2D: mosaic

sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
This commit is contained in:
StapleButter 2017-07-23 18:36:00 +02:00
parent e6f5507c9e
commit 82e42c5be7
2 changed files with 333 additions and 72 deletions

View File

@ -73,6 +73,8 @@
//
// mosaic:
// * mosaic grid starts at 0,0 regardless of the BG/sprite position
// * when changing it midframe: new X setting is applied immediately, new Y setting is applied only
// after the end of the current mosaic row
// TODO: find which parts of DISPCNT are latched. for example, not possible to change video mode midframe.
@ -109,6 +111,10 @@ void GPU2D::Reset()
BGMosaicSize[1] = 0;
OBJMosaicSize[0] = 0;
OBJMosaicSize[1] = 0;
BGMosaicY = 0;
BGMosaicYMax = 0;
OBJMosaicY = 0;
OBJMosaicYMax = 0;
BlendCnt = 0;
EVA = 16;
@ -624,6 +630,11 @@ void GPU2D::VBlankEnd()
BGXRefInternal[1] = BGXRef[1];
BGYRefInternal[0] = BGYRef[0];
BGYRefInternal[1] = BGYRef[1];
BGMosaicY = 0;
BGMosaicYMax = BGMosaicSize[1];
OBJMosaicY = 0;
OBJMosaicYMax = OBJMosaicSize[1];
}
@ -1179,6 +1190,22 @@ void GPU2D::DrawScanline_Mode1(u32 line, u32* dst)
break;
}
}
if (BGMosaicY >= BGMosaicYMax)
{
BGMosaicY = 0;
BGMosaicYMax = BGMosaicSize[1];
}
else
BGMosaicY++;
if (OBJMosaicY >= OBJMosaicYMax)
{
OBJMosaicY = 0;
OBJMosaicYMax = OBJMosaicSize[1];
}
else
OBJMosaicY++;
}
@ -1230,6 +1257,7 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
{
u8* windowmask = (u8*)&dst[256*2];
u16 bgcnt = BGCnt[bgnum];
u32 xmos = 0, xmossize = 0;
u32 tilesetaddr, tilemapaddr;
u16* pal;
@ -1238,6 +1266,13 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
u16 xoff = BGXPos[bgnum];
u16 yoff = BGYPos[bgnum] + line;
if (bgcnt & 0x0040)
{
// mosaic
yoff -= BGMosaicY;
xmossize = BGMosaicSize[0];
}
u32 widexmask = (bgcnt & 0x4000) ? 0x100 : 0;
extpal = (DispCnt & 0x40000000);
@ -1271,6 +1306,7 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
u16 curtile;
u16* curpal;
u32 pixelsaddr;
u8 color;
if (bgcnt & 0x0080)
{
@ -1306,9 +1342,14 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
// draw pixel
if (windowmask[i] & (1<<bgnum))
{
u8 color;
u32 tilexoff = (curtile & 0x0400) ? (7-(xoff&0x7)) : (xoff&0x7);
color = GPU::ReadVRAM_BG<u8>(pixelsaddr + tilexoff);
if (xmos == 0)
{
u32 tilexoff = (curtile & 0x0400) ? (7-(xoff&0x7)) : (xoff&0x7);
color = GPU::ReadVRAM_BG<u8>(pixelsaddr + tilexoff);
xmos = xmossize;
}
else
xmos--;
if (color)
DrawPixel(&dst[i], curpal[color], 0x01000000<<bgnum);
@ -1346,16 +1387,21 @@ void GPU2D::DrawBG_Text(u32 line, u32* dst, u32 bgnum)
// TODO: optimize VRAM access
if (windowmask[i] & (1<<bgnum))
{
u8 color;
u32 tilexoff = (curtile & 0x0400) ? (7-(xoff&0x7)) : (xoff&0x7);
if (tilexoff & 0x1)
if (xmos == 0)
{
color = GPU::ReadVRAM_BG<u8>(pixelsaddr + (tilexoff >> 1)) >> 4;
u32 tilexoff = (curtile & 0x0400) ? (7-(xoff&0x7)) : (xoff&0x7);
if (tilexoff & 0x1)
{
color = GPU::ReadVRAM_BG<u8>(pixelsaddr + (tilexoff >> 1)) >> 4;
}
else
{
color = GPU::ReadVRAM_BG<u8>(pixelsaddr + (tilexoff >> 1)) & 0x0F;
}
xmos = xmossize;
}
else
{
color = GPU::ReadVRAM_BG<u8>(pixelsaddr + (tilexoff >> 1)) & 0x0F;
}
xmos--;
if (color)
DrawPixel(&dst[i], curpal[color], 0x01000000<<bgnum);
@ -1370,6 +1416,7 @@ void GPU2D::DrawBG_Affine(u32 line, u32* dst, u32 bgnum)
{
u8* windowmask = (u8*)&dst[256*2];
u16 bgcnt = BGCnt[bgnum];
u32 xmos = 0, xmossize = 0;
u32 tilesetaddr, tilemapaddr;
u16* pal;
@ -1396,6 +1443,14 @@ void GPU2D::DrawBG_Affine(u32 line, u32* dst, u32 bgnum)
s32 rotX = BGXRefInternal[bgnum-2];
s32 rotY = BGYRefInternal[bgnum-2];
if (bgcnt & 0x0040)
{
