bottom pixels when needed.
...
fixes antialiasing within shadows, under translucent polygons, etc
2017-08-28 22:19:49 +02:00
StapleButter
183b8b58e0
3D: move shadow mask rendering to separate function, optimize it (it doesn't need to interpolate all vertex attributes)
2017-08-28 20:27:56 +02:00
StapleButter
ee6daa0e62
fix antialiasing along Y-major edges
2017-08-28 18:48:06 +02:00
StapleButter
2e23ae54b2
3D:
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* more accurate polygon edges (still not perfect. heh)
* antialiasing (doesn't always work)
2017-08-28 18:37:07 +02:00
StapleButter
d656e6e7ff
3D: faster and more accurate interpolation
2017-08-17 23:34:37 +02:00
StapleButter
bc1385e905
3D: revise fog calculation to match hardware (emulate precision loss and overflow with big shifts)
2017-08-16 22:20:53 +02:00
StapleButter
0106406aff
* allow 128KB firmwares (DSi/3DS dumps)
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* document firmware sizes better
2017-08-05 19:13:55 +02:00
StapleButter
4a899ebe3f
3D: fix culling. fixes #86 . watch out for any missing polygons elsewhere.
2017-07-24 01:06:08 +02:00
StapleButter
51d29c8804
dgfhtrydthg
2017-07-23 18:43:22 +02:00
StapleButter
82e42c5be7
2D: mosaic
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sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
2017-07-23 18:36:00 +02:00
StapleButter
e6f5507c9e
add some more GPU IO
2017-07-23 15:31:09 +02:00
StapleButter
f869975a51
implement 8bit writes to DISPCNT/BGCNT/BGPOS
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fixes #98
2017-07-23 01:39:21 +02:00
StapleButter
0df3a29374
* FPS counter displays target framerate
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* fix potential hang and out-of-bounds drawing when VCount is modified during drawing
2017-07-21 10:19:56 +02:00
StapleButter
cfb9e20fe1
* bump version number
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* BLDALPHA is readable
2017-07-16 03:47:44 +02:00
StapleButter
08bdef481f
add setting for whether to bind the wifi socket to any address or to loopback only
2017-07-16 00:57:26 +02:00
StapleButter
bb963c35a4
while we're at it: emulate div/sqrt timings
2017-07-15 19:46:27 +02:00
StapleButter
0d58fcb5d6
add basic response for Pokémon IR transceiver (SPI command 08). lets your pokémon gain EXP.
2017-07-15 19:34:35 +02:00
StapleButter
cb0e026ec1
implement transfer delays for both SPI busses
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also make microphone input return 0x800
2017-07-15 19:29:10 +02:00
StapleButter
6b6389fbb4
separate polygonID attributes for opaque and translucent pixels.
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rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking.
fixes edgemarking malfunctions, like #80 or black dots in Pokémon games
2017-07-15 15:24:25 +02:00
StapleButter
d978603852
3D: fix Z calculation in Z-buffering mode (should use original W, not normalized one). fixes horrendous Z-fighting in Pokémon games.
2017-07-14 18:35:34 +02:00
StapleButter
cd6ecfc21f
apply the interpolation fix to Z interpolation.
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more accurate conversion of Z values.
but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_<
2017-07-14 04:49:29 +02:00
StapleButter
e1926d6e97
2D: fix blending against the 3D layer or bitmap sprites (when those are second target)
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fixes #68
2017-07-14 00:32:25 +02:00
StapleButter
04172f47de
fix potential overflow in fog density calculation
2017-07-14 00:12:35 +02:00
StapleButter
a1401e724c
* actually fix linear interpolation when y0>y1
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* change the backfacing attribute bit, so that it doesn't mess with edgemarking
2017-07-13 23:09:42 +02:00
StapleButter
800540b710
attempt to fix interpolation when y0>y1
2017-07-10 13:31:05 +02:00
StapleButter
8f031f698b
normalize W values in both directions (0123-0157 -> 1230-1570)
2017-07-06 18:54:51 +02:00
StapleButter
3aa83ae641
3D:
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* undo 'winding sorting' hypothesis
* special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels
2017-07-06 18:38:13 +02:00
StapleButter
b29b128a1b
2D: fix rotscaled bitmap sprites (dumb bug of the year).
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fixes #41 and #34
2017-07-06 12:17:45 +02:00
StapleButter
dc32613028
3D: opaque polygons are sorted by winding order
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the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting
2017-07-06 02:02:30 +02:00
StapleButter
d357b1c2ac
apparently they suck at keeping their SDL distributions up to date
2017-07-05 21:37:28 +02:00