* build settings for Release
* fix off-by-one error in bitmap drawing
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melonDS.cbp
17
melonDS.cbp
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@ -54,26 +54,19 @@
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<Linker>
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<Add option="-s" />
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<Add option="-m64" />
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<Add library=":libwx_mswu_core-3.0.a" />
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<Add library=":libwx_baseu-3.0.a" />
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<Add library="SDL2" />
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<Add library=":libpng.a" />
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<Add library=":libjpeg.a" />
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<Add library=":libtiff.a" />
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<Add library=":libz.a" />
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<Add library="rpcrt4" />
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<Add library="oleaut32" />
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<Add library="ole32" />
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<Add library="uuid" />
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<Add library="winspool" />
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<Add library="winmm" />
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<Add library="shell32" />
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<Add library="comctl32" />
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<Add library="comdlg32" />
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<Add library="advapi32" />
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<Add library="wsock32" />
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<Add library="oleacc" />
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<Add library="ole32" />
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<Add library="gdi32" />
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<Add library="d2d1" />
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<Add library="dwrite" />
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<Add library="uxtheme" />
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<Add library="usp10" />
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</Linker>
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</Target>
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<Target title="Debug Linux">
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@ -550,8 +550,8 @@ void uiDrawBitmapUpdate(uiDrawBitmap* bmp, const void* data)
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void uiDrawBitmapDraw(uiDrawContext* c, uiDrawBitmap* bmp, uiRect* srcrect, uiRect* dstrect)
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{
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D2D_RECT_F _srcrect = D2D1::RectF(srcrect->X, srcrect->Y, srcrect->X+srcrect->Width-1, srcrect->Y+srcrect->Height-1);
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D2D_RECT_F _dstrect = D2D1::RectF(dstrect->X, dstrect->Y, dstrect->X+dstrect->Width-1, dstrect->Y+dstrect->Height-1);
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D2D_RECT_F _srcrect = D2D1::RectF(srcrect->X, srcrect->Y, srcrect->X+srcrect->Width, srcrect->Y+srcrect->Height);
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D2D_RECT_F _dstrect = D2D1::RectF(dstrect->X, dstrect->Y, dstrect->X+dstrect->Width, dstrect->Y+dstrect->Height);
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c->rt->DrawBitmap(bmp->bmp, &_dstrect, 1.0f, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, &_srcrect);
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}
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