// mosaic
rotX -= (BGMosaicY * rotB);
rotY -= (BGMosaicY * rotD);
xmossize = BGMosaicSize[0];
}
if (Num)
{
tilesetaddr = 0x06200000 + ((bgcnt & 0x003C) << 12);
@ -1412,24 +1467,37 @@ void GPU2D::DrawBG_Affine(u32 line, u32* dst, u32 bgnum)
}
u16 curtile;
u8 color;
yshift -= 3;
for (int i = 0; i < 256; i++)
{
if ((!((rotX|rotY) & overflowmask)) && (windowmask[i] & (1<<bgnum)))
if (windowmask[i] & (1<<bgnum))
{
curtile = GPU::ReadVRAM_BG<u8>(tilemapaddr + ((((rotY & coordmask) >> 11) << yshift) + ((rotX & coordmask) >> 11)));
if (xmos > 0)
{
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
// draw pixel
u8 color;
u32 tilexoff = (rotX >> 8) & 0x7;
u32 tileyoff = (rotY >> 8) & 0x7;
xmos--;
}
else
if ((!((rotX|rotY) & overflowmask)))
{
curtile = GPU::ReadVRAM_BG<u8>(tilemapaddr + ((((rotY & coordmask) >> 11) << yshift) + ((rotX & coordmask) >> 11)));
color = GPU::ReadVRAM_BG<u8>(tilesetaddr + (curtile << 6) + (tileyoff << 3) + tilexoff);
// draw pixel
u32 tilexoff = (rotX >> 8) & 0x7;
u32 tileyoff = (rotY >> 8) & 0x7;
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
color = GPU::ReadVRAM_BG<u8>(tilesetaddr + (curtile << 6) + (tileyoff << 3) + tilexoff);
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
xmos = xmossize;
}
}
rotX += rotA;
@ -1444,6 +1512,7 @@ void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
{
u8* windowmask = (u8*)&dst[256*2];
u16 bgcnt = BGCnt[bgnum];
u32 xmos = 0, xmossize = 0;
u32 tilesetaddr, tilemapaddr;
u16* pal;
@ -1459,6 +1528,14 @@ void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
s32 rotX = BGXRefInternal[bgnum-2];
s32 rotY = BGYRefInternal[bgnum-2];
if (bgcnt & 0x0040)
{
// mosaic
rotX -= (BGMosaicY * rotB);
rotY -= (BGMosaicY * rotD);
xmossize = BGMosaicSize[0];
}
if (bgcnt & 0x0080)
{
// bitmap modes
@ -1492,14 +1569,29 @@ void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
{
// direct color bitmap
u16 color;
for (int i = 0; i < 256; i++)
{
if (!(rotX & ofxmask) && !(rotY & ofymask) && (windowmask[i] & (1<<bgnum)))
if (windowmask[i] & (1<<bgnum))
{
u16 color = GPU::ReadVRAM_BG<u16>(tilemapaddr + (((((rotY & ymask) >> 8) << yshift) + ((rotX & xmask) >> 8)) << 1));
if (xmos > 0)
{
if (color & 0x8000)
DrawPixel(&dst[i], color, 0x01000000<<bgnum);
if (color & 0x8000)
DrawPixel(&dst[i], color, 0x01000000<<bgnum);
xmos--;
}
else
if (!(rotX & ofxmask) && !(rotY & ofymask))
{
color = GPU::ReadVRAM_BG<u16>(tilemapaddr + (((((rotY & ymask) >> 8) << yshift) + ((rotX & xmask) >> 8)) << 1));
if (color & 0x8000)
DrawPixel(&dst[i], color, 0x01000000<<bgnum);
xmos = xmossize;
}
}
rotX += rotA;
@ -1513,14 +1605,29 @@ void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
if (Num) pal = (u16*)&GPU::Palette[0x400];
else pal = (u16*)&GPU::Palette[0];
u8 color;
for (int i = 0; i < 256; i++)
{
if (!(rotX & ofxmask) && !(rotY & ofymask) && (windowmask[i] & (1<<bgnum)))
if (windowmask[i] & (1<<bgnum))
{
u8 color = GPU::ReadVRAM_BG<u8>(tilemapaddr + (((rotY & ymask) >> 8) << yshift) + ((rotX & xmask) >> 8));
if (xmos > 0)
{
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
xmos--;
}
else
if (!(rotX & ofxmask) && !(rotY & ofymask))
{
color = GPU::ReadVRAM_BG<u8>(tilemapaddr + (((rotY & ymask) >> 8) << yshift) + ((rotX & xmask) >> 8));
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<bgnum);
xmos = xmossize;
}
}
rotX += rotA;
@ -1563,30 +1670,43 @@ void GPU2D::DrawBG_Extended(u32 line, u32* dst, u32 bgnum)
u16 curtile;
u16* curpal;
u8 color;
yshift -= 3;
for (int i = 0; i < 256; i++)
{
if ((!((rotX|rotY) & overflowmask)) && (windowmask[i] & (1<<bgnum)))
