Commit Graph

2360 Commits

Author SHA1 Message Date
CasualPokePlayer a812a43bda
Fix various issues with firmware generation (#2058) 2024-07-11 15:55:06 +02:00
Jesse Talavera 841e3eb060
Use `CMAKE_CURRENT_SOURCE_DIR` to set some CMake-related paths (#2089)
- This prevents dependent projects that pull in melonDS via `FetchContent` from breaking
2024-07-11 14:02:40 +02:00
OverdueWeevil2 a82b5758bc
Update EmuInstance.cpp (#2090) 2024-07-11 13:48:27 +02:00
Nadia Holmquist Pedersen b55eb431bd ensure that we actually link the OpenGL library on macOS 2024-07-07 13:45:45 +02:00
Nadia Holmquist Pedersen 1302cbdd64 frontend: Restore linear interpolation for audio output resampling
Also, do it smarter this time. This seems to have gone missing with the
doublemelon merge.
2024-07-07 08:19:49 +02:00
Antonio Niño Díaz 25b5ac91bd
Fix horizontal mosaic on sprites (#2084)
The code itself is correct, but the variable being read is the Y mosaic
coordinate, not the X coordinate.
2024-07-04 00:24:29 +02:00
RSDuck 613569a2ab append newline to nocash logging
makes behaviour consistent with no$gba
2024-07-02 19:09:32 +02:00
Nadia Holmquist Pedersen 7898b46435 Add Discord invite link to README.md 2024-07-02 10:06:05 +02:00
Nadia Holmquist Pedersen 4e3592f2d4 Fix loading GBA carts
UpdateConsole forgot to reinsert it when messing with the NDS.
2024-07-02 08:18:44 +02:00
Nadia Holmquist Pedersen f2611680ca EmuInstance: check consoleType from NDS rather than the instance's when
updating console, fixes crash on console type switch

EmuInstance::consoleType is already updated, so the check for whether we
should recreate the NDS to switch console type never succeeds.
2024-07-02 06:23:21 +02:00
Nadia Holmquist Pedersen db20771ef3 slirp: Add -fvisibility=hidden to glib stub
On Linux, our stubbed glib functions were conflicting with the ones from
real glib, which gets used by Qt when we're running on a GTK-based
desktop. Avoid a crash by not exposing them.
2024-06-24 05:25:00 +02:00
Nadia Holmquist Pedersen cbb0f4b872 Tell the compiler that we want wrapping signed arithmetic
The core relies on this and without -fwrapv there will be rendering
issues on some targets. Thanks CasualPokePlayer for noticing this.
2024-06-18 15:51:08 +02:00
Arisotura e234385c20 OpenGL: add support for changing BG0HOFS midframe. fixes #2072 2024-06-18 13:11:42 +02:00
Arisotura 626d2379bc * fix default for audio volume
* add default bools for battery settings
2024-06-17 14:51:32 +02:00
Nadia Holmquist Pedersen eb2bd73c7d ensure teakra is always static linked even in dynamically linked builds 2024-06-15 21:31:23 +02:00
Arisotura ae44ba2475 blarg 2024-06-15 21:01:27 +02:00
Arisotura 649462ff5c fix more bugs and crap 2024-06-15 20:57:26 +02:00
Arisotura 890dc4f228 fix other bugs with these regexes 2024-06-15 19:23:18 +02:00
Arisotura d449888405 fix up the regexes in Config.cpp 2024-06-15 19:10:28 +02:00
Arisotura ccc5c955e9 fix one potential crash bug 2024-06-15 17:42:26 +02:00
Arisotura 8fc403cdad update copyright headers 2024-06-15 17:01:19 +02:00
Arisotura 25a7b1ca1d
merge doublemelon (#2067)
non-exhaustive (but exhausting) list of changes:

* base laid for multiple window support, but will likely require more work to work correctly
* encapsulation of frontend state for proper multi-instance support
* (JIT still needs a fix for the NDS::Current workaround but we can get there later)
* new, more flexible configuration system
2024-06-15 13:52:47 +02:00
CasualPokePlayer 8e9b88d01d
Actually generate DownscaleFramebuffer (#2059) 2024-06-08 20:48:42 +02:00
Nadia Holmquist Pedersen a72b79a55a that needs to be public actually 2024-05-15 19:43:34 +02:00
Nadia Holmquist Pedersen cfc49eb286 Revert slirp dynamic/static check, and make it not use dllimport/export
when building statically
2024-05-15 19:37:14 +02:00
Nadia Holmquist Pedersen d21bc64cb3 MinGW build portability fixes
AKA you can build melonDS for Windows on Fedora now
2024-05-15 18:57:49 +02:00
Nadia Holmquist Pedersen a2406e3c0e
Vendored libslirp (#2045)
Add vendored libslirp into the repo with a shim to remove its dependency on glib.
2024-05-15 18:00:55 +02:00
Nadia Holmquist Pedersen 747f50de98 Refactor how CCache is set up
* Use RULE_LAUNCH_COMPILE property as you're apparently supposed to
* Detect if compiler is already ccache to prevent build failure
2024-05-15 10:55:10 +02:00
Nadia Holmquist Pedersen 5ab8161a21 Prevent turning on compute renderer on macOS 2024-05-14 11:39:06 +02:00
RSDuck 442661747e add assert to make sure all shaders were compiled 2024-05-14 04:09:20 +02:00
RSDuck 5df83c97c7 bump up compute shader renderer tile amount factor to 16
also why did I think DS could render 4096 polygons? Use that extra bit for larger work offset
2024-05-13 19:15:48 +02:00
RSDuck 347f4a79fd Fix division by zero 2024-05-13 17:23:05 +02:00
RSDuck 043244a56d
Compute shader renderer (#2041)
* nothing works yet

* don't double buffer 3D framebuffers for the GL Renderer
looks like leftovers from when 3D+2D composition was done in the frontend

* oops

* it works!

