* attempt at keyboard input, via raw scancodes

* load config, etc
* some things are nicer, too
This commit is contained in:
StapleButter 2017-09-17 23:25:32 +02:00
parent 66106a8829
commit 8e7d46e717
11 changed files with 80 additions and 10 deletions

View File

@ -57,6 +57,11 @@ void uiControlDisable(uiControl *c)
(*(c->Disable))(c);
}
void uiControlSetFocus(uiControl *c)
{
(*(c->SetFocus))(c);
}
#define uiControlSignature 0x7569436F
uiControl *uiAllocControl(size_t size, uint32_t OSsig, uint32_t typesig, const char *typenamestr)

View File

@ -72,6 +72,7 @@ struct uiControl {
int (*Enabled)(uiControl *);
void (*Enable)(uiControl *);
void (*Disable)(uiControl *);
void (*SetFocus)(uiControl *);
};
// TOOD add argument names to all arguments
#define uiControl(this) ((uiControl *) (this))
@ -86,6 +87,7 @@ _UI_EXTERN void uiControlHide(uiControl *);
_UI_EXTERN int uiControlEnabled(uiControl *);
_UI_EXTERN void uiControlEnable(uiControl *);
_UI_EXTERN void uiControlDisable(uiControl *);
_UI_EXTERN void uiControlSetFocus(uiControl *);
_UI_EXTERN uiControl *uiAllocControl(size_t n, uint32_t OSsig, uint32_t typesig, const char *typenamestr);
_UI_EXTERN void uiFreeControl(uiControl *);
@ -653,7 +655,11 @@ struct uiAreaKeyEvent {
uiModifiers Modifiers;
// additional things
int Scancode; // bit0-7: scancode, bit8: ext flag
int Up;
int Repeat;
};
typedef struct uiFontButton uiFontButton;
@ -701,6 +707,11 @@ _UI_EXTERN int uiGridPadded(uiGrid *g);
_UI_EXTERN void uiGridSetPadded(uiGrid *g, int padded);
_UI_EXTERN uiGrid *uiNewGrid(void);
// misc.
_UI_EXTERN char* uiKeyName(int scancode);
#ifdef __cplusplus
}
#endif

View File

@ -102,6 +102,11 @@ _UI_EXTERN void uiWindowsControlChildVisibilityChanged(uiWindowsControl *);
uiWindowsControl(c)->enabled = 0; \
uiWindowsControlSyncEnableState(uiWindowsControl(c), uiControlEnabledToUser(c)); \
}
#define uiWindowsControlDefaultSetFocus(type) \
static void type ## SetFocus(uiControl *c) \
{ \
SetFocus(type(c)->hwnd); \
}
#define uiWindowsControlDefaultSyncEnableState(type) \
static void type ## SyncEnableState(uiWindowsControl *c, int enabled) \
{ \
@ -152,6 +157,7 @@ _UI_EXTERN void uiWindowsControlChildVisibilityChanged(uiWindowsControl *);
uiWindowsControlDefaultEnabled(type) \
uiWindowsControlDefaultEnable(type) \
uiWindowsControlDefaultDisable(type) \
uiWindowsControlDefaultSetFocus(type) \
uiWindowsControlDefaultSyncEnableState(type) \
uiWindowsControlDefaultSetParentHWND(type) \
uiWindowsControlDefaultMinimumSizeChanged(type) \
@ -177,6 +183,7 @@ _UI_EXTERN void uiWindowsControlChildVisibilityChanged(uiWindowsControl *);
uiControl(var)->Enabled = type ## Enabled; \
uiControl(var)->Enable = type ## Enable; \
uiControl(var)->Disable = type ## Disable; \
uiControl(var)->SetFocus = type ## SetFocus; \
uiWindowsControl(var)->SyncEnableState = type ## SyncEnableState; \
uiWindowsControl(var)->SetParentHWND = type ## SetParentHWND; \
uiWindowsControl(var)->MinimumSize = type ## MinimumSize; \