if (windowmask[i] & (1<<bgnum))
{
curtile = GPU::ReadVRAM_BG<u16>(tilemapaddr + (((((rotY & coordmask) >> 11) << yshift) + ((rotX & coordmask) >> 11)) << 1));
if (xmos > 0)
{
if (color)
DrawPixel(&dst[i], curpal[color], 0x01000000<<bgnum);
if (extpal) curpal = GetBGExtPal(bgnum, curtile>>12);
else curpal = pal;
xmos--;
}
else
if ((!((rotX|rotY) & overflowmask)))
{
curtile = GPU::ReadVRAM_BG<u16>(tilemapaddr + (((((rotY & coordmask) >> 11) << yshift) + ((rotX & coordmask) >> 11)) << 1));
// draw pixel
u8 color;
u32 tilexoff = (rotX >> 8) & 0x7;
u32 tileyoff = (rotY >> 8) & 0x7;
if (extpal) curpal = GetBGExtPal(bgnum, curtile>>12);
else curpal = pal;
if (curtile & 0x0400) tilexoff = 7-tilexoff;
if (curtile & 0x0800) tileyoff = 7-tileyoff;
// draw pixel
u32 tilexoff = (rotX >> 8) & 0x7;
u32 tileyoff = (rotY >> 8) & 0x7;
color = GPU::ReadVRAM_BG<u8>(tilesetaddr + ((curtile & 0x03FF) << 6) + (tileyoff << 3) + tilexoff);
if (curtile & 0x0400) tilexoff = 7-tilexoff;
if (curtile & 0x0800) tileyoff = 7-tileyoff;
if (color)
DrawPixel(&dst[i], curpal[color], 0x01000000<<bgnum);
color = GPU::ReadVRAM_BG<u8>(tilesetaddr + ((curtile & 0x03FF) << 6) + (tileyoff << 3) + tilexoff);
if (color)
DrawPixel(&dst[i], curpal[color], 0x01000000<<bgnum);
xmos = xmossize;
}
}
rotX += rotA;
@ -1602,6 +1722,7 @@ void GPU2D::DrawBG_Large(u32 line, u32* dst) // BG is always BG2
{
u8* windowmask = (u8*)&dst[256*2];
u16 bgcnt = BGCnt[2];
u32 xmos = 0, xmossize = 0;
u32 tilesetaddr, tilemapaddr;
u16* pal;
@ -1636,6 +1757,14 @@ void GPU2D::DrawBG_Large(u32 line, u32* dst) // BG is always BG2
s32 rotX = BGXRefInternal[0];
s32 rotY = BGYRefInternal[0];
if (bgcnt & 0x0040)
{
// mosaic
rotX -= (BGMosaicY * rotB);
rotY -= (BGMosaicY * rotD);
xmossize = BGMosaicSize[0];
}
if (Num) tilemapaddr = 0x06200000;
else tilemapaddr = 0x06000000;
@ -1644,14 +1773,27 @@ void GPU2D::DrawBG_Large(u32 line, u32* dst) // BG is always BG2
if (Num) pal = (u16*)&GPU::Palette[0x400];
else pal = (u16*)&GPU::Palette[0];
u8 color;
for (int i = 0; i < 256; i++)
{
if (!(rotX & ofxmask) && !(rotY & ofymask) && (windowmask[i] & (1<<2)))
if (windowmask[i] & (1<<2))
{
u8 color = GPU::ReadVRAM_BG<u8>(tilemapaddr + (((rotY & ymask) >> 8) << yshift) + ((rotX & xmask) >> 8));
if (xmos > 0)
{
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<2);
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<2);
xmos--;
}
else
if (!(rotX & ofxmask) && !(rotY & ofymask))
{
color = GPU::ReadVRAM_BG<u8>(tilemapaddr + (((rotY & ymask) >> 8) << yshift) + ((rotX & xmask) >> 8));
if (color)
DrawPixel(&dst[i], pal[color], 0x01000000<<2);
}
}
rotX += rotA;
@ -1843,17 +1985,29 @@ void GPU2D::DrawSpritesWindow(u32 line, u8* dst)
}
template<bool window>
void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst)
void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos, u32* dst)
{
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF;
u32 spritemode = window ? 0 : ((attrib[0] >> 10) & 0x3);
u32 xmos = 0, xmossize = 0;
u32 ytilefactor;
s32 centerX = boundwidth >> 1;
s32 centerY = boundheight >> 1;
if (attrib[0] & 0x1000)
{
// mosaic
ypos -= OBJMosaicY;
if (ypos < 0) ypos = 0;
xmossize = OBJMosaicSize[0];
if (xpos > 0)
xmos = (xmossize+1) - (xpos % (xmossize+1));
}
u32 xoff;
if (xpos >= 0)
{
@ -1878,6 +2032,8 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
width <<= 8;
height <<= 8;
u16 color = 0; // transparent in all cases
if (spritemode == 3)
{
u32 alpha = attrib[2] >> 12;
@ -1914,12 +2070,20 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
