StapleButter
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9fe24cb1e7
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latch 3D registers upon VBlank
(fixes the last bugs in Gericom's train game)
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2017-05-09 22:22:52 +02:00 |
StapleButter
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36fa621436
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lay base for core->platform interaction
(immediately planned: threaded 3D renderer, wifi connectivity)
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2017-05-09 04:55:38 +02:00 |
StapleButter
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bde9e7dfed
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fill BIOS exception vectors with undef opcode when no BIOSes are found
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2017-05-09 04:52:17 +02:00 |
StapleButter
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50d2ffb207
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misc. things
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2017-05-09 03:54:37 +02:00 |
StapleButter
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7c1443b973
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fix lighting behavior with normals that overflow
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2017-05-03 23:54:31 +02:00 |
StapleButter
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9e622dcc66
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3D: attempt at fixing culling. players in Madden are no longer full of holes, and that also fixes occasional missing polygons in RaymanDS, and probably others.
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2017-05-03 01:21:39 +02:00 |
StapleButter
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ce240f4216
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more wifi work: timers and their IRQs
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2017-05-01 22:27:05 +02:00 |
StapleButter
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d4270b0976
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wifi: implement RAM access via the fancypants registers. allows Pictochat to proceed, but noone will reply to you.
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2017-05-01 19:29:25 +02:00 |
StapleButter
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ee8d621880
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finalize CMake shit.
Windows will stick to CodeBlocks until making a cross-platform build system isn't a total trainwreck under Windows.
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2017-04-30 03:46:27 +02:00 |
StapleButter
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1b06b2765d
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Merge branch 'master' of https://github.com/s1nka/melonDS
try to get CMake going, but it's not finished. don't use unless you know what you're doing.
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2017-04-29 20:25:57 +02:00 |
StapleButter
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ee0effd22f
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implement xflip for bitmap sprites (fixes #32)
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2017-04-29 16:18:33 +02:00 |
StapleButter
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da31af9202
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fix Z-buffering. not really clean, and not perfectly accurate.
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2017-04-29 00:20:04 +02:00 |
StapleButter
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2273bd2ea4
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fix texcoord-from-vertex mode. it works like for normals (1.0 = 1/16 texel)
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2017-04-28 17:35:57 +02:00 |
StapleButter
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5de98cd484
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add 32bit write to DIVCNT and SQRTCNT
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2017-04-28 17:23:18 +02:00 |
StapleButter
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ecbcf2172a
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only trigger cart DMA on the CPU for which the cart interface is enabled.
fixes unstable firmware boot.
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2017-04-27 18:45:43 +02:00 |
StapleButter
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5217f4b056
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set POSTFLG to 1 upon direct boot. fixes Pokémon White among others.
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2017-04-26 16:17:03 +02:00 |
StapleButter
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d9afcc37b8
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fix display capture blending bugs. fancypants motion blur filters shouldn't look like acid trips anymore.
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2017-04-25 16:55:19 +02:00 |
StapleButter
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29938b566a
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tiny thing
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2017-04-25 16:24:31 +02:00 |
StapleButter
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6707e5bb85
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support 16bit access to the DMA fill regs
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2017-04-25 16:13:16 +02:00 |
StapleButter
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7ac538d5d2
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better heuristic for Flash save type
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2017-04-25 03:24:22 +02:00 |
StapleButter
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9b5f293a9e
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implement leading gap and 0x200-gap delays for ROM transfers
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2017-04-25 02:26:37 +02:00 |
StapleButter
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9eb68c2ede
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misc optimizations
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2017-04-25 01:14:26 +02:00 |
StapleButter
|
61798ac880
|
Merge branch 'master' of https://github.com/StapleButter/melonDS
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2017-04-24 16:01:42 +02:00 |
StapleButter
|
7ea488a3c9
|
support 8-bit writes to the color effect registers
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2017-04-24 16:01:24 +02:00 |
StapleButter
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8c984f1fd7
|
version 0.2
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2017-04-24 01:21:01 +02:00 |
StapleButter
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8fd1124117
|
implement 8bit reads to the joypad ports
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2017-04-24 01:30:30 +02:00 |
StapleButter
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3c270b65a0
|
version 0.2
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2017-04-24 01:19:10 +02:00 |
StapleButter
|
bdac2467e7
|
oh well
|
2017-04-23 15:38:39 +02:00 |
StapleButter
|
1759672d14
|
a few attempts at optimization
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2017-04-23 15:25:15 +02:00 |
StapleButter
|
60cdc7d6f7
|
fix display capture. dumb bug of the year.
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2017-04-23 01:05:04 +02:00 |
StapleButter
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96b471d729
|
fix shadow oddities
not a proper fix, but shadows aren't emulated properly anyway
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2017-04-22 19:06:48 +02:00 |
StapleButter
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a086e22023
|
attempt at shadows. they're still a bit weird tho.
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2017-04-22 18:04:54 +02:00 |
StapleButter
|
70c72004ac
|
behavior for translucent pixels is preserved even when alphablending is disabled
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2017-04-22 17:15:50 +02:00 |
StapleButter
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4f72ee3895
|
add support for polygon ID and conditional depth update for translucent pixels
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2017-04-22 16:47:31 +02:00 |
StapleButter
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eb656857d9
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optimize the 3D renderer somewhat
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2017-04-21 22:40:15 +02:00 |
StapleButter
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796e60828c
|
small optimizations to the 3D renderer
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2017-04-13 19:53:09 +02:00 |
StapleButter
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2380c2f4ea
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hopefully fix the DMA bug without breaking everything this time.
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2017-04-13 04:16:57 +02:00 |
StapleButter
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c62e160b26
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* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
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2017-04-12 20:25:54 +02:00 |
StapleButter
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54eeb38d3d
|
make CPU freezes take place immediately. fixes RaymanRR2 backgrounds occasionally getting cut in half.
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2017-04-12 17:53:15 +02:00 |
StapleButter
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db20d7408e
|
better wifi stub
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2017-04-12 16:58:09 +02:00 |
StapleButter
|
96a3848d84
|
make ROM command handling accurate, remove gross DMA hack.
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2017-04-11 20:21:31 +02:00 |
StapleButter
|
0b981f2a4d
|
fix addressing for tiny EEPROM.
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2017-04-11 01:21:35 +02:00 |
StapleButter
|
84664a6ded
|
bypass first save command byte when it's zero. for Pokémon games.
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2017-04-10 20:56:22 +02:00 |
StapleButter
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8bbcc83771
|
* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
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2017-04-10 20:24:41 +02:00 |
StapleButter
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f2622c047b
|
some attempt at actually stubbing out wifi. except it won't fucking work.
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2017-04-10 18:47:11 +02:00 |
StapleButter
|
2fef876eeb
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box test, pos test, vec test
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2017-04-09 17:15:39 +02:00 |
StapleButter
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de4b046232
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* more accurate flags (push/pop busy, test busy, vertex/poly overflow)
* more versatile and better clipping code
|
2017-04-09 16:12:12 +02:00 |
StapleButter
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28ebd56fb8
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* fix bug with 0-line tall windows (would be enabled for the whole screen)
* map some I/O ports
|
2017-04-09 03:47:47 +02:00 |
StapleButter
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bc70f00372
|
windows!
|
2017-04-09 03:35:32 +02:00 |
StapleButter
|
3f3b2977d7
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* sound capture from left/right mixers
* support for appropriate output modes
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2017-04-08 22:59:27 +02:00 |