View File

@ -262,8 +262,14 @@ static int areaKeyEvent(uiArea *a, int up, WPARAM wParam, LPARAM lParam)
ke.Modifiers = getModifiers();
ke.Up = up;
ke.Scancode = (lParam >> 16) & 0x1FF;
ke.Up = up;
ke.Repeat = (lParam & 0x40000000) ? 1:0;
// StapleButter note: I don't actually need all this key decoding
// raw scancodes are all I need for this
#if 0
// the numeric keypad keys when Num Lock is off are considered left-hand keys as the separate navigation buttons were added later
// the numeric keypad Enter, however, is a right-hand key because it has the same virtual-key code as the typewriter Enter
righthand = (lParam & 0x01000000) != 0;
@ -306,9 +312,17 @@ static int areaKeyEvent(uiArea *a, int up, WPARAM wParam, LPARAM lParam)
return 0;
keyFound:
#endif
return (*(a->ah->KeyEvent))(a->ah, a, &ke);
}
char* uiKeyName(int scancode)
{
WCHAR tmp[64];
GetKeyNameText(scancode<<16, tmp, 64);
return toUTF8(tmp);
}
// We don't handle the standard Windows keyboard messages directly, to avoid both the dialog manager and TranslateMessage().
// Instead, we set up a message filter and do things there.
// That stuff is later in this file.

View File

@ -143,6 +143,7 @@ uiWindowsControlDefaultHide(uiBox)
uiWindowsControlDefaultEnabled(uiBox)
uiWindowsControlDefaultEnable(uiBox)
uiWindowsControlDefaultDisable(uiBox)
uiWindowsControlDefaultSetFocus(uiBox)
static void uiBoxSyncEnableState(uiWindowsControl *c, int enabled)
{

View File

@ -147,6 +147,7 @@ uiWindowsControlDefaultHide(uiForm)
uiWindowsControlDefaultEnabled(uiForm)
uiWindowsControlDefaultEnable(uiForm)
uiWindowsControlDefaultDisable(uiForm)
uiWindowsControlDefaultSetFocus(uiForm)
static void uiFormSyncEnableState(uiWindowsControl *c, int enabled)
{

View File

@ -436,6 +436,7 @@ uiWindowsControlDefaultHide(uiGrid)
uiWindowsControlDefaultEnabled(uiGrid)
uiWindowsControlDefaultEnable(uiGrid)
uiWindowsControlDefaultDisable(uiGrid)
uiWindowsControlDefaultSetFocus(uiGrid)
static void uiGridSyncEnableState(uiWindowsControl *c, int enabled)
{

View File

@ -75,6 +75,7 @@ uiWindowsControlDefaultHide(uiGroup)
uiWindowsControlDefaultEnabled(uiGroup)
uiWindowsControlDefaultEnable(uiGroup)
uiWindowsControlDefaultDisable(uiGroup)
uiWindowsControlDefaultSetFocus(uiGroup)
static void uiGroupSyncEnableState(uiWindowsControl *c, int enabled)
{

View File

@ -112,6 +112,7 @@ uiWindowsControlDefaultHide(uiTab)
uiWindowsControlDefaultEnabled(uiTab)
uiWindowsControlDefaultEnable(uiTab)
uiWindowsControlDefaultDisable(uiTab)
uiWindowsControlDefaultSetFocus(uiTab)
static void uiTabSyncEnableState(uiWindowsControl *c, int enabled)
{

View File

@ -229,6 +229,7 @@ static void uiWindowHide(uiControl *c)
uiWindowsControlDefaultEnabled(uiWindow)
uiWindowsControlDefaultEnable(uiWindow)
uiWindowsControlDefaultDisable(uiWindow)
uiWindowsControlDefaultSetFocus(uiWindow)
// TODO we need to do something about undocumented fields in the OS control types
uiWindowsControlDefaultSyncEnableState(uiWindow)
// TODO