}
u32 pixelsaddr = (Num ? 0x06600000 : 0x06400000) + tilenum;
if (xmos && !(attrib[0]&0x0200))
color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
for (; xoff < boundwidth;)
{
if ((u32)rotX < width && (u32)rotY < height)
{
u16 color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr + ((rotY >> 8) * ytilefactor) + ((rotX >> 8) << 1));
xmos = xmossize;
}
else
xmos--;
if (color & 0x8000)
{
@ -1927,6 +2091,11 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
else dst[xpos] = color | prio;
}
}
else
{
if (xmos == 0) xmos = xmossize;
else xmos--;
}
rotX += rotA;
rotY += rotC;
@ -1965,11 +2134,20 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
else pal = (u16*)&GPU::Palette[Num ? 0x600 : 0x200];
}
if (xmos && !(attrib[0]&0x0200))
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr + ((rotY>>11)*ytilefactor) + ((rotY&0x700)>>5) + ((rotX>>11)*64) + ((rotX&0x700)>>8));
for (; xoff < boundwidth;)
{
if ((u32)rotX < width && (u32)rotY < height)
{
u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr + ((rotY>>11)*ytilefactor) + ((rotY&0x700)>>5) + ((rotX>>11)*64) + ((rotX&0x700)>>8));
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr + ((rotY>>11)*ytilefactor) + ((rotY&0x700)>>5) + ((rotX>>11)*64) + ((rotX&0x700)>>8));
xmos = xmossize;
}
else
xmos--;
if (color)
{
@ -1977,6 +2155,11 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
else dst[xpos] = pal[color] | prio;
}
}
else
{
if (xmos == 0) xmos = xmossize;
else xmos--;
}
rotX += rotA;
rotY += rotC;
@ -1998,16 +2181,31 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
pal += (attrib[2] & 0xF000) >> 8;
}
if (xmos && !(attrib[0]&0x0200))
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr + ((rotY>>11)*ytilefactor) + ((rotY&0x700)>>6) + ((rotX>>11)*32) + ((rotX&0x700)>>9));
if (rotX & 0x100)
color >>= 4;
else
color &= 0x0F;
}
for (; xoff < boundwidth;)
{
if ((u32)rotX < width && (u32)rotY < height)
{
u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr + ((rotY>>11)*ytilefactor) + ((rotY&0x700)>>6) + ((rotX>>11)*32) + ((rotX&0x700)>>9));
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr + ((rotY>>11)*ytilefactor) + ((rotY&0x700)>>6) + ((rotX>>11)*32) + ((rotX&0x700)>>9));
if (rotX & 0x100)
color >>= 4;
else
color &= 0x0F;
if (rotX & 0x100)
color >>= 4;
xmos = xmossize;
}
else
color &= 0x0F;
xmos--;
if (color)
{
@ -2015,6 +2213,11 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
else dst[xpos] = pal[color] | prio;
}
}
else
{
if (xmos == 0) xmos = xmossize;
else xmos--;
}
rotX += rotA;
rotY += rotC;
@ -2026,14 +2229,26 @@ void GPU2D::DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32
}
template<bool window>
void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst)
void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos, u32* dst)
{
u32 prio = ((attrib[2] & 0x0C00) << 6) | 0x8000;
u32 tilenum = attrib[2] & 0x03FF;
u32 spritemode = window ? 0 : ((attrib[0] >> 10) & 0x3);
u32 xmos = 0, xmossize = 0;
u32 wmask = width - 8; // really ((width - 1) & ~0x7)
if (attrib[0] & 0x1000)
{
// mosaic
ypos -= OBJMosaicY;
if (ypos < 0) ypos = 0;
xmossize = OBJMosaicSize[0];
if (xpos > 0)
xmos = (xmossize+1) - (xpos % (xmossize+1));
}
u32 xoff;
u32 xend = width;
if (xpos >= 0)
@ -2048,6 +2263,8 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
xpos = 0;
}
u16 color = 0; // transparent in all cases
if (spritemode == 3)
{
// bitmap sprite
@ -2090,10 +2307,18 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
if (attrib[1] & 0x1000)
{
pixelsaddr += ((width-1 - xoff) << 1);