* implement display capture for compute renderer
it's actually just all stolen from the regular OpenGL renderer

* fix bad indirect call

* handle cleanup properly

* add hires rendering to the compute shader renderer

* fix UB
also misc changes to use more unsigned multiplication
also fix framebuffer resize

* correct edge filling behaviour when AA is disabled

* fix full color textures

* fix edge marking (polygon id is 6-bit not 5)
also make the code a bit nicer

* take all edge cases into account for XMin/XMax calculation

* use hires coordinate again

* stop using fixed size buffers based on scale factor in shaders
this makes shader compile times tolerable on Wintel
- beginning of the shader cache
- increase size of tile idx in workdesc to 20 bits

* apparently & is not defined on bvec4
why does this even compile on Intel and Nvidia?

* put the texture cache into it's own file

* add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates

* unbind sampler object in compute shader renderer

* fix GetRangedBitMask for 64 bit aligned 64 bits
pretty embarassing

* convert NonStupidBitfield.h back to LF only new lines

* actually adapt to latest changes

* fix stupid merge

* actually make compute shader renderer work with newest changes

* show progress on shader compilation

* remove merge leftover
2024-05-13 17:17:39 +02:00
Nadia Holmquist Pedersen c85a2103bb Allow adding a suffix to the displayed melonDS version 2024-05-11 22:40:45 +02:00
Nadia Holmquist Pedersen 10798c3464 fix README build badges finally 2024-05-05 08:40:37 +02:00
Nadia Holmquist Pedersen ee2c6cc7c2 actually add the cmake script too 2024-05-05 08:14:00 +02:00
Nadia Holmquist Pedersen 474bf6e784 Set default optimization flags less intrusively 2024-05-05 08:10:21 +02:00
Nadia Holmquist Pedersen 35cea5e1d7 Fix zstd ROM loading issues
* fix use-after-free of inContent
* don't try to free the DStream twice
2024-05-04 18:16:24 +02:00
Jakly 6112aa120a
Pu region sizing/bounds fix (#2024)
* fix the pu region's end point overflowing

According to gericom it cannot overflow at all

* set a minimum and a better maximum for the pu region size

* fix pu logging

* PU regions with a size of 31 always take up the entire address space

also tweak some logging a little more

* start is actually force aligned by size, oops

* small tweaks

* hopefully more clear code

* math is for nerds
2024-05-02 17:44:59 +02:00
Nadia Holmquist Pedersen ba8d547dfa Windows: Work around CMake not finding libarchive's include directory because MSYS2 CMake doesn't like UNIX paths. 2024-04-18 12:25:41 +02:00
RealAstolfo 84474105e2
ssize_t is not defined in stddef.h (#1999)
i had to add sys/types.h and patch my gentoo ebuilds for a successful compilation.
2024-04-18 13:40:38 +02:00
Rayyan Ansari 5a852cb00d
ROMManager: optimise ROMIcon function
Precompute all 16 5-bit RGB palette colours into 8-bit RGBA to avoid
repeated and superfluous calculation within the nested loop at the
point of index lookup.

A speedup was observed, from ~7ms, to a consistent 1ms
(i.e. now practically instantaneous) through timing with
std::chrono::high_resolution_clock.

Also improve comprehensibility, by using meaningful names, where
appropriate, for loop counter variables.
2024-04-16 23:39:22 +01:00
Arisotura 95adc87f6d wifi: try ignoring MP frames if not engaging in MP comm 2024-04-13 12:17:16 +02:00
Arisotura 8feeee6103 Input: only check joystick input if a joystick actually exists 2024-04-12 20:02:16 +02:00
Arisotura d99c571f94 FATStorage: make sure to always properly unmount the volume (fixes evil bug) 2024-04-12 19:43:02 +02:00
Arisotura 111dc7a563 wifi improvements:
* implement channels
* rework power-down support, fixing bugs
* fix bug when W_BeaconInterval is zero
* fix potential missing IRQs when writing to W_IE
2024-04-12 17:28:51 +02:00
Arisotura 0b87dd5fa6 fix touchscreen bug on Wayland 2024-04-09 12:54:31 +02:00
Arisotura 968bd26d85 fix generation of instance-unique MAC address when using an external firmware 2024-04-09 11:38:38 +02:00
Nadia Holmquist Pedersen 6e26559cd2
ci: fix macOS build
GitHub Actions' macOS runners have Python from homebrew installed and it's used by default instead of the Python that ships with macOS. Apparently Homebrew decided you shouldn't be able to install stuff with `pip3` anymore so our build broke since `setuptools` is no longer included by default and `glib` from vcpkg needs it to build.

Additionally,, the whole liblzma mess ended up breaking our builds too because libarchive (and its dependency libxml2) depends on it and the download is no longer available. The build option changes here should be reverted once this is sorted out because this is probably partially breaking archive support.

PS: Fuck you Jia Tan.
2024-04-03 14:49:27 +02:00
Jesse Talavera 31a7f53282
Fix a crash when using DSi mode in debug builds on macOS (#1976)
Store the BIOS images in `NDSArgs`/`DSiArgs` through pointers, not directly

- This will make it easier to keep such objects on the stack
2024-03-13 14:55:20 +01:00