View File

@ -25,6 +25,7 @@
#include "../types.h"
#include "../version.h"
#include "../Config.h"
#include "../NDS.h"
#include "../GPU.h"
@ -38,7 +39,7 @@ SDL_Thread* EmuThread;
int EmuRunning;
SDL_mutex* ScreenMutex;
uiDrawBitmap* test = NULL;
uiDrawBitmap* ScreenBitmap = NULL;
void AudioCallback(void* data, Uint8* stream, int len)
@ -155,21 +156,24 @@ int EmuThreadFunc(void* burp)
void OnAreaDraw(uiAreaHandler* handler, uiArea* area, uiAreaDrawParams* params)
{
if (!test) test = uiDrawNewBitmap(params->Context, 256, 384);
if (!ScreenBitmap)
ScreenBitmap = uiDrawNewBitmap(params->Context, 256, 384);
uiRect dorp = {0, 0, 256, 384};
//SDL_LockMutex(ScreenMutex);
uiDrawBitmapUpdate(test, GPU::Framebuffer);
uiDrawBitmapUpdate(ScreenBitmap, GPU::Framebuffer);
//SDL_UnlockMutex(ScreenMutex);
uiDrawBitmapDraw(params->Context, test, &dorp, &dorp);
uiDrawBitmapDraw(params->Context, ScreenBitmap, &dorp, &dorp);
//printf("draw\n");
}
void OnAreaMouseEvent(uiAreaHandler* handler, uiArea* area, uiAreaMouseEvent* evt)
{
//
int x = (int)evt->X;
int y = (int)evt->Y;
printf("mouse: %08X %d,%d\n", (u32)evt->Held1To64, x, y);
}
void OnAreaMouseCrossed(uiAreaHandler* handler, uiArea* area, int left)
@ -184,8 +188,28 @@ void OnAreaDragBroken(uiAreaHandler* handler, uiArea* area)
int OnAreaKeyEvent(uiAreaHandler* handler, uiArea* area, uiAreaKeyEvent* evt)
{
printf("key event: %04X %02X\n", evt->ExtKey, evt->Key);
//uiAreaQueueRedrawAll(MainDrawArea);
// TODO: release all keys if the window loses focus? or somehow global key input?
if (evt->Scancode == 0x38) // ALT
return 0;
if (evt->Modifiers == 0x2) // ALT+key
return 0;
if (evt->Up)
{
for (int i = 0; i < 10; i++)
if (evt->Scancode == Config::KeyMapping[i]) NDS::ReleaseKey(i);
if (evt->Scancode == Config::KeyMapping[10]) NDS::ReleaseKey(16);
if (evt->Scancode == Config::KeyMapping[11]) NDS::ReleaseKey(17);
}
else if (!evt->Repeat)
{
//printf("key event: %08X %08X - %s\n", evt->Scancode, evt->Modifiers, uiKeyName(evt->Scancode));
for (int i = 0; i < 10; i++)
if (evt->Scancode == Config::KeyMapping[i]) NDS::PressKey(i);
if (evt->Scancode == Config::KeyMapping[10]) NDS::PressKey(16);
if (evt->Scancode == Config::KeyMapping[11]) NDS::PressKey(17);
}
return 1;
}
@ -204,7 +228,7 @@ void OnOpenFile(uiMenuItem* item, uiWindow* window, void* blarg)
char* file = uiOpenFile(window, "DS ROM (*.nds)|*.nds;*.srl|Any file|*.*", NULL);
if (!file) return;
NDS::LoadROM(file, true); // TODO direct boot setting
NDS::LoadROM(file, Config::DirectBoot);
EmuRunning = 1;
}
@ -238,6 +262,8 @@ int main(int argc, char** argv)
return 1;
}
Config::Load();
uiMenu* menu;
uiMenuItem* menuitem;
@ -260,18 +286,19 @@ int main(int argc, char** argv)
MainDrawArea = uiNewArea(&areahandler);
uiWindowSetChild(MainWindow, uiControl(MainDrawArea));
//uiWindowSetChild(MainWindow, uiControl(uiNewButton("become a girl")));
EmuRunning = 2;
EmuThread = SDL_CreateThread(EmuThreadFunc, "melonDS magic", NULL);
uiControlShow(uiControl(MainWindow));
uiControlSetFocus(uiControl(MainDrawArea)); // TODO: this needs to be done when the window regains focus
uiMain();
EmuRunning = 0;
SDL_WaitThread(EmuThread, NULL);
SDL_DestroyMutex(ScreenMutex);
uiDrawFreeBitmap(ScreenBitmap);
uiUninit();
SDL_Quit();