if (xmos) color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
for (; xoff < xend;)
{
u16 color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
xmos = xmossize;
}
else
xmos--;
pixelsaddr -= 2;
if (color & 0x8000)
@ -2109,10 +2334,18 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
else
{
pixelsaddr += (xoff << 1);
if (xmos) color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
for (; xoff < xend;)
{
u16 color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u16>(pixelsaddr);
xmos = xmossize;
}
else
xmos--;
pixelsaddr += 2;
if (color & 0x8000)
@ -2161,10 +2394,18 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{
pixelsaddr += (((width-1 - xoff) & wmask) << 3);
pixelsaddr += ((width-1 - xoff) & 0x7);
if (xmos) color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
for (; xoff < xend;)
{
u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
xmos = xmossize;
}
else
xmos--;
pixelsaddr--;
if (color)
@ -2182,10 +2423,18 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{
pixelsaddr += ((xoff & wmask) << 3);
pixelsaddr += (xoff & 0x7);
if (xmos) color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
for (; xoff < xend;)
{
u8 color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr);
xmos = xmossize;
}
else
xmos--;
pixelsaddr++;
if (color)
@ -2218,19 +2467,24 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{
pixelsaddr += (((width-1 - xoff) & wmask) << 2);
pixelsaddr += (((width-1 - xoff) & 0x7) >> 1);
if (xmos)
{
if (xoff & 0x1) color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
else color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
}
for (; xoff < xend;)
{
u8 color;
if (xoff & 0x1)
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
pixelsaddr--;
if (xoff & 0x1) color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
else color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
xmos = xmossize;
}
else
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
}
xmos--;
if (xoff & 0x1) pixelsaddr--;
if (color)
{
@ -2247,19 +2501,24 @@ void GPU2D::DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* d
{
pixelsaddr += ((xoff & wmask) << 2);
pixelsaddr += ((xoff & 0x7) >> 1);
if (xmos)
{
if (xoff & 0x1) color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
else color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
}
for (; xoff < xend;)
{
u8 color;
if (xoff & 0x1)
if (xmos == 0)
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
pixelsaddr++;
if (xoff & 0x1) color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) >> 4;
else color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
xmos = xmossize;
}
else
{
color = GPU::ReadVRAM_OBJ<u8>(pixelsaddr) & 0x0F;
}
xmos--;
pixelsaddr++;
if (color)
{

View File

@ -93,6 +93,8 @@ private:
u8 BGMosaicSize[2];
u8 OBJMosaicSize[2];
u8 BGMosaicY, BGMosaicYMax;
u8 OBJMosaicY, OBJMosaicYMax;
u16 BlendCnt;
u16 BlendAlpha;
@ -123,8 +125,8 @@ private:
void InterleaveSprites(u32* buf, u32 prio, u32* dst);
void DrawSprites(u32 line, u32* dst);
void DrawSpritesWindow(u32 line, u8* dst);
template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, u32 ypos, u32* dst);
template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, u32 ypos, u32* dst);
template<bool window> void DrawSprite_Rotscale(u16* attrib, u16* rotparams, u32 boundwidth, u32 boundheight, u32 width, u32 height, s32 xpos, s32 ypos, u32* dst);
template<bool window> void DrawSprite_Normal(u16* attrib, u32 width, s32 xpos, s32 ypos, u32* dst);
void DoCapture(u32 line, u32 width, u32* src);