StapleButter
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0b3d150a71
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* support for culling polygons that clip through the far plane
* toon/edge/fog tables and related registers
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2017-03-16 16:37:38 +01:00 |
StapleButter
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7f85a10002
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move viewport transform to polygon setup
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2017-03-16 15:55:18 +01:00 |
StapleButter
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1dc887d0bb
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fix texcoord bugs. misc shit.
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2017-03-16 03:27:59 +01:00 |
StapleButter
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ebdc9e5442
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* fix missing 3D line
* make lighting calculations accurate
* BLDCNT reading
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2017-03-16 00:07:36 +01:00 |
StapleButter
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29944c3c88
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fix alphatest. alphablending.
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2017-03-15 15:53:36 +01:00 |
StapleButter
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6123ce8147
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fixes to matrix stacks. has yet to be checked tho.
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2017-03-15 15:02:27 +01:00 |
StapleButter
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4d401422af
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first attempt at lighting
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2017-03-15 14:41:41 +01:00 |
StapleButter
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74f291757a
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less shitty texture mapping. alpha test, sort of.
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2017-03-15 00:10:32 +01:00 |
StapleButter
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671050a7f0
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start work on polygon edges and shit
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2017-03-13 00:45:26 +01:00 |
StapleButter
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94dced7c41
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* vecmatrix read
* implement the missing texture formats
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2017-03-07 22:05:38 +01:00 |
StapleButter
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c24245c59a
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mostly fix culling
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2017-03-07 21:38:47 +01:00 |
StapleButter
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7799b33dfe
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horizontal scrolling for 3D layer
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2017-03-07 01:36:16 +01:00 |
StapleButter
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d95d22837b
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proper clear-plane support, including bitmap mode
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2017-03-07 01:13:00 +01:00 |
StapleButter
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72209c51f9
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* perspective-correct Z interpolation
* fix depth buffering. support W-buffer mode.
* 3D/2D blending. doesn't do much yet, but the code is here.
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2017-03-06 23:57:04 +01:00 |
StapleButter
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ed385ce0f5
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fix shitty texture mapping
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2017-03-06 19:41:47 +01:00 |
StapleButter
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a9cc55ca6d
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less derpy texture mapping
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2017-03-06 18:43:58 +01:00 |
StapleButter
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fe31ec297c
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* direct color textures.
* texture wrap modes.
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2017-03-06 18:25:20 +01:00 |
StapleButter
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383093c5ff
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make NEG update flags correctly (oops).
also misc graphics notes added.
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2017-03-06 18:13:57 +01:00 |
StapleButter
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52d866fa17
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remove unneeded files. will stop melonDS.depend from polluting commit diffs.
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2017-03-04 20:46:58 +01:00 |
StapleButter
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8c7b7e2327
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temp. hack preventing evil out-of-bounds write
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2017-03-04 15:34:07 +01:00 |
StapleButter
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f8770dc8fe
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don't blend semitransparent sprites with everything
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2017-03-04 14:51:48 +01:00 |
StapleButter
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b6e12e0c18
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* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass)
* less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
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2017-03-04 14:47:20 +01:00 |
StapleButter
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ff4c1c9cf6
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support 16-bit writes to rotscale reference point registers
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2017-03-04 02:37:39 +01:00 |
StapleButter
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a7e7af4b47
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fix behavior for rotscale BG reference points
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2017-03-04 02:22:58 +01:00 |
StapleButter
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5c3b7b5c30
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confirm that 2D brightness-up effect does x=x+(63-x)*factor
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2017-03-04 00:17:01 +01:00 |
StapleButter
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2a33a5c480
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* fixes to GXFIFO IRQ. refine IRQ support a bit.
* fix potential bug when multiple DMAs are running.
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2017-03-03 00:48:26 +01:00 |
StapleButter
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e0fa57fbf2
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* color special effects (fade, blending)
* sprite blending
not optimized, but works
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2017-03-02 19:00:19 +01:00 |
StapleButter
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464717602f
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* compressed textures (asfafdgasfgadf)
* fix bug where sprites too close to the right border shat themselves
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2017-03-02 01:53:08 +01:00 |
StapleButter
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dcc0227b56
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textures.
well, it's a start.
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2017-03-02 00:49:44 +01:00 |
StapleButter
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f7c481b2a1
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support for non-rotscaled bitmap sprites
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2017-03-01 23:02:50 +01:00 |
StapleButter
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247558a354
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* display capture
* fix bug with bitmap BGs (wrong base offset)
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2017-03-01 21:42:06 +01:00 |
StapleButter
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5d9e9a5023
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no master brightness when screen is disabled.
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2017-03-01 20:25:19 +01:00 |
StapleButter
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c4d9d27e6e
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master brightness
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2017-03-01 20:23:41 +01:00 |
StapleButter
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bc335e31cb
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* slightly better 3D polygons.
* fix sprite-related bugs. implement 256-color rotscaled sprites.
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2017-02-28 12:44:54 +01:00 |
StapleButter
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e5a4aa7c84
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also keep track of texture attributes
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2017-02-28 00:52:17 +01:00 |
StapleButter
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f16d2aec61
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calculate texture coordinates
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2017-02-28 00:50:54 +01:00 |
StapleButter
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fb9dddc360
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dumb copypasta bug of the year.
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2017-02-27 21:30:32 +01:00 |
StapleButter
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8c2572e354
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correct VRAM emulation.
there is room for optimizations esp. in the GPU drawing routines.
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2017-02-27 21:26:11 +01:00 |
StapleButter
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dadf1eb5a5
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fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.
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2017-02-20 18:46:44 +01:00 |
StapleButter
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261689d3d1
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'FIFO full' hack for SM64DS.
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2017-02-17 19:34:41 +01:00 |
StapleButter
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97d76addd9
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fix a bunch of GXFIFO related bugs.
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2017-02-17 18:59:11 +01:00 |
StapleButter
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cca0a71d81
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emulate DMA timings.
keeps games from overflowing the GXFIFO... when they aren't fucking dumb.
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2017-02-17 05:33:37 +01:00 |
StapleButter
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abd2cb444b
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improve 3D renderer precision. not perfect, but not bad at all.
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2017-02-17 04:07:00 +01:00 |
StapleButter
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676e5b32cc
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perspective-correct Gouraud
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2017-02-15 17:49:14 +01:00 |
StapleButter
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ef7fbf8b03
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18-bit graphics pipeline
(final buffer is 32-bit)
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2017-02-14 21:55:51 +01:00 |
StapleButter
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c5b7ec2168
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attempt at depth buffer
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2017-02-14 03:29:02 +01:00 |
StapleButter
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68fb77b204
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* backface/frontface culling (and rendering of backfacing polygons)
* fix clipping/viewport transform precision errors
* triangle/quad strips
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2017-02-14 02:43:35 +01:00 |
StapleButter
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fb53fd5195
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* fix overflows during fixed-point multiply
* small fix to SwapBuffers
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2017-02-13 14:59:51 +01:00 |
StapleButter
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361ddd7595
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* fix GXFIFO decoding
* proper SwapBuffers implementation
* fix polygon clipping
* misc fixes
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2017-02-13 02:07:54 +01:00 |
StapleButter
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15c8d59e2b
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vertex colors, with Gouraud shading and all
has yet to be checked for whether it's accurate, optimized, etc...
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2017-02-11 04:10:59 +01:00 |